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Everything posted by El2aZeR
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Eventuell willst du auch mal überlegen, warum sich Leute über dich beschweren. Das aufzuzeigen ist leider auch verboten.
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Just stick with Midway.
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Can WG themselves give an explanation how taking ( combinations of ) AA skills and modules should be attractive ?
El2aZeR replied to Beastofwar's topic in General Discussion
Good. So you're fine with CV damage nerfs then since CV damage potential has largely remained the same? -
Yes, he could have just taken basic countermeasures and evaded your torpedoes. Yes, 26k damage is pretty easy to deal in a high tier CV. If you can't do that, perhaps you should reconsider your CV career.
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Are you as excited as I am about the new russian carriers
El2aZeR replied to ___V_E_N_O_M___'s topic in General Discussion
That's not how it works but ok. That's also not how the change works. But nice of you to demonstrate that you lack understanding of even the most basic CV mechanics. -
Can WG themselves give an explanation how taking ( combinations of ) AA skills and modules should be attractive ?
El2aZeR replied to Beastofwar's topic in General Discussion
That has nothing to do with being a CV player. That has everything to do with the enormous ignorance you display on the subject as well as your refusal to correct it. -
Are you as excited as I am about the new russian carriers
El2aZeR replied to ___V_E_N_O_M___'s topic in General Discussion
None. -
Are you as excited as I am about the new russian carriers
El2aZeR replied to ___V_E_N_O_M___'s topic in General Discussion
Except you don't need more distance to attack. In fact CVs were almost universally buffed in this regard as turning no longer has any effect on accuracy during prep phase. Sole exception are IJN rockets. Again, how about educating yourself before spouting nonsense? -
Are you as excited as I am about the new russian carriers
El2aZeR replied to ___V_E_N_O_M___'s topic in General Discussion
The simple answer is not at all. The delay isn't long enough to allow any ship to evade if it starts maneuvering as soon as the machine guns start firing, meaning that any ship that wants to mitigate damage will have to start maneuvering in advance just like now. Ships also do not accelerate nor decelerate fast enough to juke rockets. Aka as long as you pick your lead correctly you will hit something. -
Are you as excited as I am about the new russian carriers
El2aZeR replied to ___V_E_N_O_M___'s topic in General Discussion
Ah, your usual response when your laughable lies are confronted by facts. -
Are you as excited as I am about the new russian carriers
El2aZeR replied to ___V_E_N_O_M___'s topic in General Discussion
And why would that be? Those CVs remain as effective as before as proven in testing. Also Midway's primary weapon against DDs are not rockets. Again, perhaps you should educate yourself on what you're talking about before you humiliate yourself even further. -
Tbh those stats actually seem pretty bad. I'll reserve final judgement until after I've played one ofc but from what we can see now I'm less than impressed to say the least.
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"This ship is comparable to that ship except this ship has completely different characteristics."
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aa Your investment into AA? Captian skill points, Ship upgrades, Consumbles
El2aZeR replied to Adm_Andre's topic in General Discussion
Ah, your usual response when you run out of arguments.- 119 replies
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El2aZeR replied to Adm_Andre's topic in General Discussion
Then they are simply not the strongest representatives of the class and can therefore be ignored as is done with every other class. What is your point? Which is completely irrelevant as focusing BBs/cruisers yields the same WR ceiling at the highest level. For example Gaishu uses Midway to farm down BBs, he achieves a similar WR as I do. Strat uses the Immelmann to much the same effect. And so forth and so on. Again, your narrative about the best CVs being DD killers has no basis in reality. It is simply one viable strategy, and in my experience merely the easier one, among two. That ofc means if you underperform in a CV that isn't geared towards killing DDs, it is still your own fault. Perhaps you should actually educate yourself on the topic before spouting such nonsense.- 119 replies
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El2aZeR replied to Adm_Andre's topic in General Discussion
Lets assume for a second that this was true. It isn't as usual but whatever. All other classes are judged by their strongest representatives in power. Why should CVs be any different?- 119 replies
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El2aZeR replied to Adm_Andre's topic in General Discussion
On the contrary 3 squads is about the average required to kill a same tier BB - and in extension most ships - in a meta reworked CV. Unfortunately for your narrative a focus on cruisers and/or BBs when done correctly is about as successful as can be proven in the stats of the top CV players that do so such as Noc, Gaishu or strat. Perhaps you should stop talking about things you do not understand before you humiliate yourself even further.- 119 replies
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El2aZeR replied to Adm_Andre's topic in General Discussion
Again, it very much would have even if you take fighter play and AA out of the equation. Your gripe is lack of damage output due to a lack of time, no? Well, RTS CVs put out even less damage and did so on a slower cycle than reworked CVs. What people like to forget is that a "nuke" could take a RTS CV several minutes to set up and afterwards several minutes to recover before another strike could be launched. Reworked CVs do not suffer under such limitations and thus while the individual attack damage is lower, they also cycle squads much faster which causes them to surpass RTS CVs especially in short engagements. To put this into perspective under optimal conditions a reworked CV can attack a ship within the very first minute of the match. A RTS CV meanwhile in the same situation typically would be able to launch an attack at about 3 minutes in.- 119 replies
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El2aZeR replied to Adm_Andre's topic in General Discussion
Then you are unfortunately wrong. In RTS even single DDs could wipe out entire strikes when specialized for AA. As such there would be no need for 6 enemy ships to stall, they could actually take the fight and win against the enemy CV denying both damage and spotting. In almost all situations reworked CVs outdamage RTS CVs due to a much faster strike cycle time. For every attack a RTS CV flies, a reworked CV flies about 3. To equalize, not even pull ahead of a reworked CV in damage output a RTS CV needs to kill 2 ships per strike which while not entirely impossible was a highly unlikely prospect. This in addition to facing an actual AA threat means that a RTS CV would be even less capable of putting out damage in current brawls.- 119 replies
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El2aZeR replied to Adm_Andre's topic in General Discussion
The irony of the matter is that currently reworked CVs are at least as strong as RTS CVs in randoms while being far stronger in competitive. Your "logic" doesn't hold up as usual.- 119 replies
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El2aZeR replied to Adm_Andre's topic in General Discussion
The intent behind these skills is irrelevant. Fact is a lot of them, including AA skills for the most part, are in fact useless. In fact some of them are noob traps that actively degrade the performance of a ship even. CVs wouldn't become unplayable if there were a few ships they couldn't attack. RTS CVs couldn't and they performed perfectly fine. The unfortunate truth is that the average CV player has no interest in playing a class that isn't overpowered as proven by the population dropping below RTS during a time when CVs were adequately punished for carelessly throwing planes around. And yes, they could still attack even bigger groups of ships, they would just pay for it in massive plane losses which currently is no longer the case. That didn't make them unplayable. Far from it. It just made them require a bit more skill and effort which the average CV player clearly wasn't interested in investing into. Thus your narrative and WG's goal has absolutely nothing to do with keeping CVs from becoming unplayable, it has everything to do with keeping CVs in their overpowered state.- 119 replies
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El2aZeR replied to Adm_Andre's topic in General Discussion
I just... keep turning? Except AA is even less useful against those given that their planes are not limited by reserves. Your "logic" makes no sense as usual.- 119 replies
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El2aZeR replied to Adm_Andre's topic in General Discussion
You're certainly forgetting to stay on topic and provide proof to your statements. Then again I guess you cannot provide what doesn't exist, no?- 119 replies
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El2aZeR replied to Adm_Andre's topic in General Discussion
Do provide some proof then. I've already done so for my point about the HE DB reticle so your laughable lie about that has already been exposed there, would you like me to do it for everything else too? Or will you save yourself the humiliation and admit that you have no clue what you're talking about?- 119 replies
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El2aZeR replied to Adm_Andre's topic in General Discussion
Which has something to do with your statement about HE DB reticles becoming inaccurate when maneuvering being hilariously wrong.... how exactly? Heck, it doesn't even apply to rocket reticles either if you simply know how to adjust. Oh, and while we're at it - you can in fact avoid flak on an attack run. It doesn't even require you to maneuver - being inside the long range AA of any cruiser is largely meaningless as the DPS is typically equivalent to Shimakaze AA at best - killing a cruiser is more often than not a trivial task that does not incur disproportionate losses Aka everything you've said is wrong as usual.- 119 replies
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