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Everything posted by El2aZeR
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Yamato vs Musashi fighter plane duration changed?
El2aZeR replied to NothingButTheRain's topic in General Discussion
Currently the Catapult Fighter is a much better AA defense tool than even DFAA. You get, what, 4-5 guaranteed plane kills out of it with DCF? That's 2 attacks fewer on top tier squads and basically wipes bottom tier ones. DFAA meanwhile doesn't do anything if your base AA is mediocre. The only thing holding Catapult Fighters back right now is the despawning fighter exploit which is going to get fixed. Beyond that there is no counterplay unless the ship uses it way too early. And this ofc makes BBs far better AA platforms than most cruisers will ever be. Which imo is very wrong. -
When do the midway HE dive bombers finally get nerfed?
El2aZeR replied to Colonel_Boom's topic in General Discussion
Yes. It's not that hard if you know how DDs are most likely to react and move. -
Hi there.
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When do the midway HE dive bombers finally get nerfed?
El2aZeR replied to Colonel_Boom's topic in General Discussion
Lexington carries 2 bombs per plane, attacks with 3 planes per drop. Midway carries 2 bombs per plane, attacks with 3 planes per drop. Wat. -
buff midways flooding chance and torp damage
El2aZeR replied to Mr_Snoww's topic in General Discussion
Pfff. Childs play with a deto like that. Behold glorious reactions when I took out 3 DDs in 3 strikes. Yay, my first cheating accusation post-rework! -
Then please, explain precisely what you mean. Possibly.
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Ah, so now there are two cruisers hiding behind that island? In that case, use island to do an accelerated bailout and I get away scot free. As is yours, really. Telling me that one of the biggest esports titles based almost entirely around skill, aka the elimination of the human factor, is balanced according to it is utterly laughable.
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And how does that matter? If he opens up from long range I have more than enough time to bail. Anything closer than that immediately puts me into an advantageous position. That your cruiser is hidden doesn't matter. Anything that allows a CV to get closer without damage is in the favor of the CV. I may chase you, but as soon as I see the cruiser I will simply switch targets. You might surprise me but that will instantly turn into glee as you have led me to a favorable target. You must be joking.
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By the time I clear that island and finally being fired upon I will be in prime position to strike whatever you're using as cover. The surprise factor doesn't matter, a quick assessment of the situation will easily clear it. Except the human factor is in fact ignored completely. Really, name me one serious modern PvP game where the human factor is considered in its balancing process.
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Agreed. I'm sick and tired of losing by default just because my CV teammate is a complete and I have to compensate for two enemy CVs instead of just one.
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And what timing would that be? If a squad can get close to an undetected cruiser without being fired upon that FAVORS the CV player heavily. Balance is done under the assumption that players know how to play any specific situation. It is done this way to make human error, and thus skill the deciding factor (ofc assuming you want skill to be the deciding factor) in the outcome of said situation. I've had a discussion with one of our chief game designers about that just today (it came up during some joking around about how utterly braindead the majority of our playerbases are. Fun stories, maybe I'll share them in the off topic section later. Seriously, these guys make the average player in WoWs look intelligent).
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Haven't seen him play tbh, but I reckon he is either using fast bailout or boosting out of an attack while dodging AA. See OP. Honestly I can't do anything except repeat what I previously wrote. Do note you need to boost the entire time. Requires some precise timing.
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The plan was all the way to version 0.8.4, so that's probably until the middle of this year if not longer.
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When I've considered my play vital to my team's success. High damage and kills are a bonus but not necessary.
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Test 2 version Midway RFs with more than 350kn boost speed was the highest ever in this game. It was hilarious.
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Except I'm saying that the wall itself is broken due to the cornerstones of it being hilariously flawed. And unless you break down the wall and start building anew it will stay that way. I highly doubt that. CVs are not meant to fight each other anymore, WG has made that abundantly clear. Because I'm not blind to how big of a dumpster fire reworked CVs are. Heck, I will freely admit that even RTS CVs had plenty of issues. Anyone who doesn't believe that is a fool. Oh, yes. I have time, you don't. Since, you know, my speed allows me to make moves way before you can effectively react. And again, I fail to see how the failings of the average players are relevant since they were never relevant when it came to RTS CVs either. Regardless of the surprise factor a quick evaluation of the situation would reveal that the AA cruiser has actually exposed himself by camping an island and allowing planes to get close without significant HP losses. If DFAA is activated all you need to do is make one attack to close within the less lethal close range AA or immunity zone, then do an accelerated bailout to preserve most of your planes. Your second and third squads will then come back, abusing the same or perhaps an even better approach angle and finish the job. Or the cruiser abandons the position, at which point all you need to do is to keep him spotted for your teammates and maybe finish the job. If there are no teammates around you're still gaining significant map control while denying a vital position. Congrats, you've just made the life of one of your cruisers miserable.
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From Wikipedia: "10 aircraft destroyed" - by the entire fleet, not just the Yamato Lets not get into irrelevant IRL stuff, shall we?
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I dunno, you seemed to think so like a week ago. Have you evaluated the fundamental concept of reworked CVs yet? Because it can only have two outcomes: 1. CVs deal adequate amounts damage = rework is broken due to lack of counterplay 2. CVs do not deal adequate amounts of damage = rework is broken because CVs are worthless By making CVs focus entirely on damage farming this rework is doomed to fail one way or another. And quite frankly to put faith into glorious WG balans is a joke in itself.
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You must be joking. Do things like tracers, the minimap and some basic game knowledge not exist to you?
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Considering that it also makes you a prime target I fail to see how this is an advantage quite frankly. Since you've straight up admitted it I believe we share a common point on that matter.
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Considering that it has never mattered how hard the average player has failed in CVs I don't see why this should be the relevant now. Using islands to deny air spotting and strikes over caps certainly has been removed. I'm not the one of us two who is constantly perpetuating straight up lies just because I like playing reworked CVs. Just saying.
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Neither can the straight up damage AND spotting advantage of a reworked CV. Matches that cannot be carried by reworked CVs cannot be carried by RTS CVs either. The other way around is possible however, albeit rare. Oh, I don't know? Perhaps it may be due to the limitations of new AA, like requiring LoS? Maybe it is due to long range AA having been neutered harshly, meaning you have to stick much closer to allies now? Or it could be that AA strength in general has gone down? Take your pick.
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Meanwhile a bad reworked CV is even more worthless. So aside from counterplay options being fewer nothing has changed in that regard. Thank you for making my point.
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
A bit unfortunate that Ark got hit by the lolicon trope as I actually like her design. -
Which quite frankly isn't the point. Alpha strike has been replaced with DPM and DoT with the rework, thus a suitable comparison has to be made. It also has to be considered that there are far fewer counterplay options in the rework. Thus when directly compared reworked CVs pull far ahead in damage potential at high tiers. Besides, some CVs retain alpha strike in addition to these advantages. Enterprise AP bombs e.g. have a whooping 106k total damage potential and they regularly wipe cruisers. And USN HE DB alpha strike at T8+ is certainly nothing to sneeze at either. A single attack almost holds the same alpha strike as a squad of their RTS counterparts. And they're far more accurate than their predecessors to boot.
