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Everything posted by El2aZeR
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89 rockets (and a bomb) to destroy a single DD....
El2aZeR replied to Beastofwar's topic in General Discussion
At least we still have credibility to lose unlike you.- 366 replies
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Likewise you'll see tons of KM BBs sniping backline. In fact you'll probably see more of them than any other nation because they're the most popular line here on the EU server. So please, tell me how exactly that is a measurement of playing difficulty? Because if you measure everything from the lowest possible denominator then you'll find that everything is braindead. And with KM BBs I can practically shut down my brain and be successful anyway. Aka they're braindead. Heck, I've once played these things over multiple matches with mouse only for the extra challenge. Didn't work, still almost fell asleep while murdering my opponents. And that was when auto pilot couldn't reverse. Bwahahahaha Because showing broadside and taking a mere 20k penetration damage and showing broadside and taking 40k citadel damage isn't much of a difference, eh? So you have not yet realized yet when to push and when to just roam. Nothing to do with the ship. Git gud. All BBs up to and including GK are maneuverable enough. BBs only have the worst maneuverability relatively speaking, they're all more than capable of dodging torp spreads. Hydro is an extra crutch for braindead players. Hence why KM BBs are made more braindead by including hydro in their set of braindead bull. So that's 10k real damage. 10% of your total health as a GK or 16% of your total health in a Bismarck for misplaying horrendously and showing the enemy broadside. Man, what punishment. I can ALMOST tell how much of a I give about a mere 10k damage in a BB. Get real.
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If you want to grind then I wouldn't recommend that. Hermes is a snorefest like all T4 CVs. Furious TBs are the only good thing about her and she lacks the necessary reserves to spam them. Implacable is thoroughly unenjoyable to play because she's literally the same as Furious gameplay-wise but with far worse MM. The RN CV line starts and ends with Audacious.
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Nah, but that works too.
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89 rockets (and a bomb) to destroy a single DD....
El2aZeR replied to Beastofwar's topic in General Discussion
....You do realize Implacable has something called an armored flight deck? That stuff shatters DD HE shells all day. You're also pretty much immune to fire as all CVs. In addition Hatsu only does 36kn or so. Implacable does 32. It'll take ages for them to catch up to you where you can even be remotely in danger. And RN RFs are actually very good against DDs thanks to their volume of fire and slow speed. Quite frankly you misplayed this situation heavily and made an extremely unfavorable trade that only meant nothing because the match was already won at this point anyway. -
89 rockets (and a bomb) to destroy a single DD....
El2aZeR replied to Beastofwar's topic in General Discussion
Because you could've just run away, survived AND killed the DD? -
Depends on the target and situation. They deal hilarious damage but getting to the target in one piece is rather difficult against anything with halfway decent AA because they're so awfully slow and sluggish. If you can catch a cruiser that you can pen tho? Those rockets will rip them a new one.
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Audacious is meh to pretty good. Her rockets are topkek against DDs (basically pre-nerf Midway RFs but much slower) but suck against everything else (unless you can find island cover to approach cruisers, then they're topkek as well). Her bombs are topkek against BBs/cruisers they can pen but suck against everything else. Her torps are great against BBs and unwieldy cruisers but suck against everything else. TBs and DBs have great boost speed/duration and handling. RFs have abysmal speed/duration and handling. Plane respawn speed is decent (same as Midway except DBs which spawn much faster on Midway) Armor is actually the worst among T10 CVs. She has 25mm armor on both ends of the flight deck making her susceptible to long range BB AP. Most of the flight deck is also 38mm which can be penetrated by some HE shells. Only the middle part is 102mm thick which makes it immune to anything in the game. Citadel fairly very small tho. Overall you're heavily dependent on having the right plane type at the right time which isn't as big of an issue as it sounds thanks to her planes being rather tanky. She can be enjoyable to play depending on the situation, but if you're looking for the flexibility Midway provides this won't be the right CV for you. I'd tie her on second place with Enterprise.
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Wanna know what is an actual April Fools' Joke? I found another way to cheese fighters.
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89 rockets (and a bomb) to destroy a single DD....
El2aZeR replied to Beastofwar's topic in General Discussion
Z-52 was full, Moskva and Roma were half, Monty was full. Enemy Midway wasted 40 planes on me. I walked away with 200k damage although the last salvo from the Monty did actually kill me. And really the only reason I even died was because of the dumb auto pilot. With my last squad of DBs I launched before I died I killed a 2/3 HP Musashi to secure my Kraken. ¯\_(ツ)_/¯ -
Why WR and skill are generally correlated
El2aZeR replied to DDMafiaAssociateMember's topic in General Discussion
Except you can still filter for solo stats as you have been told over and over again. -
89 rockets (and a bomb) to destroy a single DD....
El2aZeR replied to Beastofwar's topic in General Discussion
Nah, in general. The situation really hasn't changed much compared to pre-rework. In fact because CVs can now instantly abandon squads to launch a fresh one CVs have become absolute gods at self defense and close range DPM. I recently had an enemy team push through between A and B on Trap because my team either ed off to A behind the big island or C, thus I found myself in a 1 vs 5 situation at well below 15km against a Z-52, a Moskva, a Roma and a Montana in my Midway with the enemy CV attempting to snipe me in addition to that. I killed them all. -
I mean considering they haven't even fixed the mislabeled F6Fs on the Enterprise yet I do believe this is a rather low priority issue. Something I very much agree with.
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Nothing major, but I'm pretty sure those secondary turrets used to be completely blue in line with the camo scheme?
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Personally I think a properly adjusted 32 player mode could actually be pretty interesting but unless forced onto random players, which will probably be an unpopular option to say the least, it probably won't see sufficient support from the playerbase to survive. Also glorious balancing problems especially with reworked CVs. Practically every adjustment that needs to be made for such a gamemode to happen (increased match time, increased map size, etc.) would be a gigantic buff for CVs, guaranteeing that every match is going to end in a CV snipefest.
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That has happened and will continue to happen. This request clearly only proposes an increase in player numbers, not any change to existing MM mechanics. If you want those on top then the game will become unsustainable as it lacks a sufficient population.
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Atlanta in there twice. One for 10,1k, the other for 9,3k. In fact that entire row is duplicated but have different pricing. Wat.
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Increasing player numbers per match inevitably comes with an increase in time limit, cap limit, map size and, perhaps most importantly, division player limit to actually make use of it. So you enable skilled players to farm even more potato tears than before. I fail to see how this is going to impact their stats in a negative way.
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89 rockets (and a bomb) to destroy a single DD....
El2aZeR replied to Beastofwar's topic in General Discussion
Which means the spread is going to be huge and that actually enables even the most sluggish ships to dodge them. If you want to guarantee a kill, you need to get close. CVs in high tiers have a longer detection range than most DDs have torp range. Said DD must also be capable of seeing you to fire torps reliably. So unless you have an enemy already spotting you AND a DD with 13+km torp range in a firing position, which quite frankly has NEVER happened in my almost 5k games of playing CVs, getting surprised by torps simply doesn't happen. DD guns are a negligible threat to CVs nowadays thanks to their newly given near fire immunity. It takes far longer for a DD to kill you with guns than you killing the DD with planes. Putting yourself into danger by closing the distance to use your secondaries is a completely unnecessary risk and presents the worst option possible in such a situation. -
Quite frankly a flamethrower isn't going to survive very long at such distances against a GK, as such I believe the threat to be minimal especially when considering most HE shell hits won't even deal damage. Yamato can be reliably punished when caught on a flank or even just through the nose when giving just a bit too shallow of an angle. Montana is less susceptible to citadel hits but she is also less armored against HE spam. While they will suffer less from DoT when kept at longer distances than a secondary GK that advantage is negated by other drawbacks. And yet those skills will be better in such situations. I'd rather be a little less tanky but not completely helpless against aircraft e.g. In the end it is a choice you have to make. I do not see why you should grant a player both for free.
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Because having never used that skill and still being successful in BBs, with high tier KM BBs being among my most successful, means I must not know what I'm talking about. You should earn a comedy award, really. Meh, imo BoS and FP can both be practically replaced with proper DCP and heal management. I've even removed CE on BBs due to the CV rework and have been just fine (although I'll probably spec back into it since CVs are now back to pre-rework population. But then again I basically only play CVs nowadays so why should I care). In my eyes because of the inherent tankiness of BBs you do not strictly need survivability skills, freeing you up to take anything you desire be that secondaries or AA. Just because you choose one of the latter options doesn't mean you suddenly become the most squishy thing around. BBs are stupidly tanky either way, they just become even more stupidly tanky when you go for a tank build. I don't see why they should be able to take multiple options when their basis is already extremely good, nor why these options should be enhanced.
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I don't use these skills on any BB and I get by just fine. Those skills are a bonus, they aren't necessary. I never felt like they made much of a difference tbh.
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I would just like to note that this is long outdated. Maybe I'll update it someday.
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Heal is also percentage based, also again armor will pretty much negate HE shell damage. Heal cd is 80 seconds base. It is literally impossible to kill you that fast unless the enemy manages to catch you in a full torp spread at which point you have no one but yourself to blame. Yes, because it is laughably easy. Yes, so? At your preferred distances GK is more than capable of landing devastating hits. At longer ranges dispersion also pretty much guarantees hits no matter how much the target dodges or you misaim. Not to mention you get a faster base reload to compensate. Have you ever considered that it is not the ship, but just you? GK doesn't need any buffs, the ship is fine as it is just like every other KM BB.
