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Everything posted by El2aZeR
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I played "The other game" - Credit payout in WoWs and new content request
El2aZeR replied to AirSupremacy's topic in Off-Topic
- Extinguish fire on enemy ship - Bomb enemy ship to set own fire The possibilities are endless!- 18 replies
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- new content
- credit payout
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What if I told you that giving MAC full support would actually lose WG money because the development costs way outstrip whatever minuscule income the MAC playerbase would bring in? Because that is usually the reality when it comes to PC game development. So no, not supporting MAC is the correct decision whether you like it or not.
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Discussion thread for "some interesting info around the world"
El2aZeR replied to Deamon93's topic in General Discussion
Probably because they don't exist yet. Everything we know about AP bombs so far is based on training room tests, live experience and pure guesswork. Maybe @Darth_Glorious can help since he previously posted all that stuff about rockets and HE bombs? -
It depends more or less on MM and the CV you play. If you get pre-rework levels of MM (which has actually happened to me quite a few times recently. Dunno why considering the concentration of CVs currently on the server) reworked CVs will actually wreck even harder than their predecessors. Being able to decide the match within 6 minutes or so via multiple kills isn't a rarity. To put this into perspective, within 6 minutes I would only be able to fly ~2 strikes in RTS CVs. In my eyes the only thing that the rework solved is the influence of AA divs - by allowing a sufficiently skilled CV to utterly demolish AA ships. Not sure if this can really be considered an improvement.
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Ironically the vast majority of matches I've lost in CVs so far were due to getting a completely worthless CV teammate whereas both enemy CVs were at least halfway decent. So in my eyes limiting CVs to one per team would actually increase the potential influence of a skilled CV player as it eliminates one RNG factor that can soften or outright negate it.
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One of these days you will learn to read.
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Try sacrificing a goat to RNGesus. Or screaming "Owari da!" at your monitor the moment you drop. Seriously though, it's just a gigantic RNG fiesta. Recently attacked a Mino three times in a row and didn't get a single citadel. Almost deleted a Cleve with five hits in the same match. Pretty much the only ships you can attack with any kind of consistency are FdG and GK.
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Graf Zeppelin underperforms. Please fix it.
El2aZeR replied to Grumpy_Shark's topic in General Discussion
And herein lies the biggest flaw with Enterprise. She wins matches so fast that you cannot farm damage in most of them with her. T_T You know a ship is well balanced when it is so powerful that it gives you average damage.- 109 replies
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- graf zeppelin
- underperforms
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Impossible play with DD after this CV rework
El2aZeR replied to Mydgard's topic in General Discussion
Yep. It used to be different but WG changed it during either testing or PTS (don't remember). -
Graf Zeppelin underperforms. Please fix it.
El2aZeR replied to Grumpy_Shark's topic in General Discussion
Nah dude, if there is a premium CV currently underperforming it's Enterprise. Just look at her stats. Literally below every other premium CV. Just barely beats out tech tree ones. So weak. WG pls buff Enterprise again. She clearly needs it.- 109 replies
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
Since EN is about to get PR ships I thought I'd write up a short guide. - Izumo: The only meh ship of the bunch. Has amazing stats but her barrage is meh and her skill is practically worthless (takes more fire damage, less AP damage). If she had an useful skill she'd be top tier pretty easily. Definitely usable but there are far better options. - Monarch: Perhaps the best mob clearing BB in the game due to her wide spread barrage. Barrage is AP but easily kills light armored targets as well. Reload gets faster the less HP she has. Has a self heal that kicks in at 20% HP which heals 12% total. Downside are meh AA and her barrage not being suitable for killing bosses due to the wide spread. - Neptune: Edinburgh but stronger. Literally. If you run Belfast / Leander / Edin prepare to replace Edin with Nepnep. Same self AP buff but stronger, barrage that hits like a truck and gets a Phoenix-like resurrection skill on top that grants her extra reload until the end of the battle. Downside is that she only has MGM1. That's pretty much it. - Saint Louis: Say hi to the most broken frontliner currently in the game. BB level tankiness, BB level firepower, DD level evasion, MGM2 and generally amazing stats. There is literally nothing she can't do. Gets 35% extra HE damage that rips everything apart and another 35% eva boost for 40 seconds on battle start. The only downside you could even remotely complain about is that her torps are fairly meh. Saint Louis is a must have and thanks to requiring US cruisers to grind she's easy to get too. - Roon: Contender for second most broken frontliner currently in the game. Tanks a bit less than Saint Louis despite having more HP but potentially deals even more damage provided the battle goes on for a bit. Skill makes her switch between AP and HE every second salvo along with 3.5% extra reload every time she fires (stacks up to 12 times). Second skill gives her 4 shields which can be nice. Downside is that she is a pain in the to farm. KM cruisers are meh across the board. And she needs a bit to really get going but she is still amazing even with 0 reload stacks. - Ibuki Kinda Ayanami but as a CA. Designed as torp nuker. Will actually outdamage Ayanami if the latter is unbuffed. Is pretty tanky by herself and has decent firepower outside of her torps as well. Gets 2 torp reloads at the start of a match which can be extremely topkek. Problem is being a torp nuker is often wasted if you auto battle. She also doesn't benefit from any of the torpedo buffs by virtue of being a CA. 2nd skill gives her a low proc torp barrage which is very meh. Still if you're looking to nuke something with torps and can't bring DDs or their buffing teammates, Ibuki will do the job and then some. -
Fighters always disappear after engaging even if they don't kill literally any planes. That means in an offensive role it doesn't matter how many fighters you spawn, as long as the enemy catapult fighters shoot them just once they'll disappear giving you a free target. This practically always happens as the aggro timer will start the moment you spawn them. There are very few ships that can destroy all your fighters fast enough to prevent their catapult fighter from aggroing and against the few that can an extra fighter won't help Defensive use of fighters is extremely situational and almost always fails against opposition that has more than 2 working braincells. Speed on the other hand is always useful.
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Social Justice Warships: Campaign to Fix CVs censored from Reddit
El2aZeR replied to FixCVs_Nautical_Metaphor's topic in General Discussion
I would never forget about Gamby-chan. *degeneracy weebness intensifies* I was actually rather surprised when I found that there isn't a movie about Samar considering they made one about Audie Murphy whose biography reads like a script for a ing Call of Duty game. He even played himself in it and apparently they had to cut scenes because Murphy thought viewers wouldn't believe that stuff really happened if they had shown them. Anyway tho, enough off topic. -
Social Justice Warships: Campaign to Fix CVs censored from Reddit
El2aZeR replied to FixCVs_Nautical_Metaphor's topic in General Discussion
The only other time I can think of a carrier coming under gun attack is the sinking of HMS Glorious. She got crippled the moment the engagement started and couldn't launch any planes tho so it doesn't particularly fit your criteria, leaving Samar as the only true example I believe. Just saying. Don't particularly want to advocate either side since I believe this discussion to be pointless as we've already established previously. -
From what I've seen she's extremely topkek against DDs but meh to abysmal against everything else. Because clearly DDs needed another CV to slamdunk on them. Or at least those were my impressions of divisioning with @Saiyko testing her. Seriously though, there is no reason to buy Indomitable if you want to bully DDs. Enterprise does that too and so much more. Then again if you have Enterprise then there is no other premium CV you'll ever need so... ¯\_(ツ)_/¯ On that note: Sadly connection cut out shortly after I took the screenshot and I couldn't reconnect in time. All the farming material and a potential 10 min Kraken wasted *sigh*. Karma is a . Thankfully my team still managed to win the match without me. I wouldn't have been surprised at all if they had lost despite the hilarious early game advantage I've given them. ¬_¬
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Social Justice Warships: Campaign to Fix CVs censored from Reddit
El2aZeR replied to FixCVs_Nautical_Metaphor's topic in General Discussion
Tl;dr: Petition that can display real life information about its participants gets removed. Really, what about this is particularly surprising? Heck, this is actually against the forum rules as well. Expect this thread to be removed too. -
Impossible play with DD after this CV rework
El2aZeR replied to Mydgard's topic in General Discussion
Well, we do actually have two things although one of them is extremely subjective. One is total player numbers. That information is publicly available and says literally nothing has changed. The second and the subjective thing of the two is player quality. This is obviously up to personal observation but I found average player skill to have dropped vastly compared to before the rework (and it was never particularly good to begin with). This is reinforced by people from top clans telling me that they've bled quite a few players due to the rework. It thus stands to reason that the rework brought in as many players as have left, replacing a good chunk of the actually skilled playerbase with potatoes. Which would kinda result in the paying playerbase being the same as before. Again though I could be talking out of my here ofc. Oh, yes, they've even admitted that at this point. S_O recently said in a Q&A that CV numbers are "on the lower end of the desired spectrum". Maplesyrup too shows that reworked CVs are about as popular as RTS CVs were in about the middle of their lifespan, but then again I don't think the latest snapshot factors in the recent sale so we'd have to wait for data on that. I am disgusted on levels I never thought were possible. - one of the top reworked CV players on this server Weird, I've never heard about any serious Belfast/RN CL player complain about the smoke nerf aside from the Neptune getting shafted pretty bad. And my own experience in RN CLs pretty much hasn't suffered at all either. I can only think of a handful instances in which the smoke nerf ever even became a factor for me. Hence why I believe it was more to shaft other cruisers and the occasional BB. Oh, trust me. I'm well aware. *cough* "AP bombs are an anti-BB weapon" *cough* -
slingshot drop or cv gameplay at his worst...
El2aZeR replied to Polackosaurus's topic in General Discussion
It is one of the ways, yes. The other is actually pretty topkek but can only be used by TBs. I've already shown it in one of my videos so here it is: - do the previous fighter exploit - as soon as fighters catch up to you again, use heal - fighters despawn faster than they can kill you Do note that I found this to be vastly more unreliable than the previous exploit especially against bigger fighter squads that have much higher damage output. You do actually tend to lose planes even if you pull it off successfully but not nearly as many as you would have otherwise. Demonstration here: -
Being able to get closer to the front line means higher DPM. However getting CE or not is more a question of personal preference. If you really want to keep AFT for whatever reason I'd take extra speed and speed boost. Speed equals both higher DPM and survivability. The extra fighter is pretty much never useful because fighters in general aren't very useful.
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slingshot drop or cv gameplay at his worst...
El2aZeR replied to Polackosaurus's topic in General Discussion
FFS Yuro giving away one of my topkek secrets. :( Actually yes, known about this for quite some time. Began theorycrafting this stuff ever since I found that bombers get immunity and acceleration after a drop. Funnily enough though I've actually never needed to use it so far outside of testing in the training room and I think one instance against an Atlanta. The thing about this is that it is only ever really useful against AA ships sailing out in the open and ONLY AA ships. Against everything else it is much preferable to just let full squadrons work him over for higher damage. Given that AA ships sailing out in the open and not hugging an island is kinda rare and you get a technique that is highly situational. In most of the examples Yuro shows at the end of the video he could have fairly easily used island cover to achieve the same or perhaps even better results by virtue of getting a second attack instead. I've kinda alluded to this stuff (and more) and more in my previous thread and when I asked @Bear_Necessities if I should make another thread about CV exploits. -
Again I don't see how this is supposed to work out or even put CVs into the line of fire. I generally don't have much issue with your proposals (aside from the current iteration being almost completely reliant on the stupid auto pilot but that's a problem with the implementation of the rework more than anything else) but I honestly don't see how this is supposed to put CVs into any danger. Because aircraft are their primary interactive element CVs don't suffer the same limitations when it comes to cover choice. As such being spotted or not would be almost entirely moot because your enemies can't shoot you anyway unless they fight through the entirety of the enemy team. A CV could e.g. just pick the backmost island to camp behind and it won't matter at all if he's spotted while doing so. It also wouldn't actually change anything for me personally as a skilled CV player. Positioning was and still is very important when it comes to CV play. It granted faster plane cycling in the RTS iteration and it gives you far superior DPM in the rework. I've been playing CVs for a while to say the least. I know every single position on every map that'll put me closer to the front line, in proximity of friendlies and let my hull be completely safe from enemy fire. Whether I'm spotted or not is irrelevant because my opponents won't be able to shoot me anyway or if they can, they'll get negligible returns if any. And if things start to get dicey I can just extract myself well ahead of time and make a clean getaway. This applies even if you choose to limit my range in some manner (which is probably a moot thing anyway given that I can only concentrate on one flank only with the rework). Or I just pick a position so far back that my entire team has to fall before you can reach me. You could counteract sitting behind an island by requiring that a CV stays on the move to launch aircraft I suppose but again I can just circle a point behind my backmost teammates and be practically safe forever as I'll inevitably be out of range. I've done that plenty, too. So unless you make Ocean the default map I don't see how this is going to change things for CV play. What it will change however is - Potato CVs will inevitably die in droves, as such skilled CV players actually get handed more influence over the match simply by surviving. Perhaps this is your intention but I don't believe this is going to make the situation any better. - The ing "I SEE CV, I MUST GO SNIPE CV" players will immediately have their brains scrambled once they see the enemy CV pop up, throwing away their lives for nothing and making their team miserable. I've seen that EXTREMELY often lately and it's not something I would want to encourage. And given that CVs currently become hilarious DPM monsters at a certain distance it is practically inevitable that any attempt at implementing your proposed outplay will just get shut down by the CV himself rather quickly. An aiming penalty won't prevent that, all high tier CV weapons (except E's rockets), including USN HE DBs (since they've fixed the exploit), are extremely inconsistent when it comes to killing smaller targets. Putting even more RNG on it wouldn't change that very much. I know where you're coming from. Really, I do, however given that the fundamental CV playstyle inherently prevents your desire to see them take fire more often I'd say it is much more practical to give surface ships reliable counterplay options against aircraft and be done with that. Would it really make the game better if you get a potato CV on your team and you know "We'll be severely down in points already in like 2 mins" while you can see the enemy unicum CV just sitting full HP behind some island or circling somewhere behind his teammates where no gun can reach him and farm his way to victory? If anything I expect that'll make CVs even more hated.
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Allow me to explain: There are two relevant values given in port when it comes to DPS. One is the DPS value, the other is hit probability. AA DPS is multiplied with hit probability to get true DPS that is actually applied to the aircraft. That means if you have an AA DPS of 200 but only 50% hit probability, your true DPS is 100. So if you display AA DPS in the UI and someone runs a test, he'll see that the value given is a lot higher than what is actually applied to the plane. If you display true DPS however people are inevitably going to ask why the DPS given in the UI is much lower than what is displayed in port. Thus it is far easier to just give a generic percentage number. Personally I would prefer having true DPS displayed.
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I am well aware. It probably has to do with avoiding confusion about AA DPS and true DPS. If e.g. AA DPS gets displayed and someone checks it they'll find that their AA doesn't do the displayed damage due to hit probability. If they display true DPS on the other hand people are gonna ask why it is lower than the value given in port. Can't think of any other reason.
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No, but it's probably just going down in percentages. Hence why percentages are displayed in the UI.
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Which is up to the enemy CV player and not you as a CV is an incredibly easy target to actually attack, being among the biggest ships in the game and the most sluggish by far. They won't anyway regardless of whether you take AA skills or not. Which is where squad shortening comes in.
