Jump to content
Forum Shutdown 28/7/2023 Read more... ×

El2aZeR

Beta Tester
  • Content Сount

    15,786
  • Joined

  • Last visited

  • Battles

    26801
  • Clan

    [TORAZ]

Everything posted by El2aZeR

  1. El2aZeR

    CV Rework Discussion

    True, but it still makes catapult fighters superior to DFAA as they either deny follow up attacks (same as DFAA) or shoot down some planes guaranteed (unlike DFAA). Also DFAA can be dealt with via slingshotting. That doesn't work against catapult fighters. It's not, but the aggro distance isn't particularly far either (3km radius last I checked). You could still pm me the replay if you want to. Don't worry, I won't judge. :) And thanks!
  2. El2aZeR

    The Revenue Management Levers: Pricing

    Cooldown starts as soon as the bombs hit the water, which means you can actually modifiy the duration and distance (which is also affected by boost) of your slingshot.
  3. El2aZeR

    The Revenue Management Levers: Pricing

    Which really wouldn't be the case with ~8 seconds. It'd just make the slingshot timing a bit different.
  4. After the release of Half-Life 3 maybe. *cries*
  5. El2aZeR

    CV Rework Discussion

    Pretty sure that catapult fighters have that too, but I found that aggro time actually starts a few seconds after the audio queue so it isn't a reliable indicator.
  6. El2aZeR

    CV Rework Discussion

    Considering you have no indicator of that, how would you know? Tell you what, give me the replay and I'll have a conclusive answer for you once I get off work.
  7. El2aZeR

    CV: Spotting changes super test

    Your point was that in the old RTS system things were supposedly worse when in reality the situation is much worse with reworked CVs. Every single issue you mentioned is infinitely worse with reworked CVs than with RTS CVs. Or to address your points specifically: - full AA is now far worse than before. Wanna know what happened the last time I tried to kill a full AA Alabama on the CN server? I got deplaned and he survived. Your narrative of "lol if RTS CV wanted you dead you were dead" doesn't hold up to reality. Meanwhile here full AA Alabama gets bodied by reworked CVs - you're perma spotting AND killing a DD at the same time, meanwhile in the RTS iteration if you dodge/deny the initial strike you had ample time in which you would "only" get perma spotted. There were also plenty of ships that could actually deny CV spotting, so the RTS iteration was objectively better in this regard - ships with little AA are just as worthless as they were before unless the CV player is dumb enough to fly into flak
  8. El2aZeR

    CV Rework Discussion

    Funny thing about that, if you fly through fighters that have been activated 30 seconds before, chances are that even if they aggro they won't get to deal damage because they'll despawn before that. ¯\_(ツ)_/¯ I agree that CV fighters are largely useless, but they are apprently supposed to be. Catapult fighters on the other hand are the best AA consumables if you time them correctly because the CV has no other choice but to aggro them if they want to attack.
  9. El2aZeR

    CV Rework Discussion

    That simply means the enemy planes haven't pulled aggro. Aggro can only be pulled once your fighters are actually in the air, not while they are starting. That means you need to time fighter usage correctly if you want them to aggro in time.
  10. El2aZeR

    CV Rework Discussion

    Fighters kill only as many planes as there are fighters in the squad. Meaning that if you only have 3 fighters, they will only kill 3 planes. if the enemy squad consists of 9 planes an attack is still gonna go through. It's not a bug, it's working as intended.
  11. El2aZeR

    The Revenue Management Levers: Pricing

    How so? That's about 7 seconds of extra AA exposure on your already weakened squadron which even against some weaker AA will cause you to lose both the bailing (as you will be unable to utilize your third attack guaranteed) and the attack wing without you being able to do anything against that. It'd be much better to just accel bail, preserving most of your plane reserves, and come back 30 seconds later to simply attack again. That's only 15 seconds lost which is easily worth the extra reserves. At which point the mechanic of multiple attack runs itself becomes totally worthless. it is a trade-off right now, you get more attacks in return for more plane losses. Increase the cd by so much however and one option becomes clearly superior to the other.
  12. El2aZeR

    The Revenue Management Levers: Pricing

    That doesn't matter. There is no point in implementing a mechanic that cannot be used. If I have multiple attack runs available but can realistically only use one, then why do I have multiple attack runs? In essence if you up the attack cd to ~15 seconds you'd be much better off just flying one attack run then accel bail every single time as you will rarely, if ever be able to use follow up attacks. And since the CV rework is actually built upon this you either keep it as it is or you throw the entire concept on its head. The latter of which would be akin to admitting that the rework is a failure and we both know that WG will never do that. Just like they never admitted that AP bombs are a failure. Precisely.
  13. El2aZeR

    The Revenue Management Levers: Pricing

    Quick follow up attacks have to be allowed because otherwise there is no point in having multiple attacks per squad. Unless you want to up the alpha strike. It's one of the fundmanetal mechanics reworked CV play is built upon, so you can't nerf it without compensation as otherwise it would be pointless.
  14. El2aZeR

    The Revenue Management Levers: Pricing

    15 seconds is too high to even make normal follow up attacks. The highest acceptable time would be ~8 seconds which is still well within slingshot capability. The beautiful thing about slingshotting is that you can manually adjust your slingshot distance, immunity period and attack cooldown via bomb drop height.
  15. El2aZeR

    The Revenue Management Levers: Pricing

    And here comes the fundamental problem with the CV rework. You actually can't do that. And they've actually expressed as much when they said they want to change AA mechanics. Slingshots would still work even with a higher cd because 1. it allows you to ignore flak and 2. it allows you to bypass mid range AA which nowadays tends to be the deadliest.
  16. El2aZeR

    CV: Spotting changes super test

    Whatever cruiser teammate you have would be tho. That's a bubble 14 - 17km in diameter in which you can more than comfortably operate in.
  17. El2aZeR

    The Revenue Management Levers: Pricing

    Hypothetically speaking ofc. I have and still see my fair share of unicum AA divs. This includes plenty of DDs. They all have one thing in common: They died. Hard. Funny thing about that in the rework too, those no longer work since AA no longer works as a tool of denial. ¯\_(ツ)_/¯ And no, I don't think ANY DD is better suited for the meta, really. In my books DDs are a dead class, no "counterplay option" presented by everyone else here actually works against me and I have no desire to experience meeting a CV player of similar skill in any of my DDs.
  18. El2aZeR

    The Revenue Management Levers: Pricing

    Here's the funny thing about reworked CVs: Smoke doesn't do . If you smoke I'm free to pursue other targets. If you leave your smoke I can be back on station within a very short time and you die regardless. So in reality smoke does nothing but prolong your life during which you'll be entirely useless. Thanks to having 12 aircraft in her squadron E RFs actually have almost the same survivability as Midway RFs. Your AA is also far weaker than both Grozo's and Kidd's, both of which die to E RFs pretty hard even with DFAA and full AA build. Been there, done that. And again, after a salvo or two most of your AA is gonna die. You have a total of 6 AA mounts (not counting main guns), 4 mid range, 2 close range. All of which are on extremely exposed positions. Every single one lost is gonna hurt pretty hard.
  19. El2aZeR

    The Revenue Management Levers: Pricing

    - implying I won't have your broadside at least two times since I turn and reengage faster than you do :P
  20. El2aZeR

    The Revenue Management Levers: Pricing

    Depends. If you're sitting diagonally in it it's still well in the realms of possibility.
  21. El2aZeR

    The Revenue Management Levers: Pricing

    Like two or three strikes total? Same as a well played Grozo really, it's only your first heal that matters since after that if you don't pull back (which would be a victory for me regardless) you will die before your heal goes off cd again. As for maneuvering, it's not like you have a choice as I have much better maneuverability than you. Grozo actually causes losses mostly with her mid range AA which gets pretty decent with DFAA against T8 CVs. Neustra gets Grozo base AA with her mid range with DFAA, everything else is largely the same so her AA is actually a lot worse. She also suffers from the same issue as Grozo, she has few AA mounts which are all highly exposed, meaning after a rocket salvo or two your AA can get cut in half easily. As for size, Grozo regularly takes 8-10k hits, same applies to Neustra. ¯\_(ツ)_/¯
  22. El2aZeR

    The Revenue Management Levers: Pricing

    How so? Her AA even with DFAA is nothing to write home about (as with all DD AA). Her heal is rather meaningless considering the damage she takes due to her size. And no skilled CV captain cares about stealth. I've actually met a few Neustrashimys in my Enterprise. Reducing them to scrap with a single RF squad isn't exactly challenging and I can't imagine it being any more difficult with HE DBs.
  23. El2aZeR

    The Revenue Management Levers: Pricing

    *laughs in CV*
  24. El2aZeR

    CV Rework Discussion

    I've grown tired of ranked a long time ago, so don't worry, I won't participate.
×