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Everything posted by El2aZeR
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CVs are still more prevalent than before despite having roughly the same playernumbers now as pre-rework. This is due to the playerbase being concentrated in fewer tiers. Take from that what you will. If you use anything related to flak tho you can essentially drop it without any issues unless ofc your DD requires AFT for gun range.
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Nope, it literally doesn't matter how much flak is spawned. After all the best way to dodge flak is to not need to dodge it at all, aka either you misdirect it or you use speed adjustments to dodge.
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So when you take the top 10% of the ~3k or so RTS players , encompassing ~300 players, and compare it to the top 10% of the ~10k reworked CV players, encompassing ~1k players, somehow that doesn't fudge with results? Especially when you consider the target audience of the rework? You're probably assuming that with rising player numbers the percentage of skilled players will stay the same. This is objectively incorrect, a quick comparison of top 100 charts will reveal that the number of skilled CV players has been practically annihilated after the rework. The only one who is disgracing himself here is you.
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The point is to "dodge" flak preemptively. Number of flak spawned thus doesn't matter.
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On my end it's nothing but ing s on my team this morning. Heck, in one match I had an enemy team with a 37,5% avg WR. What I forgot is that MMM calculates my team's avg WR with mine. And avg WR of my team was 40%. What does it end with? Because ofc it does.
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Tbh I never knew that. Had to check Fitting Tool to confirm. Learn something new every day. You know. Unlike the OP.
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Which reminds me, what happens if he clicks while I slingshot? Will slingshot just outright cancel damage done? That'd be ing hilarious.
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Knowing this guy? Nah, he's most likely dead serious.
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I could make an angry rant about how underperforming players like you should be forced out of high tiers but that would get me banned. That you need to l2p ofc never crossed your mind?
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What's this, a Powerpoint slide show? How do you even play? Also every HE hit can cause a fire no matter if it shattered or where it hit. Nice to know you have such a vast knowledge of game mechanics after 14k battles played.
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LOL you could literally use the "look back" slide and apply it to the rework with only a few changes. Because almost nothing has changed. On player retention, note how players with prior CV experience are completely ignored. Probably because it wouldn't fit their narrative. 10/10 bending the truth WG. Skill gap is measured in percent of players, meaning the top 10% in RTS CVs will inevitably have better stats than top 10% of reworked CV players because top 10% of reworked CV players encompasses MORE PEOPLE. OFC REWORKED CV STATS WILL LOOK WORSE THAN BEFORE IF YOU DO THIS. JESUS CHRIST WG HOW STUPID DO YOU THINK WE A- Oh wait. You're probably thinking about the average player. Right. Nevermind. Battle influence chart ofc doesn't account for that the CV playerbase is now objectively worse in skill than before. Also relative damage taken for all classes. Like, really? If you introduce a class that s on everything, it kinda makes sense that the chart doesn't change because everyone is getting on equally? Wanna show us damage by type maybe and see e.g. how many DDs die to rockets/bombs/air torps and CV spotting? Average battle per user is kinda worthless as a metric (to us). I'd love to see how many players the rework has brought in or turned away instead. LOL mistakes. It's not like we didn't ing warn you about how you're rushing the release or sth. Oh, wait, most of us testers were CV mains. No wonder you didn't listen to us. Just like in the past 4 years. New AA priority sector sounds awful. "Ivan how do you balans braindead mechanic with no counter?" "With braindead mechanic without counter comrade xaxaxaxaxa!" Also if it is percentage based doesn't that just mean I can completely ignore it via squad shortening? If I just constantly pinprick with smaller squads doesn't that mean the change is completely worthless? And what is the point of having multiple attacks per squad when by design this method of counterplay basically eliminates it? There is so much wrong with this bull I'm gonna stop here. Just admit that you have no idea what the you're doing and scrap the rework completely. KEK not even gonna bother commenting on the Q&A section.
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Stopped reading right there. Avoiding all flak is as easy as breathing if you understand how exactly it works.
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I believe he's referring to this. Haven't watched it myself yet but I'm preparing the popcorn.
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"I refuse to play a class that cannot completely stomp on what is supposed to be its hard counter." I have no words, really.
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That was 2012. WG surpassed a 1 billion USD net worth in 2016 and I have no reason to believe they've become less financially successful. Yes, I'm certain, however it is just my opinion. You should go form your own.
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That's not invis flak. This is invis flak: It's the cause of the "instant plane deletion bug". I was just lucky the flak damage wasn't high enough to kill my planes in this instance. And as far as I understood how you would like AA to work, something like this happening would be perfectly fine. Funny, what you're describing is actually kinda how RTS AA worked. Quite frankly I fail to see how exactly your suggestion would work out. For starters you're already contradicting yourself by saying that players should be able to interact with their AA yet you're apparently keeping the automated part? Or am I misunderstanding? - play the right ships - learn how to use tricks/exploits - learn which targets you can strike without many losses and which ones you can't - learn target priority - learn flak timings and patterns to avoid both visible and invisible flak - learn AA ranges and rough approximation of DPS of all ships - learn own plane capabilities and limits - learn hull positioning - learn own individual weapon stats and behavior - use island cover whenever possible Are things that immediately come to mind.
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WG makes hundreds of million USDs every year. They'll get by without your cash just fine. And in my personal opinion they certainly don't deserve it at this point.
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Yeah, no. CVs can still exert tremendous influence and unless you pick the wrong targets plane losses will be limited and have no impact on your play. Skilled players have had no issues adapting to 0.8.5, maybe you just need to invest some time and effort instead of expecting everything to be handed to you on a silver platter? Isn't that what CV players have constantly patronized surface ship players for? "Just learn to adapt", "git gud", etc.? Aside from some individual adjustments needed we are currently in the sweet spot. Any toning down will make CVs even more powerful than they currently are. So losing all your planes instantly to invis flak is fine in your eyes? After all that is very similar to what you're asking for.
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Nah. Bots play better than that.
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Oh, yeah, sry, picked the wrong column. Still, losing about half your playerbase in a single month is just a "normal discrepancy"?
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Uh huh. So losing about 80% of your playerbase in just a single month is just a "normal discrepancy"?
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What has been teased doesn't exactly sound like buffs, you do realize that? Averting your eyes from reality doesn't change it.
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Which ofc ignores the latest change that has completely obliterated its playerbase. The latest data you inserted as a link which I have referenced several times. Sure, prior to that we saw more CV players. What does it matter now? 0.8.5 is here, the AA adjustment which apparently turned off so many reworked CV players is here to stay as confirmed by WG themselves. That means numbers are likely to stay low, however even if they don't it doesn't change that as of 0.8.5 reworked CVs have an equal or lower population than their predecessors. Data before 0.8.5 is thus meaningless and has nothing to do with the point at hand at all.
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It does. It punishes CV players that pick bad targets by preventing them from making more than a single attack. Nothing more, nothing less. Isolated targets aside from dedicated AA ships can be dropped at least two times assuming sufficient squad size. Maybe you just need to git gud? Which would enable you to attack dedicated AA cruisers and AA formations more than once easily. That kinda runs contrary to your previous narrative, doesn't it?
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First it's "lol give numbers". When given numbers it's "lol use monthly". When given monthly data it's "lol make graph". You'll never admit you don't actually have a point, don't you?
