-
Content Сount
15,786 -
Joined
-
Last visited
-
Battles
26801 -
Clan
[TORAZ]
Content Type
Profiles
Forums
Calendar
Everything posted by El2aZeR
-
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
*insert generic JoJo meme here* -
Stats are actually always telling the truth if you have a sufficient sample size. And you do. It is scientifically proven that the chances of getting bad stats via pure bad luck are astronomical. You'd have a much, MUCH higher chance to pick up a random grain of sand in the Sahara desert, throw it in a random direction and pick up that very same grain again. And nowhere did I state that you are the only player like this either. Regardless your "best" clearly isn't good enough. Again, you have a responsibility to do your utmost to win. This includes gitting gud before entering high tiers.
-
Said leaderboard spans about 3 years and does not represent the current situation which is far worse than before. Just a year ago ago seeing a player with less than 40% WR was a rarity, now they pop up on a regular basis.
-
And as a multiplayer game you have a responsibility to your teammates to do your utmost to win even if it goes against your idea of fun. If you can't handle that, don't play a multiplayer game. Or at the very least don't expect to be treated nicely and with respect. You've waived that right the moment you decided your egoistical idea of fun is more important than that of potentially up to 23 others that have to suffer your intentional ingame sabotage with every match you play.
-
Nephew Woes and How WR is linked to skill.
El2aZeR replied to GraySlayer's topic in General Discussion
Inb4 "your nephew was just unlucky with MM, WR is pure RNG and it is not my fault I have bad stats!!!!" -
Implying stats are why players talk others. And here I thought all those people calling me the worst CV player ever didn't have a point. me I suppose. /s
-
"Tuning existing stuff" LOL. Do you actually believe we are this stupid to overlook that with the upcoming AA rework (which certainly is NOT just "turning knobs") you're practically resetting all balancing work you've done so far? That we don't have another half a year of futile balancing to look forward to? And now you seriously expect us to trust you that you'll get another class right? When you have ignored or outright rebuked our feedback at every turn and outright lied to our faces, too? Give us a break.
- 266 replies
-
- 10
-
-
-
Inb4 BBs get a catapult ASW plane consumable that automatically detects and attacks subs within 20km. Can't have the masterrace be weak to something after all.
-
Fify. I'm entirely serious. You actually have to be glad to get 45% s as teammates nowadays. And quite frankly just because people play casually doesn't mean they are destined to fail. How well casuals do tends to depend on how well a game introduces mechanics to them.
-
Was announced for the alt CV line. Although quite frankly they don't actually need air dropped depth charges or sth along those lines. Regular aircraft weapons such as rockets and bombs were highly effective at killing submarines irl and will likely remain so ingame. Likewise subs were easy to spot from the air even at periscope depth which I quite frankly expect to be represented ingame because LOL balance. Unless subs are ludicrously op they will not be a CV counter contrary to popular belief. In fact they'll represent an indirect CV buff as CVs likely won't need to do much to kill them while subs have no chance to fight back whatsoever. May I once again recommend the CN client?
-
0.8.7 PTS round 2 patchnotes.
-
Yep. 1 reserve TB gone, 2 more TBs in squad so her reserves become even more inadequate. It's like the DB "buff" for the GZ.
-
You might as well ask why compliments, most report options and karma exist at all.
-
Weekly reworked CV population at 2019/08/03: 1104 high tier players 1240 low tier players 2344 total players Weekly RTS CV population at 2018/08/04: 1101 high tier players 1362 low tier players 2463 total players Weekly RTS CV population at 2019/01/26 (last snapshot before rework): 992 high tier players 1228 low tier players 2220 total players Yeah, no.
-
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
-
I just realized Shokaku actually has 18 seconds SLOWER TB reload than Haku. In what kind of world does this even make sense? And the even more laughable thing is she's getting nerfed LOL.
-
Yeah, no. Grozo AA isn't even half as effective as Friesland.
-
Dude... That's not a Grozo. That's a Friesland.
-
This is with the new AA adjustments which aren't live yet. Grozo full AA is 133 long, 266 mid and 155 short range DPS. Double each value with DFAA and you're nowhere near 1.6k DPS. In comparison Cleve base AA is 157 long, 280 mid and 648 short range DPS.
-
Oh ffs.... By bots I mean actual WG bots. Those with :: in their name.
-
Grozo with DFAA is worse than Cleve base AA. Kidd has way worse base AA than Helena and Helena certainly isn't safe from air strikes of any kind with DFAA active. And that doesn't even get into how much damage such DDs can take. Grozo especially takes 7k+ volleys on a regular basis due to how fat and tall she is. Likewise the success of an "ambush" depends on the skill level of the enemy CV. Any CV player worth his salt can just attack once then accel bail with minimal losses, then come back again when your DFAA is on cd.
-
Again, how is this remotely balanced? Any interaction is completely one-sided and comes down to praying that your opponent is an idiot rather than your own positioning and skill.
-
No there isn't. Almost all RFs use a vertical dispersion pattern which just outright doesn't care about attack angle. And again, mouse aim prevents your dispersion from becoming too terrible and is more than enough to adjust for any course correction a ship might make during an attack run. Any perceived dodging is pure RNG. Most DDs have such pitiful AA they need half a minute to shoot down fighters. You wish lol. How is this balanced? You just outright admitted that the skill of the surface ship player is completely irrelevant. I do. Your incompetence is irrelevant to this discussion. Even in a Hosho 2k hits on DDs are easily achievable.
-
Those who managed to get recruits (either new or returnees) via the referree-program. How many of those are still active after a couple of weeks?
El2aZeR replied to MrFingers's topic in General Discussion
Not referals but out of the 3 irl friends I used to play with none are still active. Two lost interest (they never were seriously invested anyway, so that was expected), one left because of the CV rework. -
Generally it's 2.5-3km, yes. However pretty much all rocket planes only need 3km distance to attack without boost. And ironically if the CV overshoots you when you were head on, as is usually the case, and you then continue to turn towards the planes you make yourself an ideal target due to your rate of turn + drift vs plane rate of turn, meaning planes will be able to attack you from inside your concealment. Not to mention the CV can just outright negate your stealth via fighters. Again, how an encounter with CVs ends up is solely dependent on the skill of the CV. What the target does is irrelevant. The only saving grace is that most CV players are s nowadays.
