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El2aZeR

Beta Tester
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Everything posted by El2aZeR

  1. El2aZeR

    Damageable Radar idea

    Remember what the target audience is.
  2. El2aZeR

    Damageable Radar idea

    I probably would have to dig for hours. Was in one of the reddit Q&A's in the same vein as islands blocking radar I believe. Devs don't want to "overcomplicate" the game.
  3. El2aZeR

    Damageable Radar idea

    This has been discussed actually. Official answer is no.
  4. Thanks for clearing up the ping stuff. Still, the sub gets a highly substantial concealment advantage and when kiting away that's gonna be a long time before the DD is going to be able to do amything but trying to dodge shells. And this is assuming a DD decides to continue pursuing the moment it comes under fire from other ships.
  5. Yeah it's confirmed that HE splash does in fact deal damage. However the sub had quite a few opportunities to score an easy kill as well imo. If what people are saying is true that a second ping will practically make torps undodgeable, all you need to do is target the stern with your first ping. The bow is gonna be easy to hit once the DD starts charging you. It also still requires a DD to expose itself. Just stay at periscope depth, wait until the DD has fired a shot then dive. Rest of the team should now have a spotted DD out in the open to snack on. Again, even with the extra vulnerability to HE shells at periscope depth I don't really see how a DD is supposed to find a decent opening nor the time to go kill a sub in any situation but a winning lategame.
  6. El2aZeR

    Radar consuamble vs Subs, When?

    Wanna know something funny? The cinematic trailer shows an aircraft dropping what I believe is a Mark 24 mine which is actually an ASW acoustic torpedo. Gotta make sure CVs keep ting on every class I suppose.
  7. El2aZeR

    Anime

    Astra - Lost in Space (Kanata no Astra) is actually turning out to be a pretty good show imo.
  8. El2aZeR

    Question for Benson Captains.

    Damage most definitely.
  9. El2aZeR

    CV Rework Discussion

    It is in fact working as intended. You see, before slingshot existed bombers had a very short reengage time. To fix this the devs artificially accelerated them away after a drop. This created slingshotting. Aka slingshot is a mechanic introduced to solve a problem, so it cannot actually be removed. As such WG just labeled it working as intended and left it at that.
  10. Here you go: CN is stuck on 0.7.3 which was right before the release of USN CLs.
  11. Ah, just saw that. Still leaves the concealment issue however. A sub can still just kite towards a kill zone while spotting whatever is chasing the entire time.
  12. El2aZeR

    CV Rework Discussion

    Don't we? Last I checked we live in a performance based economy where the people who do not perform well are largely ignored. Well, you failed on that count already. This is what WG actually identified as issues with the old CVs and their goals with the rework: So let's go through them shall we? - High difficulty: Arguably still true - Low popularity: Statistically still true - High impact: Still true - AA system (meaning it was obscure and stuff): Considering the average player doesn't even know what flak is, still true - Disconnect from gameplay: Made way worse due to CVs being both incapable and discouraged from direct interaction with other ships, while ships have no notable active interaction with the CV at all - AA builds/skills worthless (aka not many CVs around): Made way worse by making AA builds/skills actually worthless - Better complexity curve: Failed as obscure mechanics are vital to current CV play - Enjoyable gameplay -> for a broader playerbase: Statistically failed -> more options to combat CVs: Made way worse by taking away options to combat CVs As such the rework is a complete and utter failure. It has succeeded in none of its goals and problems it was supposed to solve, making key issues even worse in the process. Except playing CVs naturally requires a completely different skillset when compared to surface ships. Nothing but the most basic controls transfer over. As such it is irrelevant whether a CV player performs well in surface ships in comparison or not. And given that this is due to the basic design of CVs it is very much working as intended.
  13. This is ofc assuming that it works that way. If I remember correctly from the event you took no damage from shellfire at periscope depth. And given a sub gets a 50% stealth bonus at periscope depth which even with only base concealment puts them very close to proxy spotting distance it'll hardly be easy to fire upon a sub.
  14. El2aZeR

    CV Rework Discussion

    Minotaur long range AA is mediocre at best, losing an entire squad without prolonged exposure is straight up impossible unless, again, you can't dodge flak at which point you don't deserve to survive anyway. As for TB heal, just hammer the button. With the new faster AA proc rate heal will initiate on your second button press if it doesn't on the first. So much for "hard reality" lol. Here's a good question: Why is the average player relevant? The average playerbase is simply bad, as such they should not be able to perform, and they don't. Decent players should perform decently, as they do, and skilled players should perform well, which they also do. Even suggesting that the average player should be able to do something despite being a complete and utter failure is laughable. Yes, I'm skilled. So what? It simply proves my level of performance is achievable, aka objectively speaking CVs are not in a bad place and certainly not unplayable. All you need to do is, again, git gud. And this is fact, backed up by my own performance which you so graciously pointed out.
  15. Considering subs literally have only a single counter class with their most dangerous opponent other than that being near extinct I'm gonna guess they'll start out fairly strong and only get more powerful from there. In no phase of the game do DDs really have the luxury to dedicate a long period of time to hunting down subs. On a different note, has anyone thought about that subs represent another escalation in spotting? After all they'll likely spend the vast majority of their time near enemy ships unopposed. There's also the possibility that the 12 player limit may become untenable even if subs are limited to 1-2 per team max. We can expect BB overpopulation to remain as is (as it has remained unfazed for years), as such keeping the limit could reduce the number of DDs and thus ships capable of effectively combating subs.
  16. El2aZeR

    Free commander respec with update 0.8.7

    Because just doing it ingame was too difficult apparently. (Or could cut into their earnings off of their... target audience I suppose.)
  17. El2aZeR

    CV Rework Discussion

    No it doesn't. We are closer to balance than ever before (although that's not saying much considering what a cluster CVs have been before). A nerf would be a step in the wrong direction. CVs are not unplayable. Shima cannot easily down any planes unless you're bad enough to eat flak, F-spam is supposed to be punishing when used inside heavy AA (even when it really isn't if you know how to exploit accel bail) and TB heal is still useful. Most of what you're stating does in no way reflect reality and as such is pointless whining. Any grievances you have with the current state of CVs can easily be solved by simply gitting gud as CV players have haughtily preached to surface ship players for months on end. Refuse to do that and you forfeit your right to complain.
  18. Eh, good luck. I've been grinding for Columbia for like half a year already and before that spent several months on Jintsu as well. I don't even have Sendai. Problem with both Columbia and Jintsu is that they can only drop on boss nodes, so you only get one chance per run. Sendai at least can drop from every battle.
  19. Depth charges are automated. Just saying. How dense the spread is going to be few know yet. Also do they, really? After all to combat a submarine a DD has to move out of position directly over the sub to damage it or score a kill. The DD will likely be visible the entire time, drawing fire from everyone and their mother. Question also remains whether a charging DD can be easily torpedoed via homing torps. So while counterplay is technically possible, personally I don't see how it's going to be viable in normal combat scenarios.
  20. Preliminary sub mechanics: Submerged speed of the played sub was 8kn compared to a surface speed of 25kn. Source: https://www.reddit.com/r/WorldOfWarships/comments/ct5mvw/manual_for_the_new_uboats_in_wows/exiys1o/ https://www.reddit.com/r/WorldOfWarships/comments/ct5mvw/manual_for_the_new_uboats_in_wows/ https://imgur.com/a/uRhdSNs
  21. ahahahahahaHAHAHAHAHAHA DEPTH CHARGES ARE AUTOMATED. AHAHAHAHAHA
  22. Nonono, the actual reason was "they did too much damage to a CERTAIN ship class". Considering how you controlled missiles I can't IMAGINE which ship class that was.
  23. Generally speaking yes, evasion tanking is better than actual tanking. CAs get much better at that though once you level them above 100. Mogami e.g. goes from 34 eva to 80 at level 120 which is hilarious. Balti meanwhile gets up to 57 from 26 which is workable.
  24. You know what they've also said at one point? That BBs are overpowered and they're looking into ways to nerf them. That was in 2016, since then we've seen nothing but BB buffs both directly and indirectly. So yeah, you're late to the party.
  25. El2aZeR

    CV Rework Discussion

    Except it does. They've literally stated so. Official wording was something along the lines of "if both sides are complaining then we must be on the right track." Face it, WG doesn't care.
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