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Everything posted by El2aZeR
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I believe it has been confirmed during an official stream that the answer to that is "never". And for good reason. Enterprise is a T10 CV in disguise.
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
I had a feeling you do not want to defend your laughable claim.- 211 replies
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
Neither did you.- 211 replies
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Yesterday I had several matches in which my team would lemming train to one side completely. At which point I just defended the other flank by myself and wiped it. Because as a CV you can do that.
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
Are you sure you want to suggest that the average player is capable of making use of the improved secondary armament to any good effect?- 211 replies
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Dodging in itself does not work against CVs and if you're engaged by the enemy chances are they are spotting you anyway. CV play is a damage race. Anything that gets in the way of that, be it putting fighter cover over your team or spotting for teammates, puts you behind. It's often better to just deal the damage yourself rather than relying on your teammates. After all a CV has the firepower available to quickly dispatch of any enemy. Aside from that, the issue is also with gameplay. Spotting in the current CV iteration would be passive, as such fails the requirement of actually being a game in itself. If you were to force a CV to scout by e.g. limiting its strike potential then interest in the class, which already is extremely low, would plummet.
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So you'll have even more threads complaining about how CVs ruin teamplay by not using their recon squad? Because guess what, if you give them a dedicated recon plane type no one but potatoes are going to use it.
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
It certainly wasn't for the average player that camps at max range or suicides immediately.- 211 replies
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
Except their actions have been in fact primarily based around skilled play. I can think of only one instance in which they tried to balance around average stats. Said instance created one of the most, if not the outright most overpowered ship in the game.- 211 replies
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
And the average player does not matter in balancing, just like the rules of basketball are not written for the guy that plays casually. Your comparison literally disproves your point.- 211 replies
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In my last Alaska match (yes, I do play surface ships from time to time, stop gaping at me) I noticed that normally my long range AA would do 108 damage per tick, yet when I activated the sector reinforcement it would start doing 54 damage but at a faster rate. Intrigued by this I did some basic training room tests which have come to the following conclusion: The sector reinforcement mechanic does not increase the overall damage dealt, it only increases the tickrate but in the end applies the same amount of damage regardless. Unless you're a BB. So lets say you have AA that has a damage value of 4 which ticks every second. Using sector reinforcement makes this aura tick every half a second for a damage of 2. The overall damage doesn't change, the same damage just gets applied faster. This can still be considered a buff but a minor one, it is nowhere near as useful as the promised 35-50% increase in DPS would be. Also note that this applies universally. Cruisers are supposed to get a 150% improvement while everyone else gets 135%, yet this doesn't seem to be the case. In reality everyone seems to get a 50% increase in tickrate, from one second to half a second. Well, everyone except battleships, they actually seem to get the advertised DPS buff because why not I suppose? Clemson: Without anything Clemson long range deals 4 damage per second. Using sector reduces damage to 2 but increases tickrate to half a second. If you use the sector in the wrong direction however sector reinforcement works as intended and reduces damage dealt to 3 every second. (Note that Clemson is the only ship I tested what happens when you use sector reinforcement in the wrong direction on.) Caledon: Same story, 48 every second without sector reinforcement, 24 every half a second with sector reinforcement. Hosho: Hosho actually seems to get shafted by 1 DPS for whatever reason. I know, completely outrageous. WG pls buff Hosho immediately. Kawachi: 9 damage every second, 6 damage every half a second for a total DPS of 12. A ~30% increase precisely as advertised. The following conclusions are thus possible: - this is working as intended. Praised be the glorious BB masterrace. - my stopwatch skills are terrible. Kinda unlikely I would hope but I'm not gonna rule out the possibility - this is a visual bug, the DPS increase actually works as intended for everyone but the numbers are wrong or sth - this is a general bug and needs to be fixed Do note that if this is actually working as intended then the MAA skill is more useful than previously thought of on cruisers and DDs since sector reinforcement doesn't actually buff DPS anyway. Also remember when WG said that RTS AA was convoluted and difficult to understand? Yeah... Praised be the rework. EDIT: Additional testing data below. It is likely a visual bug.
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Well... it appears that the "Hosho" will be nerfed soon...
El2aZeR replied to Leo_Apollo11's topic in General Discussion
True - if the arming distance were based on distance. However in reality it is based on time, so time to target always remains the same when dropping at minimum distance. I expect this nerf to be placebo more than anything else. -
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Hm.... It's almost as if there was a way to negate surface ship maneuvers in DBs...
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
Because it is irrelevant when it has already been established and proven that the amount of planes a CV loses to DD AA (or AA in general) is entirely up to the CV, not to the surface ship. That depends on the CV and aircraft type in question.- 211 replies
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
I've also posted a screenshot of a Musashi getting 20 plane kills earlier. Yet I fail to see the relevance of both.- 211 replies
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Kremlin and Vladivostok nerf, How do you like the changes
El2aZeR replied to Puffin_'s topic in General Discussion
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
Friesland base AA: 430.5 dps Colorado base AA: ~461 dps I don't recall ever having trouble striking a Colorado.- 211 replies
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Uh, no. Last time I checked, "to gape at" means "to stare at someone or something in surprise, typically with the mouth open". Is there any other meaning I should be aware of?
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Man, you can ALMOST tell who of these managed to get a free T4 CV via invite code. Almost.
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That's good to know, however I have to question why it is done this way in the first place? Couldn't you have simply let the interface update at the same rate as when not using sector reinforcement, which would then show a clear increase in damage per tick? Making it update faster while showing lower damage numbers doesn't exactly make sense in my mind and, as shown in this thread, can lead to some confusion. Thanks for taking the time to investigate and answer.
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
Losses depend entirely on the ability of the CV player (as with all ships). Out of all DDs Friesland has the best AA, roughly equivalent to a T7-8 BB. After that comes Kidd with a dramatic fall to T6 cruiser level, Gearing having about the same and then Grozovoi already falling down to the T5-6 bracket. Every other DD is worse still. For example C-hull Benson is barely better than C-hull Omaha. DFAA only boosts DPS by 50% and is as such largely useless.- 211 replies
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
Sure sure. Except good AA doesn't exist.- 211 replies
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
Indeed. 90% solo WR, something not even RTS CVs could accomplish, just screams balance, doesn't it? Though I suppose you're basically admitting that you've run out of arguments at this point. Obviously. A bad CV player is after all even more worthless than before. That however is not only irrelevant, it exacerbates the issue.- 211 replies
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Open Letter To War Gaming/WoWs - Double CV Games
El2aZeR replied to rilship's topic in General Discussion
Which isn't an indicator for anything considering average CV skill. Except mid-lategame is also where CVs are even stronger so that's a bit of a moot point. In those scenarios I often do have the time to wait out your smoke, possibly with teammates creeping closer to your position. You also imply that your team will be advancing somewhere else and you're wasting my time. That is incorrect. The moment you smoke up in spawn is the moment I no longer need to focus your flank because you have already taken your team out of it. This allows a free cap on my side, holding it becomes either extremely costly or a formality as CVs are the best defenders bar none. Try to do something other than hugging your teammates for protection, which again makes you useless, and you'll either find yourself smoked up, possibly in a terrible position, and/or dead. As such you're not wasting my time. I'm wasting yours. While killing your team in the process. You implied that there are counterplay options against CVs when there are none. Now you try to equal them to DDs which actually have counterplay options. Thus your statement, regardless of how sarcastic it is supposed to be, is based on nothing but ignorance.- 211 replies
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