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Everything posted by El2aZeR
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Top ten players of all T8 CVs combined, not top ten T8 CV players overall. So that's top ten Lex players + top ten Shokaku players etc. for a grand total of 70 players. That's about 21 matches per player.
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Returning player aksing about changes from this year
El2aZeR replied to Gibbl's topic in General Discussion
If you have any AA builds left, remove them at your earliest convenience. They're worthless now. Same with DFAA, hydro is the objectively better consumable. -
Lets quantify that. On T8 a total of 24192 CV battles were played last week. Because T8 CVs are always mirrored and primarily 1vs1 you can cut that number in half to get the amount of battles in which CVs were present, so that's 12096 battles. The top 10 players only of all T8 CVs combined played 1488 battles. Therefore if you do happen to meet a T8 CV, you have a whopping 12% chance that he is going to ruin the match. This is ONLY for the cream of the crop. If we go for "all unicums" the number is going to be far higher. So no, the chance to detonate is actually a lot lower.
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Except people like you are always saying that a reworked CV should always be able to attack and kill any target. How is that an exaggeration if it is not only true, but "working as intended"? While true, this is usually balanced out by severe shortcomings in several areas. Which for reworked CVs do not exist as they excel in every relevant category.
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Say that again. Slowly.
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Looking for a ~70% solo winrate CV streamer to watch
El2aZeR replied to Pappus's topic in Videos & Streams
Well, he can't answer you. I made sure of that. Why do you think he constantly downvotes my posts? -
Possible, yes. That can be true as well. Regardless such players exist and thus disprove that Stalingrad is ez mode for potatoes.
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Snowflakes + buying steel? That was possible last Xmas season, no?
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I mean, aren't bots more skilled than the average player? Isn't that why WG made coop bots dumber quite some time ago because the average player couldn't handle such a "high" skill level?
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Except if that were the case then there would be no severely underperforming players, yet they are there.
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Looking for a ~70% solo winrate CV streamer to watch
El2aZeR replied to Pappus's topic in Videos & Streams
Somewhere between 80% and 81% currently. -
It's a perfectly valid source if you want to compare the total playerbases. It's not valid if you want to compare global stats.
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Looking for a ~70% solo winrate CV streamer to watch
El2aZeR replied to Pappus's topic in Videos & Streams
He isn't. He's mediocre in reworked CVs at best. Sad but true. -
Actually we can prove that. If we take a look at wows-numbers the lowest performing player in Stalingrad deals 40k average damage. Well over half of its total population deals 80k damage and above with a 1 KPM rating. Therefore we can in fact conclude that Stalingrad players are on average more skilled. The fact that Haku comes even close to competing despite having a vastly more incompetent average playerbase speaks volumes.
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Except they have been replaced by new unicums who decide matches just as much singlehandedly as RTS unicums did before. Nice of you to leave out that little detail. "Hurr durr at least those unicums have left the game, them." What can be compared is the amount of counterplay, because that can actually be quantified. For example: If I attack a DM with RTS Midway, even with AP DBs, and he has a partial AA build + DFAA, he will wipe out all my squadrons and I will deal little to no damage to him. I will incur a severe penalty in plane reserves and service time. Eventually I will be deplaned for having dealt negligible damage to the DM. If I attack a DM with reworked Midway, I will deal severe damage despite him having DFAA and a partial or even full AA build. I will incur no penalty due to my reserves being ludicrously larger than before and service time being nonexistent. Eventually the DM will die, while I will be just as powerful as before. This can be repeated with any ship or even ship group and the results will be vastly in favor of reworked CVs. Therefore scientifically speaking reworked CVs are objectively far worse for surface ship gameplay than RTS CVs ever were. Your personal opinion may differ, however that is irrelevant as it is simply wrong.
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A combination of high average damage and high KPM equals high effective damage. High effective damage equals high game influence. If we take Stalingrad, we can assume due to its limited playerbase and means of distribution that the average Stalingrad player is far more skilled, thus making any comparison to Haku moot in the first place. Therefore, due to the higher average skill, we can also conclude that Stalin will shoot DDs and cruisers primarily which will often be done with AP. Stalingrad is likewise adept at fighting BBs with the same AP shells. This in turn is reflected by high average damage and high KPM.
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Looking for a ~70% solo winrate CV streamer to watch
El2aZeR replied to Pappus's topic in Videos & Streams
Will you pay me money if I stream? -
A combination of avg dmg and KPM is a perfectly fine dataset as the other numbers in your list prove. E.g. we know Conqueror tends to farm impactless damage and accordingly she gets high avg dmg and low KPM.
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Post-CV balance and legendary modules
El2aZeR replied to FeelTheseTorps's topic in General Discussion
Legendary modules in general are in dev hell because of glorious subs etc. -
If CVs were only finishing off ships then their average damage would be low, yet that is not the case. Besides, CVs are just as adept at preparing a kill as securing it.
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Power progression is somewhat linear, making your argument moot. Unless ofc you want to contest that? Except we know that the early game impact is extremely high as well, as is the mid game. Besides, being able to clean up the enemy late game guarantees a victory as it prevents the enemy from making a comeback, as such is far more valuable than you make it out to be.
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Ffs do you even read? All classes are mirrored, yes. All other classes also have far more T10 ships which allows a higher variance in WR. T10 CVs only have 3, inevitably skewing WR towards 50%. Kills per match statistic is a valuable indicator in effective damage, as such Haku outperforms even widely considered op ships.
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Yes, this is reality. And you're refusing to accept it. Again, Haku vastly outperforms Yamato as her damage is far more effective. Likewise with Kremlin and Smolensk, two ships which are widely accepted to be overperforming. And that is despite the average CV player being incompetent.
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Again, this is not something that earns WG money, hence why it's not a priority.
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How often they're played has literally nothing to do with how they're obtained and how that inevitably favors more skilled players. DDs also have more than 3 T10s to choose from, meaning that the distribution in a team can often exclude a specific one. This leads to a far more noticeable difference in performance. Meanwhile Haku either goes up against itself, a Midway or an Audacious. The diversity isn't high enough for Haku, or any T10 CV, to ever get a high global WR. This can far more easily be seen in T8 CVs where diversity is the highest. Venezia has extremely few players and is as such skewed towards a higher statistical performance due to the fact that skilled players grind faster or have more free exp to spend. To put this into perspective there are currently 26 players on record on wows-numbers for the Venezia, none of which have an avg dmg stat below 50k. This naturally puts her avg dmg value closer to her actual potential. This is not the case with any CV. In fact because the majority of CVs is incompetent that actually puts their avg dmg value furter away from their actual potential. That Haku can even compete despite that speaks volumes. Yamato is almost as pathetic as Conq in terms of effectiveness and is as such severely lacking in comparison to Haku. As for the performance of Midway and Audacious, it's a fairly typical symptom of CVs. The skilled CV players have mostly migrated from Midway/Audacious to Haku which inevitably puts Haku ahead. Thus it should be expected that Midway and Audacious are statistically underperforming, however it also has very little to do with balance. Only if you blindly point towards stats and don't care to analyze anything.
