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Everything posted by El2aZeR
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Check auto collision avoidance settings.
- 3 replies
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- hack
- ship behaviour
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(and 1 more)
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
https://www.reddit.com/r/kancolle/comments/e6akyn/news_event_information_4/ That's Atlanta or Juneau, isn't it? ISN'T IT? TANAKA PLS! -
Oh boy. Shall we create a betting pool? I bet T4 CVs are gonna get relegated to coop only.
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T10s basically have slightly better AA than Colorado. Much good. So strong. Wow. Inb4 DFAA gets added.
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- heal - slow speed - "good" AA (aka probably garbage) - radar at T8+ - terrible stealth - no smoke *laughs in rocket planes*
- 215 replies
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Einfach nur blöd gespielt oder sind CV´s doch unbalanced?
El2aZeR replied to Wadenbeiser's topic in Allgemeine Diskussionen
Boah, schon wieder? Na dann, weil du's bist... :D Die Reserven von reworked CVs sind deutlich (und ich mein DEUTLICH) höher als noch zu RTS Zeiten. Was viele scheinbar vergessen ist, dass ein relativ großer Teil der RTS Reserven von Fightern belegt war, während CVs im Rework nur Bomber mitnehmen. Die Saipan, der CV mit den "schlechten" Reserven schlechthin, führt ein theoretisches Maximum an ~60 Bombern in's Gefecht. Eine RTS Saipan in 2/2/0 dagegen hatte gerademal 24. In einem realistischen Szenario hat die heutige Saipan also schonmal doppelt so viele Reserven wie noch damals. Eine Shokaku hat ein theoretisches Maximum von 104 Strike Reserven. Dies ist höher als die Anzahl der Bomber, die die 136 Reserven 2/2/2 Midway noch mit sich geführt hat. Ein noch absurderes Beispiel gefällig? Die Enterprise hat allein an Raketenfliegern 47 dabei. Dies ist eine höhere Anzahl an Bombern als so mancher RTS CV insgesamt in Reserve hatte. Wenn man jetzt noch bedenkt, dass AA deutlich schwächer ist als damals und das Schadenspotential mindestens genauso hoch ist wie damals... Joah, was bleibt dann da noch zu sagen? Es ist theoretisch gesehen falsch zu sagen, dass reworked CVs unendlich Flieger haben. In der Realität macht das absolut keinen Unterschied. Allein aufgrund der Masse an Reserven sind die Anzahl der Flieger praktisch gesehen unendlich. Ja, CVs sind ziemlich hart op. Das wirklich einzige, was sie zurückhält, ist die unglaubliche Inkompetenz der durchschnittlichen Spielerschaft.- 124 replies
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Nono, it means that as soon as you drop your ordinance your planes become immune to all damage including flak. It's the slingshot principle. If you've timed boost usage and your attack correctly that should mean no flak wall can actually hurt you when attacking.
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Here, see that Fantasque? Play like him if you want to survive against CVs.
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Proof of Concept Test - Cruiser plating and Inertia Fuse High Explosive (IFHE) for Tiers VIII-X, second stage of the test.
El2aZeR replied to Tanatoy's topic in Development Blog
IFHE too is taken because it fits into a 19pt captain and is the most effective option available. There are no alternatives even if it weren't mandatory. Lets explore potential "alternatives", shall we? AA skills - may have presented an alternative before, but nowadays completely useless. Putting points in here is a complete and utter waste. Tankiness - your survival as a CL depends on damage avoidance, not tanking it Utility such as EM, EL, etc. - everything is already top notch, boosting such yields minimal returns Vigilance - just WASD and considering DFAA is now useless you can just take hydro Now lets look at something similar, FP for BBs. What else do you wanna take? AA skills - same as above, in fact even more worthless for most BBs because you get a fighter HE damage potential - are you for real? Utility such as EM, EL, etc. - can already be part of your build even with FP, so moot point Vigilance - FP offers far more consistent returns, while Vigilance is made redundant by some simple map awareness and WASD 2ndaries - widely acknowledged as inferior Then there are glorious CVs which have specifically designed skills anyway and don't even need to take something else into consideration. You gonna tell me that these are all terrible as well? -
Meh, I used to play Touhou. A lot. If you don't know what that is...
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Proof of Concept Test - Cruiser plating and Inertia Fuse High Explosive (IFHE) for Tiers VIII-X, second stage of the test.
El2aZeR replied to Tanatoy's topic in Development Blog
Except it is. Every skill has a cost, as such this isn't a drawback but simply the way how the system works. Besides, IFHE is far from the only mandatory skill. I've yet to see a build that doesn't run PT or AR. For certain classes there are fixed builds that always work no matter what nation you play. Cruisers and DDs are the only classes where you have to take point distribution into consideration. Some of them don't even need that. If you were actually as pedantic as you say you are then the whole captain point system can be described as utterly terrible due to the overabundance of mandatory skills. -
Proof of Concept Test - Cruiser plating and Inertia Fuse High Explosive (IFHE) for Tiers VIII-X, second stage of the test.
El2aZeR replied to Tanatoy's topic in Development Blog
The cost is not a drawback. It is an inherent aspect of the system. You gain captain points, you spend them. Not spending captain points means inferior performance. If the cost were actually a drawback then not spending captain points would offer some kind of advantage. That is obviously not the case. -
You're also immune at the moment you attack. Meaning that as long as you time your approach correctly flak spawned directly in front of you during an attack has exactly 0 impact.
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Abuse a mix of boost and attack immunity and you'll be just fine.
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No, because again flak gets added to the CURRENT wall. Additional ships do not spawn individual ones.
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Maximum width of flak wall is not enough to offset plane maneuverability, so who cares?
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Again, it doesn't really matter because long range AA is too weak to make a difference and CV reserves are vast enough that a couple extra losses don't really matter all that much. If a ship is already firing flak at you and another ship opens up, said flak gets added to current flak wall. It doesn't create another individual wall. As such extra flak is utterly meaningless.
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Except that is required to counter CVs. Long range AA on practically every ship is terrible, so you need to be within mid range which is usually 3.5km.
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Don't really matter. What matters is time to kill. By the time he killed the Ohio and the Minotaur the match was practically already decided. If he had killed them faster, which would have been more than possible with a Haku, he could have easily won the match.
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Blap Mino with rockets and AP DBs, blap Ohio with torps and AP DBs, blap GK with torps and AP DBs, etc. Just work your way from top to bottom.
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Proof of Concept Test - Cruiser plating and Inertia Fuse High Explosive (IFHE) for Tiers VIII-X, second stage of the test.
El2aZeR replied to Tanatoy's topic in Development Blog
The cruiser survivability change would be meaningful if every new BB didn't have guns that overmatch 30mm armor anyway. As it stands this is basically just one gigantic cruiser nerf AND incredible powercreep for older BBs.- 145 replies
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Not play an Audacious would be a good start. Clip doesn't seem to be working. Or is this some kind of metaphor about how it'll break CBs?
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Except it isn't. Ships are often spread with more than 6km distance to each other, aka well outside of effective AA range. This isn't even remotely comparable to blobbing all your ships within 1-2km of each other.
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Funny how RTS CVs dominated KotS by simply killing everything, don't you remember? Or how they could easily wipe out CV + AA divs, which is why everyone complained about them? Oh wait. Man, AA sure was weak back then. /s
