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Everything posted by El2aZeR
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Actually a reddit post proved that capping takes far longer if a ship is constantly reset even while other ships are in the cap. EDIT:
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
Well, they're out of luck with Georgia then. Her gun BP drop rates from research are ridiculously low and it needs 50 of them. It is said that Azur Lane will die before a player can complete a single one. PR2 is what, about a year old on CN at this point? I've managed 27/50 so far. Another year to go for me I guess. On the other hand Georgia herself is almost at dev 30. :) -
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Gambling and decency are contradictory.
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More historical IJN ships, please!
El2aZeR replied to MementoMori_6030's topic in General Discussion
Why would you want to trade a turret for a useless gimmick or useless AA? Who cares, it's the players that ask for ships. WG wants to make money. Sure, you can ask for ships. Likewise I can explain why they're unlikely to be implemented.- 37 replies
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More historical IJN ships, please!
El2aZeR replied to MementoMori_6030's topic in General Discussion
Isn't it obvious? If the power creep is too hard players will leave.- 37 replies
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More historical IJN ships, please!
El2aZeR replied to MementoMori_6030's topic in General Discussion
Which is completely different. That should tell you everything you need to know. Collectors will buy them, others will not unless ofc they're somehow op. This limits the potential market for an already low priced ship, aka potential revenue is either low or even in red.- 37 replies
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More historical IJN ships, please!
El2aZeR replied to MementoMori_6030's topic in General Discussion
Hybrid ships aren't happening. Low tier premiums don't sell.- 37 replies
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Which forum members have you seen in random battles?
El2aZeR replied to Cobra6's topic in General Discussion
Hi there @Beastofwar. -
Thanks for this great gaming experience...again
El2aZeR replied to RivvenDarke's topic in General Discussion
And as I have pointed out any such changes has rather extreme adverse effects on bad CV players while having negligible impact on good ones. Lets list the things that one can conceivably nerf or buff within the boundaries of the rework: - hull characteristics (speed, AA, concealment, 2ndaries) These either have completely negligible to no impact at all or alternatively will lead to bad CV players getting themselves killed more often while having negligible impact on good CV players. A bit of extra flying time is absolutely meaningless if the enemy CV, who will more often than not be a potato, dies more often, which in fact would even widen the gap in match impact between bad and good CV players. After all a CV is worth a ton of points, losing one makes the match almost unrecoverable based on that alone. Unicum CVs may even start to dominate harder based on that simply because it'd be easier for the opposing CV to fall. - plane characteristics (reserves, HP, speed, handling, striking power) This is pretty straight forward. Any buff here inevitably favors both bad and good CV players. There is literally no conceivable way to improve one without the other. - AA (DPS, flak, range, overlap, fighters) Same as with plane characteristics, there are no changes that can be made to not improve good player performance while improving bad player performance with the sole exception being a complete removal of flak mechanics, but that on the other hand would be to the TREMENDOUS detriment to surface ships and balance in general. And that's it. There are no longer any other characteristics that even remotely matter in CV play. Therefore what you want to achieve inherently cannot be done. -
Thanks for this great gaming experience...again
El2aZeR replied to RivvenDarke's topic in General Discussion
Except they don't, actually. The grand majority of CV players simply never moves from their spawning position regardless of the flow of battle. Inevitably that means they will get caught out, taken under fire and killed far earlier than they do now if the flank they happen to be on collapses and their concealment isn't as good as it is now. This naturally favors players that can read the flow of battle and reposition accordingly, aka not potatoes. This change becomes especially suspect if one considers that a flank that has a unicum CV on it is practically never in danger of falling in the first place as the unicum CV will simply kill everything on it. Besides even if, by going to the map border a potato CV is assuring its own death if the flank happens to fall especially if concealment is raised due to the new and "improved" autopilot going complete idiot when anywhere near it. -
Thanks for this great gaming experience...again
El2aZeR replied to RivvenDarke's topic in General Discussion
Which naturally doesn't exist. On the contrary you have just ensured that potato CVs die in roves while unicum CVs remain unharmed. This is because unicum CVs will actually watch their concealment and reposition whereas bad and mediocre CVs will not. Then I suppose that just makes you naive as your goal of buffing bad while maintaining or even nerfing the performance of good CV players is inherently unreachable in the first place due to the way the rework is designed. -
Thanks for this great gaming experience...again
El2aZeR replied to RivvenDarke's topic in General Discussion
Except that was not your point. Your point was that high tier AA needs tuning down on the basis that bad to mediocre players such as yourself are unable to deal with it. I am merely asking why this should be done. When terrible DD players complain about radar, we tell them to git gud. When terrible BB players complain about HE spam, we tell them to git gud. Yet when terrible CV players complain about AA, which btw has already been nerfed to the point of being worthless, we're supposed to agree and sympathise? -
Thanks for this great gaming experience...again
El2aZeR replied to RivvenDarke's topic in General Discussion
Why does that matter? CV players have been harping about surface ship players all the time to "git gud" and "adapt". Why does this not apply to CV players? So just git gud and adapt. You aren't a unicum? Become one. You can't? Then you simply don't deserve to perform. -
Thanks for this great gaming experience...again
El2aZeR replied to RivvenDarke's topic in General Discussion
- implying T8+ AA is not totally pathetic -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
New AL event incoming: -
legendary/unique upgrades becomes research buru only
El2aZeR replied to howardxu_23's topic in General Discussion
Oh boy, they're just making absolutely sure that this year ends the way it began, eh? -
Sind noch da, kann man aber mit ein wenig Übung voraussehen da ja der Interval immer der gleiche bleibt. Wenn man also sieht, dass Flak fehlt obwohl sie eigentlich hätte spawnen müssen sollte man präventiv den Kurs ändern.
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Ist es nicht. Kein T8 CV hat wirkliche Probleme in T10 matches. Sogar GZ und Implacable nicht, die sind halt nur schlechter als die anderen relativ gesehen. DM hat mittelmäßige AA, Smolensk AA kann man gleich in die Tonne treten. Gruppieren hat durch den Fokus auf close range AA im Prinzip nur noch Wirkung, wenn man sich innerhalb von weniger als ~3km voneinander aufhält und selbst das kann man via slingshot in der Wirkung mindern. Durch die gigantischen Reserven, die praktisch jeder CV im rework mit sich rumschleppt, lassen sich Verluste zudem ziemlich einfach wegstecken. Flak kann sich nicht "versetzen", zusätzliche Schiffe addieren lediglich ihre Flak zu der derzeitigen "Mauer" welche immer im gleichen Abstand (relativ zur derzeitigen Geschwindigkeit) und mit der gleichen Kadenz spawned. Die maximale Breite bleibt ebenfalls gleich, weshalb man Flak IMMER ausweichen kann, egal wie viele Schiffe da auf einen schießen. Zielauswahl ist nur in Sachen Priorität entscheidend, im Prinzip kann man alles angreifen und zum unfreiwilligen Tauchgang zwingen. Alle haben ihre eigenen Aufgaben, daher kommt es auf's Ziel an. Generell gesehen: Bei DD, leichter Panzerung, low HP oder für zwischendurch Raketen. Bei Schiffen, bei denen man citadels erzielen kann AP Bomben. Generell sind das fast alle Kreuzer (Ausnahme ein paar low tiers, bei denen die Deckpanzerung viel zu schwach ist, die wiederum kassieren aber böse Schellen von den Raketen) und ein paar BBs. Für alles andere Torps. Diese zählen unter den besten TBs im Spiel btw mit generell guten bis exzellenten Eigenschaften (hoher damage und flooding chance, exzellentes handling, sehr kurzer respawn time, extrem kurze arming distance und gute survivability). Man sollte sie nicht vernachlässigen. Mit ein wenig Übung lassen sich mit denen sogar noch DDs crossdroppen wenn man's darauf ankommen lassen will (sollte man nicht, kann man aber).
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It's fun the same way playing CVs is fun.
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Mein Gott, nicht schon wieder. Na dann, Falsch, sie ist um genau zu sein viel, VIEL zu schwach. Fast alle T10 Schiffe können noch nicht mal verhindern, dass ein T8 CV sie mehrmals mit der selben Staffel anfliegt. Im Anbetracht dessen, was CVs so generall an Reserven mit sich führen und welche Optionen sich einem CV bieten um AA noch ineffektiver zu machen, kann man AA praktisch gesehen vollkommen vernachlässigen. Ich vermute du fliegst in Flak rein. Der ganze schwarze Kram, der da auf deinem Bildschirm auftaucht sobald du in AA reinfliegst ist keine Dekoration, sondern verursacht beträchtlichen bis hin zu instakill Schaden je nach Flugzeug HP, AA-Skillung und DFAA. Dem gilt es auszuweichen. Raketen sind generell sehr genau und verursachen immensen Schaden an DDs und den meisten Kreuzern. BBs kann man je nach Raketentyp und Aim ebenfalls recht beträchtliche Mengen an HP abziehen. Sie erstmal zu, wieviel Armor deine Raketen überhaupt penetrieren können und dann schau, wieviel Armor dein Ziel hat. Hat das Schiff auf dem oberen Gürtel und Deck mehr Panzerung als du penetrieren kann, dann ziel auf die Aufbauten. Kursänderungen während dem Angriff führt zu einer deutlich geringeren Genauigkeit, richtiges Vorhalten ist muss. Wendekreis ist annehmbar wenn man weiß wie man den Boost einzusetzen hat. Eventuell noch ein Tipp: Während der Angriffsanimation (z.B. während du deinen Bomben noch am Fallen zusiehst) lassen sich deine Flieger noch steuern. Wende also sofort, nicht nachdem dein Bild erst zu deinen Fliegern zurückkehrt. Boost kann man praktisch unendlich an haben. Dafür einfach bis zur Höchstgeschwindigkeit beschleunigen, warten bis die Geschwindigkeit sich um knapp 10 Knoten verringert hat, wieder hoch beschleunigen und unendlich wiederholen. Klappt sogar mit "leerem" Boosttank. Können die US Flieger besonders gut, weil sie langsamer an Geschwindigkeit verlieren als ihre IJN oder RN Kollegen, dafür fliegen sie halt langsamer. Im Sekundentakt Flugzeuge mit nur long range AA abzuschießen kann nicht ein einziges Schiff mehr. Long range AA generell ist praktisch impotent geworden.
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Oh, don't worry about that, we're all well aware of how... "special" the EU playerbase is. Also hi there.
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Gave up playing Izumo after just 3 battles. Couldn't hit the broad side of a barn with her and any hits I did get was an overpen no matter the angle.
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Why does GZ or any cv pump out so much cash?
El2aZeR replied to ________________Morrison's topic in General Discussion
Because the economy in general is far too forgiving. Though I have to ask, why play a ship when you're essentially going afk with it? -
Given the rather well known impossibility of the grind without spending money and general complaints surrounding it I doubt that to the extreme. There are even teams teamkilling PRs out of protest. Snowflakes were not only available last year as well, they were more profitable to knock off. But not only that, you could literally buy steel to grind via a campaign. To say that last year's number of battles played should either match or exceed this year's number should be a given under such circumstances. Yet they do not by a huge margin.
