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Everything posted by El2aZeR
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Except because those are pre-nerf stats, aka no longer representative of the current iteration, they're completely unusable and irrelevant.
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And it is a CV. So it gets measured up against other CVs. Unless you want to tell me that DDs are in desperate need of buffs as they cannot compete with BBs in terms of average damage dealt?
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Äh, nein. CVs anzufahren egal als was ist Selbstmord da CVs auf mittlere bis kurze Distanzen jegliche Opposition aufgrund ihrer lächerlichen DPM annihilieren.
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Don't ask for port UI improvements. We should know better what with WG's track record of "improving" things.
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Grozo AA ist equivalent zu T5-6. Ein T8 CV haut das Ding ohne jegliche Probleme raus. Und nein, Gearing, Kidd und sogar Friesland sind nicht besser. WR wird erst nach einer repräsentativen Anzahl an matches relevant. Sollten schon deutlich mehr als 150 sein. Ansonsten sind Schaden und KPM relevant, da dies die einzige Rolle von reworked CVs ist. In bestimmten Winkeln oder Fliegern kriegt man auch aus 2,5km nen sauberen Anflug hin. Ansonsten ist die Faustregel 3km Abstand, man sieht also den DD quasi während des gesamten Anflugs. Das als "schwierig" zu behaupten ist ja wohl mal absolut lächerlich. Wenn man es ernsthaft braucht, kann man auch mal nen fighter zum spotten setzen und aus ist. Und sowas soll tolles und ausbalanciertes gameplay sein? Dein Ernst? "Jo, sobald das Match anfängt erstmal für 2 Minuten afk gehen." Super. Nur aus der gameplay Perspektive betrachtet, also mal ganz von potentiellen Spawnpositionen, der Nutzlosigkeit von long range AA und potentiellen tier Differenzen abgesehen, ist das ja wohl einfach nur absolutes Drecksdesign. Und rate mal, der CV hat auch eine minimap. In Kombination mit der plane detection lassen sich DDs damit recht einfach finden.
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Something we have previously concluded before Indomitable was even released. It's painfully obvious when looking at her loadout alone. It's also why Indomitable is simply terrible in comparison. Other CVs kill BBs just as well if not outright better in addition to being able to deal with any other threat. Thank you for making our point.
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I'm quite sure those stats are way older than that. In fact I seem to remember that Indomitable stats started to appear in wows-numbers all the way back in... 0.8.2? Or maybe even from 0.8.0? Anyway the point is that data is several months old and not just from the last testing iteration.
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https://thedailybounce.net/world-of-warships/supertest-pan-asian-tier-viii-cruiser-wukong-and-tier-ix-battleship-bajie/
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Former actually. Quite sure @Bear_Necessities wouldn't want to play this thing solo.
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You do realize CV mechanics don't actually change from CV to CV? That there is something called "transferable skills"?
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Shouldn't be. The rockets are mediocre and bombers are your usual RNGfest.
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Better question, are you SURE you want to see a Russian CV line? Really, REALLY sure?
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Hence why the conclusion can be nothing but that the rework has failed in this regard. Except reaction time in the rework is much faster than it ever was in RTS, aka tapping a cap is a death sentence. Do you even think before you write such blatant lies down? Surely you can provide proof for that?
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Except potatoes clearly did better in RTS than they do in the rework as is evidenced by CV stats reaching extreme lows never before seen in years of RTS play.
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Frankly the player had everything served up to them on a silver platter. A Lexington, Saipan or Shokaku would have done much better. Tbh the true capabilities of a CV come to light when a team is struggling and whether it is capable of turning the match or not.
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No one knows. But those stats were available before Indomitable was even released, so...
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Those are testing stats from before the nerfs.
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Aha, so if the result is the same it doesn't mean it didn't work. So if my washing machine breaks down, I buy a new one and and it breaks down too, that's improvement eh? Okay then. Then you should have no difficulty pointing towards a specific example, no? Yet you have failed to deliver.
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I'd be happy if WG would just stop ing with the training room to begin with. The "improvements" they've made in the past year has only made it worse.
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That isn't a censored word? Really?
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Number of T9 ships in battle: 5 Number of T9 ships in battle with decent-ish AA: 2 Number of equal or lower tier ships in battle: 7 Number of equal or lower tier ships with decent-ish AA: 1 You do realize we can count, right? Also that quote can also be applied to quite a lot of things you've stated so far, including this instance.
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Same with you never backing up your claims. Geez, I sure wonder how it'll turn out this time.
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Because they know they're gonna lose money on it. They're basically just cutting their losses and pulling out.
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The speed difference between Indomitable rockets and some of their contemporaries is marginal. And the others have much better accuracy/sustain/damage potential/handling/etc resulting in far better damage output. Something that isn't and in fact never was a thing. Full concealment was only ever recommended with Haku and that's long outdated now. Unless ofc you can prove otherwise?
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New DD defence, Cloaking Device??
El2aZeR replied to Bear__Necessities's topic in General Discussion
I'd assume horrendous rendering delay is the cause. I've had it too from time to time. Sometimes getting shot at for over 30 seconds but nothing rendering at all is extremely fun and engaging. CV rework is totally less buggy than before.
