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Everything posted by El2aZeR
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
Bought Azuma skin because it looks especially cultured. I don't even use Azuma (yet). Also wish I had more secretary slots. -
ST, Patrol Fighters consumable, Loop and Bering Sea maps
El2aZeR replied to Sehales's topic in Development Blog
It would probably ruin the rework. ¯\_(ツ)_/¯ -
There is no balance. Only balans.
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ST, Patrol Fighters consumable, Loop and Bering Sea maps
El2aZeR replied to Sehales's topic in Development Blog
No you don't. The faster aggro time more than compensates the lack of overlap. -
ST, Patrol Fighters consumable, Loop and Bering Sea maps
El2aZeR replied to Sehales's topic in Development Blog
Fighters can aggro other fighters even while the other fighter isn't active yet. They also now have higher range = less AA exposure. Aka they're completely useless for air interception now since you can always just despawn them. -
ST, Patrol Fighters consumable, Loop and Bering Sea maps
El2aZeR replied to Sehales's topic in Development Blog
I mean, that was kinda the point of the rework, no? Fighters provide CVs with even better spotting capabilities as well as the ability to potentially cheese the catapult fighter of surface ships. By removing them CV spotting would be dialed way back while providing a small buff to air defense. Their ability to provide air denial won't be missed because they were completely useless at it anyway. Thus removing CV fighters would objectively improve the rework by a tiny bit. -
ST, Patrol Fighters consumable, Loop and Bering Sea maps
El2aZeR replied to Sehales's topic in Development Blog
Removing them? Yes, I'm entirely serious. -
ST, Patrol Fighters consumable, Loop and Bering Sea maps
El2aZeR replied to Sehales's topic in Development Blog
By increasing the range you're also increasing the patrol radius beyond friendly AA. By cutting down the aggro time it makes it incredibly easy to just cancel out enemy fighters with your own even if they happen to be above friendly AA. The long spawning time makes them useless at reacting to an enemy strike. In short? Fighters are even more useless now when it comes to air interception. The spotting nerf also makes them more useless at spotting. Might as well remove them altogether at this point. -
ST, Patrol Fighters consumable, Loop and Bering Sea maps
El2aZeR replied to Sehales's topic in Development Blog
This is the biggest nerf to CV fighters imaginable. Even more proof that you have no idea what you're doing when it comes to CVs. -
Official WG guide seems ever so slightly off
El2aZeR replied to Horin728's topic in General Discussion
Meh, if you take a look on the "known issues" support page there are still bugs listed from RTS as well. -
Time to Remove Christmas Theme from the Forum Header ?
El2aZeR replied to Sunleader's topic in General Discussion
Is to remind us what a great fun and successful event we had camrade! Just like the rest of 2019! (/s for those who need it) -
cv unlock system reworked Alternative CV treatment
El2aZeR replied to ________________Morrison's topic in General Discussion
This is actually kinda untrue, but then again there are only two instances in which CVs got into a gunfight. One is the sinking of HMS Glorious. Scharn and Gneis got a lucky hit in early and disabled her flight deck rendering her incapable of operating aircraft. She was subsequently sunk by gunfire. The other is the Battle off Samar. There planes were able to get into the air before any of the carriers were hit and they contributed significantly to turning back a far superior surface force. From such a limited sample it could therefore be said that if a CV was capable of getting planes into the air a direct fight actually favored the CV. Render them incapable of operating aircraft on the other hand and they're obviously at a severe disadvantage.- 42 replies
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- cv reework
- progression
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(and 1 more)
Tagged with:
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Seems like the future of WoWs is even more HE spam
El2aZeR replied to fumtu's topic in General Discussion
There is no problem. Only balans.- 35 replies
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On the topic of achievements, remember that Liquidator exists? I didn't either until I got one on the CN server. "We're not nerfing flooding. In fact we're buffing flooding in a way." - WG
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Feinkorrektur während des Angriffs macht man am besten mit der Maus. Es gibt einen bestimmten Winkel nach vorn in dem das Squad den Kurs in Mausrichtung korrigiert. A & D sind nur für größere Lenkbewegungen zu gebrauchen unter anderem auch weil sie bei den meisten CVs die Genauigkeit stark verschlechtern während es bei Maus oft nicht so ist. In Fliegerbegriffen benutzt Kursänderung per Maus das Ruder, während bei Kursänderung per A/D die Flieger rollen.
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
Would try Arknights if I wasn't playing KanColle, Azur Lane and Girls Frontline already. -
Oh yeah, sorry, was still using old values I had in my head. Regardless the point still stands.
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That is not how this works. To give you guys a perspective on this, AA gun HP was first increased by 100%, aka doubled, compared to RTS. The nerf by 50% essentially undoes that buff as AA HP is halved again. Now why does this matter? Simple, tests during RTS have shown that Aux Mod 1 is completely useless when it comes to preserving the number of AA and 2ndary mounts. Since Kremlin now has pre-buff AA HP taking Aux Mod 1 won't change anything.
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6 t8 carriers one match possible, apparently
El2aZeR replied to StonesTM's topic in General Discussion
As I said, relatively speaking. In a typical match you get around 20-30k plane damage done even if the CV is a potato. -
6 t8 carriers one match possible, apparently
El2aZeR replied to StonesTM's topic in General Discussion
Fighters actually give you like 3-4k per squad which is quite significant relatively speaking. Who knows what income that actually translates into. -
How to balans Kuznetsov:
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Cap buoys invisible since latest patch
El2aZeR replied to ForlornSailor's topic in General Discussion
LoD is Level of Detail. Objects in video games typically have several LoD models which render at different distances to save on performance. E.g. The further away you are the less detailed the object becomes as you won't be able to appreciate a better looking model at bigger distances anyway. If you have performance to spare though you can render higher quality models even at distance, hence the option to tune it to your liking. And I wish buoys were the only thing constantly invisible despite being supposedly visible in this game. But alas, WG and fixing bugs are mutually exclusive. -
There is no best time. Potatoes are on at all times.
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WG please remove AA completely from the game
El2aZeR replied to Captain_Newman's topic in General Discussion
You know as well as I do that reducing CV damage output to a reasonable level in any way basically kills the rework one way or another. -
WG please remove AA completely from the game
El2aZeR replied to Captain_Newman's topic in General Discussion
Ironically that indeed suggests that AA is worthless. As you know.
