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Everything posted by El2aZeR
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Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
Yeah, her tattoo got removed. Of all things... Gonna hope that AL devs give us more fleets. 6 clearly aren't enough anymore at this point. T_T -
Best CV videos I have ever seen!!! (Yuro)
El2aZeR replied to OldschoolGaming_YouTube's topic in General Discussion
Quite frankly if you come up against that kind of division you've likely lost anyway. ¯\_(ツ)_/¯ -
This game is not a simulator nor does it aim to be one.
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Should the game return to RTS carriers?
El2aZeR replied to Wolfsfang7531's topic in General Discussion
Hardly. Even the most skilled CV players couldn't touch you in a well played AA ship. Nowadays AA is simply worthless. -
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CVs literally can attack faster than some BBs can reach full speed on some maps. Do you even play this game?
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Petition to remove the "provide antiaircraft cover"
El2aZeR replied to Spearhawk1969's topic in General Discussion
Because by the time said fighter becomes active the enemy squad has finished up their attack and either accel bailed or is now outside of the fighter zone and thus capable of making a 2nd attack regardless. It's a complete waste of a fighter. Enemy CV can just despawn your fighter on the cap. Fighters on top of your DDs not only give away their position, it allows the enemy CV to scout them out without sacrificing any plane HP as the fighters will now engage near your DD and thus exposing them. Kaga is one of the most terrible CVs to push up with because she is by far the most fragile, possessing a gigantic citadel. A Kaga close to the frontline can easily be sniped by BBs or even the enemy CV, especially with AP bombs. Not to mention Kaga AA is among the worst in the game and she can get run down by almost everything. Fighter play is dead. They're best used as scouts and nothing else. -
Again no, because the AA is pathetic by all standards. Whether you have really pathetic AA or just pathetic AA makes no difference whatsoever. No they do not. Both are arguing in terms of game mechanics. There are two ways to go about implementing DEs. You could go the historical route, at which point you end up with something infinitely worse than DDs, or you could make DEs viable with various buffs which run contrary to their real life capabilities by e.g. making the Black Swan much faster, granting it a ridiculous healthpool for its size and giving it torp launchers as a fantasy refit or making her guns fire ahistorically fast, but at that point you just end up with pseudo-DDs with literally no distinction between them. There is literally no specific role for DEs to fulfill outside of perhaps scenario battles specifically built for them, at which point the scenario battles in themselves become pointless as you could just make them for the existing DDs and not bother with DEs at all. Or alternatively lets look at an example of a similar situation. The Kitakami was a T8 premium cruiser based on the T4 Kuma. The ship was such a failure in so many ways that it remains the only ship in the history of the game to be permanently removed and replaced. The gamemode including subs is literally just the normal game with subs added in. Meaning that all combat conditions except for the addition of submarines are the same. You are still going to be facing off against CVs, BBs, cruisers and DDs.
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And why would you ever want to play a DE when you can just play a DD? Unless you really want to shaft your own team I suppose? Real life capabilities are irrelevant as you should know. In terms of game mechanics there is absolutely no reason to play a DE over a DD as the DD is a much more capable platform in every single way.
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I am well aware. T5-6 cruiser AA is practically nonexistent with few exceptions, London definitely NOT being one of them. I don't see where you're going with this quite frankly.
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You do realize that this is actually less AA than on your typical DD, right?
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It was changed during testing. Official patchnotes are probably still around somewhere.
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Because CVs need more free kills I suppose?
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Because the increased rate of fire of reworked CVs in combination with the automatic DCP made CV sniping way too easy.
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When you actually think about it tho what other options are there, really? All cruisers are vulnerable to AP bombs so you want as large a healthpool as possible. Smoke gets countered by long range radar, which also synergizes extremely well with CVs, and glorious stalinium shells, so I doubt a Smolensk + Worcester combo will find much success. Not to mention that Stalin is decently durable against HE shells, which if nothing else buys time for their own CV to kill the enemy team.
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Team Kill penalty for leaving game early - after I was sunk
El2aZeR replied to SteveTheSquid's topic in General Discussion
I have a screenshot of where I forced an active DD to be afk lying around somewhere, yes. -
Team Kill penalty for leaving game early - after I was sunk
El2aZeR replied to SteveTheSquid's topic in General Discussion
If you were killed early enough CVs can force afk penalty. -
Favorite shipgirl (Kancolle,Azur lane, Arpeggio of blue steel,Haifuri)
El2aZeR replied to Kancolle_Kongou's topic in Off-Topic
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And here I thought it was just me. Huh. Gets especially funny when playing CVs as your planes start spinning out of control in every direction due to how terribly coded it is.
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Which ofc implies that these work in the first place. If you eliminate all the common avenues where DDs are usually found that too gives you plenty of information as a CV player as to where the enemy DD might be and how they're approaching the match, giving you more than enough time to adapt and prepare. The CV is very much in control of the situation at that point while the DD holds no advantages whatsoever.
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Oh you know, the usual stuff about "shut off your AA", "use cover", "look at the minimap", "move away from planes", "smoke up", "stay with allies", etc. On NA this guy gets thrown around when it comes to CV "counterplay" for whatever reason. Haven't actually bothered to watch much aside from the beginning of a single vid where he draws wild conclusions and the enemy CV is terrible. https://www.youtube.com/channel/UC-CVV_QxU4CesZL5pvdJw4A Which in itself implies that CV players can simply adapt to whatever you're doing, making it moot, no?
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I thought that's a given. Hence why I meant "DD players who actually do the things people recommend you to do against CVs". I'm well aware of your motivations for doing this, hence why I'm humoring you.
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And I have played against tons of skilled DDs to know that it isn't. Sure lol.
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A strike cycle is faster than you can reposition and/or take an objective. You'd just be ringing the dinnerbell if you tried. If you haven't realized it, them not mattering while supposedly serving as my stepstone for success is in no way contradictory. It doesn't change much at all, really. In fact ironically that almost guarantees me cap superiority which I can then proceed to defend. Though since you are so adamant about how there are so many things one can do against a competent CV in a random match, go ahead and list them here. I'm sure everyone would love to know.
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They don't actually as a CV is free to pursue other targets in the meantime. You first say that most CV players are incompetent (which is very much true). Then you say that a lot of surface ship players will adapt to CVs. Hypocrisy much? Even assuming that there is much to "adapt" to lol.
