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El2aZeR

Beta Tester
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About El2aZeR

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  1. El2aZeR

    Favorite shipgirl (Kancolle) and arpeggio of blue steel too

    Do keep in mind that those are (for now) only for the CN version of WoWs Blitz tho. Who knows if we'll ever be able to get these.
  2. El2aZeR

    CV rework failed every test it was set.

    Oh, look guys. It's a new kill speed record! 1 minute 18 seconds into the match. With a Neptune covering. "Rework is fine" lol Honestly tiering is actually fairly easy to solve in the rework. I have to at least give them that. Just give a ~10% modifier to hit probability upwards or downwards per tier difference. Makes top tier AA not too oppressive, makes bottom tier AA not completely useless. Problem solved. (Yes, 10% is probably too high)
  3. El2aZeR

    CV rework failed every test it was set.

    ....I did? Seriously, I did? Does this site record training room matches or sth? Because quite frankly I don't remember touching Haku in randoms even once. And, pray tell, why should I do that?
  4. El2aZeR

    CV rework failed every test it was set.

    The question is rather if it makes economic sense. Which it really doesn't. Player numbers have remained stable even through the CV rework, meaning that the people leaving because of CVs (one way or another) are statistically irrelevant. Meanwhile removing CVs could have you lose ~10% of your playerbase and thus potential revenue. Not to mention the money refunds you're likely gonna have to hand out. Personally if WG would just hand me the money I paid for both E and Saipan I'd happily leave tbh, but we all know that's never going to happen.
  5. El2aZeR

    Update 0.8.1 - General Feedback

    As a follow up on my previous suggestion, I would instead recommend making catapult fighters launch only one plane that deals little damage, but both slows down the aiming time and increases the size of minimal spread of a squad. Direction Center can still be taken for more damage output. Also please replace the 6 torp gimmick of the Midway with Lexington torps with Lexington handling characteristics.
  6. El2aZeR

    Some more CV stuff

    Yeah, I can support that. I'll leave a comment in the suggestion thread. Not sure if they're still paying attention to what I write tho.
  7. El2aZeR

    Some more CV stuff

    If anything ship based fighters need harsh nerfing. BBs with a stupid I-win-fighter actually become far more effective AA platforms than cruisers/DDs with DFAA, being neutered only by the exploit. Once the exploit is gone it'll become ed.
  8. El2aZeR

    CV rework failed every test it was set.

    You're vastly underestimating the potential impact of a truly skilled reworked CV. It is actually higher than the RTS iteration. So same as before except you're gonna take more damage. Oh, and the CV returns in 30 seconds instead of 3 minutes. So even more damage than before.
  9. El2aZeR

    Does current CV gameplay lack skill aspect?

    Same tbh. In fact I won some games which I would've found impossible to carry in RTS CVs thanks to the way faster strike cycling time and near DoT damage immunity of reworked CVs. These are very few and far in between though, the rest is the same story as always. If your team is completely ed or decides to throw there is nothing you can do. Personally I wouldn't exactly say it is more difficult, but simply different. It comes more down to personal preference, really. Someone who is proficient in RTS games will inevitably find the rework more difficult than someone who is used to e.g. bullet hell shooters and the other way around. Since I'm proficient in both I find both iterations pretty easy to play. Objectively speaking the amount of knowledge required to play reworked CVs at a high level is practically the same as, if not perhaps higher than with RTS CVs (due to the plethora of hidden mechanics whereas RTS CVs only really had one, namely counter-strafing).
  10. El2aZeR

    Good CV players, CV OP?

    Unless he boosts and holds his drop until the last millisecond. Then you're giving him the max target area. Doomed if you do, doomed if you don't.
  11. El2aZeR

    Does current CV gameplay lack skill aspect?

    Well, this is very much true.
  12. El2aZeR

    Good CV players, CV OP?

    Yes. DD AA has practically been eliminated even for the Grozo. Literally the only time you'll be able to do something is if the enemy CV is low tier and even then you'll probably trade an unfavorable amount of HP assuming the CV is sufficiently skilled. No. If anything bad CV players fail even harder than they did before.
  13. El2aZeR

    Some more CV stuff

    Note that I'm unsure if these are actually exploits or working as intended. I'll leave that for you to decide. The first one is very simple. It is the so called "DB exploit" that allows much better accuracy by waiting on your drop as long as possible while boosting. I'm very certain that this isn't a bug but has to do with how DBs are designed. For those that do not know, the DB reticle does not represent the actual dispersion of your bombs. The actual dispersion of bombs is a cone projected from the aircraft itself independent of your reticle. While at the end stages of a boosted dive the bomber starts to pull up, meaning that your bombs will only be able to hit in roughly the forward half of your reticle. In addition to that because bombers approach at an angle you'll get a very high potential target area if you approach from the side. To illustrate this, glorious paint skills: This is useful for AP bombs as well as it allows you to attack the belt armor of cruisers. IJN AP DBs are nowhere near as reliable though, but it can help in a pinch. Also keep in mind that aircraft speed affects penetration power of AP bombs. Against thinner targets it may be preferable to slow down instead. Quick demonstration: Next in line, lets talk about our favorite plane type (), rockets! Anyone remember when I said Enterprise has the best RFs in the game? Well... Simply put, Enterprise doesn't suffer any penalty to maneuverability and her reticle will still narrow down (albeit slowly) when maneuvering while preparing an attack. So unless you miscalculate your attack run completely the enemy DD has no chance to escape damage barring some serious divine intervention making gaps appear in E's exceptional rocket dispersion. Wanna know what else doesn't give a about maneuvering tho? Her DBs. Next up, I'm not sure how many people realize this but all ships actually have a zone right above them where AA won't fire. This is shown in the AA range where the minimum range is 0.1km, aka within that you won't take damage. Lone cruisers actually become highly desirable targets for DBs if you can get close. On some ships this is way larger than others. Republique has an entire 1km around it where AA simply stops firing. Naturally this means you can bail inside that zone as well without taking any casualties. And finally, remember that your planes are completely immune to damage shortly after both initiating and finishing an attack? Turns out this immunity time extends to bailing out. Doesn't stop there though, planes are artificially accelerated away from their target when finishing up an attack. This is because during testing aircraft could almost immediately turn around and reengage which made DBs especially powerful. But by bailing immediately you can use that speed to make planes reach their immunity altitude faster especially if you use boost, basically replicating the F spam exploit (although it isn't nearly as effective since AA power has dramatically increased since then). Note that the immunity altitude is an altitude, not time. You can also use higher islands to reach it pretty much instantly. The middle islands on two brothers would be an extreme example of this, but pretty much all but the lowest islands will at least help you reach immunity altitude faster. Alright, that's it for now. Praised be the CV rework.
  14. El2aZeR

    Possible solution to balancing CVs for everybody

    Actually now that I think about it, I'm very much in favor of this idea. After all it becomes kinda pointless to style on the enemy by taking a cap when the enemy doesn't know that I'm doing it. By implementing this change I should be able to farm even more salt than before.
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