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Everything posted by Darth_Glorious
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My opinion is that only FdG deserves the secondary range buff because its main guns are too much inconsistent..The rest of the lines are already very strong.
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Conqueror has 48% skill shells to burn Yamato to death effortless (1-2 fires per salvo, as same level as Jap CA). And those skill shells can deal ~8-10k per salvo vs Yamato
- 819 replies
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Operation Dynamo. The issues
Darth_Glorious replied to Vinyl_ScratchPlays's topic in General Discussion
Info is clearly said : https://worldofwarships.com/en/news/common/the-prestigious-memento-rises/ And if you don't believe it : -
419 mm guns in action :
- 819 replies
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No buff for Yamato for now. I still wonder if they are testing Soviet BBs and RN BBs in the same time.
- 819 replies
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When you see that 5 times in a row, you know it is "balanced": And that abomination has good gun, good accuracy, radar, cruiser camo and almost non existent citadel
- 819 replies
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Ok, I'm wrong, you are right
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152 mm has 25.3 mm pen. The fire chance takes account to the raw pen, not the rounded pen like HE dmg
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What 32 mm armour you are talking about, because I don't see it in New Mexico ...
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bow and stern have 32 mm armour IIRC 203 mm HE have 33 mm pen... Even play Atlanta, I struggle to get fires if my shell don't go to superstructure of enemy BBs
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because you hit its superstructure....
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you can go to training room and shoot HE to the belt, the ship wont catch fire.
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No, they are not, a clear example is Okt. Revolutsiya which doesn't catch many fire like other ships due to retarded 38 mm deck which shatters even 203 mm HE
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Those 419 mm guns are much better than US 406 mm guns and German 420 mm in term of shell drag and gun accuracy
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Half of the line
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Operation Dynamo. The issues
Darth_Glorious replied to Vinyl_ScratchPlays's topic in General Discussion
You get 1 big container for top XP in Gallant (1 time per account) You get 1 container for top 5 XP in Gallant (1 time per day) You get 1 container for 2k base XP over any number of battles (1 time per day) You get 1 container for top 5 Xp in any ship, the battle result must be a win (1 time per day, limited in weekend) -
They are still Op after recent changes so i won't expect them to be released soon.
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Operation Dynamo. The issues
Darth_Glorious replied to Vinyl_ScratchPlays's topic in General Discussion
Germans had torpedo bommbers in form of He-111. Full AAA:build : Cyclone (9 DPS) > Gallant (6 DPS) > Anthony (5 DPS). Anthony AA is only better than the other 2 when using DFAA (10 DPS) British commander is rewarded when you complete the Dynamo collection set... -
Discussion thread for "some interesting info around the world"
Darth_Glorious replied to Deamon93's topic in General Discussion
https://www.reddit.com/r/WorldOfWarships/comments/6p7ps1/concernig_the_smoke_change_controversy/ -
Graf Zeppelin fighters are too weak and have too low ammo count. Running out of ammo after 3 strafes with +50% ammunition module is terrible... However, 3 TB squads are terrifying, 1 perfect strike can get 9-12 torp hits to a BB... The Iron cross/shuriken torp pattern is very effective vs DDs even with auto drop.
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Operation Dynamo. The issues
Darth_Glorious replied to Vinyl_ScratchPlays's topic in General Discussion
1st time got ~1750 base xp -
Discussion thread for "some interesting info around the world"
Darth_Glorious replied to Deamon93's topic in General Discussion
Instead of nerfing smoke time, why they don't nerf accuracy of ships in smoke depending on caliber ? So BBs can hide in smoke and have their firepower reduced while light ships can still use smoke. -
1 tip : Deal with it !
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Operation Dynamo. The issues
Darth_Glorious replied to Vinyl_ScratchPlays's topic in General Discussion
Elite Xp will stay -
Operation Dynamo. The issues
Darth_Glorious replied to Vinyl_ScratchPlays's topic in General Discussion
It is still funny when Gallant gets most of air kills,
