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Everything posted by Darth_Glorious
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Discussion thread for "some interesting info around the world"
Darth_Glorious replied to Deamon93's topic in General Discussion
Look like Fuso gun, good dispersion but terrible sigma 11,1 km detection range with CE + camo combo -
What was your highest "Potential Damage"?
Darth_Glorious replied to Leo_Apollo11's topic in General Discussion
3.9 M with Bismarck. -
Just ram the bow to an island so enemies don't have any bow to shoot at anymore
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Discussion thread for "some interesting info around the world"
Darth_Glorious replied to Deamon93's topic in General Discussion
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The reason why BBs hug the map border
Darth_Glorious replied to ThePurpleSmurf's topic in General Discussion
Because they are pure cowards... Cannot cap B because those morons don't try to secure A. Their inactivity also helps to let right flank collapse. -
So WG, let's discuss the changes in the game and your plan.
Darth_Glorious replied to C4PT41N_0BV10US's topic in General Discussion
Typo, but I think that it is the best solution for now. -
Discussion thread for "some interesting info around the world"
Darth_Glorious replied to Deamon93's topic in General Discussion
For me, the best way to reduce BB meta negative influences is reducing 12 vs 12 battle format to something like 7 vs 7, 8 vs 8, 9 vs 9, or 10 vs 10 for high tier maps. That change can kill many birds with one stone. In effect, everybody has more room to maneuver (even with CV). That solution won't fix high BB overpopulation but it keeps the number of BBs per team at acceptable level so they cannot control all the map like in the current state. If they want to control all the map, they have to spread out. So CAs and DDs have more chance to fight them without being insta-deleted by the concentation of fire from multiple BBs. It also helps CV in the case of CA heavy battle so CAs cannot make the whole map to A2/AD zone. -
So WG, let's discuss the changes in the game and your plan.
Darth_Glorious replied to C4PT41N_0BV10US's topic in General Discussion
I really hope that they reduce 15 vs 15 at high tier to something like 7 vs 7 ot 10 vs 10 because high tier BBs have too much map control. Less ships per team also helps to make battle more dynamic than the camping meta that we are having now. It also helps to fix the exceed of smoke/radar situations because less people = less radars and smokes per team. -
Discussion thread for "some interesting info around the world"
Darth_Glorious replied to Deamon93's topic in General Discussion
https://www.reddit.com/r/WorldOfWarships/comments/6wbxox/tldw_of_a_brief_qa_with_ev1n/ Q&A from this (German) stream 1) (08:37) Italians scheduled for end of next year 2) (08:45) It's unlikely that there'll be a crew / crew management like the one in WoT, but Ev1n would like to expand the captain system with a second crew member that represents the whole crew of a ship. Thus you'd have a commander and a crew, the latter would be bound to the ship. That's what it could (!) look like, but we'll have to see. 3) (09:39) Q about GZ which is no news here, will probably get TBs with deep water torps if they proof suitable. 4) (10:05) IFHE and smoke nerf will probably come at the same time. 5) (10:11) Roma's model is being worked on. 6) (10:45) On the question whether they will rework the captain skill system or if they're satisfied, Ev1n says they're never satisfied with anything. They're always looking into ways to improve the game. 7) (11:28) RPF is still a controversial topic but it doesn't have too much influence on the game. Competitive might be an exception since it may be a must have skill there for DDs. But we'll see. If it prooves too detrimental for the game it'll be removed or changed like IFHE. 8) (12:02) Kitakami might come back for events for example. Regarding PvP: "Erm..... I'd rather not." 9) (12:47) MM +/-1 is heavily dependent on number of players, so if WoWs does have the number of players WoT has today then maybe one day in the distant future. 10) (13:54) Submarines. We don't see a feasible way to include them into the game, since they're very very slow. But we are thinking about different possibilites. One of the many ideas was to have submarines players spawn behind the enemy spawn instead of their own team's spawn. That way you'd have a similar effect as in PUBG where you have that blue border pushing you in. That might be a similar effect. Whether or not that'll work... your guess is as good as mine. That's pre-design / concept, so don't expect anything anytime soon. 11) (15:40) Convois are still alive. The concept still lives on, it's just not really neccessary for the game as it is right now. It's still on our minds and may be we'll find some other application for them. 12) (17:28) It doesn't seem to be very appealing if you had to fight a Yamato with one of those scenario torpedoboats / Schnellboote. Those ships were initially the class we considered an additional class for the game, together with submarines. But you'd have controlled them in a similar way as you control CV squadrons, so you'd have a group of them and controll all of them as one squadrons. However, since we still have issues with CVs as it is, there's no point in trying to adapt that concept for those torpedoboats. 13) (18:43) Half the dev team are navyfield veterans. Initially the CVs had a kind of artillery view so they played relatively similar to the other ships and there, the CV concept worked out because of this. Balance was fairly ok back then, but we had no really good idea how to rework the CV concept for the new top down view. We maybe have an idea where you could control your planes the same way you follow your shells, but here you could actually control the panes, which would enable a sort of skill shot. Well, it's but one idea. 14) (20:39) Wargaming has it's own event in Russia and thus doesn't attend Igromir any more. 15) (21:08) He thinks that there'll be a BB tech tree each year. Ev1n makes it clear that for him there should be an European tech tree release each gamescom. German lines are in the game already, strong "nein nein nein" for German CV line. 16) (21:43) There'll be alternate trees for Germans, Americans, Japan and the British, at some point, in the distant future. 17) (22:37) New weapon type we tested were missiles. They were really really great, but not for this game. You'd have followed a single shot missile and steered it into the target. It was super fun, but it was waaaaaaaaaaaaaaay too strong. It's just not a feature that is suitable for this game. We also tried an unguided variant, but that was just boring, it was just like normal shooting but slower with more damage. 18) (25:00) Next CV tech tree will be British, but no comment on when they'll come. We still need to rework the CV gameplay before that anyway. IJN Tone is also tied to this rework, as are other hybrid vessels, meaning they'll certainly not come before the CV rework is done. 19) (26:27) We tested mines in Operation Dynamo and they worked pretty well. Question now is how we could include them into PvP games. 20) (29:45) New map every two-three updates. 21) (29:56) Yes, there'll be a German premium DD. -
Same reasons for me, I invested a lot in WOT and gold ammo spamming ruined it. That game is dumbed down to "who has the most DPM". I also dissappointed about their promises of Havok, unified gold system and server roaming which never materialize.
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tier 4 Shen Yang is a bit OP: - 4 x 127 mm L/51 (last gun of tier 8 HSF Harekaze with a traverse speed of 15deg/s and 6,5s reload - 39 kt, 550m turning radius and 2,5 s rudder shift time
- 40 replies
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- royal navy
- us navy
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Graf Zeppelin is an insult to paying customers
Darth_Glorious replied to Ishiro32's topic in General Discussion
You can fix Krasny Krym with IFHE, you cannot fix Crap Zerling with secondaries...That's the difference. -
Graf Zeppelin is an insult to paying customers
Darth_Glorious replied to Ishiro32's topic in General Discussion
- 5ters need to be at least same level of Jap ones, more ammunition to compensate low DPS. - AP delay time needs to be reduced to HE level, manual drop need to be better than auto drop (what is the point to use manual aim if it increase delay time by 3s). If the AP bombs turn out too good, just nerf its max damage. - If you don't want to buff those pity planes, for god's sake, buff secondaries range to 12 km and give it a superheal, so I can brawl with it. -
Graf Zeppelin is an insult to paying customers
Darth_Glorious replied to Ishiro32's topic in General Discussion
Crap Zerling secondaries are a bit weak....442 shell hits for only 20k dmg? Their accuracy is brutal though. -
Graf Zeppelin is an insult to paying customers
Darth_Glorious replied to Ishiro32's topic in General Discussion
It is fun in Co-op -
Yamamoto Campaign Supercontainers
Darth_Glorious replied to __Helmut_Kohl__'s topic in General Discussion
2nd stage done : 1 sonar and 1 radar modules -
Graf Zeppelin is an insult to paying customers
Darth_Glorious replied to Ishiro32's topic in General Discussion
they need more people to test those ships to get better statistics -
Graf Zeppelin is an insult to paying customers
Darth_Glorious replied to Ishiro32's topic in General Discussion
I can accept that delay if they are sticky bombs -
Graf Zeppelin is an insult to paying customers
Darth_Glorious replied to Ishiro32's topic in General Discussion
The whole point of GZ secondaries is when you play Co-Op with all the bots charging at you -
Graf Zeppelin is an insult to paying customers
Darth_Glorious replied to Ishiro32's topic in General Discussion
They just released it on SEA server, look like this is not miscommunication after all -
Graf Zeppelin is an insult to paying customers
Darth_Glorious replied to Ishiro32's topic in General Discussion
Parachuting bombs at their finest -
GrafZ AP-Bombs: WTF is this ???
Darth_Glorious replied to __Helmut_Kohl__'s topic in General Discussion
Rule of thumb: - RN CLs (except Belfast) : DD: current range CA : + 3 km BB : + 6 km CV: + 9 km - US CAs (except Indy)+ Belfast + Missouri : DD: current range CA : + 1 km BB : + 2 km CV: + 3 km - Soviet CAs : same range for all -
No TBs = no money from me
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Hood and Nelson are 2 faces of a coin Hood is much more tanky and faster and better AA, but the guns are more inconsistent. Nelson guns are very acuurate, but it is much more fragile and needs proper positioning.
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Vs TBs, it is better with Manual AA then AFT because it doubles your long range AA chance to shot down those aircrafts
