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Alfa_Tau

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Everything posted by Alfa_Tau

  1. Alfa_Tau

    Update 0.8.6: French Destroyers

    Didn't read the article at first. I watched the official video on you tube, and there it was NOT mentioned so clearly. Anyway no problem. a present is a present and also getting coal is ok.
  2. Alfa_Tau

    Update 0.8.6: French Destroyers

    Arizona but I found the trick from WG According to article upon first victory you will receive tokens or COAL yes is the same ofc
  3. Alfa_Tau

    Update 0.8.6: French Destroyers

    There was the symbol . Otherwise I wouldn't have played it.
  4. Alfa_Tau

    Update 0.8.6: French Destroyers

    Hello just played a battle to receive republique tokens. I didn't got any? Am I missing something? Weren't they supposed to be like the snowflakes? thanks
  5. Alfa_Tau

    Ranked Battles: Thirteenth Season

    to be honest this is exactly what the system do. the problem is that farming damage is rewarded more then capping although the latter is more Dangerous. killing a ship give you a bonus while holding off half enemy team cannot be rewarded, System is far from being perfect. In my opinion I would remove completely the saved star. As this will incentivate ALL team to fight for victory.
  6. Alfa_Tau

    Ranked Battles: Thirteenth Season

    You should send your family at sea and enjoy a peaceful environment at home
  7. Alfa_Tau

    ST: Priority air defense sector

    @Tanatoy @Crysantos With update 086 AA will be even more strong then now and with 087 situation will be AGAIN more favourable for all surface ships. What about giving some opportunity to planes to last a little longer in game? All "changes" so far have been ONLY in one direction. Perhaps it's time to rethink about it. I am not asking for undestructible planes, but for example you can try (AT LEAST TRY) to increase the booster time on planes in order to be able to get out of nasty situation. Just wanna remind you that after the visibility / detectability NERF , now is very easy for a sqaudron with 9 km detectability to enter AA of a cruiser without spotting it. Until ofc he start to activate his AA and blow away half of your sqaudron. Increasing the boost time will give a squadron a better chance to survive without affecting the ability of new AA mechanics to kill a lot of planes with a lot of skill. (allow me a little of sarchasm but I believe it still require more skill to hit with a bomb /rockets/torps a moving target then to have authomatic AA that deal damage per second while you can keep your focus on the next surface target). I know it won't happen in 086 as this is sealed. But I hope to see some minor tweaks in 087, Thanks
  8. Alfa_Tau

    CV Rework Discussion

    thanks this help me to understand better. So I guess when a DD (or a CL) in smoke use AA against my planes its because they are spotted by someone else
  9. Alfa_Tau

    CV Rework Discussion

    In my experience so far even passing on top of a smoke if DD is shooting it will stay hidden (absurd) and you will be able only to guess his position. But I had been fired with AA several times from DD in smoke , thats why I am asking.
  10. Alfa_Tau

    ST, new type of shells

    Thanks Astolfo very interesting explanation!!
  11. Alfa_Tau

    CV Rework Discussion

    @MacArthur92 I have a question for you : a DD in smoke is Always capable of spotting planes passing around? or there is a minimum distance for planes like for ships (assured aquisition) ? thanks
  12. Alfa_Tau

    ST, new type of shells

    well first of all mine was an example. I did not mean that SAP need to be so strong compared to HE. But certainly I believe they have to compensate some how the disadvantage of not causing fires. The figure you are indicating is way too excessive (6000 vs 13500 is not what I meant and I don't see how this represent 50% more ) The table you show in the end is very interesting and I can agree with it ! Where did you get it? Last but not least 5500 damage with AP 3600 damage with SAP do not represent what you call a "slight loss" it's 30% less.
  13. Alfa_Tau

    ST, new type of shells

    Hello WG Below my humble contribution to your interesting idea. The descriprion can be found on wikipedia. I would just point out that according to your statement SAP explode " immediately after hitting" . So what is the advantage? I believe you are making a little bit of confusion. The advantage of this kind of shell VS a regular HE, is that the SAP explode AFTER penetrating while the HE explode on contact. Therefore a correct mechanics for this shell could be summarized as follows: - No pen = from 0 to 20 % of potential damage (ricochet and shattered zero damage ofc). - pen = from 50% to 100 % of potential damage depending on full pen or overpen. SAP should have a base value superior to HE of same caliber. For example: assuming a 203 mm has HE max damage 2000 , SAP should have max damage 3000 This is of Paramount importance as you are giving this rounds NO FIRE chance. While in reality they were even more Dangerous cause the had explosive inside and in case of successfull penetration the explosion was more devastating. https://en.wikipedia.org/wiki/Glossary_of_British_ordnance_terms#S.A.P. S.A.P.[edit] S.A.P. shell for the 4.7 inch naval gun, 1933 Semi armour-piercing: introduced after World War I as the successor to common pointed shells for naval use. They had a heavy solid nose and a medium amount of TNT explosive, giving them the capability to penetrate steel superstructures and a small thickness of armour. They were employed as the main shell for naval and coastal guns 8 inches and below in action against warships. Later shells were streamlined with the addition of a pointed ballistic cap, and were designated SAP/BC. In World War II they were typically painted olive green, with a red nose.
  14. I have a lot of doubt about this WG design. The absence of HE make them weak against BB. You can't set them on fire from the distance, UK cruisers have the same issue BUT they have good smoke, fast rate of fire and good torps. This ships seems very long and therefore I imagine a big citadel and probably a mediocre turning circle. Basically they seems to be big DD hunters BUT with no hydro. So how do you push a cap? Don't know really, I know is only a preliminary design BUT in the current meta I don't see how this ships can perform well, unless the developers give to the guns good accuracy and an above average range.
  15. Alfa_Tau

    So whats the next step regarding CVs ?

    It's clear you don't know El2aZeR He is probably the strongest CV player around. So obiously he can perform well at tier X even with a Furios. But I agree with the fact that Enterprise is currently the strongest or the most versatile of all premium CV.
  16. And there is the question mark about range and dispersion… We will see but honestly not very optimistic. No radar OK No def AA … OK No Hydro.. WTF
  17. Alfa_Tau

    Can't login - login server issue?

    I am suffering disconnections since Yesterday. Push start button, battle loads and as soon as the match start I get disconnected. Reconnect and after 5 muntes a second time. Reconnected again in the mean tiem battle is over and while I am in the port disconnected again. WTF is going on?? If I watch any video on Utube or try to play another game everything is ok.
  18. Alfa_Tau

    EU server issues compensation - 11/07/2019

    Thanks I will definetely make a ping test.
  19. Alfa_Tau

    0.8.5 - Rogue Wave event

    Hello since Yesterday I am experiencing a lot of disconnection while playing rogue wars. It doesn't happen if I play the regular random battles. Anyone is experiencing the same? thanks
  20. Alfa_Tau

    French CV Béarn

    Let' s hope WG will add it for more variety. At low tier I enjoy playing CV more then at high tier. AA is more weak and planes do not get deleted in 5 seconds. Thanks for your interest.
  21. Alfa_Tau

    EU server issues compensation - 11/07/2019

    Dear Crysantos thanks for the compensation. However since Yesterday I am experimenting a lot of disconnection when playing rogue wars. It never happened to me before. Hope you will fix it
  22. Well I got it ! to be honest is not bad when you face same tier or +1. the problem is at tier X especially if in enemy team there are 2 or 3 special AA cruiser. Then is a real nightmare. DB very RNG but TB are good now. rocket planes are weird as usually you do more damge to cruiser then to DDs.
  23. Alfa_Tau

    Preliminary analysis of CV skills/upgrades

    MacArthur92 Many thanks. question: is it better to spend first 4 points in concealment or taking the SE? In your build you give up the boost that I normally find very useful. Can you tell me why? perhaps I am missing something.
  24. Alfa_Tau

    CV francese Béarn

    Salve a tutti Essendo un appassionato di storia militare ho dato un occhiata in giro ed ho scoperto che anche la Marina Francese negli anni '30 possedeva una portaerei. Ho fatto una piccola ricerca e questo è quello che ho trovato. Chissà magari in futuro potrebbe essere aggiunta al gioco come CV Premium di Tier VI. Portaerei Francese Béarn La portaerei francese Béarn fu la prima unità di questo tipo che servì nella Marine nationale e l'unica fino al 1945, quando prese servizio la Dixmude, una portaerei di scorta già appartenuta alla Gran Bretagna come HMS Biter Storia Risultato della conversione operata su una nave da battaglia della classe Normandie a partire dal 1923, La Béarn prestò servizio nella marina francese per quarant'anni, tra il 1927 ed il 1967. Si trattava di una nave sperimentale, che all'epoca della sua costruzione era direttamente confrontabile con le navi di tipo analogo che erano in costruzione negli altri Paesi.La Béarn avrebbe dovuto essere sostituita negli anni trenta dalle più sofisticate portaerei della classe Joffre: tuttavia, queste non furono mai costruite, e la nave restò in servizio nonostante la sua obsolescenza. Ebbe un impiego piuttosto limitato nella seconda guerra mondiale come trasporto di aerei. Fu smantellata in Italia nel 1967. Caratteristiche generali Dislocamento 22146 Ton. (Max. 28400) Lunghezza 182 m. Larghezza 35 m. Pescagio 9,3 m. Propulsione: due turbine con potenza complessiva 36200 Hp. Velocità 21,5 nodi Corazzatura: cintura 80mm ; ponte di volo 25 mm Armamento Originale - 8 cannoni da 155 mm - 6 cannoni da 75 mm - 8 cannoni da 37 mm (aggiunti nel 1935) - 4 tubi lanciasiluri da 550 mm - 16 mitragliatrici da 13,2 mm (Aggiunte nel 1935) Dopo la revisione del 1944 - 4 cannoni da 127 mm - 24 cannoni da 40 mm - 26 cannoni da 20 mm Velivoli Da 35 a 40 (di solito 8 caccia e il resto diviso tra aerosiluranti e aerei da ricognizione)
  25. Alfa_Tau

    Preliminary analysis of CV skills/upgrades

    Hey man great job ! hope you will have the time to do the same considering the actual 085 changes. 1 question: I got a Graf Zeppelin out of a tier VIII container. Ten points captain: Any suggestion? I see some people go for secondary build but I think having only 10 points it's better to stay conservative. Glad to hear your opinion.
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