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Everything posted by Verblonde
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@Hundigo I'm afraid I can't wade all the way through that much appalling English - sorry. You are still wrong though: your torps, your responsibility. That's the end of the matter, and it really doesn't take that much skill in the game to get the hang of it. However, if you really can't cope with the idea of friendly fire being a thing in the game (like it also is in WOT), I suggest installing WOWS Blitz - it seems to be stable now, and doesn't include friendly fire; you may find that version of the game caters better to your unwillingness to learn...?
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T-61 in shop today: Did you pull the trigger?
Verblonde replied to __Helmut_Kohl__'s topic in General Discussion
Hopefully, I will do - I just have the minor vulgar matter of a working day to despatch before I get my sweaty hands on her in game though... -
T-61 in shop today: Did you pull the trigger?
Verblonde replied to __Helmut_Kohl__'s topic in General Discussion
I bought it the moment I saw it was available: it's a premium DD, with an emphasis on torps; my willpower never stood a chance (in the manner of a small, fluffy baby bunny trying to cross the M25 during rush hour)... Plus, if LWM is right, and it *is* over-powered, it might get added to the list of ships that get pulled from the shop (once WG's initial cash-in is complete). -
@Ouzo11 does have a point; my feeling is that maybe everyone should get one 'd1ckhead' post - you know the sort of thing: "I have a few hundred games, just got my 4rse handed to me by x that I didn't understand - x needs to be removed from the game" (translation). We see them quite often on here. That first post gets sensible answers, along with a suggestion on how to illicit sensible answers from the forum in future, and how to phrase questions such that you don't get the pi$$ ripped; d1ckhead posts 2+ - flame away! It may be sometimes difficult to recall, but most of us were clueless at one point (still am, in my case); cutting people a little slack on the occasion of their first stupid post is perhaps the sporting thing to do...?
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Which forum members have you seen in random battles?
Verblonde replied to Cobra6's topic in General Discussion
Nice to see @xxNihilanxx too, whilst making a fool of myself in my Blysk (working towards the tenth captain point, to unlock CE)... <waves> -
Which forum members have you seen in random battles?
Verblonde replied to Cobra6's topic in General Discussion
@Leo_Apollo11 just had to witness the horrible uptiering of me and my poor Perth. It didn't go well... <red face> -
118 battles in BBs in randoms (the relevant battle mode), versus 149 in cruisers; you're (proportionally) playing a lot of BBs. 63 battles in the two most played BBs (T5&6 French), versus 67 in the three most played cruisers. Both of those classes, when played competently, can hand DDs a new 4rsehole. You just need to learn what DDs are trying to do, and how to stop them from doing it. I would suggest playing all classes (apart from CVs) a lot more, up to T4; T5 and above get +2 MM, so you face nastier opponents. Once you are no longer consistently getting a tonking from any class, start moving up the tiers. Also, keep asking questions on here: people will be helpful, if you don't ask your questions in a way that suggests you haven't bothered to learn how the game works yet.
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They aren't (in general). If this is your only account, with 379 battles, I suggest that studying the game mechanics a bit might yield dividends; there are lots of worthwhile YouTube videos too, which will provide guidance. As mentioned above: nothing can spot from within smoke, unless they activate hydro/radar; spotting is shared between ships though i.e. if a cruiser to your east spots you, then the DD lurking in smoke to the west of you (say) can also see you. Also, bear in mind that DDs will generally be less visible than other classes - you're playing a lot of BBs, which tend to be visible from orbit (especially if you fire); meanwhile, a lot of DDs are very sneaky, and require particular effort to be spotted (until they fire their guns). Check out the wiki on the subject of spotting mechanics: http://wiki.wargaming.net/en/Ship:Detection (I would suggest reading all of the rest of the wiki too, it will also help)
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I was wondering about this - if this sort of thing becomes standard, rather than a short-term thing for the Navy event, then the really rich (and, presumably, not over-encumbered with brain cells) could effectively buy a Salem. It's worse than buying doubloons to free-xp, in that case - with the free-xp route, you at least have to have played *something* enough to gain all the xp you convert over... Edit: I think someone did the maths on another thread, but each Navy container costs 3.85 GDP (at time of writing); each container gives you 20 team tokens (ten of each), which will net you 4 containers in the Arsenal; each container should net you 450 coal, so 1,800 in total. Salem costs 240,000 coal (I think), which drops to 180,000 with a 25% voucher (am I correct here?). That's 100 * 3.85 GDP if you buy containers singly (30 containers cost 92.40 GDP, but that's still a lot of money to waste...).
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If you haven't checked the "Premium Shop": You can get 6.250 Doubloons for the price of 4.750 via PayPal!
Verblonde replied to Leo_Apollo11's topic in General Discussion
No joy in Canadialand either, although that probably just tells you that silly buggers in NA should play on the NA server...- 56 replies
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I agree - like I said, it wouldn't go down well...
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So long as T10 premiums are well balanced, I don't have a problem with them being in the game, with one proviso: there needs to be some sort 'minimum playing time' wall, such that complete newbies can't get them. The current coal methodology seems reasonably good in the latter respect, since the primary way to get coal is by playing, and you have to play a lot to get (for example) Salem. It's still not perfect though: I'll be able to get a Salem in a few months, at the current rate of progress, and I'm awful with US cruisers - almost all my coal is generated with DDs. Me trying a Salem in randoms would not go well...
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If you haven't checked the "Premium Shop": You can get 6.250 Doubloons for the price of 4.750 via PayPal!
Verblonde replied to Leo_Apollo11's topic in General Discussion
"ITEM UNAVAILABLE This item is not available in your country. Please browse the shop's website to find other interesting offers." Edit: when I click onward, the site tries to sell me the WOT CDC (bloody awful TD) - yeah, good luck with that!!- 56 replies
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As I understand the OP, it's not about eliminating the cost alone, but rather more about removing a line in the balance sheet, without impacting the bottom line (by compensating elsewhere). For example, if the present system gives you income of 100, and costs of 50, the proposed modification would give you income of 50, and no costs for a given battle - same net position at the end. Lousy performance would result in a negative income. Basically, the system would do a calculation behind the scenes and present you with your income (or loss) at the end. The point is that, if the service charge is always the same, why not remove it? I would think that people wouldn't like such a modifcation, as they'll feel better about the initial income being positive, and they would have less idea why they made (or lost) what they did: the present system is transparent, whereas generating the same number by behind-the-scenes calculation would look arbitrary...
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Ultimately, the point of the service fee is to provide an intuitive way to get people to buy things that make them more silver (premium time, cammo, or ships, especially), and encourage people to enjoy the game more. As I understand it, you always get charged x for service after a battle, regardless of any other factors (premium etc.); your basic income for damage done (plus, missions etc.) is y; so, your net position after the battle is y - x = income - so far, so bleedin' obvious. If you eliminate the service charge, and reduce the basic income, the equation stays the same, only x is always zero, and y is smaller; you'll end up with more negatives though, which make people feel bad (hence why the service charge is included at all - it's just a psychological thing to give people more warm + fuzzies, so they enjoy the game more). When someone plays with a premium account (or other shiny thing, like a premium ship etc.), x stays the same, but y has a positive adjustment made to it, so we get (y * multiple) - x = bigger income. Why a bigger income is good is clearly very obvious, so there's your motivation to buy premium stuff, and avoiding lots of negative numbers (to give the same net result) in your post-game balance sheet is why the service charge isn't eliminated altogether.
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Let's not pi$$ about - give the Tirpitz the ballistic missiles that she has in Wolfenstein - that's got to count as historic, right?
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Dev diaries 0.7.8 hints and clues - speculation mode ON
Verblonde replied to Zen71_sniper's topic in General Discussion
'Hate' is perhaps a bit strong, but 'gloomily pessimistic' pretty much covers it. Personally, it's because we have too many BBs in the game already, and (perhaps more importantly) WG don't have the best record of producing balanced Russian anything (in WOT: Defender, anyone, or the recent TD fiasco, or rather a lot of the 'hover' mediums), because that's what their, very vocal, Russian punters seem to want...- 67 replies
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Somewhere, in the multiverse of alternative realities, there may even be an earth where there is sufficient popcorn for this thread, but it isn't this earth...
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Dev diaries 0.7.8 hints and clues - speculation mode ON
Verblonde replied to Zen71_sniper's topic in General Discussion
For the same reason we get zillions of Russian vehicles that we don't need in WOT - overcompensation. Large chunks of WG's customer base struggle to cope with the notion that the Rodina was ever anything but a globe-straddling colossus in all things...- 67 replies
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BTW does anyone happen to know if there is a 'grace' period after the collection of tokens ends, before they get converted to credits? I'd prefer to spend them on something more useful, and it would be helpful to know how sharp I have to be as the event closes... Presumably, I've missed something breathtakingly obvious somewhere?
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I switched to chickens last night (this morning, in EU time-zones), having maxed out the Shark tokens; even if we don't win, I can always get stuff with chicken tokens... With all the shark tokens, I got the ridiculous shark permacamo thing, a shark flag (cos I'm sad), and blew the rest on crates, so I'm doing reasonably well for coal even if team chicken does fail ignominiously in terms of daily wins.
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Dev diaries 0.7.8 hints and clues - speculation mode ON
Verblonde replied to Zen71_sniper's topic in General Discussion
Presumably, they'll be an interesting study in short-willy overcompensation, given that Russia's BB history is limited, to say the least...? I expect we'll get the WOWS equivalent of the Defender...- 67 replies
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What *are* you talking about?
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Yes. Without the paying folk, there is no game; equally, without the free players, the server population plummets. That said, if there was no/limited tangible advantage to be gained from paying money, the game's income would nosedive -> no more game.
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It's basically WG's standard model: unless you're really good, you have to either pay for stuff (premium account, perma cammo etc.) to make a silver profit, or alternate games at higher tiers with one or more lower down (the latter funding the former). I pay for stuff, personally, so I can play more or less whatever I fancy; I view it as coming under the same heading as beer money etc. WOWS costs about the same (+/-) and doesn't do horrible things to my liver...!
