luckynelly
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Content Сount
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Last visited
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Battles
6037 -
Clan
[INCAB]
About luckynelly
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Rank
Seaman
- Profile on the website luckynelly
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Insignia
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General question for someone from WG I tried to persevere with the CV gameplay rework but did not like it, I was never a great CV fan before but was slowly working up the tech tree Anyway took the opportunity to sell the CV's, started with the US line however stopped short of getting rid of the Jap line when I realised it leaves me with a 13 skill skipper on my american skippers who i would have to now pay 300 gold to retrain! Any chance that this retraining will be free again anytime soon? Would have thought the skipper would reset when CV's where sold Cheers
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It would be an understatement to say the update is slow Normally my download speeds are great usually circa 60Mbps, tested the connection and was actually seeing 71Mbps today This download is painful at a download rate at 110kps 2 hours in and I have given up, hope its the servers being busy and will speed up at another time - otherwise its time to give up and stick to WOT and War Thunder
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The Mogami not only needs the range buff it also need the turret rotation buff as well It now has the worst range of the T8 cruisers (whatever gun is used), worst turret rotation and weak armour to boot - even both premiums out do it! As said earlier in the post you now have to push too far forward to engage and are easy prey for EVERY ship once spotted Also in the question and answer session linked earlier up the post, WG came up with this peach of an answer If that's the case how come they keep getting nerfs so fundamentally wrong!! I think that every nerf or buff to an existing ship WG need to start showing us stats before and after patches to justify nerfs/buffs as extreme as this; this one totally changed the characteristic of a ship and therefore the decision as to whether to grind to it or keep it This game is fast going down the toilet, since the last 2 patches I have stopped spending money on the game and will stick with the game until my premium runs out. If WoWs is still suffering bias to a certain nations ships and nerfing all the other lines with such imbalance I will just become a true "free to play" player and to hell with supporting the brand and game with my hard earned cash
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Lag is really bad today, spiking up to 250ms today, 1 game and gave up Have decided to go off and play War thunder instead where I am getting 22ms ping See you all back here when the lag is fixed
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Had been alright since update until today where I get spikes going from normal 30 - 35 ms all the way up to between 180 and 220 ms Got fed up and came off tonight as it was unplayable
- 96 replies
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I think this update is poor and ill thought through, I liked playing my cruisers with 155mm (or similar) and they are now all toilet due to range nerf through the reduction in calibre of gun in AFT, as stated above even DD's are almost on the same range And don't get me started on the MK and the biased buff On the plus side at least no soft fluffy unicorns or pony themed ships were introduced
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[TIP] How to change server and play WoWs on all servers (EU, NA, RU, Asia) using one game client
luckynelly replied to Haatra's topic in Newcomers' Section
All works here Thanks, now means I can access the NA account I originally started on -
Ah Banshee! You are wrong I did read that post, but this appears not to be a bug that's why I posted separately, go read the patch notes for yourself But in case you cant, here is the relevant paragraph to save you the time, which I obviously took the time to read first "Changed script settings of Domination mode with two points. The reward for capture of the enemy's control point is now 1000 points. The time to capture the control point is now 180 seconds." Now I still stand by my OP that this change has ruined that game mode because it is insta win much the same as standard battle not domination!
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My first post as to date not really had cause to start a post but........ The new update has truly ruined two cap domination as a team can insta win if they cap the enemy base This has instantly made the game the same as standard battle - and is pointless, we have too many DD's rushing caps as it is. As nothing else has the speed to get back and reset. I have been on winning side and losing side and both times no one got above 1000xp on either side due to lack of ship to ship fighting What was wrong with the scoring method before hand? if it was wrong why not just accelerate it to put more pressure on the defending team?
