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Everything posted by gav_n
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Community input wanted for next King of the Sea format
gav_n replied to Domin1c's topic in Tournaments
...and these votes all come from competitive players who played in previous Kots, Lots, CWs, OMC Cup, MDIV, IDF, etc (ie. have played most of the presented options)... No one is asking for these experienced players to be given any special consideration...but you made a poll, and are now saying you are; much more interested in the arguments people present rather than just some raw vote numbers. Perhaps asking for peoples arguments for/against would have been a better way to start this thread instead of a poll that (unless I missunderstood you) is next to meaningless.- 41 replies
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...time for some Clan Wars!!
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So WG, let's discuss the changes in the game and your plan.
gav_n replied to C4PT41N_0BV10US's topic in General Discussion
Yo Sub_Octavian, Firstly thx heaps for taking the time to respond in this forum, it's much appreciated :) Now a couple more for yas… 1. Ability to swap Special Upgrades ingame? Many of us have Special Upgrades that don't suit the class of ships we play. Perhaps for some ingame currency (Credits, Free XP, Commander XP, etc) players could swap one of these modules (1 per mth?) to a more relevant Upgrade? 2. Radar length and its effect on cap contesting With the recent change to the slot available for Special Upgrades it is common to see Des Moine and Moskva running the Radar Special Upgrade. When attempting to do the team thing and contest a cap I see a lot of DDs getting nuked very early in Matches. 56secs (111 secs reload) of Radar can make contesting caps rather difficult. Added to this is matchmaking doesn't seem to take into account the number of Radar capable ships on each team. The result in Domination games is Radar providing a strong cap blocking mechanism. I agree with Radar being in the game as a DD counter but is this ‘cap prevention’ intentional or a side effect? My solution would be to reduce the ‘%’ effect of the Radar Special Upgrade (not the base Radar length) or to reduce the number of charges by 1 or 2. 3. Battleship gun range. Previously the Shima 20km torpedo was nerfed to force IJN DDs in closer to do dmg and I feel it was a positive change for the game. I would love to see something similar for Battleships. I am not much of a BB player but it seems to me that Kurfurst gun range would be ideal. If a Battleship is forced to take even a small amount of risk by coming closer to the battle they have tools (Heal, going back into stealth etc) to manage this risk. Sadly on EU server it is common to see BBs at the back of the map having little to no impact on the game. Edit: As was pointed out to me this would have to be a hard cap on range across all ship classes (exl. CV ofc). 4. CV rework/improvements Is it possible to include in the development process some CV players who have previously demonstrated an interest in CV game balance. With the recent Graf Zeppelin drama I was very happy to see WG mention some ideas that came from the CV community (Farazelleth). Quite a few CV players have some great ideas and for them to have a way to channel those to WG would be a great step forward for this part of the Wows community. -
Clan members rigging the Ranked (with replay as proof)
gav_n replied to 22cm's topic in General Discussion
Mate... 1. You were already salty/annoyed/paranoid etc at the two AAO guys well before the Farragut rushed the Fuso ("those noobs were talking all time") 2. Farragut has detection of 6.6km and torpedoe range of 6.4km. - Farragut was in smoke (you were looking otherside of map) shooting the Fuso - Fuso turns away and runs - Game is nearly over so the Farragut rushes in to get torps off on the Fuso (I'd do the same in that situation) - The Fuso hits him hard he decides against it and turns away... 3. Unless you simply can't afford it Premium consumables can save your life (and your teams win) in Ranked (maybe it's a replay bug...) Premium Repair is worth considering especially in the high tiers of Ranked. -
Hey BigMassiveKiwi I stopped by BW other day but you were afk...Hope your doing well mate...catch yas
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Do you have Kutuzov? Its pretty easy to get over 200 in her...I just repeated that mission a few times as I was training a captain anyways
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if it bothers you then just take a Kutuzov...makes no difference if at 8 or 10...you have AA, smoke plus Moskva range...
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...on a Anshan with prem, first win, papa flags etc maybe like 1.2 - 1.5k ??
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hey mate, a hearty welcome to Against All Odds ...now we need Soapy to join up
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To my knowledge, the organizers you are referring to have volunteered a very significant amount of their own time (unpaid) over past weeks organizing this tournament... That there is a limit on the number of teams able to participate is I believe a product of the size of the prize pool allocated to the tournament (I may be wrong on this). Being disappointed at not being one of the first 32 teams to sign up for the tournament is understandable.
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Nice games OM, wp and congrates on the win Hopefully tomorrows game will be epic, very interested to see which tactics ALN bring against the TTT boys Also...big shout out to the organizers, much appreciated
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Seems Training room was just removed via a micropatch...so we still need training room mod *sadface
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Mr. Conway do we have an update on when the 2.5x Commander XP will be...? Knowing if it will be for this coming weekend will help some of us with organising rl stuff etc...
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...same, I made this weekend free once the GNB battles were announced...not sure I can do that for another weekend... disappointed, sad face etc...
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Comrade, mount your 10 +20% camo's and feel joy in your heart
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No x2.5 commander XP
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Hi folks, I've been discussing on the forums the two torpedo options for the USS Sims after the most recent patch (4.1). I am very curious about how everyone is finding the new torpedos and which option is preferred... Bliss Leavitt Damage 8,500 Reload 64 secs 9.0kms 68 secs 5.5kms 41 secs Mk15 Damage 11,600 Reload 75 secs 5.5kms 31 secs
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yep..it seems like the new US DD buff has made the 49knt Sims torps look pretty comical..
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thx for this, I had sent it to another address..!
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yes, yes...Please put Warspite for sale (to be clear Wargaming, I am trying to give you money...)
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[MODS] (0.5.0.0) Multi-row Carousel mod (large & small version)
gav_n replied to HornetHappy's topic in Other
Awesome!! thanks, I love the carousel but I much prefer the larger icons. Principat, I've only got a capture of the carousel with the larger icons... The smaller ones will fit a lot more onscreen. -
Seems there is a few people that agree with you bathoz... https://www.reddit.com/r/WorldOfWarships/comments/3karai/sims_torpedo_options_poll_at_wows_eu_forum/ I haven't used the guns at range much but I am used to the IJN DD way of keeping stealth at all costs... I am starting up the US DD line now (just got the Nicholas) so I am having to learn a new way of fighting and getting dmg. You mentioned you weren't fond of the poll options... Would you like to see an option about decreasing the firing arc? Or was it something else...?
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sux with ur internet... Do you have decent cell coverage? I was traveling recently and managed to use LTE and the game ran fine... didn't use much data... but yeah... fail divs are getting pretty bad. The only time I don't get upset is if the low tier ship is a ijn DD... they can still wreck crap if they know what they are doing... Isokaze's can be bad for your health even at tier 6 ;)
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yeah...I noticed that..thought it was in my head
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So to summarize: At 5.5kms you are adding 10 seconds to travel time by selecting the slower and longer range torpedo option Bliss Levitt's. Is this worth the extra range keeping in mind the drop in damage?
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