-
Content Сount
2,119 -
Joined
-
Last visited
-
Battles
5245
Content Type
Profiles
Forums
Calendar
Everything posted by fnord_disc
-
Bundling doubloons is acceptable imo. Bundling premium time or, God forbid! flags is not acceptable.
-
Enough is enough, I'm abandoning carriers. Why bother?
fnord_disc replied to WhiskeyWolf's topic in General Discussion
I sold my Hiryu too. No real point in playing them. -
Yeah, it's a big problem for the German line. And now everyone is yolo'ing HE so you have to careful as all hell. The balance is messed up in really fundamental ways right now and I'm dying to know how they intend to fix this. Because it's not just raw damage numbers. The behavior of all combat engagements is completely different and balance has gone the way of the dodo.
-
Yeah, they're rarer. I absolutely see the same. I especially haven't had ANY citadel hits against Clevelands yet because their citadel is so low. I get a lot of regular penetrations though... like, a lot.
-
Yes, and after adjusting my aim further downwards, I get citadel penetrations reliably with 203mm against cruiser armor. 155mm is tricky though, only light cruisers get penetrated.
-
The best way to get it buffed is playing games, being horrible and producing lots of low-dmg games for the statistics. Volunteers to the front! What, me? I still have to, uh, play Nürnberg...
-
The thickness of the machinery is not very important because it's less than the citadel in everything except destroyers and very light cruisers. A shell impacting armor sets off the fuze (or not), then travels for a while and lastly detonates once the delay of the fuze expires. An overpenetration means that the armor of was not thick enough to set off the rugged fuze of the heavy shell, and the shell keeps on travelling through the ship without exploding. Even if the shell hits a particularly thick part of the machinery, this would only lead to setting off the fuze at that point in time and not to exploding. The shell would then penetrate the other side of the citadel, exit the ship and explode about 10m on the other side of the ship, under water, once the delay expired. Overpenetration has nothing to do with slowing the shell down or any such behavior. The question is which armor layer sets off the fuze. Generally the contents of the ship don't really matter. What matters is only that the fuze is properly set at the out armor layer, and since battleships are designed to fire at very thick armor, the fuze had to be designed for durability and ruggedness. Therefore the fuze will not be set by thin armor and the shell will pass through the ship without detonating inside, or possibly only on the other side of the ship if it gets set off by machinery or the other side's citadel armor.
-
Link So, I was clicking around on GM3D and was very surprised when I came across this. As you can see, all armor layers are highlighted, and the center of the ship has no armor whatsoever. I'm not even sure if it still sets off the fuse. It definitely didn't look like this a few weeks ago. Can someone test this in the training room? The TR mode broke for me with the new patch. The citadel roof is a ridiculous 102mm so it should autobounce everything and lead to pure overpen or no hit at all. Also, the belt somehow morphed into 152mm when historically it was 127mm...
-
It was a big patch. It changed the balance. It produced a lot of ingame situations that are simply stupid and can't stay in there. So now, for the first time in months, battleships are sort of underpowered. Finally the battleship players understand what it's like to get pwned by a patch. Deal with it and play something else until it changes again, as everyone else has had to for the last 6 months.
-
Honestly, blasting a cruiser to the moon from 2km because you got 5 citadel hits was pretty ridiculous as well given how low citadels should be in the water. The problem is that it's now defaulting to overpenetrations when it should just produce regular 33% penetrations. Landing a good salvo of regular penetrations on a cruiser would still produce 15-20k damage. That should be adequate.
-
The battleship line is very solid and only Izumo is generally considered a lemon. The destroyer line has several very weak ships in it. Mutsuki, Hatsuharu and Kagero are either no improvement or outright worse tier-for-tier than the ship that came before them. The line ends in a great ship, Shimakaze, though. Battleships are a much lighter line to play in my opinion.
- 6 replies
-
- 1
-
-
- Tiers
- Battleships
-
(and 1 more)
Tagged with:
-
I can confirm that planes do strange things when they land. It takes a very long time sometimes, and they keep circling behind the carrier.
-
I'm sure we've all had our fair share of bad runs. Sometimes you win ten games in a row, sometimes you lose ten in a row. I have a really bad run in my Nagato right now, losing 10 out of 13 games or so and dropping me from 60% ship WR to 55%. Some of those games were just really bad teams (highlight was the Tirpitz division that bumrushed the narrow strait on Two Brothers at the beginning of the game), but I also lost games that I could have won if I hadn't made mistakes and bad calls. I try to calm myself down and take breaks, but often I still play badly even after I had a coffee. What do you do when you have a bad streak?
-
I'm speaking for the Nürnberg right now. I never could reliably penetrate heavy cruiser citadels with the 15cm guns, but light cruisers were extremely easy to penetrate. I've had a couple of games as top tier against Murmansks and Omahas and Furutakas today and I couldn't citadel any of them, even with perfect shots at the broadside.
-
BB vs CA penetration aside, I have a lot of trouble penetrating cruisers with cruisers too. Nerfing BB AP is debatable, but why is cuiser vs cruiser AP also nerfed? How is a German cruiser going to kill anything?
-
I guess it's just one convention of several, then.
-
All caps for ship names is convention in military literature. Odd, I know, but I'll edit in a picture in a second from Breyer as an example. edit: Apparently Breyer uses bold and not caps, but here's Whitley, Destroyers of the Second World War:
-
Do you believe in alien abductions and the Illuminati?
-
Shell trajectories are accelerated based on the target you have locked on. If the target you have locked on is also the one you're aiming at, the difference between the point you aimed at and the point it hits is very small, even if he's moving towards or away from you. As long as the right target is locked on, the shell acceleration doesn't have a practical influence. If you have the wrong target locked on, it will generated quite different trajectories and you will most likely always miss unless the distance is very short.
-
My games are being manipulated. Not anybody else's! Only mine. Wargaming hates my guts and wants me specifically to pay.
-
Really? I wonder if that's subjective because of Myogi's small broadside count, because according to the stat dump IN is only slightly more accurate than Wyoming/AB and much less accurate than Myogi. I mean, I don't have the ship, so I'm talking out of my posterior a little, but the paper stats are average in my opinion.
-
I have 42k in Arkansas Beta too. It's not a great ship, but the only thing truly horrible about it is the rudder shift and the range, which requires expensive upgrades to fix. Not like having 5 DPS AA is much better than 0. As for IN, uh... why are people saying this ship is overpowered? It has the same battery size as the AB, terrible RoF, okay range and concealment. The good shells don't really compensate for the terrible RoF. It has nice rudder shift, but honestly. I guess it's faster. Yay?
-
It has worse guns and armor than NM... Guns are basically the same as Arkansas Beta. Armor is much poorer. I don't even.
-
The first statistics for any new line will always imply that they are stronger than they really are at the higher tiers. Good players earn more XP and therefore they will be at those tiers faster than bad players. If a new ship has average performance according to the statistics, such as Yorck, you can usually assume it's underpowered. It's going to take a month or so before the Russian DDs settle down statistics-wise and we can draw reliable conclusions.
-
It's good you're nerfing the IJN Cvs in to the ground, but please do something about the skillway as well!
fnord_disc replied to fenrirspup's topic in General Discussion
In the IJN, Japanese cruiser floatplanes were supposed to do reconnaissance. Carriers carried no scout planes, only attack aircraft. There was a Suisei recon prototype that went down with Souryuu and the Saiun was only operated from land. Even when the war started, carriers were not support units or scouts. They were pure attack ships. If you really want scout carriers, look at biplane turds from the 1920s.
