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fnord_disc

Beta Tester
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Everything posted by fnord_disc

  1. fnord_disc

    Some interesting info around the world

    Atago can already stealth fire with upgrades. Let's not forget that anybody with 40€ can play an Atago whereas other T8 cruisers have at least 7 tiers of player experience behind their statistics. Even Kutuzov players have a bunch of weeks of experience. This means that not only is Atago better than all the other T8s, it is so much better that it not only compensates for the tomatoes but overshoots and outperforms. It's quite ridiculous if you think about it, really.
  2. Replay pls............ AFAIK you don't receive any enemy positions that you can't see, neither plain nor encrypted.
  3. fnord_disc

    Some interesting info around the world

    4k/55% WR in Kutuzov, which is no longer on sale, carries a margin of error of around +-1% @ +-1 sigma. Not being on sale anymore is a weighty argument in favor of the quality of the people that play it compared to other premium ships. So, while the statistics strongly imply that Atago is OP, it would be flawed to say that Kutuzov is as strong as Atago.
  4. fnord_disc

    New Aim Mod (No, realy, this one is new)

    You have no right to free speech or democracy on a private forum.
  5. fnord_disc

    Battleships = play a different game

    You're just a horrible player, that's all.
  6. fnord_disc

    Some interesting info around the world

    The ship is also extremely ugly.
  7. fnord_disc

    Some interesting info around the world

    1.) As far as I know, these two are uniform distributions in WoT. 2.) This is what WoWs does afaik. Sigma determines exactly what it does in every other random distribution: it scales the width at the maximum range. Since the dispersion is not a circle but an ellipsis, the logical assumption is that a radius is generated from this normal distribution and an angle from a uniform distribution to generate a set of impact points in an elliptical shape around the center. However, that means using sigma for comparison directly is meaningless, because it changes with the range of the guns (ellipsis grows and shrinks). To compare the accuracy of guns, you would have to plot the sigmas at different ranges and compare the functions that determine ranged sigma. It also means that higher sigma is better because it squeezes the center of the distribution.
  8. fnord_disc

    Some interesting info around the world

    Please explain to me how you mean this. A normal distribution always has integral -inf -> inf = 1. What you're suggesting would mean that Wargaming cut off the probability curve outside the maximum parameters. That would be very unintuitive and seems unlikely to me. I'm not even sure how that would be implemented in the code. (Reroll when it's outside? IDK) If a full normal distribution is used for the dispersion, then sigma IS the radius.
  9. fnord_disc

    Some interesting info around the world

    Why are you whining so much about one single overpowered Premium ship that isn't even available anymore and is played on low tiers where nobody gives a crap? Yeah, it was OP, now it's gone from the shop. It's time to move on. I don't have the ship either because it's stupidly ugly and I don't even want it. Wargaming has usually not introduced overpowered Premium vehicles. So a bunch of people can go to the lower tiers and [edited]around a bit, who gives a damn? Why do you care so much? The balancing of silver ships is a lot more important than the balancing of premium ships because a lot more games are played with silver ships to grind lines. The overall effect the Imperator has on skewing lower tier games is marginal.
  10. fnord_disc

    Some interesting info around the world

    Yeah, this is obviously true. And changes to the damage model, ballistics etc of the game as a whole can indirectly rebalance a ship as well. I'm aware of that. I'm not say no stats on premium ships should ever get changed, but changing a premium ship significantly after it has been on sale is not acceptable in my opinion. They should just stop selling it.
  11. fnord_disc

    Some interesting info around the world

    The mistake is not theirs. If someone buys a ship with real money and it's OP then the mistake is Wargaming's and nobody elses and I would be upset if such a ship got nerfed. I would stop spending money on a game that (significantly) nerfs ships which I paid for with real money. The question isn't whether or not I paid for it to get an OP ship. The question is whether I have what I paid for.
  12. fnord_disc

    Some interesting info around the world

    I don't really understand the whining about Nikolai. If it outperforms its tier, then Wargaming made a mistake balancing the ship, but no premium ship should ever be nerfed. At the point of spending money, I want to have the certainty that what I get has the stats I paid for or better stats in case it gets buffed and isn't part of the periodic ups and downs of Wargaming's whim. If they make a mistake and bring a ship in with overpowered characteristics, they should stop selling it. Comparing a non-premium ship to a premium ship in terms of balancing philosophy is foolish.
  13. fnord_disc

    Some interesting info around the world

    Most older ships had tapering armor schemes. It was the modus operandi of early super dreadnought design.
  14. fnord_disc

    RNG....what is the mechanic behind it ?

    Including (pseudo-)randomness is a question of game design and philosophy. Some games have no randomness. Others are pure randomness. Players enjoy different things and different levels of randomness alter the game's skill requirement and cap (though not always in the same way). Generally speaking, randomness makes a game less forseeable and thus less strategic although a very high density of random events can make it forseeable again if the player is good with stochastics. Low randomness makes a game strategically demanding because the lack of randomness means the player can anticipate many things correctly. That's why most board games have a random element to make sure strategic geniuses don't completely overpower their opponents. In a game with low or no randomness, a superior player will win almost every time even if the skill difference is relatively moderate. Take chess: there's no randomness and you will almost always lose against even a slightly stronger player. In a modern game aimed at many people, including no randomness is usually a very bad idea. Generally there are too ways to reduce the impact of skill difference: Randomness and fog of war. A combination of these two is chosen in WoT and WoWs. The team has respectable vision across most of the map but large parts are still invisible to you. That's why you can get away with less randomness than a board game where everything is visible to all players. A game with more fog of war can get away with even less randomness because the players know much less about the state of the game.
  15. fnord_disc

    Some interesting info around the world

    Wargaming: Please open this to EU...
  16. fnord_disc

    Some interesting info around the world

    No, it doesn't. The belt has roughly the same relative length as on Tirpitz.
  17. fnord_disc

    Some interesting info around the world

    Belt armor never spans the entire length of the ship. Belt armor != hull armor.
  18. fnord_disc

    Anshan - new in the premium shop

    If you compare destroyers to cruiser or battleships it just means you haven't learned how to play destroyers. And if you've learned how to play destroyers then the Anshan is very durable.
  19. fnord_disc

    Anshan - new in the premium shop

    If you look at the module HP, it's significantly higher than tier 5 destroyers and only the Ognevoy has slightly more at tier 6. Compared to destroyers at least her modules are very resilient.
  20. fnord_disc

    Some interesting info around the world

    Yes, it has the same armor layout as Bismarck, just thicker. It's really just a scaled-up Bismarck. The 12" of belt are easily penetrated, but there is another heavily angled layer of 6" above the citadel which will bounce everything that penetrates the belt. All-or-nothing is not the same as the citadel armor that Bismarck has. All-or-nothing means the citadel gets maximum protection (but it doesn't specify how the armor scheme looks) and bow & stern get no armor. This is not the armor scheme used by Bismarck due to the relatively heavy bow and stern plates. A layered belt approach like Bismarck or H41 can't really be considered all-or-nothing, but the real question is what the bow and stern sections look like. The wikipedia article here explains it pretty well. Historically, through wartime experience, AoN is usually considered to be a superior armor philosophy compared to the older (i.e. Bismarcks/H41s) lengthwise-tapering armor, but in WoWs the matter is more complicated due to the extensive HP depletion that results from non-citadel penetrations. Yamato is practically an all-or-nothing scheme. You can see here that her splinter deck extends beyond the armored raft. A true all-or-nothing design like SoDak has no splinter deck above non-essential parts.
  21. fnord_disc

    [POLL]Name of the T10 German BB "Grossdeutschland"

    It doesn't matter what cruisers were called because this is about battleships. Kaiserreich used provinces. Third Reich used people. It really isn't complicated. I still don't think the name Großdeutschland is implausible. It's just unlikely. I'm fine with it.
  22. fnord_disc

    [POLL]Name of the T10 German BB "Grossdeutschland"

    That Hitler renamed the cruiser Deutschland into Lützow doesn't mean he wouldn't have accepted a ship called Großdeutschland. It might surprise you, but Hitler was a man who frequently changed his attitude on things. I don't have a problem with Großdeutschland, but it's true that the 3rd Reich named its ships after persons of historical importance. Only the Kaiserreich chose provinces.
  23. fnord_disc

    Some interesting info around the world

    The shell only ricochets off the turtle deck, not the belt, unless the belt is very angled, so that still gives a 33% penetration hit. I don't see how H can be citadel'd at any range, but it's all converted to pen, not overpen or bounce. The belt itself has the same armor as a tier six Fuso.
  24. fnord_disc

    Some interesting info around the world

    It can't ricochet Yamato, at least not broadside; only frontally. Yes, the combined belt thickness is incredible, but it just leads to a lot of regular pens (33%), not ricochets. These can all be repaired and the ship will be very durable, but it won't be unsinkable.
  25. fnord_disc

    WG Developer released a Smoke Boundary Mod

    Not if you play on a toaster like me. I can't see any smoke whatsoever from certain distances/angles.
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