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fnord_disc

Beta Tester
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About fnord_disc

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  1. fnord_disc

    Giulio Cesare's dispersion nerf

    It was not "a glass cannon" or "interestin". It was stupidly overpowered.
  2. fnord_disc

    Armor Penetration Curves

    The Armada data has been wrong before. In the KGV example the 5-10 bracket would lead to 59mm penetration loss according to Armada whereas 10-15 would lead to 59mm. This is physically impossible with e^(-f(t))-ish drag models (which WoWs uses). In cases where the Armada videos claim such unrealistic penetration drops, I would assume that the video is wrong.
  3. fnord_disc

    Giulio Cesare's dispersion nerf

    It's not my graph but I'm aware of what this current accuracy means in relation to the others. I don't think the armor is worse in any substantial way compared to the other battleships, and in some ways it's better. You have an 80mm or something like that internal armor from the old bow that protects your citadel from frontal overmatch, the citadel is relatively small, there are spaced armor sections next to the citadel, the casemates can't be overmatched when you angle... You can point to the weak armor belt all you want but the fact of the matter is that the ship has large strips of medium armor that reduce HE damage and prevent overmatch. It's doesn't really matter than the belt is only 230mm or whatever it was. Saying the armor is bad is like saying Kongo's armor is bad. If you construct the right circumstances, then yeah, Kongo's armor is "bad". But in practical game terms played by a competent player Kongo's armor is not bad. I don't understand why you approach this ship with so much negativity. You're not trying to analyze what the ship is good at based on the stats; you are constructing scenarios to fit your a priori opinion that the ship is bad and interpret everything else to suit this opinion.
  4. fnord_disc

    Giulio Cesare's dispersion nerf

    Kongo is spotted from several kilometers further away and Kongo is not enormously more accurate than GC. If you plan to spam enemies from 20km in your Kongo just because you can, then you will lose. I would be willing to bet money that the reviews will be positive. You could nerf all characteristics of the ship by 10% and it would still be good because it's a battleship. And compared to other T5 battleship it has at the very least competitive stats. So the ship will get focussed due to its strengths whenever it's visible to the enemy. Tragic. edit: Also, "the AA and torpedo reduction in such a state"? You keep insinuating that the AA and the TR are bad, but they are roughly the same as everyone else. You are just desperately trying to find points where this ship is vaguely average and paint them as being some kind of debilitating weakness. It's baffling to me how negative you and the others are about an extremely competitive ship.
  5. fnord_disc

    Giulio Cesare's dispersion nerf

    These are some silly standards you're applying. I will agree that the armor is at least debatable and I won't begrudge you your opinion that it is only adequate inside its own tier - but then so is Kongo's armor, and Kongo is great. And how many ships at T5 have a better torpedo belt? The way I see it, you just listed a whole bunch of strong areas and some average areas. How can you not come to the conclusion that the ship is very strong? I can see no real weaknesses compared to others in the same tier and numerous great strengths: traverse, speed, gun power...
  6. fnord_disc

    Giulio Cesare's dispersion nerf

    Where did I say Cesare has better armor? I said it has good armor, "somewhat worse than König" (my exact words). And it's literally better at everything else. The nerfed GC is still extremely strong and easily one of the best T5 BB.
  7. fnord_disc

    Giulio Cesare's dispersion nerf

    I struggle to see the ship as bad even with 1.5 sigma. You have the same base dispersion pattern as a König, and the sigma makes the dispersion worse overall, yes. But. - GS has good armor (it really does, stop looking at the broadside values which you never show to the enemy) - GS is faster than König - GS has better turret rotation than König - GS has better concealment than König - GS has better turret layout than König Even if they don't buff the ship after this, it's still at least as good as König, which I think is an excellent ship. So I have no idea why anybody is complaining. Armor is somewhat worse than König overall but in so many other areas the ship is just clearly superior to a König. With the old dispersion, GS was horribly and blatantly overpowered, one of the most broken ships that were ever even leaked. Now it's pretty good.
  8. fnord_disc

    What's with the hate on IJN DDs??

    What...?
  9. fnord_disc

    What's with the hate on IJN DDs??

    Imo IJN DDs are in a decent state right now, at least the higher tiers. Not great, but not as bad as it used to be. The spotting advantage is significant and the torpedo reload booster helps a lot.
  10. fnord_disc

    Server Down

    Okay.
  11. fnord_disc

    Armor Penetration Curves

    Hi guys, sorry for the long time I spent being gone. I have a bit more than usual on my plate these days, so I won't be able to curate this topic anymore. If anybody wants to replace me, we can talk to the forum moderation about taking over this topic in some way. The main problem for me is that digging up the drag coefficients is a bit of work. So, sorry for not adding the French cruisers and the RN BBs, but I won't be adding them either.
  12. fnord_disc

    Server Down

    The game crashes if I try to play it. https://imgur.com/a/4ZVHL Sometimes it loads into battle, in which case it looks like picture 1. After a while it crashes. Sometimes it crashes immediately. Crash message is given. This has never happened for me before. edit: Coop works, but never Random Battle. (I can assure you that this is not because of my machine)
  13. fnord_disc

    HMS Hood Teaser

    I don't remember the exact numbers, but IIRC the traverse engines were only a few hundred (200 or so) HP electric motors, so that's not such a significant weight even at the time. 200 HP with electric motors was not difficult to achieve even with weight and size constraints. I think the reason is simply that naval battles back then were so slow and ponderous that fast traverse wasn't necessary and the British deemed it pointless to have high traverse. You can see this in historical documents and after-battle reports. None of those documents ever complain about bad turret traverse. It just wasn't a problem at the time. The only guns where traverse was important and actively being improved at the time was AAA and dual-purpose mounts.
  14. fnord_disc

    0.6.3 Public Test update

    I agree with this. Stealth gameplay, whatever its forms, keeps getting neutered and toned down. It's tragic.
  15. fnord_disc

    HMS Hood Teaser

    You're right, the casemate armor is probably more good than bad even if it means you eat more BB pens when you broadside. What I meant with the bad armor was more the underwater protection and the weak horizontal armor. Because I'm sure that you will eat random citadels that dive under your belt armor or overmatch the citadel roof at some funky angle.
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