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Everything posted by Jagdpants_666
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Question about damage taken by a torpedo.
Jagdpants_666 replied to Zwarte_Kat's topic in Newcomers' Section
LOL, I bet he was happy about that one. Did you get a "nice aimbot hacker *****"? -
Question about damage taken by a torpedo.
Jagdpants_666 replied to Zwarte_Kat's topic in Newcomers' Section
Sounds like just one of those one in a thousand lucky shots, yeah. At least they seem to be quite rare, I can't remember ever suffering nor causing a magazine explosion by torping, but I don't see any reason why it shouldn't be possible for it to happen. -
Makes sense, as it was not really intended for ship-to-ship combat, more as a naval artillery platform to suupport land operations. Still, it could be fun to have "the KV-2 of the seas" as I like to call it in the British cruiser line.
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Can't research Sampson with 1,061 Eire XP?
Jagdpants_666 replied to Killua_HxH's topic in Newcomers' Section
I don't see that as very likely, as doubloon purchases are one of WG's chief sources of income from the game, along with Premium sales and P. accounts. Their whole business model is based around not selling the game but instead selling stuff in it, after all. Like with WoT though, the chance to occasionally win a bit of gold might pop up occasionally somewhere down the line. Ideally though, I think even F2Pers should probably be given the chance to use that "dead" XP somehow, just nothing fancy. Maybe an option to convert it into credits, for example, just at an exorbitant exchange rate, option to use Elite ship XP to buy camo, whatever. Something that still leaves plenty of incentive to buy gold, just doesn't leave Elite ship XP completely useless. -
Hmm, I wonder what class this would fit into if it were to appear in the game. It's really neither a Cruiser or a Battleship.
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Something seems to be up with a patch or something. When I opened the client just now, it says "failure to connect updating" or somthing. Game still launches and seems to play normally, though.
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[CoXP after retraining]A quick question
Jagdpants_666 replied to Full_Metal_Taisho's topic in Newcomers' Section
Your commander's XP is tied to the commander, not the ship. So those 10k XP follows with him when moved, regardless of whether you do it for free, credits or gold. All the gold retraining does is instantly retrain your captain to a new vessel so you don't have to sail the ship with penalties to his commander's skills. Some skills are only 1/2 effective as long as the captain is not retrained, and some don't really work at all, such as superintendant - you can't get 2 1/2 smoke screens, for example. -
A quick couple of newbie questions please
Jagdpants_666 replied to SgtBarnes75's topic in Newcomers' Section
Size, basically. The Tenryu does indeed have very "destroyer-y" traits, but it'll be spotted at ranges that makes typical sneaky DD play impossible. All the IJN cruisers carry torps, so when fighting them you should always expect a spread coming your way. The US tier 4 and 5 cruisers(Phoenix&Omaha) also get torps, but they have fairly limited range and are therefore quite situational, they're more of a back-up weapon, really. They can be insanely dangerous because people sometimes seem to forget they have them, though. -
Suggestions for improvements/additions to the game
Jagdpants_666 replied to VIChiefIV's topic in Archive
Might be realistic, but I'm not sure it would be a good idea gameplay-wise to have the torpedo move on after deflecting. There is enough accidental torp TD/King going on as it is, if people have to watch out for friendly torpedoes deflecting off targets at whatever derpy angles on top of that, it'd get completely out of control. -
Suggestions for improvements/additions to the game
Jagdpants_666 replied to VIChiefIV's topic in Archive
One thing I've thought could be nice would be some degree of independent turret control. Particularly in batteships I think it'd be nice to be able to leave for example your rear turrets pointing in a certain direction, while having the fronts free to cover another arc. Not sure how this would be best implemented, but some kind of way to simply cycle between front, rear or all turrets following your reticle doesn't sound too complicated. -
Ishizuchi, Tier IV Japanese Cruiser battleship
Jagdpants_666 replied to dude1416's topic in Newcomers' Section
Just in case OP haven't noticed, the HMS Warspite is on sale again(probably for a limited time), so there is currently another option for those who are after a premium BB. -
prices for researching ship changed in few hours -manipulation
Jagdpants_666 replied to gadhafi_winner's topic in Newcomers' Section
Yeah, if they'd managed to stop writing just before the marked section, it would have appeared to a perfectly inncocent and reasonable enough question. But we can't very well have reasonable posts without the obligatory I DON'T UNDERSTAND THIS SO IT'S OBVIOUS WG HATES ME AND LIES TO ME AND THE GAME IS BROKEN TO THE CORE AND CHEATCONSPIRACYLIESTEALRABBLERABBLEDURRDERP. rant now, can we? -
Well, I'll be damned, didn't expect to see her available again this soon. Pricey as hell, but I couldn't resist.
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Sail Ho! A few questions if You don't mind
Jagdpants_666 replied to NonShallPass's topic in Newcomers' Section
Quick answer: By not being where that salvo lands. A cruiser is immensely more agile than a Battleship - if you let yourself eat a full BB broadside at a range where the BB is actually likely to hit, your cruiser is most likely in the wrong place and/or isn't putting enough effort into dodging. Also, a BB main gun salvo is probably the most RNG-dependant attack in the game, so more than a bit of luck(or bad luck, depending on how you look at it) is involved. Personally if I had to pick one or two, I'd say IJN Destroyers and US Cruisers are probably the most beginner-friendly classes. I won't comment on either nation's Carriers or IJN Cruisers as I have not really gone anywhere down those lines(yet), but IJN Cruisers could be an equally viable option. I'd leave Battleships(both nations) and US Destroyers alone for a while, until you start to get a handle on the game. Good Battleship play requires quite a bit of forethought/pre-empting the battlefield - it's not enough to know where your guns are pointing now, you have to predict where they need to be pointing a minute or more from now. US Battleships have the extra problem of being cripplingly slow, meaning they have serious trouble reacting to changing tactical situations(you can't run away from anything, nor get to where your team needs your help in any sort of hurry). US Destroyers rely heavily on frantic in-your-face gunfighting maneuvers and hide-and-go-peek-a-boo ambush tactics, leaving them as the class with probably the least room for error. ^ Just my personal opinions based on my experiences in T1 through 5 vessels only, and just for the record I'm very, very far away from being among the best players out there - others might offer differing views. -
Agreed that there should at least be some sort of depot interface to let you quickly check what you own and not.
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Please put in a mute function for these quick messages
Jagdpants_666 replied to Dirpitz's topic in General Discussion
Agreed. It's the same story as with enabling replays. Getting what should be basic game features to work shouldn't require users to mess with their files, let alone rely on third-party mods. There needs to either be a disable checkbox or at the very least a volume slider in the sound settings. I wouldn't mind so much if they were at a moderate/background level, but as it is, these messages are stupid loud. I don't take my BBs out to have my 14" guns drowned out by radio chatter. -
Not gameplay-related, but what the heck are the "tail fins" on US DDs for?
Jagdpants_666 posted a topic in Destroyers
I haven't looked over all the DDs in-game, but I can only recall seeing them on US destroyers.These web-like extrusions on the stern, I can't for the life of me figure out why they're there/what purpose they serve: -
Agreed. Just looking at the plain stats it doesn't look all that impressive, but as one of those who seem to have a bloody talent for always turning away juuuust that tiny bit too late, I find the stealth camo to make a quite noticeable difference when playing IJN DDs in particular. I'm a mediocre player at the best of times, but at least I usually make enough credits to make it feel like a decent investment.
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Just started musing about this: Is it a viable option to use an untrained commander that has a lot more skills than a trained colleague? I have a kind of meh commander for my Omaha(since I want to keep it as one of my favourite T5 ships), after retraining my "main" US cruiser captain to the Cleveland. Since he's actually trained to the ship, is the "bad" commander the best captain for the Omaha, or could it actually be an idea to just switch over my Cleveland captain whenever I sail it? Even though his skills will obviously only be 50% effective, you'd be getting some effect from a wide range of skills, vs. getting the full effect of only a handful. For the record, the Omaha captain has 4 vs. the Cleve captain's 9.
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Wide range of 50% skills vs. a few 100% skills.
Jagdpants_666 replied to Jagdpants_666's topic in Newcomers' Section
I pretty much suspected that would be the case, but felt it was worth asking. And yeah, I didn't stop to think about the fact that you can't really get "50% effect" of all-or-nothing skills(like Superintendant as mentioned, I want my half a smokescreen dammit! ) -
That's democratic at least. One cap circle each!
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The recruiting and reserving captains in itself is of course free(unless you run out of reserve slots) but lest OP wants to sail his Warspite with DD, CV and CA-attuned skill sets(sounds like a ton of fun, doesn't it....), he'll have to redistribute his commanders' points when the RN finally makes its appearance, and that can only be done by paying gold. Granted, not a huge amount of gold, but not everyone's made out of money.
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Not gameplay-related, but what the heck are the "tail fins" on US DDs for?
Jagdpants_666 replied to Jagdpants_666's topic in Destroyers
I figured it had to be a protective measure of some kind. I didn't think of the narrow/pointed stern exposing the propellers to damage if a ship or dock face comes too close too the hull. Then again, I didn't really know whether these were single- or double-propeller ships to begin with. If the spars extends underwater, suppose they could also help with keeping depth charges away from the props since, if I remember correctly, earlier depth charges were more or less simply rolled off the deck and not launched away from the hull. -
^ Subtract from those 4K all the people who are playing above or below your Tier's MM range, the people who have fallen asleep/are drunk or just forgot they have the game open and just haven't timed out from the server yet, the people who are just derping around in PvE(likely because they've given up waiting in the random queue), and of course everyone who are already in battle or waiting for their fav ship to return from the last one and your pool of potential matches dries up quite quickly. When playing at ungodly hours(something I do quite frequently myself), you can't really expect much in the way of matchmaking.
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I think their point is that you don't need to sail your Warspite with the "wrong" skills. Use it to train a BB captain with BB-relevant skills until he reach a satisfactory level, dump him in your reserve, recruit a new one and start over. Then retrain and redistribute their commander points to suit the other ship classes when they're made available. So you can in fact raise a reserve of competent British commanders, they'll just all have to be Warspite captains for the time being. And as someone else pointed out, with being in possession of one RN vessel at least you do have the opportunity to train British commanders while most of us do not. So you have a distinct advantage over most of us who'll most likely just have to twiddle thumbs until the RN tree is made available.Of course, it'll mean sailing the Warspite until you bleed HP sauce, but the opportunity is there. All this provided you're prepared to spend doubloons on skill redistribution, of course - if not, you'd have to disadvantage yourself by sailing with DD/CA/CV-related skill sets like you say.
