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Myoko_Ashigara

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About Myoko_Ashigara

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  1. Myoko_Ashigara

    High tier Aircraft Carriers are just...

    If you really want to help and improve the game, then you should already explain which of all this aspects we talked about you want to be nerfed and why. If it sounds realistic we can discuss about. But if not and you have to play BB at all cost, then simply earn more experience. Most CV Players played around 1000 Battles (or many more), so be patient. Many players underrate, but you need lot of skill to play a BB well, considering all the aspects (including torpedo avoiding ;) ). P.S. The feeling they might provoke, not just mean they really are OP, since at the moment you (alone) cant defend yourself properly without "answering". Its just like the feeling CV players have, when all torp bombers are spreading, you get one hit, and no plane got back...
  2. Myoko_Ashigara

    High tier Aircraft Carriers are just...

    - Im just saying they are not bad balanced, thats why, if cvs get nerfed more, than bbs should get nerfed too thats all - im NOT saying and never said bbs are op. - If tier 9 CVs is able to destroy you, then its ok, its a problem of OBT and rng not CVs in general - or do you want be unsinkable? - BBs close combat precision got buffed in last patches, so if you arent able to aim properly at a target in close combat, thats a different problem. A question: If the game is THAT unbalanced, if the FEW fights you did are enough to realize that, why the hell are we in Open Beta Test?! Here a list of things that weakened CVs in last months: - Wider drop radius for Torpedo Bombers - Longer aiming range for torpedoes - Buffed AA - Catapult fighters introduced - Wider spread of IJN CVs Now: how the hell BBs survived even one battle against this sea monsters before CVs got nerfed? Are they heros? CV player were noobs? Or they are simply skilled players that fought enough battles to get experience and perfected their playstyle? If you still think CVs are OP and you dont have enough endurance to collect experience, then read this WONDERFULL post of ishiro32:
  3. Myoko_Ashigara

    High tier Aircraft Carriers are just...

    Och, i will say it only once more: They are playing with higher Tier against lower Tier AND are the best Player of their class against Noobs OBT. 2 Kills average are more than obvious, less would be a shame. What you are saying its like your fuso against kawachis and st. louis and you have to do less damage than 2 kills or 50k damage - what are you expecting?! Their Calibre will penetrate your armor only with difficult, on the other hand your bigger Calibre will penetrate them relative easy. The Fuso i wrote before has a win rate of 75%, so that isnt the problem too... A CV lose planes, that is his risk - no planes = no ammo = no damage = no kills I played with a Riujo that lost all his planes (2cv vs 2cv), he got 136 exp or somethin after 16 min, then he got destroyed. In Battles with same Tier CAs i got out of planes more than once, and then you can do nothing anymore! Remember: CVs are the strongest class, thats why they are limited! If you want nerfed CVs you need to nerf BBs or they will be unsinkable. Its not World of Battleships, its World of Warships (like someone else wrote)! often you arent fast enough to turn and run away...
  4. Myoko_Ashigara

    High tier Aircraft Carriers are just...

    Like i said before: DD is Anti BB - if its not that easy to dodge torps, then it is well balanced! Of course a CA cant do nothing against 2 BBs - their are his Anti Ship! So lets talk about high lvl: An average damage of 96k of skilled players, is too less! Again, why? Consider a Yamato has 97k HP without repair function! In the whole game, the Midway would not be able to destroy even one BB. Then sorry, but then a CV has the same, or probably less value for the team than a BB... Now, if only players with hundreds of battles with Tier X Carrier can do above 100k damage (they are playing since Alpha!!) what does can do an average player?? And when the CAs are not Atlantas or Pensacolas but Des Moines, what will they do then? For them, with much higher Tier CV, it was like playing with a Shimakaze against Nagatos. Yamato Secondary for example can get nearly 10km far (with improvments - try to get him with Minekaze! What im trying to tell you: im not wondering about high damage with such superior Ships! It has to be like that!! In addition: high tier carriers are easy spottable. And since the OBT they are really "Paper Ships", easy to destroy even from great distance. Carrier in a corner is nearly useless - too long trips (only with 160 kth maybe) Carrier dont have endless ammunition - you have to take care about your planes. So yes CV should be able to handle every Ship, cos in close combat hes pretty fast lost --> CV is Anti BB DD CA, but every Ship can easy destroy a CV! P.S. With Hiryu i have an average of 16 Planes that i shot down (including fights without enemy CV). Trust me, thats not funny for the CV without fighters. So CV in your team has to do his job. And when you dont have a CV and the other does, ... well then CA should give AA and you usually have 2 BBs more (65k average dmg, is only hp of one of them!). Chihayafuru, on 16 July 2015 - 11:43 PM, said: Im not comparing your hiryu to anything you dumbfuck. I'm just showing that even a not especially skilled captain like you has a 22-1-5 record simply for driving a carrier. If only that is the problem: here a BB-Player stat with Fuso: http://prntscr.com/7tpzwo And again: you are comparing Torpedo Bomber Asset against my fighter Asset. You are only playing DD, so why you are posting here?!
  5. Myoko_Ashigara

    High tier Aircraft Carriers are just...

    First of all: Calm down... Chihayafuru you are comparing my hriyu with 2x4 torp bombers against 3x4 of hakuryu (111kph against 160kph) and 2x6 of midway - why you dont compared my riujo with 96k average damage (with 3x4), which is nearly same as that of the midway? And why you compare with the best cv player?! The Midway and the Haku did this scores without all that high tier AA (Des Moines, Montana, and so on) - What you did, simply dont make any sense. You are just admitting im right, since i said to wait to high tier CAs... In addition i never said im skilled, or you need special skills to play cv - thats a completely different question. Im speaking about general balance. Leyphi: Generally: yes! Im not necessary saying against BB and not with one salvo (though it is possible and i saw more than once). Thats how BBs and CAs were designed and thats why CAs HE damage and fire was a bit nerfed in the last update, while BB HE Damage got buffed. Im not saying a BB can win while he is surrounded by 3 or 4 CAs - you still have to be careful! But we are comparing 1 vs 1, and a BB will normally win easily. Pls be carefull. I not wrote BB>CV, im saying CV has to be able to destroy a BB at "1 vs1". Now i will explain better why: If your native AA is enough to shot down enough planes, what should i do against simply 2 slow american BBs that fall back? They would shot down all the planes! And if there is a CA? Dont forget: Your Scout Plane, isnt a fighter thats obvious. But he slow down and let spread my planes (exactly like CA AA function) - thats why i took it in the list. Simply with all the Scout and Catapult fighters in a fleet, im spreading very often - and thats VERY annoying, since you usually do 1 hit at a BB (5k). At the beginning players dont have scouts, catapult fighters, AA function - but remember, players need to learn torping at that tiers and their planes are much slower and need many time to get back from the way. If you dont believe it, just try it out ;D P.S. A good BB Player has an average damage of 60k. Like you can see the same as my average with my hiryu (2 Torp Bombers in my case)
  6. Myoko_Ashigara

    High tier Aircraft Carriers are just...

    First of all, yes im (mostly) a CV-Player and i have to argue against this BB-Players that ever want cvs be nerfed AND instead i want high tier cv buffed (just a bit)!! Why? I will try to explain: Usually its like follow: Anti BB - DD Anti DD - CA Anti CA - BB ...and Anti CV? - Fleet (yeah thats why there are only (max) 2 CVs each team. Dont Forget - CV has enemy fighters against him too!! Now consider the amount of damage (like in other topics they did) a CV can make: IJN Torp Bomber Squad need around 18 Sec to become ready and 10 Sec to take off. In addition 2x the trip to your bb + landing (10 sec) = Around 2 mins or more (considering normal distance, avoiding and aa). With 2 hits off 3 (one plane probably shot down), you did 10k damage. Even with 3 Bombers we are around 30k damage (and not in 2 mins considering only one can land or take off). That is half of life of a fuso without his repair function. Thats not impressive, since to have 3 torp bombers you cant have fighters! A BB that do 2 Citadels with one salvo, in this 2-3 mins (easily 4 salvos) means a damage of around 25k. So its surely not OP! But ok, lets try to get to the other view, a cv player view. Which AA functions does enemys have? : - Native BB Anti Air - Fleet (usually at least 1 CA) AA - Scout Planes - Catapult fighters - Defensive AA Fire Ability - Smoke Generator (only a few dd players use this ability, to cover their team - even a bb can hide in the smoke!) - (and of course) enemy cv fighters GUYS: just use it properly! Do you really can imagine, how much skill do you need to get a clean attack on a bb?! AND PLEASE: Dont forget cvs are MOSTLY higher tier than bbs AND cas, and never a smaller tier. I saw for example a Riujo that lost all his planes against 2 CAs in a few seconds (cleveland)! Simply wait till players "grow" and it will be balanced automatically. And now, thats why i want a buff (for high tier cv): A CV MUST be able to destroy enemy ships (especially BBs) that are without cover. But how do you will destroy a Izumo or Iowa (with great own aa) considering all these aa aspects with only 2 torp bombers with an average of 5k damage each torp?! And what do you will do against Des Moines? I noticed, so much players got so scared from cvs that every CA is installing 20% aa reach and 20% aa efficiency - my planes are falling to the ground like mosquitos... One thing you are definitly right leyphi, and devs should change it - IJN Torping spread! Cos of following: You dont really need much skills now - usually you get 2 hits each squad (doesnt matter if you use auto torp, manual torp, angle...) Just if you did a nice torp, and the player does a mistake, you will hit 3 - BUT NEVER 4!! THAT is ridiculous! You never have the feel: "Yeah that was a fantastic torp, i made 4 hits!". In Close Beta i did with a lex 3x6 hits with the only torp bomber i had - and you can comprehend, thats definitely another feeling!! AND you are able to hit a dd with 2 torps even as a bb?! Ok, im not saying its easy to torp dds, but it was much harder, and it was (logically) much easier to torp a bb! Why not nerf torpedo damage and get "normal" spread instead? Yeah with CVs (especially IJN - which i tested in open beta) you can make huge exp (THAT could be nerfed a bit, but psst) but its not funny (with all these aa factors) and exhausting to play with as before. Now excuse this loooong post, but i put in all my collected experiences... ty for reading!
  7. Myoko_Ashigara

    carriers need to be same tier battle

    Cant agree, consider following: 1. IJN Carriers Tier 4,5 and 6 (in basic module) have the nearly (if not exactly) the same attack - like the US counterparts. 2. IJN Carriers are much faster in take off times 3. IJN Carriers have a way more squadrons You just have to use take offs and squadron number at your advantage! I made fights against Bogues and Indipendence (2 IJN VS 2 US Carriers too), but mostly dont had the mentioned problems. Since the update i like (especially the IJN) Carriers very much and made a lot of very good fights. I would suggest you to change your strategies, you simply cant fight like before.. Devs said it: US CVs are the kings of the skys, but you can take other equipments if you prefer it - even with 2 torp bombers! I hope they wont make big changes on carrier balance, and wish you to find the right strategies for playing well with IJN Carries too
  8. Myoko_Ashigara

    Aircraft Carriers,

    Yes of course modules and captain's skills Ok ty so far, i dont considered that for tier 6, 7 The arty is secondary armament, so you can only control it with strg+left click on target, like any secondary armament. Since they havent a great range you couldnt do much with em and in most cases your lost anyway
  9. Myoko_Ashigara

    Aircraft Carriers,

    Sorry Sharana i read over Ty dont knew that.. But now a question about fighters: why the ... my fighters often clearly lose against equal planes without ships in range? I just tried different attack high and angle, i think there could be a influence - but i lost still even fights. More than once i lost whole group shooting down 2 planes..
  10. Myoko_Ashigara

    Aircraft Carriers,

    Hmm i noticed that aa dont necessary make your planes panic.. if i got it right, the "planes panic" only occure if you get attacked from fighters or this scout planes (yeah, they attack too - not dangerous, but they can panic). Of course im not 100% sure, but it seems to me.. P.S. Cleveland is tier 6, perhaps you meant new orleans
  11. Myoko_Ashigara

    Aircraft Carriers,

    That is the problem! If aa is too strong, then the cant damage any vessel, thats why a single bb cant shoot down enough planes to avoid the attack.. and its perfectly balanced now i think. Exactly! If your team lose sectors or the base, its not your guilt mostly.. just stay behind your bbs, then you get additional aa and enemy bbs (the only that could have enough fire range) wouldnt aim you (if they spot you.. probably its not the case). Then you have enough defence and are close to the combat:
  12. Myoko_Ashigara

    Aircraft Carriers,

    Ok, but you have to consider the enemy aircraft: which tier is it (higher tiers have planes with much more hp!)? From which distance the launch their torpedos (if they launch them from far, they wont lose much planes, but you get more time to avoid the torpedos!)? Remember: it takes a bit to shot down the first plane, but after that all planes are getting out of hp and they will fall like mosquitos! Also: cls are designed to give you aa support, its not your priority, so dont expect too much from your bb aa P.S. how often do you got attacked? You have only about 3 km effective aa..
  13. Myoko_Ashigara

    Aircraft Carriers,

    Till you can play a cv well it takes a while, but if your willing it can be amazing to play with. You have to remember that for devs its not easy to find the right balance: it depends from: your skill (primarly), aa guns of enemy ships, enemy airplanes, enemy number of dds and their tactic (if they want hunt you down, you must have some cls that can protect you)... and so on! Of course, with a langley you wont be able to follow your fleet: a max speed of 20 nodes (or something) is very bad, but wait till next tier! You will be able to speed up to over 30 nodes! I think cvs are VERY good balanced at this time. I still made over 140k damage, so if it would be easier to aiming or you would have more air groups or something, every attack would be perfect and the possible damage too high! If you could sunk a yamato with one strike for example, the other team would lose one of their most important ships in less than 2 mins! In addition i think, if only a few players chose cvs its better for the gameplay..
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