LongJohn_
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Everything posted by LongJohn_
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How does it compare to sending single T10 squad in? Do you get more fishes into water? How is the speed? Do they lag behind other planes?
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I used strike with Lex. Its was actually pretty rare that enemy CV could shut me down completely. Some of them dont know what they are doing so that is easy. Some games just are high AA games, T10, and there strike Lex rules. You can use friendly AA and strike from its cover and while you have plenty of strikeplanes you can pile them up for nice damage. Or you can schedule your strikes to enemy CV. As you know micromanaging IJN CVs is massive task. So when he is striking you can just fly past fighters and do your business. He is way too busy with his manual drops elsewhere. Of course you meet AS Lexis or some smuck Shokas that just focus dealing your planes but then even they cant deal damage. And its been useful to learn striking without fighter escort. They are not always around even when you have them. Some are shot down, reloading etc. I played Ranger with stock 1-1-1 which worked pretty good for me. At T8 and Lex it wasnt viable option anymore. Its too much in th middle, it just sucks at everything. I got my Midway unlocked yesterday. Also have 2 sparepoints on the captain so I am pretty ready to see what changes do and which one I like to use in the future.
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You really witness this at much higher tiers. Experience can be harsh. You try to snipe full AA Lexington when you notice its strikeloadout aka no fightets. Very very stupid idea. Was it Strangers who got Clear Sky with Lex using strikeloadout. Enemy CV just kept feeding planes and Lex AA just says nom nom. Or the other scenario. No enemy strike in sight, send fighters close to own ship, get detected from air, spot enemy strikeforce, fighters there, one strafe from rear and they are all gone. How smart was that. Took 2-3 min to fly them there, shot all down, no damage done, half your strikeplanes dead, new squad re-arm takes another couple minutes. Well spent 5 first minutes. In that time capable CV has made 1-2 strikes and followups, done +50k damage...
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You will know that. Scout with your fighters and if you dont see any enemy attack aircraft (torp planes, bombers) around you know its coming for you first. At that point get your fighters to defend your carrier. You can send your torp planes to strike something to that side of map where enemy cv fighters arent. You dont necessary need to escort them with fighters. How do they sink you? Do you move or stay at spawn non-moving? Many players even much higher tiers think they are airports. No, you are a cv, you can and should move. Which CV was that in your screenshot? Langley? You have better fighters and more of them than Hosho. But as a ship you are slow. Very slow. So is the next one Bogue. In many cases you simply cant keep up with your team because of your speed. You can also manouver to avoid torps. You dont need to sail in straight line and let Hosho autodrop at will since manual drops start at T6. If you turn towards his planes instead of eating 5-6/8 and sinking you might eat 2 and live. You just have to focus if the strikes is coming and manouver with our ship instead of focusing anything else.
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Really? I havent found that many CV strikers lately. Its hard and takes a lot of CV time to do. Thats why its usually better to strike other targets.
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Well.. Like others already said initial CV strike is not that good idea. Sometimes it can be and maybe you can consider it in 2CV games to get upperhand but even then you have to sink one of them with one strike. Wasting another throws away valuable time and if you dont sink the cv, only damage, strike is useless. So there is no easy way of just sink enemy CV ans then free reign. In most cases you just have to play against enemy planes.
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Have you checked those GZ captains stats? Are they wallet warriors with CV virginity intact. That also makes huge difference. Not that those 10 plane blobs are a good idea either.
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At least Flambass and Notser won their enemy Shoka fighters only by clicking them and didnt lose that many planea even with lock in - strafe with other squad tactics. Maybe Flam and Not where lucky or Shokas messed up their strafes some way. But it seems that 10 plane squad hardly never has to use strafing since its damage is brutal just by dogfighting / chasing bombers. This makes it even more retard. Flambass ate his lunch half the battle and just left clicked everything!
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I guess that has always been issue in tiers it is. T7-9 at the moment. T6 both have single squad in their strike loadouts, at T10 Midways tend to use 2-1-2? With Ranger and Lex things dont change. You still get only one fighter in balanced loadout. But things get really intresting at T9-10. In preliminary data Essex was dropped to upgraded Lex fighters and iChase wondered are they going to do that or keep Essex own T9 fighters. And T10 is also going to be 2-2-2 for Midway so easy times with Taiho and Haku are gone. I expect a lot of whining about it if these changes go through... With even skill USN CVs control the skies at top tiers.
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As for scouting and spotting overall planes are the best in planet. I guess even the present system where surface detection range is larger than from the air is unrealistic. At least in good weather, not in cyclone. Naturally the realism isnt what this game is about though.. At recent patch they changed invisi-AA. So ships with superb detect range along with super long range AA cant shoot down planes without being spotted. This is similar mechanic to invisifire that DDs and even some cruisers could do earlier. What comes to strafing... Strafing sea targets, for example DD has been used in real life and is known to cause havoc on deck. But with present ammo counts what at least the unexperienced CV players do: Strafe sea targets and fly without ammo all the time. Thats are clear buff to more experienced players. Preserving ammo is also one thing to handle. But removing the strafe against planes. They already did that at T4-5 to "avoid sealclubbing". Now this learning process is moved to T6 with faster gameplay and more AA. I dont know how it served the new players. Are you suggesting that they should remove it all together? From all tiers? I dont agree to that. Look some recent GZ test videos. 10 plane fighter squad, point, click and kill along with retartedly OP 10 DB bombersquad with small round drop pattern even with autodrops. Point and click. No skill required. Heck, Flambass ate his lunch half the battle on one video! CV gameplay is hard. Its clearly the most demanding shipclass but its also the most powerful. It doesnt show in teamstats though because you have to kill half the enemyteam, get clearsky from enemy CV, spot everything and maybe then get top of the scoreboard. They definitely ahould not make whole shipclass supereasy and even up skilldifferences with retarted point and click mechanics. I understand that having a great CV on other end and having potato in own team pisses off and shifts balance tremendously. Much more than having superb single player in any other shipclass but thats how it works. Oh and for the spotting mechanics. Why dont they change it for both surface and air. You dont spot them right away but only in bigger scale from range, for example its a battleship, and while you close in you can say is it Hood or Bismarck.
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Fair enough. Both ways have their ups and downs. Sometimes my way pays off big time, sometimes it doesnt. For example if I know enemy is at least 2 fighter setup I split strikeforces to two groups. Fighter+TB+DB is the first to go in and other, 2DB strike, goes to other side over friendly ships. If first strike runs into enemy fighters I pull them back and start bating enemy fighters while send other strikeforce in. In top tier battle you have time to crash some BB or even cause damage over time on that side. Many times enemy CV moves some or even all fighters running other side of map giving me upperhand with my first strike force. And when fighters get to that side my strike is over and planes returning to ship. Then they rush to other side but same there... Naturally this works best while top tier. If other side has cruiser force with Des Moines on point coming in its pointless to strike it. Even while enemy fighters arent there.
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Aa, so it does. But goes to same slot so its speed or HP, not both.
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Sure but should you? Its useful information. You fly squads around the map after you pile them together with single fighter and then run into 2-3 enemy fighters. You cant push through on that flank so it would have been useful to split forces right at the start and get things rolling.
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I just checked iChase video again and answer myself. Lex: No changes in planes, only to loadout. Essex: Lex top fighters (T8?) and TBs, Essex DBs Midway: Midway fighters and DBs, Lex upgraded (T8?) TBs. Those were the preliminary setups.
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Full AA Gneise does have great AA, no surprice there. So that was a Lex ane, not Essex? With Es you get that airgroup mod 3... So the planes.. Lex remains the same, only gains TB on balanced loadout? All T8 planes? Essex remains same but TB drops to T8? And Midway too, all remains same, only TBs drop to T8? T9 and 10 still have T9 and T10 fighters and DBs?
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How many bombs hit on that 22k raid? You can score such number with 1000 pounder HE bombs and some fires for bonus so that alone isnt great result. How those TBs keep up? Its propably taking some off from TB strike count in whole battle when planes fly to target and back. What speedmod? Evasive manouver captain skill or something else? Or is it a ship mod you can speed planes?
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Fair. Basically I just like to know the most propable loadout enemy is using. That effects my initial plane distribution. Do I pile them into one flank and strike hard or split up and strike different sides of the map. Naturally this guessing ends when eveyone gets same loadout on USN carriers. IJN CVs usually use their balanced loadout and why shouldnt they.
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Is it possible to just count things down? Present Midway TB has health X and 6 planes, for example Monty can pump out AA rating Y per second. In the future you have slower planes with less health and slower speed but also twice as many. Naturally BB can only focus one squad out of time. Say speed difference makes them spend what, 3-4 seconds more in the AA before the drop? How many torps both strike options get into water?
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Great. 1710/136 is upgraded Lex TB so at least for Midway it seems like it was planned? But what was the plan? Essex gets 2-1-2 loadout but with which planes? Present fighters, T8 TBs and present DBs with AP option? Midway gets 2-2-2 with which planes? Present T10 jet fighters, T8 Lex TBs and present DBs with AP option? All this feels very artificial. You have jet fighters and at the same time lag behind with two tiers down TBs.
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Have you watched Flambass videos of new GZ loadout? One 10 fighter squad and three 6 DB bomber squads with German AP and totally round drop pattern. Just point and click. No skill required, nothing what so ever. Doesnt mather what angle you approach, not that mather is def AA on... Blew about full hp Colorado right up, full hp Lex with Def AA on - gone.. With such DBs, where do you need slow torp planes? How does it seem these experiments go weirder and weirder? How can I sign up testing new Essex loadouts?
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This is correct. 3-0-2 Essex even with noob point and click captain in T10 MM with 3-4 Minotaurs and Des Moines in enemy team. There you go, start sweating blood... I actually scout my opponent CV while waiting the battle. How is it with CVs overall and how is he with the ship he has at this battle. And I must say I look forward to battles where enemy Essex has "normal" stats. Some 80-100k avg damage and ~20 planekills. Thats pretty sure a 1-1-3 strike with at least decent game coming up. But when you see enemy Essex with 20-30k damage and 30-40 planekills and PR well below 1000... Oh boy. AS crap coming up all the way.
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Well it doesnt change a lot in Essex if enemy team is high AA. If the enemy team plays well together and protect each other with AA there is not much you can do. Not even with Essex.
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Some more games with Bismarck. I guess I will never be a unicum or propably not even great with it (or any other BB) but I have to admit I like the ship. Its good fun to play and thats much more important than stats and results.
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Great. So you have no idea what you get. Might be a player in his first ever CV battle. No wonder T8 grinded veterans (Shoka, Lex) mow them down like grass.
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Great. If they follow British CL and BB lines these CVs propably have superheal, smokegenerator and negative detection radius aka ship is invisible.
