LongJohn_
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Everything posted by LongJohn_
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Sweet. A crybaby that hasnt played a single CV game. From my about 20k games experience from WoT I can say its still totally different. Before the latest big change in SPG mechanics there wasnt that much defence against it. Stay in cover and/or dont get spotted. In the open maps SPG AP could even one-shot many tanks and there wasnt that much you can do. But with CVs in WoWS. What CANT you do? You can see the planes, you can manouver, you can shoot then down, you can stick together with other ships for more AA. All works. What do you think how for example those things effect SPGs in WoT? Sure you can move but shooting down artillery shells? Or grouping up with others? That makes you even juicier target. Very poorly argumented trolling attempt.
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Yep. These are excellent points. When I play for example DD and there is max T5 CV in the game I know I am safe from it in smoke - it doesnt see me, cant drop anything at me. Simple as that. And you can also drop closer to islands without dropping then to beach. I hardly ever use autodrop. Only when I drop bombs on DDs and when I give final orders when I am about to sink. IJN torp pattern also converges from distance so you can use that to get max hits to stationary (most commonly AFK) targets. You can also drop from further away to cluster of ships to avoid some AA fire... But remember. Both ship and airplane dropped torps need some range to arm. So if you manualdrop too close you get nothing. Torps hit but dont detonate.
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Oh, did you try AP against different targets or what do you mean by that across the board? Cruisers, CVs, DDs, all nation BBs?
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Sounds good. I actually think Hakuryi rock'n'roll days are over if this goes live. Midway gets 40 planes up the air, has better fighters and more of them plus generous 36% bigger reserve (136 vs 100). I guess those AP bombs could be used in single devastating strikes since they dont suit for damage over time. Mass all attack aircraft against some single target. 2x6 TB + 2x7 DBs with AP. It totally overwhelms AA and even Montys full AA with manual can propably demolish only one of the two TB squads leaving 6 torps and 14 AP bombs coming down... That hurts, maybe even oneshots...
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Uhm chaps... Ok we have some idea how new Midway loadout works against Conq etc. Have any of you thought what that T8 air group mod 3 HP spiced pair of TBs at Midway do to T8 BBs? Bismarck, Tirpitz, Amagi... NC might have a fighting chance with its AA and Amagi might stay barely afloat with its torpedo belt but the Germans? Sitting one shots? Conq and Monty have their AA but what about Kurfurst or Yamato? And in cyclone where you cant see before it strikes? Am I a bit sadistic while I wait for this?
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Thats normal. I've done it few times myself but I am not proud of it. Or in most cases blaimed friendly CV for my own stupidity - never blame other CV for op since I know how they are, play them a lot... Was it one Lex game time ago. Got my TB right into cap A and spotted enemy Bismarck rushing the cap. It turned away just into my torps. All six hit, well over half of HP gone and boy that cry... CVs op etc.
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You even got a cheerful greeting from that first BB player right after it sunk.
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Yep. That really hurts and enemy also has to burn their repair. Its intresting to get comparison to praised AP bombs.
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Looking good. That 1-1-0 is easy to manage and has plenty of replacements to both planes. Bogue loadout is going to change to 1-1-1 which is also the up upcoming only loadout for the T6 Independence. I'd suggest you to grind through Bogue, get Independence and use it for learning. T6 is the first tier to have manual drop and strafing options, loadout is balanced 1-1-1, ship itself has good speed to reposition and decent AA to defend yourself. Only 37 planes so you also have to learn looking after your planes so you dont run out.
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Actually it does. How did the Bogue loadout change? It did lose its AS loadout. 1-1-1?
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I guess you can do way over 50 planekills in AS Bogue even then you dont sink 5 skips, get Kraken and lead the scoreboard. Higher tiers AS loadouts are almost useless. I dont say they are good even lower tiers. Just think about it. Your damage dealing weapons are very limited so you live and die from planekills. Even if you do that 100% perfectly, kill all planes enemy CV ever has... You still score 0-0 in football terms. Sure you can do some spotting and maybe and ninja kill or two on badly damaged targets but thats it. If enemy CV, for example Zuiho, gets even one succesful torp attack done before losing its planes that Zuiho has done more for the game and their team than you.
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Thats basically get one squad to drop and lose other one. 50% efficiency. I'd say its better than present situation - you definitely dont get 6/6 aka full T10 squad through Conq AA.
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How many did you got into water? If enemy is evading well you cant hit more than 2-3 even without AA.
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I got winrate over 50% but not that much. Essex has way higher wr. I've found Lex/Essex DBs pretty consistent. Sure they time to time troll but it happens both ways. You can have one squad strike and get 3 hits with few thousand damage or 6 hits with 20k and 3 fires. But overall ok. I've noticed even statistically unicum players sometime fail to evade. Spot with planes and friendlies kill it off. Its good to see even the "best" ones mess it up time to time. Allthough you dont know from plain CV PR how good that player is with that ship or has he being sealclubbing with lower tiers. You can actually kill enemy CV with single swing with strike Lex. Even while they have Def AA on. Those DB manage to land few hits even under heavy AA and get pretty consistent 10-15k per squad done. Plus fires. Theb just fly last DB squad away from AA but so the enemy can see it. Hover it there and let it burn. They dont damacon and burn to death or damacon so weak your remaining DB can finish it off. Naturally real fun begins when you at the last states of the battle pull man pants on, hit Def AA on, swing everything you got at enemy CV and rush towards with secondaries blazing. Did one such battle some time ago with Essex. Superbly satisfying. Just finished off their Hindenburg with torps, won fighter dogfight on the other side of map, used fighters to spot enemy Shima and its torps for our Shima (later noticed our Shima won that battle). On my side closed in to enemy Essex, last ship in their team (they had clear points lead), pushed three DBs at it, turned ship to charge, pointed secondaries... Two DB strikes caused some +30k damage to it, pulled last one away for damacon and prepared to handle enemies full strike. That damn ship burned away before it struck and I didnt get that many secondary hits in. But nice vic.
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Well it should be better after this change. But its not as terrible astou may think. There are plenty of enemy CVs that dont handle their squads that well. They dont hunt your planes in the first place or just point and click. In such case just fly your squad to friendly AA (Cleveland works just fine even at T8) or if no such around (T6-8 game) just fly them home but dont land. Just fly them around your ship and focusfire. Lex AA is pure murder even without Def AA. I managed decent 77k or something average on it. Some 20-30k games but also plenty of +200k games. But overall winratio is something its going to lag. And thats purely because you cant protect your DDs and scout caps with fighters. As worst piece of junk of the whole line. I dont know. I would propably vote for Bogue these days. No strafing and manual drops, crappy decks and the speed. 15-16 knots. Even if you start moving right at the start and manage to pick the right direction those DDs still hunt you dont and teammates dont care less. When I played Bogue strafing and manuals were in use. So used the stock deck 1-1-0 which has nice replacements for both squads. So just manual drop to some big target and spend TB reload time strafing every red plane out of the sky. In 2CV T4-5 (Hosho, Lang, Bogue, Zuiho) games it was massmurder. But still pulled more hair off everytime the map required some movement. Oh.. One straight warm recommendation for Lex: Get CE for the captain if it doesnt already have. Loadout change is not going to help when you fight in small maps and your detection range at 18,1km covers +60% of the entire map. There just isnt a place to hide.
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Not always. Just remembered your nick from forum and I try to check out teams before battle. You know, any celebs around etc. For example SailingRobin has been in my games multiple times. I prefer on the same side though. Grinds are all about xp. I am not so familiar how present meta handles different things in CV gameplay. Spotting, direct damage, planekills... I guess new loadout makes Lex grind way easier than before.
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Yep. I was in same game few weeks ago, you were in Ranger, I was in my Akatsuki. Didnt go well for me but we won that one. Its a pretty long way from Ranger to Midway. Remember its also part of the journey, not just the result (Midway). Played some 180 something games with Lex and about the same with Essex to break Midway. I think you might reconsider brute force thing after you get your hands on Lex 1000 pounders. Three squads of those... Whole new ballgame compared to Ranger fireworks. Actually my original idea was to play balanced 1-1-1 with Lex but changed my mind pretty quick. Liked that 1-1-1 with Ranger. Essex is actually getting old Midway stock setup. 2-1-2. And Midway goes actually past its old strike which once (op time) was 1-2-2.
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Both ways have their ups and downs. If you lay low long enough battle might be over and CV always needs time to fix things even if you have free reign. Personally I'd need to change some of my normal tricks. For example its not smart to get straight in with Essex TBs early in game. Its pretty rare to get initial drop on some DD. Sure it can be rewarding but also in mant cases I run out of TBs during game.
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Even with nerfed fighters you should be able to dominate Taihos for sky control. No problem there. At least if you spice captain with dogfighting expert skill. But quite lot hangs on those DBs. Even with AP bombs. Single T8 torp squad with even less replacements than now (since there is 2 fighters). Whats the function of this squad? Finish off weak ships? What a waste. Against DDs its total gamble with single squad. With Midway you can at least use the TBs to harass DDs with success and dedicate TBs to heavier targets.
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I actually realized I dont like the plan for Essex. I really like the ship in its present state. 1-1-3 strike fits the bill and suits my gamestyle. Fighters get nerf but you get more of then. Ok. Then you get weaker and slower TBs and also lose one whole DB squad. I bet my average damage is going to drop from this. Luckyly that Midway is unlocked so I can go there if Essex goes spoil. 2-2-2 loadout also takes same number commands as Hiryu-Shokaku so its less confusing to learn.
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Ok. Thanks. Notser showed some Midway action in his rant video. DBs seemed pretty solid and hit some big numbers against Zao. TBs dropped like flies after Zao activated Def AA...
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Is that like 2-3 torps or two thirds of 12?
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According to your stats you have Kaga which as T7 ship has manual drops... I dont fully agree on WG decision to remove manual drops and strafing from lower tiers. Now you have to learn it later. I remember my early days with Hosho. Few unicum players did some serious sealclubbing with excellent captains. Couple strafes and I've lost all of my strikeplanes. It does take a lot of time and games. CVs are clearly the most demanding shiptype. No-one masters them over night.
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Do I remember correctly that Big E has little different torp pattern than the usual? In this regard flat drop pattern with Midway is even more powerful. Ships are also big so its possible to score 12/12...
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What about plane reserves. Hangars are the same but for example is 2-2-2 Midway splitted up equally between three plane types?
