Goats_Beard

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  1. It's like opening a supercontainer and finding a useless upgrade.
  2. Funny old world innit, to quote another Nelson (Phyllis) "Move closer"
  3. Jolly good chaps, well done, I think you've grasped the basic principle of capping. Plenty of support for the dd including a couple of BBs, good to see you all working together as a cohesive group. Now, can anyone tell me what we did wrong? Anyone?
  4. I say we take off and nuke the entire site from orbit. It's the only way to be sure.
  5. Not every active player will have selected the missions/campaign, I didn't so won't be counted.
  6. Thank you for the time and effort which went into making this. Even if you don't play CV's it's worth watching at least the targeting/bombing sections from 5.4 through to 6.2.2 from a 'know your enemy' point of view.
  7. I had the same thing with a Farragut what's common to both of us is a hit on the AA. I looked at the battle report and he didn't get a detonation award, did you notice if the Akatsuki got one?
  8. The definition given was for 1 gram not 1 kilogram
  9. If the metric system is so superior and easy to use how come you're wrong by a factor of 1000?
  10. Gold and dubloons are exactly the same price. I suspect there is a reason for the name difference and if we knew why it would perhaps go some way to explaining why they haven't or won't merge them (or whether there was never any real intention to do so). There must be many millions of gold sat in tanks not being used (I have quite a bit and I'm sure I'm not alone). From a business point of view it would be stupid to merge the 2 thus reducing the income stream from the ship shop. As for xp merge, the xp per game between ships and tanks (I've no idea about planes as I haven't played them?) is very different so without a major rework to the xp economies I don't see that ever happening.
  11. I think you've been misinformed, the database already 'knows' how many ships players have. It should be pretty straightforward to run a query on the database and select all those players with greater than x number of ships. I'd be surprised if marketing can't see the potential in a collectors club, perhaps a chat with them could be productive.
  12. Oman
  13. No because the game changes too much and too often. They may not be directly nerfing premiums but game changes and power creep have the same effect. I bought a Murmansk just before they changed calibre requirements for BFT. After being shafted several times with tanks that was the final straw so I won't be buying any more prem ships.
  14. I've found I sometimes have to click above the ship I'm targeting, this is on the test server though so I don't know if it's the same issue.
  15. My main issue with smaller teams is that a disconnect or afk would have a bigger effect than it has with 12v12. Maybe it's less prevalent at higher tiers? but at T5 it seems to be happening more often than it used to. I think some players are seeing they're bottom tier against T7 ships and just quit to port.