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Flaming_Bunny

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Everything posted by Flaming_Bunny

  1. Flaming_Bunny

    Question about AA skills and Damage after 0.6

    I think its on my Atlanta I feel that way. Testing it out repeatedly now. /Me
  2. Flaming_Bunny

    Update 0.6.0 Feedback - Bugs

    1. DescriptionTeam chat , Team members chat message shows the same color on his name as if the player was in my division (while he or she is not and never was) 2. Reproduction stepsPlay the game I guess..... 3. ResultLook at the chat... 4. Expected resultTeam members not part of my division should not be shown in Yellow Text. 5. Technical detailsBug experienced 19th of January. 2017.
  3. Flaming_Bunny

    Update 0.6.0 - General Feedback

    More ARP Madness. Please stop this madness.
  4. Flaming_Bunny

    Public Test 0.6.0 Feedback - New Skill System

    Regarding RPF, if the skill levels were still 5-row-based then it would be more acceptable (still not acceptable) as the person selecting it had to sacrifice more to get this skill. Not at all Happy about this skill. So much that I can't even make myself start the game at the moment. /me
  5. Flaming_Bunny

    New Commander Skills Guide - Page not working

    And... the article was removed again
  6. So, There's a new article on the World of Warships Launcher about "New Commander Skills Guide" It links to here: https://worldofwarships.eu/en/news/common/commander-skills-guide/ But that page is not working .. 404 Commander, your ship is off course.The webpage is not available or the address is incorrect.
  7. Flaming_Bunny

    Please remove the map "Ocean" from the game

    Hi. I know this might start a lot of flaming but I hope it will not. I am one of those that absolutely hate the map "Ocean". Some say its a realistic map, sadly the term "realistic" is not the same as "enjoyable". And every time I play it there are several players that complain about it and maybe one player that says its ok. I vote that this map never sees the light of day again. Best Regards Me.
  8. Flaming_Bunny

    Please remove the map "Ocean" from the game

    Maybe its time to implement a "preferred maps" option in the game Rainbow Six Siege has that and it seems to work really good.
  9. Flaming_Bunny

    Please remove the map "Ocean" from the game

    It seems a high percentage of "testers" like this map /Charlie
  10. Good to know that it is working as intended. However, the information in game only states Kill the enemies or reach 1000 tickets. No information about the 0-ticket win (Maybe this should be displayed as a text on the Victory/Defeat screen?, else people will ask this same question over and over again.) /Charlie
  11. Flaming_Bunny

    Update 0.5.16 Feedback - Bugs

    Suggestion for a small Sound-fix regarding the opening of Containers of any kind. I understand that this may be trivial to some but I wonder if it would not be a better experience if this was fixed at some point This bug is not related to 0.5.16 but has existed since the day you released containers. 1. Description: The sound played when getting or not getting a Super-container plays way too early. (It becomes a spoiler) 2. Reproduction: Earn a container and select "Try your luck" for the most clear example 3. Result: If you had bad luck , there will be no sound played (instantly as you press the button) you will still see the animation for a while longer but you already know its not going to become a supercontainer. If you get a super-container you will hear a special sound already before the animation shows anything, the difference can be up to 5 seconds. Secondary, if the super-container (or actually any x-mas container also) contains a ship. the same thing happens again, you get a sound played way too early before you actually see what you get.(So you know too early what you get before actually seing it) 4. Expected Result (did not happen) The sounds played should be played at the same time as the reward is being displayed, not earlier. 5. The alternate way to test: Give yourself a lot of x-mas containers (Suggestively the admiral containers) and open them up one by one. Listen to the timing of the sound whenever you get a ship or something really cool. So , developers, it is up to you to decide if this is a thing to fix or to let be. Best Regards The Rowboat Cop.
  12. Flaming_Bunny

    Public Test 0.6.0 Feedback - New Skill System

    Yea, I know about Invisi-shooting I have a lot of ships that do that, My Zao is one for instance. Sadly not all ships can do that. Any Russian and German criuisers will experience pain on that map. However, this thread is about commander skills , not focusing on a map that was used as a reference only. Br Me
  13. Flaming_Bunny

    Don't bother with Shipmas boxes

    I got an Atago and an Ischizushi, lots of cammos, my friend got an Atago, my other friend got an ischizushi too. Most ppl got cammos. not bad tbh. All in all, that was 20 Admirals containers, resulting in 4 ships, thats my statistics. /Me
  14. Flaming_Bunny

    Public Test 0.6.0 Feedback - New Skill System

    RE: radio positioning skill I love the way that you have 4 rows instead of 5. It will make newer players see the light at the end of the tunnel a bit faster and maybe go for more ships parallel than they would have before. However. Some skills have been majorly nerfed which will make people rethink what you need for a battleship and such.(example is Jack of all Trades which currently is a row-5 skill with 15% time-reduction on all consumables, new system puts this as a row-1 skill with 5% in the current test ) While you have added the (whats its name, Radio Positioning thingamabob maybe) the direction of the closest ships that detect you. I understand the need for something along those lines but if there was a way to perhaps make it more vague and less powerfull then destroyers would not become completely extinct. My logic and reasoning is like this: Today a lot of players feel the enjoyment of using islands and obstacles to figure out from where they are detected as they are moving around the maps (God I hate the open sea map that has no obstacles) This is a very intriguing and personal skill that can not be trained on a commander because it comes with experience. Using this commander-skill simply dummifies the gameplay a bit. I personally will not like that skill to exist, but if it makes it into production, I will use it to its fullest capability. These are of course only opinions but someone at WG said that without feedback/opinions, the game will not be shaped in the way the community likes. Best Regards Me
  15. Bastion mode on HotSpot is Broken. Agreeing with what Victor said. On Hotstpot, we are spotted by the forts and stations at spawn. PPL get shot down before they get in game sometimes, either because of your loading bug or because of others having faster computers and instakilling detected cruisers at start. Also. Remove Bastion mode entirely please. /Me
  16. Flaming_Bunny

    Public Test 0.6.0 Feedback - New Skill System

    Yea thats not what I ment. I ment when they introduce the change, Every single player will have to redo their skills from scratch (initially) I just hope THAT will be possible without using doubloons. I understand the rest. /Me
  17. Flaming_Bunny

    Public Test 0.6.0 Feedback - New Skill System

    As long as we are able to re-program our commanders without the cost of doubloons I guess its a good thing. /Charlie
  18. Flaming_Bunny

    Update 0.5.16 Feedback - German Destroyer Branch

    My experience, and I tried all up to T8. (T10 on the test-server) The short smoke time , the bad maneuverability , the torpedoes. (even if they have a short reload time) , the detection range. You just die really fast even if you do know how to play. And they are just really boring. Not to mention really bad. It feels like your in a battleship with no armor and crappy to mediocre guns depending on tier. I mean, look at Russian destroyers, they are huge but they also have really good maneuverability to compensate. And they are really good fun to play. But this . this is utter crap. Really just bad. If you were to give them better acceleration and turning, and longer duration on smoke then perhaps they would feel better and possibly even enjoyable. Please note that the text above can't even get close to how bad I feel about these ships. /Me PS. played my t8 a few times today. No more. I just cant handle the irritation it gives me. Sadly I was looking forward to playing this line. Time to take a break, from what is yet to be determined. .DS
  19. Hi. So, I have had several games where the game client acknowledges bullet hits (not over penetrations) but the target recieves 0 damage. I have seen friends do a full broadside AP hit with their battleships on russian cruisers, 0 damage (in random battles) I have experienced enemies in COOP impervious to damage all of a sudden, always right after they have received a really bad blow. They stayed impervious for as long as they needed to get me killed. Just now I had a case where 6 torpedoes did damage but the the last 2 did 0 damage (total of 8 torpedoes) So, I wonder if more ppl have experienced the same. If so, please add to this thread. Best Regards ME.
  20. Flaming_Bunny

    Raising a question about a possible "no damage" bug

    I will still ask that more ppl that experience this "bug" post here. because I have had some cases that are without a doubt not saturation. 1 .A full AP volley into an cruiser side that just came around the corner. 2. 2 torpedo hits that do 0 damage. 3. me shooting a DM donskoi with AP shells on several different locations (he had just been majorly injured by me) , I did around 20 shots on him at different places, not a single damage could be done. (I mean, you cant be saturated 100%, you would be dead) Good video link btw, thanks I am trying to not be salty I still want to bring this up, mostly because it has only started happening to me about 2 patches ago. /Charlie
  21. Flaming_Bunny

    Raising a question about a possible "no damage" bug

    damage saturation though, shouldnt the ship just fall apart instead
  22. Flaming_Bunny

    Update 0.5.16 Feedback - General

    When playing Epicenter , the client constantly plays the warning sound that is when enemies are capping your base. I hope this is a bug and not intentional because it is so annoying that I turn the sound of entirely. Oh, and the new sounds on some ships, like the american cruisers, the zao and others... Sorry, not a big fan. it just sounds like something is broken and I really really really think it sounds awful. I know a few ppl like it but I have mostly heard complaints from others too.
  23. Flaming_Bunny

    Public Test 0.5.16 Feedback - Sound

    I also have to say that the new gun sounds are really bad. Big minus. I tried the Cleveland and the gun sound is just annoying and has no feeling of shooting guns anymore. /Me
  24. Flaming_Bunny

    Update 0.5.15 Feedback - Overall quality and stability

    Hi. I think this may fall under "Quality" although not that crucial More funny really. I had my Montana sunk by an enemy destroyer on the 0.5.15 test-server and the sinking motion got bugged. I uploaded my recording on youtube here : https://youtu.be/l4LlbySIWsc The silly stuff starts after 30 seconds. Best Regards Me
  25. Flaming_Bunny

    Update 0.5.15 Feedback - Campaigns

    I just want to say that I am looking forward to this on the live server. Been trying it on the test-server and I love it. I would like a little text field on my hud that reminds me what tasks I have chosen so I can see it while in game and fighting. Because having so many tasks to chose from you will easily forget which tasks you have selected right now. I will say that the rewards for completing the campaigns on the test-server are quite low though. Players will have to spend a lot of time on the test servers, away from the live servers to be able to achieve both. It could lead to an unwillingness to either complete the challenge on the test-server or a feeling of not wanting to go back to the live server. /Me
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