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VIChiefIV

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About VIChiefIV

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    Petty Officer
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    [-AS-]

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  1. VIChiefIV

    New Orleans how to be usefull.

    I had some nice run in with BBs like Bizmarks, KGV etc that try to sail past little islands. If you can pop out at the right moment you can sail past them and pepper them with shots while their turrets desperately try to sway in your direction. It doesn't happen much, because it only works against silly BBs captains, but when it does the damage is so much the sweeter :)
  2. VIChiefIV

    Straight from Texas - US Cruiser Line Split

    Since the Dallas is the first ship in the additional new line you would need to play the Omaha to gain XP to unlock the aforementioned Dallas. Which means you'd indeed have to buy it again plus all the upgrades in order to do so.
  3. VIChiefIV

    Why such emphasis on win rate

    My opinion is that in public matches win rates don't mean anything, ANYTHING, at all. You could be the most skilled player in the world, if your team messes up big time chances are you'll still lose. Typical example: Played a T6-T8 game yesterday with my Graf Spee along with a friend of mine in a division and despite us having sunk about half of the total kills we made on the enemy team (we killed off 2 Hippers and an Akatzuki) my team still lost bigtime because people in Bizmarck/Tirpitz/New Orleans etc were not paying attention and either got focused fired on or made a wrong move and were out of combat for the remainder of the game. It's an entirely different affair in ranked matches though because of the smaller teams where one player can make more of a difference.
  4. VIChiefIV

    New Orleans how to be usefull.

    The New Orleans is all about stealth and firing at the right moment (either in smoke or just before you are able to hide behind an island). In effect it is the 'patient man's cruiser'. Trigger happy people will find out soon enough their playstyle won't work using this ship. If you take all options that focus on stealth (concealment expert etc) you can bring the ship's detection range down to 9km, which is absolutely stellar to ambush DD's, battleships etc.
  5. To answer the OP's question: The Yorck is by far and wide the worst T7 cruiser in the game, mostly indeed because of its shell travel times. Against faster targets it's almost nigh impossible to land any hits if the opponent knows what he's doing. I once fired shells from 10 km at an Omaha who was sailing in a straight line and found it impossible to hit him because even if I lined him up all the way at the edge of my screen my shells would still land well behind him. So for targets like that the Yorck effectively has to blind fire. There are other ships that are hard to play and have issues but with those I always found and find it a nice challenge to outperform people with 'better ships'. The Yorck was the only ship I ever sold off shouting 'hell yeah' while doing it. It's a hunk of junk and the Hipper, although criticized by some, is a superior ship in every way that I absolutely adore and tend to do quite well with even when uptiered. Giving the Yorck Hipper-like guns would make the ship actually fun to play I should imagine.
  6. VIChiefIV

    Magazine Detonation and the Khabarovsk

    Maybe you should stop using the flags that increase the chance of detonation :D
  7. VIChiefIV

    Should have gone to Specsavers.

    A free 12 skill captain is nothing to scoff at.
  8. VIChiefIV

    Totally my fault, no way it was the team, right? RIGHT?

    At that moment during the game being inebriated might actually have improved the quality of gameplay as displayed by my teammates :D
  9. VIChiefIV

    Totally my fault, no way it was the team, right? RIGHT?

    I fully agree with the notion that people at times tend to be blind to see the bigger picture. They'll be aggressive when they're not supposed to be and utterly complacent when they can still make a difference. Yesterday's game was a typical example: We were playing Encounter and as a DD I had managed to chase enemy ships out of the 2 innermost circles, leading to a double cap. We were a 100 points or so ahead so all we effectively had to do was sit it out and reach a 1000 points. To my amazement I then see a Dunkerque sailing straight through the middle heading directly for the remainder of the eneny fleet which at this point consisted of 6-7 ships. Needless to say he lived for about 15 more seconds and was then focused down in 5-6 seconds by a barrage of AP and HE. It all went downhill from there and we ended up totally losing control as well as the match. I was 400 points ahead in XP of the number 2 of my team purely because 11 people on my team couldn't control their triggerhappy attitude and see the bigger picture. I love this game, have been playing it the moment open beta was available, and I will definitely not uninstall it due to annoying matches like this but it can be infuriating at times to see fully grown human beings make tactical blunders which clearly border on the suicidal.
  10. VIChiefIV

    Good to know : 0.6.1.2 indirect German BBs buff

    Being primarily a BB player myself I still find it ludicrous that my Bizmarck's secondaries can fire into smoke clouds at DDs with accuracy. They really should be reset by the smoke effect as the gunners manning those turrets would be as equally unable to see the target as I am as a player manning the primary weapons. As much as melting/chasing DD's with secondaries is fun, still being able to spray secondary shells at DDs in the middle of a smoke cloud feels unfair.
  11. No it isn't. She's very solid once you play her as she's supposed to be played: At the proper range, sneaking around hitting enemy Cruisers and Battleships broadside and occassionally torping enemy ships as they come around the corner of an island. Compared to the Yorck (basically the only ship I truly despise in WoW) she's a huge improvement and can easily take on Tier 8/9 enemies of any kind if you respect her weaknesses.
  12. VIChiefIV

    Full price for 25% HP LOSS?

    The older system where you'd pay based on the amount of damage taken indeed promoted cowardice and people hugging the boundaries of the map. The newer system as currently implemented (entering a battle means you have to pay a service fee to use ship X) works quite well IF the people who play the game are aware of this fact. So yes, WG would do well to change the description of the fee to something like 'battle entry fee' or the likes. It would be a lot less confusing and help to establish the originally desired effect: people not caring whether they take damage, live or die and subsequently try to give it their absolute best to fight for the team.
  13. VIChiefIV

    What the hell is a "BBaby" and why is it so popular ?!

    I'm quite the nice and relaxed person and I tend to use the radial menu or text chat quite a bit when it suits the situation and additional communication is needed. :) I don't mind DDs taking calculated risks, I can appreciate those and will do whatever I can to help such a player who's going for flags. Hence I specifically used the term 'suicidal' to describe the type of DD players I don't like/get along with :) They're the ones who just pop the turbo and hope for the best of it. As Hubert Gruber rightfully says, there are bad players in all classes. I for one have become quite adept at spotting bad DD players from the good ones, making sure I don't follow such a bad DD player near a flag only to be left behind when things get hairy :)
  14. VIChiefIV

    What the hell is a "BBaby" and why is it so popular ?!

    My personal opinion as of late is that DD players tend to be the whiners in most cases. Being primarily a BB player myself I get so fed up with suicidal DD players who blindly rush forward in Capture the Flag maps, get shot to pieces in the first 1-2 minutes and then complain the BBs weren't there to help keeping them alive. Or who pop smoke right in front of their own troops, subsequently don't move forward to spot enemy ships and then complain that the BBs are so low on the scorelist and barely did any damage :/ Being a courageous BB player is hard because the moment you go closer to a flag and face a few enemies most other players, regardless of what they play, tend to run scared and bugger off leaving you hanging in a slow and easy to hit target.
  15. VIChiefIV

    WoWs 2nd Anniversary Achievement List

    ............Did you just call the Minekaze a crap ship? *Frowns eyebrows*
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