BranHarlendy
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Important message for the community
BranHarlendy replied to Crysantos's topic in News & Announcements
I sincerely hope that from now on we allways get such comprehensive answers. It may not have answered all doubts and so on, but atleast it adressed them in a good way, not just brushing it off like was done in the past. Well done. Keep up this communication and maybe there will be no more issues in the communication department. Lets hope. Anyway good first step. -
@Farheim i am not here to debate or defend my opinion. i just wanted to share it, like i said in my post; people may differ from it and i think wargaming should consider all of them. however one thing i will say is this: everything i talk about regarding ships and such is under the premise of 7vs7 CB on T10 if i dont expressly adress 12v12 battles on a point(maybe i should have made that more clear so people dont missread) i am not talking about tier by tier ship strength, nor about randomstrength. And yes i hole heartedly believe that haku is the most broken ship for T10 7vs7. that may differ on diffrent tiers and game modes but if we are talking CB setting of this season, which we where asked to give feedback on then yes haku is by far the most broken ship. in my mind atleast. if you have a diffrent opinion on that, good for you. share it with WG or whoever you like, but please dont twist the points i tried to make. thank you very much.
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First of i am a cv player and i enjoy it in randoms very much. I think CV's should be an option for CB's, but no more than that, just an option. That means if my clan doesnt want to play with and/or against a CV they should have the option of picking a battleship and not be punished for it by being matched against the most broken ship in the game aka Haku. So i would hope next season like many others suggested bb vs bb (only) and cv vs cv (only) will be implemented. @Crysantos you should not go around saying you dont want to exclude classes from CB and then give people a choice between either CV or BB; it inherently means that 1 class will be excluded by most of the good players, which will obviously be the worse one - in this case BB's. maybe BB's were still played but lets be real here you excluded BB's plus DD's from any higher level CB, no matter your intent - that was the outcome. Now i don't mean to suggest what the bad players will do doesn't matter, however i will say i think most won't care one way or the other. Now to the larger issue at hand, can you have CV's in CB's without them/Haku being completly oppressive and basicly dictating what can and cannot be played? I think so yes. However not if the cv has the same tools for CB as he has for randombattles. if you design a ship around the idea of playing against 11/12 enemys basicly alone you cant just cut that number basicly in half! I dont know who thought that was a good idea but it wasnt. If a CV is designed to play against 11 ships with overlapping AA to some degree and you cut that in half the CV can just operate with impunity, noone and nothing besides the CV's own incompetence can stop him period. So if you like you said want to keep CV's in CB's i think you have a couple of options: 1. change the stats for CV's according to the number of ships they play against. I'm not gonna pretend to know the ratio on what would be viable but then again there is a test server for that or clan brawls. 2. either change the entire Air spotting system in one way or another so ambushes are made possible again. also, make DD's permanently unspottable by Air. there is no need to spot enemy DD's by air with so much radar in the game anyway. 3. if your gonna stick to the either or system when it comes to BB or CV then i will stick to my earlier point, seperate the queues, i doubt anyone would really mind it. or alternatively as it stands we allways had 4 CB days per week so make 2 of them CV only days and 2 BB only days. i mean there are plenty of options to chose from. 4. however it is my opinion that there shouldn't be a choice in the first place, allow both to be played in the same game, if you wanna set limitations set it at 1CV+1BB+XCruisers+XDD's. i think the choice between an op class and a more tactical way of playing the game is very unhealthy for the game. 5. Lastly i dont know how long people have been begging for this but it has to be almost an eternity at this point so again: remove ap bombs, nerv them into the ground make then do dmg that can be healed. honestly i dont care anymore but it is a travesty that a DM or other cruisers are basicly forbidden from playing because Haku can kill them within ~15-25 seconds while they are trying to radar the cap or anything else that isnt running away to A10 and hiding. I cant believe WG has allowed this for so long. Talk about being in touch with your game and listening to feedback. (i will say you do listen to feedback occasionally, but in my opinion only on unnecessary things, but usually never in matters that actually ruin gameplay. i mean how long was smolensk allowed to exist^^ so i would stick out my chest and say "we listen to feedback and act accordingly") i dont think a ship cap should be implemented, every clan should have the freedom to freely pick their comp and design a strategy around that, just because people dont want to play against 6 venezias or stalins or whatever all the time should not constitute denying those clans the right to play the way they want to. But i will it is boring and WG needs to do something to make other strategys more potent. Besides CV what i would like to adress, in my opinion when it comes to CB's Stalingrad should count as a battleship. i am sick and tired of seeing the same ship ever season as a bb replacement on flanks. it has no equals in firepower when it comes to longrange crossfire besides a BB and is in my opinion to strong for a cruiser slot. no other cruiser can oneshot someone on 23 km, only ship that could would be a BB or maybe a Puertorico but lets not start that^^ I have not played a single t10 CB season where stalin was not a more than viable ship, if not found in 90% of lineups. i personally find that very boring. however as i stated everyone should be allowed to play what they want so i dont know what to do about it myself. other than that i would love to see rotating maps during the season, say swap the map pool from week to week or something to make it more dynamic and not so stale. if you played the same map 50 times allready it becomes less fun and more repetetive. others may have diffrent opinions and i hope you listen to all of them. these are mine. MFG
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