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Redcap375

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Everything posted by Redcap375

  1. Redcap375

    Saipan is dumb

    Ok... Saipan The 2-2-0 is the only real layout for the Saipan, period. To the point that I don't even factor the other layout as an option. The 3-0-1 is a nightmare for enemy CV players but the damage relies totally on RNG. That's normal RNG, not even taking into account the defensive fire. Also requires someone who can Manuel aim and is good at hitting small moving objects like a DD. They are in short supply now-a-days. So if you wanna do any meaningful amount of damage then 2-2-0 is your man. 2 squads of any kind of torp planes are generally good for cross drops (your main dd killing tactic). They also hit hard per torp and live longer with tier 9 planes. But knock just one out and gaps are there to exploit. But still good torps in general and remember how fast the planes are too! Plus, their is a sort of a CV's Captains gentleman agreement regarding the 3-0-1. As in those that play it are generally accepted as scum. Because having 3 tier 9 squads of broken fighters isn't considered noble or "Cricket". I did it twice and felt like I had to purge myself afterwards. Even if you kill all the planes on the map, your team can still lose as you havant done any actually damage. I don't like to leave all the ship killing in the hands of the surface fleet chaps....To unreliable. The Kaga The Kaga against ships without defensive AA and round the tier 6-7 bracket of AA is toast. It's the most destructive force in the game bar none IMHO. Unlike high tier games where every man and his dog (including dd's) have Defensive AA, tier 6-7 are less so. So a Kaga dropping a Fuso.......is a dead Fuso. A kaga against a NY.....Is a dead NY. Dunkirk? DEAD..Warspite? DEAD.. Unless he applies that thing called #Teamwork he' brown bread. The Kaga is the optimal DD killer. The speed of the torps, the damage and the spread causes assorts of issues for DD captains. Where the Kaga really struggles is against defensive fire ships and tier 8-9 ships. Tier 6 planes don't last long at all and you can completely wipe 12 planes out the sky by pressing one button. When you take out 3 planes, the spread becomes wide (the front 3 planes are left, with the centre ones being taken out first). But against non defensive AA ships? without AA spec (Alabama and the like)? Good luck.. So.... If I was against an enemy Kaga I would go with the Saipan 2-2-0. It's the hard-counter (slow tier 6 planes with limited ammo against fast tier 9 with broken strafe) Anything else and the Kaga gets it. Tier 7 is great MM and more often than not, your NOT low tier in a CV .
  2. Redcap375

    Suggestion Swedish ships - example minor nation

    So another Gallant then(ish) I think it would be a great mark of respect if they bring a Norwegian ship out first before other Scandinavian ones, whatever tier that might be. Finland is difficult. I can say that as i'm an English fellow
  3. Redcap375

    Suggestion Swedish ships - example minor nation

    I know they did Alot served in the R.A.F and the RN Navy as a whole. Out of all the Scandinavian countries, they can really hold their heads up high when talking about WW2. Remember reading a book long ago regarding the defence of Oslo and fighting in the snow in general. Very quick to redeploy soldiers. Really gave the enemy hell considering. To this day we still have close ties and joint exercises with the Norwegian commandos (UK). That's why I personally believe WG should implement a Norwegian Ship into the game before any other Scandinavian one. Which one? Not sure as my knowledge of Norwegian ships are very limited
  4. Redcap375

    Suggestion Swedish ships - example minor nation

    That's what I was thinking. Alot of Scandinavian players in WOWS so they should have some home-grown ships to sail. Although they will start with premium ships first as per usual. Same for the Dutch members. I would start with Countries that actually fought in the war first, so I would personally have the Dutch Navy first before Swedish and Danish ones. IMHO. Amazing how long Norway lasted considering their army and navy at the time, so you gonna have one of those ships first before the Swedes and Danish? I think the Dutch navy deserve that much trying to defend so much with so little.
  5. Redcap375

    So how do WG balance ships ?

    I heard so my bad things about the Donkey (just finished last fri) when grinding to the Moskva. About the turn rate, the amount of damage she eats and so on.. But I really enjoyed her, even if she was kinda a one trick pony.....Support with Radar, Spam HE from a distance and close at the end. I could not honestly say that she requires a buff to anything. She is my top Tier 9 cruiser damage dealer at the moment and didn't think that would be the case when i seen her stats. She peck things to death with those 180 MM with IHFE. Don't seem to do mega amounts of damage with full salvos (less so with AP) but constant stream of HE death from a distance. Your defence is your range and found the WASD fine with rudder shifts upgrades. She has Defensive AA for CV's so there not much of problem (those that are still left) AND you have radar. Yes when she gets hit she gets hit, but it's the same for most tier 8-9 Cruisers. She's basically a Chappy and Shores at tier 9 in my head. Support DDs at start, radar up then turn and kite. Standard stuff it in until late games when you can really get involved with those torps. Nope, would change anything on it IMHO. As for the Atlanta? it's fine as it is IMHO and doesn't need a heal. It's not suppose to be a ship that takes hits (both RL and in the game) I'm not the greatest Atlanta captain but even I don't think it needs a heal. Your lucky to hit many of them as they spam behind island and assist CV's most of the time. It's a ship that you SHOULD get punished if you play it badly. It's a fiddly ship. Great in the hands of a good Captain, comply dead and worthless in the wrong hands.
  6. Redcap375

    Collaborative study of MM on Eu server

    Would P*** too many people off with that one IMHO i'm afrade. Most people that div up are on the same level if you know what I mean. Have a team of 3 x 60+ WR, that fine. Just balance it out with another 3 players with 60+ WR on the other side. Not perfect but on the level at least. But the bare minimum would be not having 2 x 3 60+ WR Divs on a single team! Happened a few times lately. 2 x Very good divs with good players and good comms against a mix bag of solo captains is just asking for it. Simply have these 2 or 4 divs on opposite sides taking their combined stats into consideration. Don't put the 2 hardest divs on the same team. That should be basic stuff to be honest. Feels wrong even if you are on the winning team. I can live with all this by-the-way because you know, we just do don't we? But that doesn't make it right. New players see this and will put the less sea worthy right off. It's even worse for CV's captains.
  7. Redcap375

    So how do WG balance ships ?

    They will change things if money is at stake. The same principles Games Workshop uses and always have. Whatever isnt selling or people already had too many of, they change the rules/Ships to MAKE people wanna grind other lines and in the process, make money. Stagnating is not good for these kinda games and proper balance doesn't make money chaps. Everyone had conscripts in a Astra militarum and you could field alots and alots of them of them (£££,£££). Everyone had Wyvans, Manicores and so forth (££££). So after this time had passed, people stopped buying other models because the ones they had were competitive (if not boring a bit). This is not good business for GW so they had to mix things up. Then they changed it, and the rules. They made conscrips crap and Wyans too. So what better way to get people to buy new models, better models, than to unbalance things and stat change. Tanks and Basilisk are the new flavour and guess what? People are buying the new modles hand over fist and mothballing all those 100 figures that are no longer required. it's great business sense as people what to stay competitive, even at a friendly level. WG do the same and always have done. 1) Too many people has the Hak tier 10 CV and no one gave the Midway a seconded glance. Then they changed the ship and low and behold, everyone stated to grind the US CV's again (££££). 2) That Tier 9 IJN BB awful ship has just become workable and then add the new module for the Yam to make it even more accurate. Good reason to grind the line now as every BB player in Clans had the Montana. 3) Everyone had a Hindy at tier 10 as it's a easy going ship. Lets nerf it and buff the Zao. Another reason to get people to grind the line. 4) No one grinding the Moskva? Lets give it new 50 plating (front and back). I can foresee the French Cruisers will be the next in line. Too little people are grinding it at the moment, but they are still raking in the rewards from the US CL at the moment. Wait until that dies down and mark my words, French ones will be changed next. What i'm trying to get out of all this is WG could completely balance all ships if they truly wanted to...They just don't want to because of ££££. It's a company at the end of the day, so I don't blame them to be brutally honest. If you understand that it's a business, then things like MM, Balance and contents becomes more transparent and palatable, if not frustrating. I do wonder if "balance" would make the game boring tho. IMHO
  8. Redcap375

    Collaborative study of MM on Eu server

    Bien Joue, bon post!
  9. Redcap375

    Collaborative study of MM on Eu server

    Had many threads regarding this problem. The last one actually had some good stats and someone did their homework showing that the teams were indeed, really unbalanced. This will continue to be the problem until WG does something about it and give both sides even teams. The thing is, if they really want to (for various reasons). Most people were like "you get roflstomps, and you sometimes do the roflstomps", which IMHO is just taking something on the chin like a sucker trying to laugh it off. I would personally have both Teams better balanced even if it adds a few seconds onto the loading up screen. Having 6 players with 60+ WR, good Xp and good Damage one one team (probably 2 x divs), against a mixed bag of 40+, 45+ and 50+ isnt going to end well. Chaps, have a look tonight after your games Add the WR of both teams and you will be surprised (or not) to see the difference. Then include average damage and Xp too? Sometimes it's a very one sided affair. As for tier 8 MM, yeah it's the worst and always has been. Just the way it is. I thank god daily it's not WOT level of S*** MM, which is comical. At least we stand a good chance in a tier 8 Ship in a tier 10 game. No such luck in WOT as you cant even pen the tanks! A tier 3 DD (umi maybe) can still sink a tier 10 BB. Imagine a tier 3 light tank against a tier 10 Heavy Tank in WOT. Your royally buggered.
  10. Redcap375

    A few suggestions for balancing carriers

    Yeah, you, me and the majority of the ships can. So what's the problem again sorry?
  11. Redcap375

    bismarck

    I'm I the only person who can picture a Bis with Radar? Dear god in heaven "Don't worry lads, i've got this DD"
  12. Redcap375

    British tier VIII premium ship HMS Vanguard

    Yeah like ships that didn't even make the dry docks and only existed on the back of a Russian cigarette package from some bored radio operator wanted to do some dream ship doodling. If there is even a mention of supercharge, WG can/will implement it. IMHO as it stands, I will be tier 8 territory. But i can see it somehow fitting into tier 9 when WG has finished with it.
  13. Redcap375

    What about a T9 Ranked below rank 10?

    T6 or T8 would be better. Tier 6 would get ALOT more clans and players involved which will make alot of junior clan happy. But that wouldn't bring the money in as much for WG. 8 is more premium Ship territory and don't wanna turn it into PTW clan battles. Something which tier 10 is excluded from and pretty balanced. Tier 9 is a mixed bag of very strong free/Premium XP ships and pants ones. Musashi, Kronstadt, Black and Missouri on one side and the likes of the Ibuki, FDG, Izumo and Iowa on the other side of the fence.(IMHO). Musashi as the BB would just wreck face at tier 9. As least at tier 10 against the Yam you have cruiser that can Spam it at longer range, not so much at tier 9. And another radar in the team for free in the Missouri? Seeing teams full of XP ships with the Buffalo's, Donkeys and Flechers will be fun But hey why not, change is good sometimes but tier 9 might be one of the worse tiers to pick (Tier 7 being the worst IMHO). If they can exclude a whole line of silver ships (CV's) then they can do whatever they want IMHO. He who pays the piper picks the tunes.
  14. Redcap375

    The state of CVs - why the rework is necessary

    Always the same and hasnt changed ever. Those that have had a hand full of games in CV's and STILL slag them off because they have no idea, i mean NO idea, what it's like to actually play one. All they can think about is themselves. "Why am i being spotted this is S***, i cant do what i want when i want to do it". Having a CV in the game makes people actually think and try, even slightly, to act as a team and it scares the living hell out of them. People don't like the uncertainly. But alas, people still do the exact same things game in game out, regardless if a cv is around and why not? Most ships are more than capable in stopping planes and that's due to making more and more ships heavy AA. RN BB's?...Check. French BBs? Check...New america line? Hell yeah check....I/We are dreading the Russian BB line when that comes out, which it will. When will people grasp that just the simple tactic of one other ship, can be the difference. I mean even single ships in this game can down a whole wave of planes! But people still don't get it or refuse to believe it. I have played all classes (DD's less) and i can, hand on my heart, say that i never have a problem with CV's. Not When i'm downing 52 planes in the Cleveland Or 27 planes in a KIDD Or 42 planes in the Gne Or 47 planes in the Lion or 30 planes in the Freddy or 50! planes in the Atlanta Or 32 planes in a non spec Hipper Ect... But the few ships that are completely helpless like IJN DD's detest CV's in any form because it's the biggest torn in their sides. They rely on stealth and taking that away from them just sends them into a frenzy. The amount of reports i have had against me for sinking non defensive DD's are by far the most. What do you expect? Nothing about well done mate in actually trying to hit the fastest and tightest turn ship in the game, oh no, that fact that i am a CV is the be all and end all and they couldn't care less. Blood, sweat and toil in mastering CV's and all you get is abuse back. Like that single ship that went solo last night (Tirp) who ripped into me for not AA supporting his suicide mission. I am not going to support him with an Atlanta behind (as per) an island 6 km away from him. Do you think i'm gonna spot torps for him and do a fly by? Not when the rest of our team are camping lighting fires. (he also had a go at the rest for camping). There is a reason you don't see many high tier CV's. Most people have enough at tier 8, if not 7 (because of premiums too). Tier 8 Cv's in tier 10 games is brutele for most. Casual CV's players get fed up from having their planes shot up in quick time and go play another line. So what you have left are the old guard who have been though it all and earned their stripes. They pray on lone ships and know all the tricks and here people are saying CV's would be better dead. That's what you get in trying to master something, mugged off, blamed and discounted from Clans. Tips Don't use your defensive AA when you get a sniff of a plane and prioritize.. Don't sail in a straight line when being torped and don't sail alone if you know you have pants AA. The less people try to play as a team and don't Spec, the more harder it is for CV players as WG feel like they need to give every man and his dog strong AA. If old guard CV players are saying it's getting worse, then who are you i gonna believe ay? We still shine because people do stupid stuff and don't even half AA spec. Those that do know exactly how deadly AA can be to the majority of ships.
  15. Redcap375

    Massachusetts?- YES!!!..get it! Fun for all, for sure

    Horses for courses mate. BB VS BB then the Tirps, BB vs DD then Bis, BB vs CA then either and BB VS CV Bis everytime . But that's just an opinion tho and cant generalise it as it's ship dependant. Although your still gonna eat deep water torps when you least expect it and hydro doesn't last forever. Both are good ships anyway. The Bismarck is a friendly BB to use. Just the same as saying if the Bismarck player only has 9.4 km secondaries too . Both are normally spec for secondary. The Massa even more so else you would just buy the Alabama or NC instead (both more competitive) . A Bismarck is always a pain but what ship isn't? The point is that royal pain will be sinking fast than the other royal pain. Some Bis players go for pure tank builds instead as they have seen the high tier light (meta). Something completely wasted on the Massa. Two BBs smashing it out will always loose health regardless. Pointless or not, the Bis will be dead and the Massa still standing regardless of how much damage it's taken. Only difference is the Victor can heal it up with the loser still sinking. Remember, the Massa has the "SUPER SUPER QUICK HEAL" which makes sure its not the first one going down. WG knew that the Massa would really struggle in tier 10 games (which we all know we see alot) due to it's 1) god awful concealment and 2) Horrendous accuracy at range. ShortMid/Short range is a must to do any meaning full damage with it's main guns. But to get their in high teir meta is normally suicide unless you are very careful into getting into island hugging position. Open water and you are toast my friend. IMHO the most important thing a tier 8 ship has to have to really shine in a tier 10 game is concealment and hopefully gun range. The Massa, bless it's little heart hasn't got any of them or even close. Even the Bis has more range! Just saying that all things being equal, the Massa will come out on top.
  16. Redcap375

    The state of CVs - why the rework is necessary

    Yup, happens alot but yeah, no problem with AA . One on each side of the map (Des, Mino, Wooster, any high tier defensive AA ship), hugging an island and half the battle won for the friendly CV, period. People have CV Divs for a reason and that's it. 2 Atlanta or Wooster behind an island at each/some caps completely deny the enemy CV player. The friendly CV can do anything he wants to those caps so good look getting a DD in there (without Defensive AA). Unless they have teamwork and push together which is a rare sight unless it's a last ditch effort. Yes and yes you ARE screwed. Because that is the price you/we pay for choosing a non/half AA spec ship with no defensive AA that wants to go it alone. Come to peace with it. What would you like? Every ship in the game to have Defensive AA? Your top 3 ships are the Yam, Shimmy and kamikaze? All not really renown for their AA, even though Yam when AA spec is quite effective and torp belt, but many many don't spec them that way. Downing 32 planes in it like you have isn't bad for a Solo BB is it really? If your top three ships consist of the Cleveland, Atlanta, Montana, Alabama, KIDD, Kuts, Moskiva, KII, Mino, ect ect we wouldn't be talking about CV's being any sort of a problem. DD's players are ALWAYS p****** off with CV's and always will be, regardless. Even the ones that can equip Defensive AA themselves, they still arnt happy.
  17. Redcap375

    Massachusetts?- YES!!!..get it! Fun for all, for sure

    Got both and love(d) both: Tirp with buff was the Bis great fall from grace. Massa will wreck a Bis 8/10, and I loved my Bis so that's unbiased . You cant get away from the simple fact of those hard hitting 406 mm AP guns the Massa has and the amount on target they can throw out. Bow-on fight The Massa has at least 6 guns whilst angle towards your target. The bis has 4 and are far less powerful and not the most accurate. They often bounce off the Massa sides when angled. Plus the dipping fire of the Massa AP helps going through the deck/structure more often than not. Bis shells are more flat. However, the Massa accuracy is awful but off set by the distance it needs to work at. Long range firing is a painful experience and those in tier 10 games (alot) know this. Kite Massa again. Both secondary builds but here's the rub. The Massa secondary have good angles on them like people have already stated which means that hitting the structure is much higher compared to the Bis, and even a non IFHE Massa can pen 19mm. If the Bis has one thing its superstructure. The Massa can then angle whilst kiting and throw 9 heavy hitting AP shells a time at the chasing bis with only 4 guns to throw back. Give broadside to shoot 8 then gl and hope that Massa hasn't seen that coming. All whist your secondaries are popping away because they have both better ARCS and ACCURACY then the Bis. Main gun AP trolling you? Then switch to salt and pepper and burn it down instead. Higher fire chance and heaver HE shells you see . If i was in a one VS One and had to choose a ship to come out ontop I would pick the Massa everytime. A disciplined Bis going in a straight line, not turning to shoot rear, would catch up with a Massa but by the time it gets there it's in a bad way 9/10. It needs to get that powerful flat AP salvo into the juicy side citadel of the Massa, chasing a ship isnt going to get you that anytime soon. That's not saying the Bis is bad, not in the slightest as it's a fantastic bawling ship. And if the Bis manages to get round the Massa then it's toast as the Bis turtle back and all that. Or popping out behind an island and really get into him then the Massa is gonna feel the pain. But the Massa really had to mess up not to see that coming and putting himself in that position. The Massa still has alot of weakness and far far from OP. Doing on average 18,000 more Damage, 300.00 more XP in the Massa then the Bis and only played 23 games in the Massa. Enjoy both but IMHO the massa is better. Then again the Alabama was my go-to tier 8 BB anyway so fit right into the Massa. Bloody tier 8 MM ay , no good for inaccurate BB's that can get both spotted from the moon and spammed to death. Rather be in a cruiser
  18. Redcap375

    Zao needs a nerf.

    Lol. Now imagine giving it better torp angles, fast turret rotation, faster turn rate and rudder shift....That my friend would be OP. "Quality of life" in my Hindy compared to a Zao? I would love a tighter turning circle, faster rudder shift, much much lower concealment (I have the highest concealment in CB at the moment), faster speed, and a stronger deck armour that doesn't get completely wrecked at range. Oh and 12 km torps would be nice to you know, put it on par and finally AP shells that don't shatter if slightly broadside? Might as well have a better or same fire chance as the zao with more HE damage to? Lol. At least you can fire your torps, whatever your broadside position is in, whilst....Invisible. Can only dream of that baby in the Hindy whilst your getting out DMP by the bow-on Des your trying to get into. And what did fellow Hindy players get? 1 Second reload nerf . That's the price you pay for owning a jack-of-all-trades, easy going ship that everyone has.. Too popular you see ££. Joking aside (well half joking ) I am glad they buff the Zao all in all. All tier 10 crusiers are viable in clans at the moment, it's the captain behind it that tips the balance.
  19. Redcap375

    Zao needs a nerf.

    The Zao is a strong ship, S*** bust. Giving it 12 KM torps that can invis fire and hit hard whilst kiting has caught MANY off guard. It's a great Clan battle ship too. So much so that we have swapped a Des out for one more. That and the boss has just ground it and loves it more than his Des and he really loved that ship. It's got troll armour, fantastic concealment, great invis torps, Kites like a boss and burns thing to a crisp. Zao can be deadly when full/half AA spec and with defensive. More HP? Don't know, don't own one but they don't go down easy unless you catch it broadside like any tier 10 cruiser. Does it really need more buffs to a ship that is...Great? I think tier 10 cruisers are more or less balanced at the moment I know. Moskva buffed, Zao buffed, Hindy Nerfed. I wonder how WG will get people to grind another line next...££ #Givetorpstodesmoines
  20. Redcap375

    The state of CVs - why the rework is necessary

    100% agree, totally. We have know this for a very very very long time. Doesn't games like Warthunder give you free gold for doing them too?
  21. Redcap375

    The state of CVs - why the rework is necessary

    Fair enough, your opinion mate It's Funny how I lose MORE to AA then I do to other CV players....By far
  22. Redcap375

    The state of CVs - why the rework is necessary

    But AA divs to a casual CV captain is not easily dealt with. Patience, map awareness and CV decision making comes with experience, not just WOWS experience but CV experience which is different. We can all sit in our ivory tower and tell people it's easier, but that has come from 3000+ games in CV's. Plus 2 perfectly placed Atlanta's or even worse, 8.6 km Mino's (in smoke too) at caps makes this extremely hard for a casual solo CV player. That 70-80% that still don't know, really want to or care to even strafe. How many players are out there with more than 1000+, probably even less say 500+ in a CV? Not a lot at all considering. Alot pop in one to see what it's like or simply need to for missions. The rest you have hit the nail on the head, completely. Alot of people wanna load the game, pick a ship and sit back and kill stuff. Having that mentally in a CV doesn't work as it's a completely different kettle of fish.
  23. Redcap375

    The state of CVs - why the rework is necessary

    Apologises if i have piggenholed you here as a "Old skool" CV player but... Things have changed alot mate. I remember when there was no strafe/manual block on tier 4-5 CV's and the Clubber Langly was rife too. Tiers 5-6 WAS thee CV seal clubber territory. When I played the Ranger many moons ago I did nothing but AS set-up, what a fool is was then. Averaging planes kill of their whole hanger bay, but pitiful damage output The Full strike Lex shown me the light. Even before the strafe mechanic shown up. So Tier 7 was the highest you got back then. So you seen the odd tier 9 ship and didn't include the likes of the new ships and lines. Shame you didn't get to see tier 9-10 games in a tier 8 CV, 27 games in a tier 7 CV doesn't really show you alot does it, and it was back then too? Like saying DD play is fine in a tier 6 Gallant when you havnt experienced the high amount of radar in tier 8-9-10 games! S*** starts to get real. Tier 6 AA is NOTHING compared to tier 9-10 AA. And tier 6 AA back then when you probably played them? Yeah, introduction of ships like the KIDD, New Light US line, Buffalo, DoY, Mass, Alabama, KII, even the movement of the Cleveland to tier 8 ect ect has made things alot harder for "casual CV players". Tier 6 teaching lessons back them consisted of "stay clear of the Cleveland, Pens and NC". Now I totally agree with you regarding the Unicums and premiums. I am not a unicum but a competent CV player and IMHO the Kaga and Saipan is far better then both the Ranger and the Hiryu. The Kaga against tier 5-6 ships is the most destructive force in the game, bar none. The Sapian when played correctly is a CV captains worse nightmare and even the Kaga's hard counter. God forbid they play the "3-0-1" card against it or any CV. Both CV's have weaknesses but they are covered up well. Kaga's tier 6 planes will struggle, alot, in tier 8-9 games but have the reserves to throw them in and some ships, like DD still have crap AA and workable. The Saipan has less planes but fast tier 9 planes makes up alot (and the broken strafe). So coming up against a Kaga and Sapian, captained by a good CV player is already skating up a hill with a silver line ship right from the start. But....How many players buy Premium ships and have no idea what to do with them? Same for people that buy CV's just like the belfast and Atlanta. They just turn into a Paperweight not much good. This make things even worse in CV's as they are heavenly relied upon. Someone who just buys the Saipan and doesn't know CV play is painful to watch and any competent silver line CV can beat it t death (tigh up fighter and strike) Tier 7 premium CV's just enhances even more the skill of a good CV player. Both are still useless in the hands of bad CV players. The Kaga being more forgiving tho with the drop pattern and the amount of planes. IMHO your completely right, it is. Casual players don't want to get wound up and just wanna play a relaxing game. Coming across good CV players (start to met them at tier 8-9-10) is more personal than any other class because it's a small One vs One match. You and the other CV player, S*** bust. If he is better then it's hard, even more so if stock. So not only do they come up across seasoned CV players in a Premium or silver, they also have to put up with the crazy amount of AA and Defensive consumables now-a-days. All this put together turns alot of CV players off. Never to return, probably like yourself right? Some people simply don't like the interface and would prefer games like WOP but in a CV? I personally like Command and Conquer /Dune (both originals ) style so that's why i like the way it is and are half good in them, Horses for courses I suppose. But I understand that I am a dying breed and more and more people like consoles versions I suppose. But being a CV player now is ALOT ALOT harder than it ever has been IMHO. To seasoned CV players it's still good times as we have grown up with this, adapted and still have the knowledge. But to new CV players? Yeah, there is a reason you don't see any high tier CV's that much now. So you have a experienced die hard CV player against a ill prepared (more than it has even been because of the above) junior CV wannabe, probably stock without premium time who only learned to strafe at tier 6. There is only one outcome in a One vs One match and it aint good for the lightweight boxer. AA divs are a totally different matter and just makes it hell on earth for that poor CV But as the saying goes "every cloud" I suppose. Could be a good thing as people are taking the foot of the "Anti CV skills" picking hydro instead of AA and FP with all the HE knocking around. But with all Secondary Spec ships like the German Line, French BB's and even the new Mass, your half spec AA before you know it because the skills are the same for a secondary build. Without even knowing it your increased your AA potential and on ships like the Alsarce, France, Bis, Freddy, Kur and the Mass makes a HUGE difference. Alot of 100, 105 and 127 mm. I'm just trying to look out for new CV players here. If I am finding it harder now then "Casual players" are going it find it even more so. The result is what we have now. Whatever side of the fence you are on regarding CV's in Clan battles that hasn't helped excluding them. People grind the other lines to get their tier 10 Ships to help their clan and get involved right? What is the point of grinding the CV line? Not needed at all. If they were including then just think about the amount of Clan that would need a CV or even a good CV player to help them. Result...More CV players in the game and better ones at that. All gravy. But no, WG excluded them. As you all know, I am against excluding ANY ship from participating in important event like clans. Same as in real life, it's just not on. BIG BIG middle finger up to CV players have that spent all that time "getting gud" only to be told their services arnt needed fella. Better starting grinding another line ££££ if you like it or not or don't get involved. I mean even WG said it themselves that CV players skills were too far apart and some clans don't have CV's??? Yeah thanks, so glad i tried to "get gud" and because of that we are left out? Talk about victims of your own success If it balancing issue with clans then things could have been changed to fit this in. Tier 8 CV's only, or something like that. WG with all their power could have made it work fine. It would also mix up clans as players would actually have to choice skills and consumables. Not like we have know where it's a no brainier with captain skills and perks. Clan battles are working at the moment and I do enjoy them, but having CV's would help not only Clans, but the player base as a whole. The bigger picture. Anyway, all being changed so...For whatever reason WG have in their ££ heads, they have kept CV player levels very very low. IMHO
  24. Redcap375

    The state of CVs - why the rework is necessary

    Yeah because that happens in alot of games with things like preventative maintenance AND Main armament MOD you can slap on... Haven't had a single gun taken out in a BB this week. It's a way of life for a CV captain.
  25. Good unbiased answer, very refreshing
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