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Redcap375

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Everything posted by Redcap375

  1. Redcap375

    Carriers are not good for the game

    Well, we would ALL like to think WG with address that as I and many others also have the same feelings. Like i said in another thread, people think being a Shimmy is bad with an empty set of bombers spotting you up? Imagine the same set of planes constantly beating you like a dog without the need to reload at the carrier. Or wait, 2 sets of clan mates in a Div. Constantly on fire. Now this is all speculation at the moment so we shall see, but when people moan and complain about it then their is only one person to blame, those that wanted the change in the first place. It's gone from being a support ship to a pure damage farmer and i don't think that has sunk in yet for many. So great for the 2 dds that arn't being spotted and can do their thing, but hell on earth for that one dd that is.
  2. Redcap375

    Carriers are not good for the game

    "Some years ago" sums that one up nicely and with a hidden account, which is fine, we will never know. You could mean bloody Beta for all we know and i think even CV main would agree with you there. Or you started to face better players and moved on. I bet my mortgage you are a DD player and/or play non AA spec ships. But i admire your honesty about being a CV hater, i really do as many don't. I play all classes and don't hate any class, regardless of what ship i'm in and what i face. Just because my natural enemy sinks me, doesn't mean i have a grudge against them for doing so. So your saying the skill gap is too big but they were "all toooo easy"?Sigh.. Your a person who likes graphics over gameplay which is completely fine....I tend to think of you as the "new generation" I hope you don't mind me calling you that and don't take offensive, even tho you might not be "New". Quick short spates of fast action that doesn't require that much thinking. I however prefer gameplay over graphics. Having both would be great but dumbing the game down tips the balance to boring and without substance. But if it brings players into the CV fold then WG has got it right, regardless of what i personally think.
  3. The one in your Musashi steaming into the centre cap I was that CV player who said "don't go alone with a MIDWAY around"...Just before he landed 8-9 torps on you . Won anyway and gg.
  4. Just bumped into @DangerousDave2k in the team. We won and they all died....Badly.
  5. Chaps Spoke to most of my Clan members last night and it's kinda split if the CV change is good or not. However, nearly all of them agree that it's really dumbed down with less tactics involved, but that wont make it bad for non CV players that wanna have a quick laugh. Few points that the majority agreed with: 1) WG needed to make CV's more casual friendly and this will kinda do this. Easier to understand and less "Mind" intensive. 2) Lack of CV training for new players really didn't help the whole line from the beginning. 3) Too much AA currently. Things had to change regarding AA machinics. Put too many people off earlier (tier 8+). 4) Console friendly now Split points 1) Half liked the RTS style and half didn't. Those that didn't, didn't really play CV's or wanted to. 2) Skill gap. People agreed that CV captains have the highest skill ceiling and praised there/our playing ability. However, new players in the clan that tried CV were put off because of meeting these good players. Half thought that it was more One vs One with the better player normally dominating the battle. Most felt under pressure when facing a better CV player and after being beaten, didn't want to go though it again any time soon. Too much toxic messages in Chat and pressure on preforming well for the team. They didn't want the stress that comes with CV play. Will they play CV's now? The majority of non CV players WILL give the new system ago. To them it's more an like action arcade game like the rest of the game. Most said it "looks like a bit of fun". I think they are right. It does look like a bit of fun. However, i bet that fun will get boring very fast when you have no competition to play against (other CV) and less tactical flexibility. I know it's hardly every player on the server but it's a small snippet of a mixed bag of Good and new(ish) players. WG need CV's to appeal to more players and this is one way of doing it and i think it will. Last Personal Opinion and thanks So the horse has bolted and it's here. So what do i personally believe? Enjoyment and old days *Sigh*, I liked the RTS change when i played the CV line. It was something different than playing the arcade action like the rest. When i wanted a real one vs one challenge i picked a CV. The skill of the player meant more in the game than any other ship class and i enjoyed that, even if i lost. I enjoyed the challenge of "teamplay" when helping other ships by keeping the enemy planes away or spotting the enemy DD/torp when helping Battleship players, or spotting ahead of DDs and helping them find their targets. The fact that you could TRY and help everyone and play a big part in a battle, just like a CV should, was a good feeling. I enjoyed a hard challenge and CV's provided that fix. Toxic chat The amount of toxic chat I have received was by far the most when playing CV's. Even if you managed to swat 30 planes for a Solo no-spec BB for half then game, he still flames you when he eventually gets sunk by enemy planes when still soloing forward on his own. Trying your best for your team and killing 5-6 ships and STILL losing because they have cap issues and camping BB's became extremely frustrating. Spotting torps for BB players whilst losing them and still they sail in a straight line and flame, unbelievable isnt it? But it all came with CV play and many couldn't hack this or want this type of pressure (compared to my RL job, this isnt pressure in the slightest). Clan battle palaver Then the exclusion from Clan battles, which i was so strongly against. I never believe you should exclude the minority in any form just like real life. It worked in inter Clan 8 vs 8 games and made the game even more tactical. People had a choice between AA or Hydro/Radar and it isn't just a given like it is now. WG saying that the "Skill of the player" was too far part Or some clans don't have CV players? Was IMHO horse s***. Of course they could have included CV's, they just didn't want to. Doesn't matter how good a CV players is, when you face a team with Super AA that plays like a team, no amount of planes in the world can help. Most of us that played CV's in that time understands what i mean. With even Defensive Gearing knocking around. It spiced things up and people played like a FLEET. Teamwork Teamwork in general has gone down over the years to were we are now. Forced upon us in closed due to share amount of planes knocking around it's fizzled out to the majority of players playing their own solo games in randoms. It's randoms after all so i'm cool with that, but it used to be "More" teamplayer orientated. Div's and Clans over the years have helped this alot, but when on their own people are still less inclined to provide AA support or radar to friendly Callsigns than ever before. That's my honest opinion and many might disagree. Shame their isnt any "stats" for teamplay. AP bombs The majority of CV players never even asked from them in the first place. I didn't even think about them until they arrived. Adding something to a line that was disliked in the first place by many and then giving them the power to 3/4 or sink a German BB or Heavy Cruiser in one was a VERY BAD IDEA from WG. Most of the time they are useless and gave DD and CL players a brake, but with so many people buying ships like the Tirps this didn't help things for the image of CV's. Funny how you didn't hear a peep from DD players or ships that wasn't effected? Only those that refused to expect that they will be a juicy target for AP bombs. However, like i said before, i was never in favour of them and only the Enterprise is my AP ship (no choice). It gave CV players a choice which was good for the class and wasn't always a given pick. Pick AP and you might get a game with no German BBs and alot of DD's? Don't pick them and you get 2 Bis, 1 Trip and a Hindy . But the effects on using them P***** too many people off, even though they are the minority of ships in the game. Rule number one of WG bible "thy shall not upset BB players in any form". I couldn't careless about them in my Bis (with AFT, BFT, AA range MOD, flags) and/or any form of cruiser next to me. WG hand in all this CV stuff Those that remember Close days to were we are now know it's been a messy process hasn't it chaps. Not providing guides to how to play CV's were unforgivable and the knowledge they were reluctant to pass on (like counter strafing) were appalling. The GZ was the single worse ship that ever set sail and even before it's release, many good CV players said it was "pants and unworkable". Did they listen to actual CV players? Not a jot. Rushed it out to fit inside of the games day (££££) and what a mess it was. Only after an outcry from certain popular steamers and such did they remove it. This shown us that they: 1) Didn't care about CV players 2) No idea how to balance a CV or play one New ships at the time like the DOY, Alabama, Massachusetts, Kidd, Kii, Hood, Flint, Atlanta, Black, Kuts ect...coming off the line with very good AA and BB's with defensive AA consumables for the first time. Then the RN cruiser line like the Mino with dual purpose main guns that turned into a AA monster with 8.6 km of invisible AA death. Then the new American Light line with the Wocherster and Seattle with the heavy line just as AA intensive and defensive AA consumables across the board.....All this added to the amount of AA we have now. Good players can mitigate AA to a certain extent thought knowledge and experience, but it is/was simply too much for new CV players. High tiers. Not even taking into account the MM that CV''s have to put up with. A Sho or Lex in a tier 10 battle is a painful experience to most. More so than if i brought my Alabama or Kid into a tier 10 for example. Only 2 silver lines to choice from since the start of WOWS. Kinda says it all with the amount of lines and countries we have now. The laggy interface and UI was the icing on the cake. WG will have left a horrendous legacy regarding both CV's and their captains. I'm sure they will want to close this book quickly and forget about the whole thing and i cant blame them. My honest thanks Thanks to all the players that complemented me after the battles in a CV. This is what CV's players wanted to see when they finish a hard thinking intensive battle which they won by all that hard work. It meant that i kept on getting better and better. A quick press of a button costs nothing. However, this also made people a victim of their own success and hence why WG are making the changes. Kinda sad really isn't it? Big thanks to those other good CV players that i have been up against during the past years. Learnt more from one game against them than 10 against others. The best games i've had were against other good CV captains and left the game practically sweating and relieved. No other ship class has quite the same effect, even in nail-biting finishes with 4 kills under your belt. A not-so-thank-you to those people that have batted CV players and the line in general with untruths for so long. Those that haven't even played a single CV game but claim they know what it's like. Or those that choose crap AA ships and just flame because they get sunk by a CV. Or those that refuse to AA spec or even choose that consumable on a ship and moan when they go down. The only way you can truly know about something is by experiencing it yourself. Just because you got sunk by a CV is the same as being sunk by another ship. All be it invis torped by a DD or one-Shot by a BB, the only difference is that AA was always an option and many refused to think about it or use it. If you did, then as many of you know (unheard voices) you had little to fear from Planes. The majority of DD players hated CV's and always did. Manly because it took their biggest strengths away from them and that they/we cant play the solo game that the casual player wanted. However, this didn't mean that you had to crucify CV's because of this. Instead of adapting, most simply wanted to play their own game or refused to equip certain consumables. I can hand on my heart say that in all the years of playing this game, i have never had a problem being on the receiving end of a CV. Either in a DD, CA or BB. I know what they can all do against CV's and with a little bit of WASD can do to mitigating them. I never excepted the argument of them being hard to play against. When i'm downing 47 planes in a Simple BB or 64 planes in a Cleveland, I know i had little to fear from CV's. Even good CV players. If i died as a result of a CV, then 1) I did something wrong and/or out of place 2) went solo or 3) I simply had a pants AA ship and come to peace with it. IMHO on the new CV way I honestly hope they pull it off and it's enjoyable. I never want anything to fail just because it's new and/or different to what i'm used to. Change is good sometimes and in money making games like this, required. You don't make money on stale games. I personally enjoyed the RTS way and the change it gave us, but this never clouded my judgement regarding the whole thing. So i'm personally disappointed in the new action arcade style regarding aircraft. Other games simply do it better. However, i understand why they are doing it to an extent. Casual players just wanna come home from work (most of them), put their feet up and play a simple arcade type game in a short space of time. Not to think that much as it is a WG game, not something like HOI4 or CK2 (Spent many many hours on them). CV play was too much for a simple game. This is a good game, but no one can ever call it a hard game IMHO. This new system makes it fast paced and action packed in a short space of time. Perfect for the average Joe and WG customers, and i think i will bring many new CV players into the mix. HOWEVER, I personally believe this will become very boring very quickly. Like some of the button punching games in the past. Little thinking about the overall picture and team play aspect of helping friendly ships. Just Damage, damage and more damage with an endless loop of planes. But most of all it will have taken the pride away from being very good in something that is hard to get good in. The satisfaction of being good will be diminished because the skill required to play this type of MIDWAY arcade style will be lowed down quite a bit. The only way to stop this "skill gap" was to lower the bar and make things easy. I believe this will be a solo game within a solo game with the CV player (is he really a CV player now? or a pilot?) thinking nothing but himself. That's not what a CV should play or be like, it's a support ship. Now it's a damage dealer with minimum spotting or defensive capabilities. Light at the end of the tunnel? We have only seen a snippet of whats to come and except that most of this is IMHO. We don't know the devastation the AA will have and really how it works, as well as other things and they can change any of this just like that. But what i've heard, seen, what WG vision is and their past dealings with the paying customers, it's gonna lead to a quick win but at the cost of longevity and satisfaction of the gameplay. Only time will tell i suppose. I hope it works out as i enjoy the game, even through it's faults. This isn't meant to be the final swan song and of course i will give the new CV work ago, but regarding the "old skool" way of doing things, mainly thanks. Just wanted to give my final thoughts on this chapter before it closes for good. Not enough people realised just how hard playing CV's were at times with the loudest voices against CV's coming from the majority of non CV players or with a grudge to bear. 5% of the total WOWS population? Hardly a whisper were we...
  6. Redcap375

    Old skool CV Captains final say and thoughts

    I completely agree and play this game less and less. Maybe it's down to slight burn out with Clans and such, but mainly it's the whole WG mentality. Mentality that destroyed (for me) games like WOT and WarThunder. Some of the ships they are bringing out are becoming a joke. DD's shredding BB's, Cruisers with BB guns and armour and BB's with a reload time of up to 10 Secs!!! I'm trying to stay optimistic but if it wasn't for the Clan i'm in and that side of things (teaching, learning and having a laugh), i don't think i would be playing that much to be honest. Defo not solo anyway. I can not wait for the Russian BB line to come out. I can just see it now.
  7. Redcap375

    Mirrored MM for Harugumo and Worcester

    They will nerf the Harugumo, no doubt what-so-ever. I have just seen a Haru completely shred a full health Iowa from smoke with the help of one torp at the very end. After a Gearing just evaporated. Penning 32 mm of BB deck armour and setting that many fires from 2 x 5 fast-firing guns is simply too much for a DD. It's a DD killer, a Cruiser killer and a BB killer. Not bad for a DD. Even has good torps with good range, all be it slow reload ones. Whoever thought of the 1/4 HE rule regarding this ship? God only knows what goes on in some peoples heads. Add this to the Conq, Stalingrad, Worcester and soon to be Alaska and Bart (10 Sec reload for a BB!!!!!) that will be hitting our shelves, WG are really losing their way bringing out some crazy over-the-top ships. The Daring is the only "balanced" ship i can see that is coming out. I don't know what to make of it all to be honest but as soon as enough people have spend money to get to the Haru, they will nerf it.
  8. Redcap375

    Old skool CV Captains final say and thoughts

    And 90% of the current CV population know just where you are coming from and agree. However, 5% isnt alot of voices with the remaining 95% screaming for blood. Not everyone of course as some people do have unbiased views regardless of what class they play, but a high percentage of players don't. WG has had every opportunity to fix ALL of this, but haven't. They simply haven't. One of the best CV players i've played against was @Farazelleth. That guys KNOWS Cv's and nearly almost everything he has said i have agreed with regarding CV excluded from clans, Tactics and general CV play.....Not even WG listen to him so us peasants have no chance. CV's need to be more popular to make money. WG, rightly or wrongly has came to the conclusion that this is the way of the force and you know what? It will.....I think it will work but that has never been my main issue. It will have that quick fast action popcorn kinda gameplay that this game requires for their punters. My main issue was that the skill was being dumbed down so much that the satisfaction would die out and this whole thing will turn out to be a short lived monster eventually being lynch mobbed by lite pickforks. Remember this is now console friendly too which is another quick win. All we CV players can just do now is hop on board this experimental train and forget about the trains of the past. I just hope that it has breaks, an inbuilt automatic sprinkler system and an emergency exit. We all do and hope it does become fun, however shorted lived it might be. Alot of speculation at the moment so we simply cant tell for now. Like 2 unicom Clan members with good comms bulling a Shimmy to death with rockets and endless bombing runs that NEVER need to reload? Oh the rage if that comes to pass. Sometimes it's better the devil you know
  9. Redcap375

    Old skool CV Captains final say and thoughts

    I hope not mate. In my opinion, Old CV's were the last bastion of really studying a way to play and knowing thy enemy, if you know what i mean. The one vs one ship class game and you need to not only deal with your opposite number, but also with the rest at the same time. Not just a bunch of ships clashing into eachother and shooting at what ever gives his broadside first, token RN cruiser or poor lit-up-like-a-Christmas-tree DD. But even casual players will get bored of the new way if things get too repetitive and easy. I hope WG adds more meat to the bones, but to keep the skill gap closer, they really cant.
  10. Redcap375

    Old skool CV Captains final say and thoughts

    Oh, I forgot that mouse clicking and browsing pages contained within one website consists of a hard days work now-a-days, must make it easier for them next time . Wouldn't want eye strain would we now. But i suppose a job is a job and some people actually work for a living so fair play. Joking aside, it's not for the devs like i said mate. So to be brutally frank but honest, if they stubble in the dark across this then...I couldn't give a S***, just like their previous mentality towards CV players. I don't think anyone can argue against that fact. I comment on the forums for us, the players of this game to mainly help other players with the game or give my opinions of ships or tactics. The ship has sailed already so nothing anyone can do now. He who pays the piper, picks the tunes regarding CM/Devs and my opinion of them. I'm sure they are great lasses and guys, but who pays their wages? Some of the things they have said over the years (or not said) must have been cringe worthy for them. Saying one thing but believing another is a real test of integrity. GZ incident: "Hey Dave, some very good CV players are telling us on the forums that the GZ is pants, is weak and wont work for a plethora of reasons. I think we need to change a few things before the release?" Dave the Dev replies "that nice love, now go make a cup of tea". I'm not turning this into a spam or hate thread like so many, just a thank you. I've said my final peace already on the matter so time to move on.
  11. Redcap375

    Old skool CV Captains final say and thoughts

    It was never meant for the Devs at all chap If they wanted actual CV players opinions or "points across" on anything, then they simply had to got onto the 34,000 view CV captain cabins thread instead. They never commented once.....Sums that one up nicely. It's purely for the members of this community and my personal thanks and opinions of the old. Nothing more.
  12. Redcap375

    CV Rework Discussion

    That's how they will give give flavour to each CV. Like the Kaga will have more Torp planes per squad for example. The Enterprise more Fighters. The Midways more bombers. The GZ more bombers ect..
  13. Redcap375

    The CV Captains Cabin

    Well it's here chaps It's different.....It's defo dumbed down like we all knew it would be. One set of planes that switch ammo types, unlimited planes ect..? As this thread has always been about levelheaded CV captains points-of-view, What are you all thinking? Even though it's dumbed down, will you enjoy it? I know they still have alot to do but views are always good.
  14. Redcap375

    CV Rework Discussion

    I think i'm finally at peace with this ^^^
  15. Redcap375

    CV Rework Discussion

    Even more than they do now mate? I hope to god not. Of course we will give it ago and give you feed back..We are caring members of the community you know
  16. Redcap375

    CV Rework Discussion

    Well it's here, just watched the vid after work and just what i thought it would be... Simpler And we all seen this coming. They had to, as they kept on harping on about the skill gap is too big. No muti tasking, no mini map eye switching, no looking at what planes to cover what, just "here are your planes so do damage with them". No fuss. Those that enjoy a challenge with be turned off by this new gameplay, period. I mean it's not hard to control just one set of planes in a this kinda way and switch to torps or rockets (lol, fires) So its dumbed down. Rightly or wrongly, it's dumbed down, alot. Getting flashbacks to that repetitive and boring game MIDWAY, please no Repetitiveness This will get boring really quick. Kinda like the finger punching slash and grab games we grew up with. Flying around just hitting ships with little else will get boring. No spotting with different planes, no helping teammates out, no muti tasking, no in and out of AA tactics, no strafes with mutipul ships...Just pick plane type, point and shoot and repeat with your endless amount of planes. Teamwork Well for most of us this was already dead and buried but nope, truly gone with this baby. WG want you to farm damage....Pure damage. It's a one player game in my eyes regarding CV play. "you want that DD spotting BB that's right in front of you? Well too bad, i'm farming damage over here with my only set of planes. Damage potential Lets see how this pans out overall but pin pointing (not hard in this mode) which area of the ship to hit with HE bombs will enrage BB/CA players to high heaven. Front of the ship not on fire? There you go. Middle of the ship not on fire? There you go.. Torps? Even gives you the arming cut off point so a monkey knows when to fire it. No guess/skill and knowledge involved, just hit it before the line. Ajust for movement of the ship. Becarful what you/we wished for See that DD that you couldn't really kill in one go with HE bombs? Well when your circling around him like that getting 2 fires per strafe, with alot of strafes going on with rockets, he's toast. Quicker then i could with 2 sets of IJN Bombers i'll tell you that. That poor shimmy that you spotted with one set of emply planes? Now you can constantly rocket him/bomb him to death without the need to reload at the CV. So....I am really disappointed. One because i have always enjoyed the RTS style. I openly admit that and have done from the start and many of the current CV players do. I understand that many don't so I understand why some people wanted it to change. But i have to say, IMHO, this was down to casual players unwilling to learn the Class or found it too hard. So be it. I like a challenge in all the games i play. Something that requires skill and most of all, thinking....This CV game mode isnt tasking what-so-ever. Will i play it? Like everything, i will give it ago for the sake of my inner CV player. But i tell you now, it's lost the "thinking, challenge, knowledge and tactics" aspect to CV play. If it brings more players into the game then it's a winner for WG. If it brings more NGCV players (New Generation) into the game then it's also a winner. And of course it's now CONSOLE complete. But i don't wanna see people moaning about this new way of doing things with CV's. Be it the pure damage it will bring (hope you like fires and flooding), the non teamwork play and the repetitiveness. The majority it seems wanted this. Because WG policy is catering to the lowest common denominator so people come in and spend money as easily and quickly as possible. You can't achieve that with a complex and harder, albeit rewarding, type of gameplay. Simply put, WG's business model is based on atracting and milking potatoes. We can only shrug at best at such model. Which ever way people wanna spin this, @OVanBruce is complety right. We all know this. See how this baby pans out, might be a bit of light fun. After all, its still only a demo with stats and what not being changed..I hope.
  17. Redcap375

    Do you enjoy playing against CV?

    It's so funny that we crucify players that are "Good" because they play in a CV..It's so so sad. If a well experienced DD player that knows his ship and the score including what ships to avoid and what to attack, out plays the enemy DD then we pat him on the back. Regarding a CV player we call him over-powered and scream that the skill gap is too big! What...A...Joke. HMS Lion: 47 planes Alabama: 36 Planes Gne: 42 planes NC: 31 planes Texas: 15 planes FDG: 30 planes Now....Someone please tell me why a BB cant protect it's self from a CV to a very good standard. Considering they cant even equip Defensive AA?? That's right, because people don't what to admit it. No point in showing my AA stats for cruisers because guess that? They are much higher believe it or not. Others have pointed this out but just to renforce this...If you don't even half spec a ship for AA and you go Solo...Expect to be sunk by a half decent CV player. Why do people struggle with this? That is a genuine question. "Because you don't see many CV's anymore" is NOT a valid argument. It's a choice that we all make. I choice i make when I sort my captain skills and mods out. I know that in some games i might not have a CV in it. Oh well, i'm still a half decent player that can still play the ship without FP instead of Manuel AA? Or Defensive instead of Hydro? I don't just turn into a jibbering wreck without a CV? But when i do have a CV in the game i know that there is little he can do unless he is a "Good" player and knows to keep his distance (once bitten, twice shy). AFT and Manuel AA on the Alamaba/Might Mo/NC/Massachusetts SHREDS planes. Not to mention RN and French ones. 47 Planes in the Lion, dear god. The Republic and Alcar? Even better. German BB's? 105 heaven.. I have never had a problem with CV's since i have been playing this game (after closed of course). If the CV sinks me then i know that i have: 1) Been steaming ahead on my own with little AA 2) Forgot to use my WASD 3) Playing a ship that i KNOW has pants AA and have come to peace with it When i started playing this game, people use to post on chat that they would AA support certain ships. Remember this guys? Even had a personal Cleveland escort my CV the whole game. Now I know that that was probably the wrong move (bless) but the thought was there. How many times does that happen know ay? When was the last time someone posted anything about helping eachother (ship to ship, not just ad-hoc tactics). It's seemed to have just vanished. I know it's not RL but lots of us would like to keep it as RL as possible. A Navy game without CV's is not a real navy game is it now? So taking it away from WG is plain wrong. Alas, some people will moan and moan without ever changing their skills, tactics or approach to a game with a CV or even 5 radar ships. If i get sunk by a CV i never have a problem with it. it's means I have done something wrong tactically (map awareness and WASD), went solo and took a chance or simply took a ship with bad AA and i KNEW that. Stop giving "good" CV captains a hard time and appreciate that he has become good though all of the S*** WG has thrown at him. There are few, and i mean few of them left now-a-days. Notice that people never moan when they have a good CV captain on their side. You might even praise him after the game but when hes on the opposite team? Then the lynch mobs and pitchforks are abundant with threads like this being created. The death of the current CV gamepaly is down to console adaptability as well as PLAYER adaptability. Too many people want their cake and eat it, but they are the majority of WG costumers after all with CV players the minor of minor players. WG has had it's part to play with excluding them from Clans and having no good guides to play the class. Bingo...
  18. Redcap375

    Do you enjoy playing against CV?

    Dear god, another CV hater that hasn't played a single CV game! Hence no idea how hard it can be and now is. Most DD players will ALWAYS hate them, it takes their sneaky git tactics away from them and they hate it. Forget about what's it's like for actual CV players that has a target in the game that isn't bristling with AA guns, it's only me me me. Even got DDs like the Gearing and Kidd that can equip AA and STILL they complain. I play all classes and guess what? I adapt when I see a CV in the enemy team. Like my Kidd has a problem with them anyway If i play cruises i know I might get wacked by a BB If i play a BB i know I might get invis torp by a DD If I play CV then I know that 75% of the current ships can shoot my planes down relatively easy. IF I PLAY DD THEN I KNOW THE CV IS GOING TO SPOT ME AND FOCUS ME DOWN UNTIL I AM DEAD. Adapt. But casual players just don't wanna play the teamgame and it's solo or nothing. There is a reason why there are so little CVs out their now. 4 mins waiting last night for a game in ranked. Because of people who comment and slag them off without even playing it. Complete joke.
  19. Redcap375

    The CV Captains Cabin

    The majority of really good CV players don't just play CV's, they play all the ships types. The vast majority of the other class players don't with even a hand full of games in a CV or not at all. That was one of the biggest differences when talking about CV's and the gameplay. The ones that criticized them the most where the ones that hadn't even had 100 games in them, most being less. But of course those are the "majority" or players that WG listened to (£££) and that was the problem. Here we are now....
  20. Redcap375

    Ranked Season 10

  21. Redcap375

    My hopes for the new cv ui

    Chaps So much already said with most of us exhausted talking about the CV re-work. The two main reason's are 1) Console and 2) Skill gap. RST on consoles are pants compared to the PC (played most of them going back on the Commodore 64 and the XZ). I think 90% of people would agree deep down inside. WG need it to work on consoles (££££) so there you go. It's that simple. Second is skill gap. The biggest way to deal with that is to lower the skill ceiling. If people cant get a grip of CV gameplay as it is now then my god, the rework is going to be awful to the point of boring. Skill gap was caused by IMHO; 1) Lack of any guides with things like " countersrafing" not even mentioned. WG have always kept a tight lid on mechanics like that for some reason, like they don't exist or shouldn't even be talking about them. 2) Some people just don't wanna "get gud" and just wanna point and click. About 70% of all my games in CV's and the enemy still doesn't know how to do the most simple thing like Stafe. And 20% of the rest can only do it to a good standard. Mix of competence levels and age of the player (kids). 3) RTS. Some people are just better than other others at RTS type games. It's faster thinking and faster reaction times and some don't like that or cope well with it. So...What have i learned from all this time in posting threads, helping people out and playing the game regarding CV's? WG didn't, don't and never have gave a pinch of S*** about the current CV players. They never have. The GZ was the prime example of not listening to actual CV players. They have there own agenda and that's making money, which i totally understand. Not even a simple guide about how to actually play CV's to a good standard. It's now at a level where AA is insane for the average Joe to cope with and here we are now. Not letting CV players represent their Clan in CW was another example of the contempt they had for CV players. When they close this chapter of CV game-play they will have left a horrendous legacy of not caring for the current CV player base. Maybe i'm too old skool and it probably is the console generation now. But the casual player is something different to what is once was i suppose. People want it easy now with little to learn or earn anything. BB's are Easy + attracts"casual" players = Earns ££££ Hard truth but sad.
  22. Redcap375

    AP bomb nonsense

    Precisely what I do and neither do I. But some people still wanna play their game (rightly or wrongly), regardless if there is a CV in the game or not. Not saying the OP does, but many do and pay the price for it. 75% (quick guess) of games he wont even have a problem with higher tier US AP bombers.
  23. Redcap375

    AP bomb nonsense

    This ^^^, which ever way you look at it. Your a Solo tier 7 German BB against a tier 8 CV with AP bombs. Alarm bells should have been ringing the moment you looked at the load-up screen. Full AA spec is very very good for it's tier (BFT/AFT/ManAA, Flag, Range Mod, 2 x planes) but wanting a German battleship to kill every plane in the sky against not only a higher tier CV, but US ones too is asking too much. Too many of those BB ships in the game. Did you prioritise? I mean did you target the AP bombers that you knew where going to wreck you within your 7.2 km bubble? My guess is that you went for the Torp planes first, it's only natural. AP bombs were WG attempt to counter German BB's. It was designed to hunt and kill them. I mean they hurt alot of high tier cruisers too (still makes me laugh), but German BB's were their main target. So...You knowing picked a ship that was a GERMAN BB. You also knew that you might run into a tier 8 AP US CV? You also knew that a Full AA spec Sharn is nasty and will happy kill alot of same tier planes, but might struggle with higher US tier ones? You knew what the score was when you picked the ship. We all compromise when you/we pick a ship and it's class. That enemy CV player Will following you around the map...Use that to your advantage. Also talk to your CV player? Tell him if he doesn't already know (hopefully he does) that AP bombs wreck German BB face. If there are only 2 German BB on the whole team, it's not hard to figger out where the enemy CV planes will be going (If AP bombs). If that was a Hiryu you wouldn't be saying that AP bombs are broken as your slaughtering IJN planes. Shoes on the other foot then. I know, I have a half Spec AA Sharn and 30 planes isnt too shabby is it for a Solo tier 7 BB. You basically ran into the thing you really really didn't want to run into, ever. You was unlucky that he was both a higher tier CV, US and equipt himself with AP bombs. Alot of that is chance. But one man's poison if another man's medicine. That Hood/Nelson/Nag, CL or ANY DD's are sailing happy knowing that the enemy CV's AP bombs will do very little to them. Most of the time your the predator, but it sucks to be pray when the stars are aliened.
  24. We are a Clan that enjoys a laugh and plays various games (WOT, Warhammer ect..) with WOWS being the top one at the moment. Team-speak is like the UN meeting as we have some good lads and lassies from all sorts of places. I could go on about how good the clan is and blabla but you know the score. It's a laugh and enjoy Clan battles in a relaxed atmosphere. You can play solo, Div or Clan when you please. We are always happy to help anyone grind any line with any ship (just not the Penscola). Requirements to join us: - Minimum age limit of 17 years old. - Must have a working microphone (no comms, no bombs). -Team-Speak channel - Not part of another clan/community/group that supports the same games as us. Other than that everyone is welcome in our community - Win rate above 48%. I know that SOLO warriors don't always have great Win Rates than those that DIV all day, everyday. We truly believe in building foundations. I was a Solo warrior for a while but i'm glad I joined as i've met some....Interesting people Look up Redcap375 in game chat or reply, looking forward to seeing you.
  25. So I've been made recruiter now so better start recruiting. We are a Clan that enjoys a laugh and plays various games (WOT, Warhammer ect..) with WOWS being the top one at the moment. Team-speak is like the UN meeting as we have some good lads and lassies from all sorts of places. I could go on about how good the clan is and blabla but you know the score. It's a laugh and enjoy Clan battles in a relaxed atmosphere. You can play solo, Div or Clan when you please. We are always happy to help anyone grind any line with any ship (just not the Penscola). Requirements to join us: - Minimum age limit of 17 years old ( exceptions can be made ) - Must have a working microphone (no comms, no bombs) -Team-Speak channel - Not part of another clan/community/group that supports the same games as us. Other than that everyone is welcome in our community - Win rate above 48%. I know that SOLO warriors don't always have great Win Rates than those that DIV all day, everyday. Would really help if you have at least one tier 10 ship but will help people get there with a tier 8-9 one instead. We truly believe in building foundations. I was a Solo warrior for a while but i'm glad I joined as i've met some....Interesting people Look up Redcap375 in game chat or reply, looking forward to seeing you.
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