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InfinityIncarnate

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  1. InfinityIncarnate

    Matchmaking Tier imbalances.

    I don't think you're getting the point of why range is the deal breaker when it comes to tier differences. Higher tiers of the same type generally has a longer firing range, where the lower tiers generally have a shorter firing range, meaning that the lower tier ships has to get much closer to even be able to hit than the higher tier ships in the match, and in doing so they're exposing more of themselves, which means more ships will be able to fire upon it, which is quite bad especially when bottomtier. Where the top and mid tier have more range they don't have this issue compared to the ships under their tier in the match. Having more range than your oppenent means you can damage more while the opponent cannot damage you, and as long as you make sure you stay out of it's firing range, then you're safe from damage from it - which is relatively simple, just sail away from it while shooting at it. Higher tier ships in any given match is also a problem as they generally have more armor, hitpoints and damage potential, etc. than those of same type but lower tiers. One could be playing well but still get screwed over because the other team plays better or your own team plays - So no might stats don't directly reflect me playing poorly, as the stats carry no context of the actually matches, like for instance the team you were playing on were playing poorly. Furthermore, when in a bottomtier ship it's much harder to pull your weight against higher tiers, its much harder to carry especially if your team is playing poorly. No thats not what I'm saying, but what I am saying is that the values should be scaled accordingly in any given match - for every participating ship. This could be upscaling lower tier ships to that of the highest or downscaling all higher tier ships to that of the lowest tier, or upscale the lowest to the midtier and downscale the toptier to the midtier. This won't result in ships with the same stats, but it will result in ships in any match being more balanced as every ship is more in line with each other and their types. That is not what I'm suggesting, I'm not suggesting that it increases, I'm suggesting that it's based on the match so it might be different. So yes, you might have different firing ranges in various, but you can easily see this by bringing up the ships stats while in game, and players can easily adjust to this, as the core mechanics of the game hasn't changed. Even when the various stats being different from match to match, it still doesn't change the core mechanics. Plus the ships stats are relative to the tier differences, so they could easily add a ribbon or similar to show the player it's been buffed or nerfed, and also reflect the change in percentage. Of course it would take some time to get used to, but as long as the scaling is consistent it shouldn't be a problem. I think overall it would be better for gamebalance to have something like this, than to have MM being this way where you either have an advantage being top tier or disadvantage being a lower tier. Basically its this advantage and disadvantage that needs to be dealt with.
  2. InfinityIncarnate

    Matchmaking Tier imbalances.

    I have to say this, but you can't say that from looking at my statistics, because you can't expect a bottom tier ship to pull it's weight against something that severely outclasses you, not to mention that there can be a lot of them. You know, it's not just hp, armor and damage potential that higher tier ships usually has more of, but they also have a better firing range and it's the range thats going to mean a lot of the difference. Reason why the firing range difference matters a great deal, is simply because you can't hit something that's outside of your firing range UNLESS it sails into salvos fired at your maximum firing range, where it easily can keep pommeling your ship but you can't hit it UNLESS you sail closer exposing yourself further to other ships. Sure you can upgrade your ships firing range, but so can they. And for the record I have had a lot of matches where I took two salvos from a top tier ship, where I was in a bottom tier ship - those two salvos outright destroyed the ships, and to mention here this was two ships of same type. Furthermore it's quite often that almost half of the team is top tier and very few is bottom tier, am I saying a bottom tier can't do anything? No, but I am saying it's not balanced and fair. And justifying it by saying then there will be matches where you can be top tier, is the equivalent of saying, it's alright they're bullies, because next time or the next, you can be the bully. Top, mid and bottom tiers are terms that shouldn't be a thing in this game, at least not as how they are known now, because it isn't balanced. And defending it by saying it's a teamgame still don't make it balanced. Saying you can still as the lower or lowest tier still do something or do damage, still doesn't make it balanced. A player shouldn't be forced to play a support role in a match just because of the ship's tier due to matchmaking placed it there, and the player has NO control over matchmaking. I have to repeat this as apparently people still think I'm suggesting one tier matches, because I'm not. What I'm suggesting is that they balance those matches where there are tier differences by scaling the values in relation to the various types and tiers in the given match, so it becomes more equal AS IF it was the same tier. Doing it this way also has another benefit, that it could potentially open up for even more diverse matches, as every ship would be scaled in the match which would make even lower tier ships able to participate in the matches. The main point is that it should be fair and balanced for all, currently it is not.
  3. InfinityIncarnate

    Matchmaking Tier imbalances.

    Actually, those players that buy premium ships who don't have the necessary skill to play in those tiers, just hurt matchmaking more - so even if their goal is to make money, it should still be in their interest to make it fair for everyone, especially when there is also ranked play. So no, I'm not asking them to destroy a big part of their own business model, I'm asking them to make it fair and balanced for all. "Fun takes a very far backseat when it comes to PvP design".... That is where you're very wrong. When designing PvP game design it has to be equal for both sides, and the gameplay has to be fun and enjoyable. The entire goal of a PvP game isn't to ruin the fun of the opponent by winning, the game should still be fun whether you win or lose. Even when we play to win, it's still a game and as such it has to be fun and enjoyable, no matter if you lose or win. Of course it becomes more enjoyable when you keep winning, but when you keep losing because you're at game mechanical disadvantages, you eventually lose interest and stop playing altogether, which is a detriment to their business model, because losing potential customers is not a good thing, plus it also hurts the game's reputation when players stop playing and talk about why they stopped playing. Gamebalance should be an important priority for any video game developer, WG included, especially those that deal with making games that are PvP oriented. And they could relatively easily fix this imbalance by scaling the values of ships appropriately during the matchmaking, so that every player's ship is balanced accordingly to what ships and their tiers are in the match. For instance World of Warcraft has fixed their level imbalances in the battlegrounds with Tenacity, but doesn't fix it completely because there are some other issues as well, like more and better abilities, but it does make every player's character able to survive longer in comparison to what it's up against. So if WG did something similar, they shouldn't just be scaling hp, they should be scaling all of the values - values like armor, hp, range of armaments, damage potential, penetration values, etc. Why? Because that is really one of the only ways they can fix it without changing the tier differences in the matches, and it's also one of those that would make the most sense to implement to balance it. The tier differences in the matches are not currently balance, far from it.
  4. InfinityIncarnate

    Matchmaking Tier imbalances.

    It's a teamgame, yes, but with tier differences it's imbalanced. So, yes they have similar ships, but both sides in a match where there are tier differences will lower tier ships, those players specifically will be at a gamemechanical disadvantage. No matter how much you try to pin this on my so called "ego" perspective, it doesn't change the fact the lower tier players in a match - on both sides are at a game mechanical disadvantage, and it's actually not just one, but many different game mechanical disadvantages, like hp, armor, range, damage potential, etc. So this isn't about an ego perspective, but it from a game balance perspective. Players can still get sunk quickly even when doing it "correctly".
  5. InfinityIncarnate

    Matchmaking Tier imbalances.

    No it doesn't, especially because each ship can fire at any ship they have within range. Furthermore, if the high tier ships can very fast take out the lower tier ships, and guess how fun that is for a low tier ship player? But not only that, it also completely wrecks the actual intended team balance. It doesn't make it any better that ships are evenly matched in the respective "lanes"/sides, because you could encounter a match where many of the high tiers are in one side, but on the other team's respective side it's where most of the low tiers are, and if both sides sail directly towards each other, guess who will be facing each other...
  6. InfinityIncarnate

    Matchmaking Tier imbalances.

    It might be that they don't want to, but that doesn't change the fact that it's T1-2 tier differences are greatly imbalanced, and as such they should be fixing it. Actually, my request isn't specifically that they change the matches to be with no tier difference, but they balance the tier differences in the matches, so that the individual matches becomes balanced, so that the match becomes fair for everyone.
  7. InfinityIncarnate

    Matchmaking Tier imbalances.

    Greetings everyone. I know this subject is something that has been greatly debated before, but in my opinion is something WG really should be fixing as a priority, because even a T1 difference is imbalanced, and it might be from a realistic perspective that the ships did outclass each other in terms of their values, however from a gamebalance perspective it's not balanced when there is great difference in both hp, armor, damage potential and quite possibly also player skill difference as higher tiers are obtained through gameplay. So obviously the higher tier ship players will most likely also have more experience with the game, and thus potentially also better skill and knowledge about the game. Getting matches after matches where you're among the lowest tier ships in the match, and not only that you might even be greatly outnumbered, is just outright horrible. In my opinion they should make the matches equal tier matches, or buff the lower tier ships so they match the highest tier ships in all the respective values for their respective type, not just armor, hp and damage potential. Why do I think this? Because it needs to be properly balanced with regards to it being player vs. player. How it is now is in no way reasonable or fair, and if you were to compare this to other PvP games that uses a level system to balance the game, then the tier difference is the equivalent of level difference as level directly affect defensive and offensive values and capabilities. Basically the lower level or in the case of WoWs - the lower tier is at a disadvantage, where the higher the tier difference the worse the disadvantage will be. Currently, the two tier difference can potentially mean almost one-hit kills, even without detonating the ammunition. I just had a game where we were two T7' and there were four T9's, one of them being a carrier - guess what happened? I didn't survive thats for sure, because even when I tried avoiding the high tier ships, the carrier took me out, where I litterally had no chance of dodging or surviving it - two hits from it's divebombers. Then you might go, carriers aren't balanced and are currently being reworked, and so on. But the fact is, that just makes it a whole lot worse than it already is. As I stated, I think the only way to fix this imbalance is to scale the lower tier ships accordingly in each match, the scaling should based on their type and their tier and the highest tiers of ships. Or to make the matches be equal tier matches, which in my opinion only would make the matches less diverse, which wouldn't be a good thing, but the one and two tier differences isn't good either. I think using the first option would be the way to go, because that way the playing field becomes more even. Then you might be like that people just need to get better at the game, or suck it up and play a new match. The only way a lower tier ship of can beat a higher tier ship of it's same type, is to outplay it - but guess what, if both both players are of equal skill, then the lower tier ship will be sunk. Even if the lower tier ship player is actually better, the player still might be beaten by the higher tier ship player. But then what if the higher tier ship player is of better skill than the lower tier ship player? The high tier player will absolutely wreck the lower tier player, and the lower tier player won't stand much of chance against it due to being at a game mechanical disadvantage, and it's this disadvantage that is the actual problem. I sincerely do hope Wargaming realizes that the game isn't balanced the way that matchmaking is now, and will fix it with due haste. Because a game that isn't properly balanced will lead to bad game play experiences, and considering how many a playing WoWs, it will be a lot of bad game play experiences - personally I've had a lot of those already, and I'm in no way a new player. Sure it can be an interesting challenge, but it won't keep being that way, eventually it just won't be fun. The main point is that tier differences in matches means greater game mechanical and value differences, and that means the game isn't balanced, which simply put means that no matter how you try to defend it - it just simply isn't balanced and WG should fix this ASAP!
  8. InfinityIncarnate

    [HELP NEEDED] Can't leave division.

    Repairing installation fixed it, but apparently a bug that needs to be fixed.
  9. InfinityIncarnate

    [HELP NEEDED] Can't leave division.

    Hey everyone. As the subject reads - I can't leave the division, division box is gone, also to note here, I was removed from the division by the division leader to avoid issues like this, ironically it still happened. Since I can't leave the division I can't play, no matter what mode I select it won't let me play. Relogging doesn't alleviate the problem. Anyone know to disband or fix this?
  10. InfinityIncarnate

    Repair/Servicing Costs for T8+

    Yeah? Thats sometimes a necessity when not many players are on, furthermore Coop battles is primarily for practice but could also be used when not up for playing PvP.
  11. InfinityIncarnate

    Repair/Servicing Costs for T8+

    Hello everyone. I'm seriously wondering why the repair servicing cost for T8 is so much higher than T7, and it doesn't get any better on any of the higher tiers, it just gets way worse. Of course it makes sense that its gets more expensive, but then one should also respectively earn more, which certainly isn't the case in coop games. For most of the time even for a great game where I didn't get sunk I might end up with 10-20k profit, but it also happens that I lost a few thousand credits on the match. To me it seems its a way to try and make it more time consuming to get through the tier so you get much needed experience for the current ship, and possible also to try and even it out so you don't earn too much surplus that could be spent on other ships. I'm currently a premium so I can imagine that it would be way worse without. It might be that co-op matches is an expense for them and considering its free to play, they have an incentive to try an dissuade people from the PvE and encourage them into playing PvP, however fact is that its a matter of design and appeal. Fact is that premium doesn't help much with this aspect, only signals and camos can, and why would one want to spend premium and camos on a PvE match just to be able make a little bit more when its much better and efficiently used for PvP match? They should really make both PvE and PvP appealing, have servicing, ammo and repair costs be more reasonably lower, like base it on amount of points repaired and on ammo spent, rather than base it on the tier. Thoughts? // Inc.
  12. InfinityIncarnate

    Why the gameplay dies on Tier V?

    Exactly. One tier difference could work, but two tier difference is very imbalanced. T5 vs T6 is still imbalanced, but its no so bad that it can't be outplayed.
  13. InfinityIncarnate

    Why the gameplay dies on Tier V?

    That would be incorrect - you can still be matchmaked with a T8 as T5 even when not being in a division or clan, probability of it is very low, but it can happen. However, if you're in a division with one who's in T8 and you're T5, then you're asking for it.
  14. InfinityIncarnate

    Why the gameplay dies on Tier V?

    My two cents here. It's an inherent balance issue that begins to happen from T5 and up, and it doesn't get any better. Its not the lack of experience here thats the problem, it just makes it way worse. The main issue here is the higher the tier the higher armor values and the higher the damage they can dish out, meaning lower tiers take fewer shots to kill, maybe even as low as 1 hit. They shouldn't mix the tiers UNLESS they have something built in that balances the imbalances from the tier difference. T5 can win over T7 IF the T7 player lacks skill or is in a weakened situation, of course ship type differences also play into the matter which can further the imbalance. The other way around the T7 can outright dominate the T5 alone due to way better stats - and a T5 vs. T8 is just OBSCENELY IMBALANCED! Very simply put - when out-tiered you can ONLY win IF you OUTPLAY the opponents.
  15. InfinityIncarnate

    Teamkiller status from coop mode?

    You're clearly not getting my point. Besides, its possible to get torped by friendly torps from other sides than the second line. ..for the record I haven't been talking about launching torps from the 2nd line. Also I am not saying anyone should launch torps from the 2nd line. I'm saying everyone launching torps should do so responsibly, and even then its possible that accidental friendly torping happens because the victim made a desicion after they were launched. I just don't completely agree with that its always the torp launcher's fault just because he/she puts the torps in the water - who's fault it is depends on the circumstances. ..please note I haven't said anything about that it's mostly the "victims" own fault or own responsibility to not get torped - but that those which end up taking one or more torps sometimes can be at fault because they could've been perfectly safe from the torps but because they made a bad decision they ended up taking one or more torps. ..but like I said I do get the point and I have not and am not trying torp any allies, and certainly would not in a situation I would deem unsafe for allies on purpose put in torps in that could endanger my allies, like launching from the 2nd line - which is exactly what you're encouraging others to do to me, just because I don't agree with that it's always the torp launcher who's at fault - In my opinion who is at fault is SITUATIONAL. That you're encouraging others to torp me says something about you, not me, which is certainly not a good thing. Lets just leave this as I get your point..! PS. If any of you torp me, consider yourself reported! Normally I wouldn't just report people for that because accidents happen, but after that encouragement of torping me it seems necessary and highly appropriate!
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