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Everything posted by Seinta
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Using a little grey matter? So you see a smoke screen and you think it's a good idea to go there? Do you wait for the bombers to drop the torps in the water before you do anything to evade them? Here's a suggestion: Stay away from the smoke. Keep minimum 5km distance from DDs(Upgrade your secondaries) When you see the bombers coming YOUR DIRECTION from 7km away, start turning towards or away from them and present smaller target as possible(front or back of the ship facing the bombers) Find a cruiser to escort you.
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Air dropped torpedoes already have activation time. The problem is not with Torpedo Bombers, the problem is with players who don't know how to react to them.
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DON'T use the force Luke, instead learn to freaking aim.
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My Mogami lost it's captain. QQ
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You already have people who put no effort in evading whine about how OP manul drops are and you want to make it harder to evade? Do you know how ofter the panic button backfires on Cruiser and they get torped alot easier while turning?
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You're right. Hmmmm, so you have a ship with fast turret treverse, speed and maneuverability, lack of range. I believe US BBs(atm) are gonna fulfill the role of Battleship better than the IJN "snipers". Because your most well armored ship should be as far away from the battle as possible. They did state that US BBs lack the torpedo protection that IJN BBs have.
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And all snipers will cry in unison after the patch goes live. Also just to point out, all of the ships had stock Gun Fire Control System.
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I wonder how the IJN gonna hold up to the US BBs.
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Show damage done in a similar way to the XVM mod in WOT
Seinta replied to kbb07142's topic in General Discussion
HE can disable a CV and that's it. I've consistently been able to wreck DDs with AP. Othere than disableling CVs it's hard to find a reason to use HE in 1v1 situation. -
I came here with my dirty mind, very disappointed. The Amagi has a similar problem with it's front turrets.
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Show damage done in a similar way to the XVM mod in WOT
Seinta replied to kbb07142's topic in General Discussion
Currently Ap is the damaging ammo, HE is for taking out modules. My advice to you is shoot till things die. -
Why are you going off in fantasy land? Camparing Cvs to arty again?
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Sacrifice all your virgins to Cthulhu before it's too late.
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You don't start evadeding when the torpedoes hit the water, you start evading the moment you see the planes coming in your general direction. When you see the planes closing in you must provide smaller target, your low tier at the moment, but at the higher tier you won't be targeter. I suggest you play BB and learn to evade torpedoes in them, because if you can evade torps in BB you can evade torps in any ship. Regarding your suggestion, I think you should play CV for a while and ALWAYS use AI attack and see how well it goes. Manual torpedo attack is a skill just like evading torpedoes and situational awerness.
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That's probably the dedicated bomber deck. I hope they have fighter heavy deck, else imma cry.
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With the spaceships mode we all saw the Zaya skin and it looked awesome. My question is will we have in the future premium skins for the ship similar to the Zaya. I know there will be alot of mods, but this can also be an option.
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Did not notice.
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Perhaps have a requirment of 500 battles in a ship for the captain to get the Elite rank for said ship. With gold being able to train him to 60% for the ship you want to him to have Elite rank. Edit: And perhaps premium ships adding to the Elite counter for the captain no matter the class of premium ship.
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Then I want my fancy ship fighting your ordinary ship.
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This means you tunnel visioned and you paid the price and if you do this in a BB you deserve to be sunk. You spot the planes from 7km away and closing in on you, You have all the time to prepare to evade. In a BB you fire once every 30 sec. In a CA usualy you fire every 12-15 sec. You have no job being in sniper view after you fired your guns.
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CV's - I'm not giving support until I get support back!
Seinta replied to Guy01's topic in General Discussion
What I've noticed when playing CV and observing my teams CVs is: If you don't put yourself in a position to be supported, you will not be supported. If you stay 20km away from the main force and expect someone to save you from a flanking oponent, you deserve to die. I had a game where our CV was confident that our whole team was terrible, because no one saved him form the DD that snuck up on him while he was so 22kms away from us. By the time I got in range with my BB he was dead. Second game with him, we go out, he literaly did not move his carrier and got sunk by a DD again and again it's the teams fault. Yes, there are games where the team leaves you for dead, by in the games where they want to protect you, YOU must make it as easy as possible for them to engage your attacker. This means stay as close as possible to your team and just out of range of enemy BBs....... or hug a corner..... -
The verbal abuse sucks the fun out of playing CV
Seinta replied to Loran_Battle's topic in General Discussion
I think he means the planes over every DD ingame. When your main strenght is stealth and a CV is denying you, it can be frustrating. -
IJN Cruisers are a squishy type so you need to fight BBs at the max of your range and always zigzag. You should have used HE and disable him to death, been on the receiving end and it was a slow and painfull death. Cruisers should always fight BBs at max distance, NEVER get close.
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The verbal abuse sucks the fun out of playing CV
Seinta replied to Loran_Battle's topic in General Discussion
Stop giving your [edited] away. Play the game ignore the [edited] If someone is a [edited] you can easly not provide air cover for him and ask the enemy CV to sink him. -
battleship secondaries rebalance sugggestion
Seinta replied to eatthisvr6's topic in General Discussion
Question is: Why did you let a DD get so close? And what you are asking is a insta death area? Secondaries are fine as they are, if you improve on your secondaries they will do wonders, if you don't ....... this thread exists.
