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Everything posted by SkollUlfr
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wouldnt that be dealt with simply by players adjusting their own gfx settings?
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need to change how kills work to get rid of KSing and the yapping it causes
SkollUlfr replied to SkollUlfr's topic in General Discussion
thats pretty much my point. the other side of it being people allowing their team mates to be killed so they can finish off the weakened targets. you are deliberately missing the point. yes, the gameplay works like this, but the werard system and many missioons are specifically based on getting the last 1hp of damage. something that is entirely possible to change, since the devs are entirly capable of going damage base missions. making it a complete non issue. -
need to change how kills work to get rid of KSing and the yapping it causes
SkollUlfr replied to SkollUlfr's topic in General Discussion
good point... any ideas on how to adapt this so that target hp pool is accounted for. im tempted to say base the points of of the ships hp.... but that seems it might be as flawed as my original thought. -
A much better idea for Ranked Battles
SkollUlfr replied to shyguybadman's topic in General Discussion
im honestly quite shocked that points are not awarded for 'spot assistance' given how much emphasis s put on the spotting mechanics. that seems to be a critical failing all of its own. -
better off being specific with your reports instead of wasting them. rather than use them on people who may simply not know what they did wrong, use them on people who clearly know what they are doing but just chucked their team under the bus by being cowards or edge trolls etc.
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it'd be nice if they had done it in a similar way to the tank mastery system in wot. then it'd just be a case of 'player has performed to the level of the X% of players using this ship(averaged over 10 battles)'. that'd work a lot better.
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i really dont really care to explain the downgrade. i just like the bright colours and variety. it'd be nice to get the gfx for the shield and weapons too, maybe get the catapult spotter/fighter replaced with a hologram/ufo thing. but still. but if you are really desperate for an explanation, like others have said, just say they ran out of nanomachines needed to keep the advanced tech running.
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yea, im noticing there are quite a few useful actions that dont provide exp/credits in this game. regardless, sounds like there are a good few tradeoffs to balance no matter what i decide to do.
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i want to create distinct playstyles for my dd's annd would like to know what skills to support that i already guessed that jap dd's will be the best torp sniper ships, but im not sure if the us or rus dd's would be the best for gun focussed or AA escort.
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just about to get my cruisers to t5 and havnt really noticed a lot of difference about their strengths and weaknesses by nation, and what to specialise them as based on those stats. the cruiser class tends to be the last one i go to. anyone willing to give ma a few pointers here?
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not to mention team composition. could easily assert that zuihos higher win rate being down to people scudding their team by taking the bog's 012 loadout and being unable to defend their team as a result. focussing on that one detail alone is missing a forest because there where a lot of trees in the way
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if if if if if. kinda making my point. zuiho has to get lucky to get that "if". as this screen-cap demonstrates. or am i some sort super l33t mlg pro xxxsnip0rxxx type? well, no. im not. im just a recreational gamer. thats all. but i still stopped him doing any damage at all to friendly ships, leaving me free to scout the map for dd's and whatever else with my planes. which annoyingly, seems to give no points. despite letting the ca's snipe everything to death.
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the problem here, is you are being entirely self centred in your thinking. matches are not 1v1v1v1v1v ad-nauseum. it does not matter is the bog cant match a zui on ship damage 1v1. just by locking down the zui and preventing attacks on friendly ships, the bog is securing its teams ability to do damage. and about all the zui gets is one maybe 2 chances unless the bog is a fool. since the moment the fui's fighters are gone, only an idiot will let another successful strike through and will be able to spot all the dd's and ca's for friendlies, putting the enemy team at a disadvantage. not being able to yolo rambo is a complely moot point to a bog doing air dominance, and misses the point of such a loadout.
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sure, if you tl;dr my post, then talk about different ships. the taiho and hakuryu are not the zuiho. the essex and midway are not the bogue. in matches where the bogue vs zuiho, the zuiho is crippled right off the bat unless the bog is an idiot with no fighters. it doesnt matter if the bog has no real effective strike ability, since the zuiho will be doing utterly nothing unless the bog captain is a complete and utter incompetent fool. as that is the only was the zui is getting another clean torp run in that match.
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yea, bit more complicated than that. once the bog has killed the zuiho's fighters, the zuiho is already crippled as its torps & bombs are just fresh meat that cant get near allied ships. you dont need to do direct damage yourself to put your team in a position where they can slaughter the enemy ships withour worrying about getting torped, and you can still scout and reset the cap so your team can shoot from bvr while you keep the targets spotted for them. its the same situation if you put the zuiho against a ryujo. once the zuiho's fighters are dead, the ship is crippled to the point it might as well not be there. since all its going to provide is a clear skies reward to the enemy carrier. which puts zuiho's whole team at a disadvantage as they have no cover against enemy air attacks.
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if stealth is bad on rus dd's i might use them as the aa escorts. since id be pretty reliant on staying unspotted while firing to even have a gun sniper dd. unless i just use the ijn dd's as long range fire ships and find other was of specialising the other nations.
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giving the ijn torpers better defensive fire or letting the bombers act as fighters once their bombs are dropped would be another thing that would help.
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its not really a real nation vs nation, its more just bogue vs zuiho. the zuiho needs a 2 fighter loadout to even begin to compete with the bogue, since at low tier the us very simply have more and better fighters. when i use the bogue, and i see a zuiho, i know im going to have air dominance very quickly, and that the hardest part of cleaning out the torpers & bombers, will be catching them. doesnt help that in the zuiho, you cant rely on friendly ships with decent aa to support your fighters either, since they would rather not have any aircover against opponents and you do not have the stats for a head to head in open water.
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Dear Wargaming please stop with the kills missions
SkollUlfr replied to Vanhal's topic in General Discussion
id just like to know where im supposed to get the time of day to reach t7 in 2 days when iv have only just hit t5, which was enough to start doing the HNY missions. this doesnt come across to me as encouragement to either pay or play to get a wide veriety of ships, just a sign that the devs in wows are fine with bait and switch. since the side effect of having a wide veriety of ships is that grinding tiers takes longer proportional to the number of ships, which is counter productive. -
dealing with 2x bogues when zuiho playing, need help
SkollUlfr replied to leggasiini's topic in Newcomers' Section
yea, its a real pain some times. it seems to be a time on target thing, and since enguaged bombers move more slowly, strafing from behind does get better results. head to head strafing runs really arent optimal and are likely to leave your fighters out of position. -
just got to the 3rd part of the happy new year mission only to find out that its t7+ when the others where only t5+. is this bugged? cause it'd be a bit sleazy otherwise.
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smoke does that. also, higher tier cruisers get sonar ability to let the see hidden targets.
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oh, snap. had this with my kongo's shells earlier. firing salvo's at the side of a cruiser at under 4km range. thought it was just RNGesus whispering sweet (bitethepillow) nothings in my ear.
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Request for Wargaming to remove "kill x cruisers/destroyers/battleships" missions
SkollUlfr replied to Sanjuro_UK's topic in General Discussion
the mission design is antithetical to the game and its reward system, and are reintroducing the problems the reward system fixed. which prompted me to post this in another thread; -
dealing with 2x bogues when zuiho playing, need help
SkollUlfr replied to leggasiini's topic in Newcomers' Section
personally i bait the enemy to attack one of my fighters or bombers over friendly ships with decent AA then strafe them with a second fighter group. or if the allied cv was an idiot with no fighters i use their bombers as bait for the same thing. though i'l avoid their torpers. once the enemy cv is out of planes they are just free points for the taking. if its really bad i will use my own torpers as bait for a strafing run since the opponant cv never expect it and can cost them 2 flights of fighters. as much as it reduces my anti-ship, once i have air supremacy, at low tier, its pretty much free pickings for my team and whats left of my anti ship capability not sure of the numbers but having a bomber group in a melee seems to help thanks to the tail guns. still not going to win you a 2v1 reality is though, you are really going to have to play really defensive with your planes early game while keeping your boat close to the front for the added aa fire and to maximise the servicing time.
