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Everything posted by SkollUlfr
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so, play a different game? the behavioural addiction/habituation of the game is an irritation, but there are literally thousands of others to play.
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weegee isnt publicly traded, so afaik the best you will get is inference. and im not sure where you would find that.
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if you turn off script blocker there are options for charts with your choice of time period
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https://en.wikipedia.org/wiki/Wargaming_(company) says net profit of 6 million euro for weegee as a whole. how games break down in that, or what profits in other areas are, no idea. https://steamcharts.com/app/552990 says still above 10k average a day. https://stats.wotapi.ru/stats/wows/eu/EU says about 16k current online eu with a 24k max, with about 70k having been active in the last few days across all regions.
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rubbernecking at the train wrecks that weegee keep creating, is why im still lurking the forums, after uninstalling months ago. i suspect redditers are doing the same.
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iirc, blitz is its own game. i see the current increased arcadiness of the games direction as indication they will only develop one version of the game for the different platforms.
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maybe 'miscommunication' has enough exp by now to evolve into 'cultural misunderstanding'.
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angular size and traverse calculations where needed in the aircraft vs aa calculations before the rework and more-so after. this would have meant point-blank drops could have been made extremly costly to the cv, and flying in a streight line for 'best drop' would be a calculated risk and resource managment question, rather then the derp show it is now. considering eve had these 15 years ago, there is no reason such mechanics couldnt have been added into wows. but from what i have seen, i expect to see wows as a mobile game in the next 5 years.
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this is how business works the world over. bring in some business and management degree touting halfwit that isn't competent above secretary, and only gets higher because they are skilled at manipulation and sophistry. then watch them crap all over every employee so long as their own bonus keeps coming.
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Poll: what is your level of trust in WG as a company?
SkollUlfr replied to Camperdown's topic in General Discussion
3. i believe the devs would make the game playable for the most part. though still have some significant detachment between them and the game resulting in misconseption of a lot of things that could under other circumstances, be pretty good. but i cant trust weegee as a whole because its obvious corpo's are sabotaging everything, and hamfisting p2w into the game meta very obviously. -
i thought i was joking...
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Write here your biggest everyday annoyance when in WOW
SkollUlfr replied to Genie_of_the_Lamp's topic in General Discussion
cartoon dispersion. cartoon shell velocity. cartoon ballistic arcs. all the things that make the game stupid and make hiding behind a cliff a thing. -
What would you rate the current state of the game and why? (EU Edition)
SkollUlfr replied to Srle_Vigilante's topic in General Discussion
thank for for participating in this customer satisfaction survey. we at weegee would like to inform you that we have used the data to calibrate just how wrong you all are, in relation to the master spreadsheet of internal metrics. and have used this data to adjust automatically, just how wrong you are, in how we interpret future satisfaction surveys. -
What would you rate the current state of the game and why? (EU Edition)
SkollUlfr replied to Srle_Vigilante's topic in General Discussion
2. there is so much potential. but its squandered behind abysmal balancing, outmoded game mechanics, and p2w design goals. the perk rework being a clear case of selling power. exacerbated by players still trying to pretend there is a foundation for competitive play with how broken everything is. uninstalled months ago, just lurking the forums out of curiosity now and again. -
Why am I doing so well with IJN cruisers
SkollUlfr replied to Lemasive's topic in General Discussion
predictable shell velocity curve and low shell arcs make them easy to aim. low gun range at mid tier means you need to be in effective range, which again, makes aiming easier as you dont need to lead as much. which goes well with the higher diameter shell. they also have armour that can actually function. -
the update is a coincidence. get a new power supply before it dies and takes other stuff with it.
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by that logic, so was iowa.
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"hey new players, we set up the game to make you food for players with higher tier ships. here is the exact numbers why your armour is useless because a calculator says so. we did this to pressure you into opening your wallet for high tier premiums. please stay around so our servers dont get pop crisis"
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Best tier 5 premium battleship for beginner
SkollUlfr replied to Trpinjska_cesta_'s topic in Newcomers' Section
using a ship this slow without getting left behind requires foreknowledge of how a match commonly runs. the opposite of beginner friendly. the now completely outmoded armour model and pure clunk overpen means it is just food for bb from japanese, german and french lines, especially if they are higher tier. for your suggestion to be valid, wg would need to change the now painfully outmoded overmatch mechanics to % of current pen, not % of calliber. along with a few other tweaks aimed at balancing the game in a way that doesnt exacerbate tiering differences for the monetisation model. as it stands, for a new player, texas would be a pinata that lacks the relative survivability of higher tier usn bb. -
At this point why not just make missons for random battles that gives steel?
SkollUlfr replied to leonport's topic in General Discussion
completely irrelevant to the point. -
the only thing you are countering is a hyperbolic strawman. you would be as well arguing with shampoo bottles if you want to imagine both sides of the argument like that.
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At this point why not just make missons for random battles that gives steel?
SkollUlfr replied to leonport's topic in General Discussion
because people like yourself keep clinging to ranked and kots as an excuse to say this game is capable of supporting competitive play, when its utterly broken and increasingly pay-to-win. should wg drop the pretence, it would undermine the credibility of the game to people who think they arent being wallet warriors with their 'meta' ships and paid captain perks, and result in loss of custom from those rpging as competitive gamers. -
originally, the t10 economy only worked if you had premium and played well. but not enough people where willing to pay to suffer the bad balance, and the wallet warriors cried there werent enough people to fill the queues fast enough. which impacted the sale of their precious t10 premiums. so the economy was relaxed to get players into t10. one misconception in game design compounding another. the game design specifically making lower tier ships weaker in an obvious way in order to pressure players to go to high tier. you are basically gaslighting the op about a deliberate and obvious game design choice thats baked in by wg to put monetisation ahead of balance and fun.
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this is your isp throttling torrent traffic. the old answer is: "Edit the wowslauncher.cfg file and change the launcher_transport value to 2, that should make it HTTP. " i dont know if that still applies.
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thats funny. this is a broken ship thanks to your obsolete and inadequate ballistic and pen mechanics. the only reason you are putting it out as t7 is for the pricing scale. thats a t6 ship with a gimmick slapped on to excuse the uptier for an extra few quid per sale. i do not doubt you know it. its a shipment of buyers regret.
