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RAYvenMP

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    [IDDQD]

Everything posted by RAYvenMP

  1. not risking to die should be the point of any competitive game mode? Especially those where u got just one "life", you should ONLY risk when the gain can decide the match or at least turn it into your favor. i see you greatly evaluated also the benefits explained in the topic. Giving out stars to AFK and total trolls is so great idea, right? If you sink first, DOING TOTALLY NOTHING, why it should be a problem to not be rewarded for it?
  2. RAYvenMP

    PEF........ I want my money back

    lets summarize: -banned on main account -57% dude is stat-shaming 52% OP, solo queue you have 52% just like OP, rest is CV divisions (i guess u explode when u meet the 30% crowd?) -argues that P.E.F is fine, but does not own it -claims that we don't need OP premiums (hence P.E.F is fine) but his 2nd most played ship is Saipan what the hell....
  3. RAYvenMP

    PEF........ I want my money back

    do you realize how comical is it to stat-shame ppl in your every post from alt re-roll account with 300 games played?
  4. RAYvenMP

    Plans for changing division matchmaking?

    so once super unicums will start fighting super unicums instead of having them by their side vs crowd of 40% sheep, it will be bad for the game? point is to make gameplay more fun and balanced, it may take YEARS (if ever) for WR 50% normalization...and no matter what, it cant be worse than it is now anyway, its not gonna happen, queue times are priority, because it increases amount of games played, makes flags/camos spending faster, bad games do not generate decent EXP and silver for any side and make ppl sit at the game for longer to progress, increasing the chance they will spend $$$ - or they will quit due to frustration cuz they lost 10 games in a row in Tirpitz in 10 TX battles and game will keep on stalling
  5. RAYvenMP

    Plans for changing division matchmaking?

    every game without some sort of skill/rank based MM suffered from stomp games...WR in case of WoWs would work just fine, but given they dont even wanna give us +1/-1 MM due to queue times...unlikely...we can enjoy the 10mins games..
  6. Izumo exists for one and only reason - to get skipped by FXP to Yamato. No premium or even FXP ship made WG more money than Izumo did
  7. RAYvenMP

    Buff british cruisers allready!

    *edited* how can you even argue about state of RN CL, when even for you they are the worst performing ships you play Neptune is for pure masochists, Edin uptiered Fiji and only redeeming moment of the line is Mino (that required unicum-level player to perform as agerage Joe in DM) and infamous Belfast. I dont give a damn if they get buffed or not, but the stats (including yours) and level of frustration of many players hint that RN CLs arent in a good spot in current meta
  8. RAYvenMP

    Massachusetts's Commander Skills. :3

    This. I choose SI over BFT, because the heal is just so good and you cant take FP, so you gonna burn alot ManSec vs CE...dont get fooled by "default buffed accuracy on Massachusetts" It may not matter when you are 1v1 another BB from 5km, but you will be often in T10, often barely at the edge of your secondary range, and you WANT your secondaries to hit stuff over 8km.
  9. PT is one of the best 1pt skills, and it gives lot of useful information to player over the course of battle. on DDs, i still pick PM because PT is often useless (even on the the RU gunboat ones) CA/CL needs PT, for a cruiser it is absolutely vital to know how many enemy ship are targeting you, either as US/RN to know if there is not spotter plane sniper shooting you in your "safe island position" or for kiters (INJ/KM/RU/FR) to evaluate when and what evasive maneuvers to take BBs - not so crucial to take PT as people make it to be, but still better than PM. here it depends on your BB build but PT is still biggest value for 1pt It gives you info on amount of ship on your flank at the start, info when it would be the best to show a bit broadside for max dmg and most DD players wont bother to "fake" their torps, so you can see when they drop the fishes - PT wont make you immune to torps lol, but based on last known DD location, DD type, friendly ships around you it can help you to survive. I had several games where i ended up alone in BB vs DD and PT played key role in surviving the encounter
  10. osobny rekord (2500 base exp prehra).... a co si nepotopis sam, prezije...
  11. all good, just swap PT for PM for T1 and u got pretty much cookie-cutter BB build. next 4 points usually are AFT or FP, and last 3 BFT/Vigilance T4/5/6 is quite CV heave, so going AFT+BFT+module and AA flag could give some solid AA. Fire Prevention looks like not so great choice for current DCP version with short CD (i am not fan of FP in general, except mb Yamato once the T10 is flooded with CQs)
  12. every BB has 5 heals, but higher HP, what kind of argument is that... my stats means nothing, especially those of low tier silver ships, as i played those 2 years ago, back when i thought that "citadel" is some capture point on the map. looking at the global stats, OKT.R. is doing great, so either its "low sample thing" or i have simply forgot how T5 looks like in a BB, so its standard to not hit a barn from 15km most of the time.
  13. 5 charges of DCP with SI/premium, in current HE spam meta, gl lowest HP of all T5 (its even lower than most T4 lol) 300mm guns with bad velocity, scoring good hits on BBs is miracle, to get at least some good pen damage you need to be goddam close, but have i mentioned that 40k hp? dispersion is brutal...you can hit cruisers hard, but hitting them 10km+ is another miracle bad AP alpha, penetrations do tiny dmg, 356mm guns, even with less barrels are simply much better armor is OK (but nothing even remotely special), too bad if you stay angled you do nothing due to guns layout it would be all much easier if you can get to effective range for these guns, but with 40k HP its suicide... and all this above, i just considered T5....now imagine T7, when rest of the T5 BBs stay at range or HE spam, you are doomed
  14. can you tell me which T5 BB is worse than OKT.R and why? right now i see it as absolute turd in T5
  15. greetings WG, i bought the Admiral GZ package that comes with 30 mission for 200% EXP, but found out the ship was broken and we got GZ Test I&II ships - those i played instead of original GZ, but wins dont count. Point is, that since the GZ was deemed broken, and i paid for those missions, would it make sense to extend the deadline to something reasonable (aka, after GZ is fixed/finished)? Thanks for udnerstanding
  16. there is no whining here, its simple and reasonable request... what is your problem exactly? except that you already completed the missions and playing "i am done, [edited]the rest" attitude
  17. took me 2 games to find out that with 9s drop delay u wont hit crap except completely stand still ships... do you understand that T8 CV has 40k average dmg? that means no stock grind and most likely ppl with at least some CV skill bought $50 ship ...still 20% less than the ships who you first need to play crap ton of games with T7 planes in T9/T10 games to unlock modules... i am listening, but i am not sure what are you trying to tell me...that its good ship or that's its possible to win even in the worst ship in game? Thats all fine, but its still broken, in testing phase and paying customers should not be punished for that..
  18. how come that your average is 70k and server wide average 40k? let alone the 40% WR as i said, i know that i can "get some wins" in it. But the ship is crap and unfun and WG confirmed it, so my question was only if they can extend to mission so i don't have to torture myself doin it (that i wont anyway in current setup)
  19. https://wows-numbers.com/ship/3762272048,Graf-Zeppelin/ i saw lot of ppl in the GZ Test ships throwing games, but thats because WG gave us test ships w/o modules, ability to use GZ camo and ppl wont re-train captain for it.There are also game missions to earn containers and elite exp...and since wins/stats dont count on test ships, ppl just do yolo/afk to get the missions done.
  20. its hands down worst performing T8 CV in absolutely every statistics.... and HE loadout is so unfun to play as AS Lex, except in AS Lex you can at least shut down enemy CV... anyway, this topic is not about quality of GZ, that was already decided and is being reworked.
  21. You mean "fine" as not bugged or "fine" as performing as expected, so WG just over-reacted when they pulled it back for next testing? Yep. Will update with the reply.
  22. RAYvenMP

    Will WG increase Missouri's price ?

    WG wont change the prize of the MO, that would be big slap for those who grind for it and price would suddenly change. The fact is WG will rather remove ships than change the rules (Kamikaze, Gremy, Nikolai etc) speak for itself. MO is Iowa with radar. While having radar is great, every average player can see it coming from miles away. If some smoke camper is not paying attention and gets radar-ed by BB, he is doing it wrong. BB radar can have some impact, but its very rare - yes, you can yolo charge the cap at the start to get that nasty DD and succeed or not, but most likely you will die in both cases. And then there are these special grin worthy moments when Minotaur/Neptune rush in and smoke 7km in front of you, nice times :)
  23. RAYvenMP

    Incomming smoke nerf?

    so, so the ship (CL) in smoke will get detected from 6km, but will also the the ship spotting me be detected? because if not, this is like perma sonar with no defence... can now ppl just sneak up to my smoke to 6km and see me but i wont see them (thats how its on Live, smoke breaks vision both ways)
  24. RAYvenMP

    One sided matches

    answer is simple - MM does not care about WR, divisions strength, number of radars/smokes or DDs..all the most important factors that will either decide the battle in very first few minutes or scare away last bits of "courage" i had battle vs 2 Flint division + Atlanta and 3 Kamikazes div. we got 7 (SEVEN) pinks...i believe that our total team dmg done was 20k in that battle even a simple WR based MM would prevent RNG placing of unicorns vs monkeys w/o affecting queue times (those 24 players will remains the same, just evenly split based on WR/avg dmg or so)
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