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About RAYvenMP

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    Able Seaman
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  1. osobny rekord (2500 base exp prehra).... a co si nepotopis sam, prezije...
  2. OKTYABRSKAYA REVOLUTSIYA in the shop & mission

    all good, just swap PT for PM for T1 and u got pretty much cookie-cutter BB build. next 4 points usually are AFT or FP, and last 3 BFT/Vigilance T4/5/6 is quite CV heave, so going AFT+BFT+module and AA flag could give some solid AA. Fire Prevention looks like not so great choice for current DCP version with short CD (i am not fan of FP in general, except mb Yamato once the T10 is flooded with CQs)
  3. OKTYABRSKAYA REVOLUTSIYA in the shop & mission

    every BB has 5 heals, but higher HP, what kind of argument is that... my stats means nothing, especially those of low tier silver ships, as i played those 2 years ago, back when i thought that "citadel" is some capture point on the map. looking at the global stats, OKT.R. is doing great, so either its "low sample thing" or i have simply forgot how T5 looks like in a BB, so its standard to not hit a barn from 15km most of the time.
  4. OKTYABRSKAYA REVOLUTSIYA in the shop & mission

    5 charges of DCP with SI/premium, in current HE spam meta, gl lowest HP of all T5 (its even lower than most T4 lol) 300mm guns with bad velocity, scoring good hits on BBs is miracle, to get at least some good pen damage you need to be goddam close, but have i mentioned that 40k hp? dispersion is brutal...you can hit cruisers hard, but hitting them 10km+ is another miracle bad AP alpha, penetrations do tiny dmg, 356mm guns, even with less barrels are simply much better armor is OK (but nothing even remotely special), too bad if you stay angled you do nothing due to guns layout it would be all much easier if you can get to effective range for these guns, but with 40k HP its suicide... and all this above, i just considered T5....now imagine T7, when rest of the T5 BBs stay at range or HE spam, you are doomed
  5. OKTYABRSKAYA REVOLUTSIYA in the shop & mission

    can you tell me which T5 BB is worse than OKT.R and why? right now i see it as absolute turd in T5
  6. there is no whining here, its simple and reasonable request... what is your problem exactly? except that you already completed the missions and playing "i am done, [edited]the rest" attitude
  7. took me 2 games to find out that with 9s drop delay u wont hit crap except completely stand still ships... do you understand that T8 CV has 40k average dmg? that means no stock grind and most likely ppl with at least some CV skill bought $50 ship ...still 20% less than the ships who you first need to play crap ton of games with T7 planes in T9/T10 games to unlock modules... i am listening, but i am not sure what are you trying to tell me...that its good ship or that's its possible to win even in the worst ship in game? Thats all fine, but its still broken, in testing phase and paying customers should not be punished for that..
  8. how come that your average is 70k and server wide average 40k? let alone the 40% WR as i said, i know that i can "get some wins" in it. But the ship is crap and unfun and WG confirmed it, so my question was only if they can extend to mission so i don't have to torture myself doin it (that i wont anyway in current setup)
  9. https://wows-numbers.com/ship/3762272048,Graf-Zeppelin/ i saw lot of ppl in the GZ Test ships throwing games, but thats because WG gave us test ships w/o modules, ability to use GZ camo and ppl wont re-train captain for it.There are also game missions to earn containers and elite exp...and since wins/stats dont count on test ships, ppl just do yolo/afk to get the missions done.
  10. its hands down worst performing T8 CV in absolutely every statistics.... and HE loadout is so unfun to play as AS Lex, except in AS Lex you can at least shut down enemy CV... anyway, this topic is not about quality of GZ, that was already decided and is being reworked.
  11. You mean "fine" as not bugged or "fine" as performing as expected, so WG just over-reacted when they pulled it back for next testing? Yep. Will update with the reply.
  12. greetings WG, i bought the Admiral GZ package that comes with 30 mission for 200% EXP, but found out the ship was broken and we got GZ Test I&II ships - those i played instead of original GZ, but wins dont count. Point is, that since the GZ was deemed broken, and i paid for those missions, would it make sense to extend the deadline to something reasonable (aka, after GZ is fixed/finished)? Thanks for udnerstanding
  13. Will WG increase Missouri's price ?

    WG wont change the prize of the MO, that would be big slap for those who grind for it and price would suddenly change. The fact is WG will rather remove ships than change the rules (Kamikaze, Gremy, Nikolai etc) speak for itself. MO is Iowa with radar. While having radar is great, every average player can see it coming from miles away. If some smoke camper is not paying attention and gets radar-ed by BB, he is doing it wrong. BB radar can have some impact, but its very rare - yes, you can yolo charge the cap at the start to get that nasty DD and succeed or not, but most likely you will die in both cases. And then there are these special grin worthy moments when Minotaur/Neptune rush in and smoke 7km in front of you, nice times :)
  14. Incomming smoke nerf?

    so, so the ship (CL) in smoke will get detected from 6km, but will also the the ship spotting me be detected? because if not, this is like perma sonar with no defence... can now ppl just sneak up to my smoke to 6km and see me but i wont see them (thats how its on Live, smoke breaks vision both ways)