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Everything posted by Fominator
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This. I also blame the experience system. Farming damage and losing the game gives you more XP and credits than playing risky, sink and win.
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In the next patch high tier CAs get the heal pot skill, so guess they could improve it with the captain skill too.
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Los dos mayores problemas que tendrá este juego
Fominator replied to RommelVSTyra's topic in Gameplay
Todos los demás tienen acceso, así que eso debe de ser un fallo con la base de datos o algo similar. Me imagino que ya habrás informado de la incidencia a WG, paro aparte de darles mas la chapa no se me ocurre otra solución, excepto quizás probando en Ingles. Si no se te da bien pídele ayuda a Chamorro, que es mas majo que las pesetas y un pro con la lengua de la pérfida Albion. Seguro que te echa un cable. -
No, but Bucky drops from the boss. I'm always happy to see her (for delicious modernization fodder). Well, usually I sparkle all the fleet for the last kills in bosses/events. Try it once, do it for Bucky!
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You never sparkle your fleet?
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Los dos mayores problemas que tendrá este juego
Fominator replied to RommelVSTyra's topic in Gameplay
Un Nagato bien jugado es aterrador, todo el mundo explota en 7mk. El problema, comparadolo con el WoT, es cuando el "top tier" de tu equipo en un HT se queda campeando el spawn detrás de la artillería. Nadie pide a los acorazados que lideren la carga, si no que den apoyo a los combates y las capturas, pues la mayoría se quedan como unos panolis campeando la linea azul mientras apalizan a su equipo. Ya se ha hablado alguna vez, y al igual que los combates nocturnos, te puedes ir olvidando. Mucho trabajo para WG. Eso si, como "weekend tester" se supone que automáticamente estas en la beta. Bájate a la de ya el cliente, que estas perdiendo tiempo de juego testeo. -
Again, the worst offenders of "one hitting" are the battleships. (BTW, is BB not BS, blame the Americans). Also you could had invested 30 seconds in searching for torpedo threads before posting, there are literally dozens.
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Now, that's pretty lame. When I play Europa Universalis o Civilization or something I only save when exiting the game, it makes the things more fun in the long way, and lets you enjoy all the comets. I'll say most BB players doesn't even conceive the idea of "tanking damage", they just camp the blue line. I've read a lot of times "BBs are support, they fight from the last row and need babysitting from CAs". Again, other BB players fit part of your description, probably the ones who like Nagato, exploiting her huge HP pool, armor, repair skill and strong secondaries to play aggressive and wreck the enemy team form medium distance engagements. These usually know how to play, so don't complaint about torpedoes. Heck, I never saw any player with 1000 or more games among all the kind of ship bitching about torps or planes, they are always the same two archetypes, new players and dedicated BB players with bad stats.
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Too close to home? A joke about torpedoes could had been a better retort.
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Playing BBs, driving a big car, maybe collecting big weapons, you already know why. *cough* Small [edited] *cough*
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A mi que los torpedos aéreos hagan 27k de daño y los de los destructores y cruceros 22k o 23k me parece de coña. De todos modos habrá que verlo una vez este en marcha, los acorazados Americanos tienen antiaéreos a rodabrazo y los aviones Japoneses van en escuadrones de cuatro, si tienen poco HP lo mismo esta hasta equilibrado.
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From what I've seen so far (around 1000 matches during the CAT and only around 250 in the CBT), I think shells are a bit op. When I fully hit a one tier lower battleship with my torpedoes - i do not even 100% of the damage he does with only 2-3 volleys. Yes, torpedoes somehow have shorter range and x5 the reload at high tier (they also only hit baddies) - but should a battleship really be able to one-hit any other goddamn ship in the game every 30 seconds? Didn't we learn from wot arty that one hit weapon systems are a nono ?
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Just check the number of games, WR and K/D ratio of the posters. It follows a clear pattern.
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0.3.1 - An overview of the upcoming patch
Fominator replied to Shepbur's topic in General Discussion
Your team would need more AAA, and no ship have more AAA than US BBs. Also that 4k damage DBs sure are going to make high tier DDs viable. -
0.3.1 - An overview of the upcoming patch
Fominator replied to Shepbur's topic in General Discussion
Lots indeed. Still you got the point, CAs are useless right now, there are 2 or 3 threads about it and I've never saw a player who plays mainly CAs happy about them. Guess everybody but the BB players will quit sooner than later, then they could play world of battleships together. -
Actually, torpedoes need buffs, you can only hit new/bad players with them. Just read the other dozen of torpedo threads.
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It doesn't look like they were trying to mock the Italy nor the Italians. Also, right now Roma is the best fast battleship by far, and they come with great equipment, like "light" heavy guns with very long range and that secondary/AA gun with a fire director.
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0.3.1 - An overview of the upcoming patch
Fominator replied to Shepbur's topic in General Discussion
I wanted to test that since the CBT patch removed the training room. It confirms the rumor/theory of long range torpedoes being spotted early. It also confirms that Minekaze is the best DD in her line by far. BTW, now that you are checking these things, could you check the difference between Minekaze 7 and 10 km torpedoes? -
Well, he's other BB player with 30 battles "fixing" the game, so expect false anecdotal evidences and whine about planes and torpedoes. Nothing new.
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The Republic or the Democratic republic?
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Upgrading Minekaze's torps - is longer range worth the much lower speed?
Fominator replied to Silu_0's topic in General Discussion
b-But sanshiki shells, folded over a thousand times! I'll bet 100 piasters it would be another generic "we'll research it" copypasted answer. -
Upgrading Minekaze's torps - is longer range worth the much lower speed?
Fominator replied to Silu_0's topic in General Discussion
Yes, there is a visual problem with all DP guns, they are controlled by the player/secondaries that shot at ships and a second "phantom" version of the gun shots at planes at the same time. Yes, in unrealistic and awkward but is acknowledge by the devs and working as intended since the alpha. If someday they decide to change it (forcing players to ctrl+click only one possible target or something like that) I'm pretty sure they'll announce it in the patchnotes, since is a huge part of the gameplay after tier 5, when DP guns enter in the game. -
I came to say "Nagato" but seems I'm late to the party. With the correct captain skills and modernizations her secondaries melt everybody in 7,2kms. Just remember: brawling =/= suicide charge.
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Upgrading Minekaze's torps - is longer range worth the much lower speed?
Fominator replied to Silu_0's topic in General Discussion
If you search "dual purpose" some dozens of threads appears, because is a common question asked twice a week by new players who don't search in the forum before making a post. They are only surpassed in number by the torpedo whine threads. Working as intended. -
Upgrading Minekaze's torps - is longer range worth the much lower speed?
Fominator replied to Silu_0's topic in General Discussion
If you cared to keep reading you'll see that I correct him. Also, he's talking about all the US DDs and some IJN DDs, these doesn't count now? Just admit you are wrong and stop backpedaling and pasting the same response from your ''bug´´ report. I'll add it to my collection.
