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Fominator

Alpha Tester
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Everything posted by Fominator

  1. Fominator

    Duties of Ship classes.

    BBs have pinpoint accuracy in less than 10km and they can one-shot without problems any CA or DD. Why are you in a corner/behind an isle at 20km of the cap instead of giving me fire support when I try to cap?
  2. Fominator

    How many battles before your opinion is valid?

    Everyones opinion is valid. Even if you have played only 20 battles, WG probably wants your feedback too, specially to tweak ships at low tiers or to understand common problems from new players. The problem is when some moron comes and, having played less than 50 matches, say things like "nerf torpedoes, they are OP and hurt my feelings, double the reload times" without even checking in game for reload times after tier 5. Or when another guy comes, after 3 whole battles in a BB and tell us that "torpedo bombers are literally impossible to evade, CVs are [edited], worst than arty, plz nerf", without reading the dozen of threads about TBs or watching the videos about how to deal with planes.
  3. Fominator

    Destoryers

    Just wait for Fubuki, when stock everything is better than the upgrades.
  4. Her torpedoes are a bit faster. She also have the biggest detectability of the line! Oh, wait...
  5. DDs and CAs used to be good money makers. I've playing only DDs since the CAT, and I have premium too, so I don't really know in this version.
  6. You aren't supposed to play all your games with capital ships. Try to play DDs and you can even give good feedback.
  7. Fominator

    high tier destroyers: USN vs IJN - am I missing something?

    So, I spot the US DD, then my team one shot him (if they aren't busy being useless in a corner) and I can cap at my leisure. They are only good in a 1 vs 1 situation at best. Again, you don't need to convince me about the terrible situation of DDs ATM. In high tiers both lines are boring, unrewarding and frustrating.
  8. Fominator

    Assists

    Some people really care about them, so guess they'll be a good addition but not a priority.
  9. Fominator

    Battleships should be immune to low calibre fire or?

    Mind HP is also called "combat capability" in game for a reason, when you are out of it your ship sinks, since is an arcade game and that's more "spectacular" and easy to understand. Guess most ships are just forced to retreat or something, but that will be pretty lame in game. What I am referring to as gamey is what I experienced yesterday while playing an IJN Kuma cruiser where a broadside of AP fired from a distance of ca. 8km penetrated the frontal armour of and destroyed the 'A' turret's plus 5k+in damage of a Fuso BB which have 11 inches of turret face armour - sure the shot could have gone through the gun ports but when 1 or 2 shots of 5,5inch shells take away about 10% of the total health pool of a battleship then either there is something wrong in how damage is applied or the penetration values are way off the scale. This patch is the fist one with the new armor mechanics, so you can't expect it being perfect. Guess they'll tweak it after analyzing all the data from the games and feedback from players.
  10. They have a niche audience and are "buy to play" full of DLC though. Also Swedish bias (instead of Russian).
  11. Fominator

    The destroyer problem.

    To be fair, the IJN DD with the worts detectability value (after modernizations) is Badsuharu. Specially since the fubuki is slow and turn like a cow. Don't bully bucky, she had 38kn speed in real life.
  12. Fominator

    Mutsuki for AA support?

    Guess I'll answer again. If your main armament is listed under the AA tab it automatically adds its DPS to the AA fire, even if you are using it. Unrealistic but do the job. Does the terrible turret traverse affects it if they do actually fire at planes? No. AA is a magic field around your ship that does DPS to planes. Note in the case of Mutsuki her upgraded guns do a whole 4 DPS in 5 km radius, being more a burden than a help. All this makes me wonder, by the time we get AA-dedicated destroyers (like the Akizuki which I can't wait to have in game) how much effective will they be? I guess we'll have to found out when they we get them! I've toyed with that idea too. ATM Aikizuki will be really useful, 8 type 93 torpedoes and AA fire, bad guns, so you could screen your fleet, help with AA fire and keep with the only viable strategy for the IJN DD: mid/long range torpedo attacks. Since guns are useless in all the DDs she would be relatively "OP" though, unless her historical torpedo armament were nerfed/changed. Again, historically, Mutsuki, Hatsuharu and Fubuki carried type 93 torps too.
  13. Fominator

    Dive bombers need dmg buff

    Dive bombers are really hard to balance. Right now they aren't really useful, they start fires, break a module or two and force the target to repair, and once in a blue moon, if the stars align, they roll 5k against a DD and ruin her day, that's all. But also, using DBs barely require any skill, you just set a waypoint in front or behind the target and click the enemy ship, so making them really good (see: historical DBs) will make the CVs really OP without any effort from the player.. I don't like how they are implemented, but I don't know how to fix them while keeping the game balanced.
  14. Fominator

    high tier destroyers: USN vs IJN - am I missing something?

    After tier 7 you can use the concealment system modification, no IJN cruiser is visible beyond 6,7Km (Hatsuharu). The minimum detectability for an US DD is 6,7km (Benson and Fletcher). Don't be a baDDie, just don't sail into smoke nor close to island without a clear LoS.
  15. There is a rally similar thread here: http://forum.worldofwarships.eu/index.php?/topic/8562-bb-players-are-killing-this-game/ IMO, the root of the problem is the same: Terrible payers that refuse to learn. If WG keeps balancing the game around them it isn't going to end well.
  16. Fominator

    the higher the tier the less I enjoy it.

    Get with the times, she sails at 39kn since the hotfix. Her guns are still useless and throwing torpedoes every 2:40 isn't exactly the definition of fun. I didn't had fun with IJN DDs since the patch though.
  17. My bad, I did a quick read and somehow skipped that part. I'll agree 100% with you. Asking for bilingual testers isn't possible for obvious reasons, but being proficient in English is the bare minimum for a beta tester.
  18. Fominator

    Kagero, now I'm mad.

    Well, the best part of Kagero is that I can jump to Shimakaze with free XP. The worst part is that Shimakaze looks bad too. High tier IJN turrets were a bit slow, but if you used the modernization and the captain skill they were useful,more fast that your ship turning speed. Both Kagero and Fubiki had great guns with the stock hull, the only downside was range, around 9km. Also Kagero was great to bully other DDs with your (relatively) huge HP pool at tier 8. Now Kagero is a worst Fubuki one tier higher.
  19. Fominator

    the higher the tier the less I enjoy it.

    I was talking about the thread subject, since I believe he's right. I have enough free XP to unlock Shimakaze if you want a tier X from me. (I'm just waiting for more high tier players).
  20. Fominator

    the higher the tier the less I enjoy it.

    Not really, look at IJN destroyer progression, after tier 5 they are boring, frustrating and unrewarding, and each tier makes them even more boring, frustrating and unrewarding.
  21. Fominator

    high tier destroyers: USN vs IJN - am I missing something?

    You can't counter what you can't see. Is the decision of the IJN DD if he want to engage. That makes US DDs the scarecrows of the sea.
  22. Fominator

    Torpedoes Arm Time Needs to Be lengthened

    Probably using AP and chances are that it was the first salvo too. It happened to me 3 times in row this Thursday. After that I quit for the day. BBs are inaccurate they said...
  23. [Edited] this. During the alpha, the game was"add some maps, complete the trees (US BB and IJN CV branches) and you can release it". Now is a game I won't play nor recommend to my friends. We'll see with the next patches.
  24. Free proofread and localization problems, like misplaced text. You need to beta test in all the languages. They should enforce English in game though.
  25. Fominator

    The destroyer problem.

    That would be too OP, before this version the increased detectability after shotting was like 2km (I don't know if it was a % or flat number). So, after tier 7 IJN DDs could shot in the ~8,5-9km range without being spotted, the decreased detectability modernization was necessary and sometimes the 4 point captain skill to increase the main armament range in a 10% too. It was a bit gimmicky, useful to start fires and harass/piss off CAs and BBs. I mainly did it it to not get bored between torpedo reloads. Also the increased detectability penalty lasted for less time, like 8-10 seconds, so baiting with a couple of shots and then fading was pretty legit. I've testing it in this version and now it last around 18-20 seconds, trying to bait fire is suicidal right now. US DDs had more margin, but long distance shots were pretty hard to aim, at least for me. It was impossible for Gearing though, she can be seen from the Moon. As a side note, Senjo could exploit this too, with the modernization and 5 points skill she could shot at max range without being spotted, that was the infamous "Invisenjo". Another tactical element and different kind of play removed. About torpedoes: I've said it in other thread, acquisition range (see: distance to spot enemy torpedoes) have been increased a lot, so now you can see incoming torps from ~2,7kms and evade them or most of them. Now due to spread, in the 8-10km range, unless the target is in full "tunnel-vision" they can evade all your salvo or get just 1 hit most of the time. That's makes high tier DDs really frustrating, since even if you predict the enemy course and lead your torpedoes in his path, most of the time you get no reward or a small one. That after more that 2 minutes of reload.
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