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Everything posted by Silvercat18
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I just had a game where my IJN carrier was up against a USN carrier that had a fighter loadout. Ocean map, the two teams bunch up and poke eachother from range. Enemy carrier parks his fighters between the two groups and the only response I could give was not to launch planes at all. After the first half the game has gone by, his dive bombers have all been wiped out by the grouped AA and he starts asking me if I am going to launch any planes....basically because until I do, he cant do anything. I managed to get one quick kill in at the end, but the game ends in a draw with both carriers still alive. That's all the USN fighters achieve - pointless stalemate where neither carrier player gets any xp. We may as well be spectators.
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CV Plane Repair - Regenerate aircraft over time
Silvercat18 replied to Silvercat18's topic in General Discussion
It need not be a fast process - my aim is to let a carrier get one active squadron again rather than simply sailing around for ten minutes doing nothing. As to being reckless, currently the attrition from a simple attack is enough for planes to be entirely exhausted very quickly. A single enemy fighter can destroy three Japanese dive bombers in under six seconds.....that's enough to completely exhaust the reserves and can take place in the first three minutes of gamplay. My alternative suggestion is to allow carrier captains a button that lets them quit and be replaced by an AI captain, because staring at a monitor for ten minutes is not fun. -
I`m also getting this - I used to have 15 seconds before a match started and could adjust my settings in that time. Now I am getting into game and other ships are moving, one even managed to ram into me today just as I loaded in.
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I`m a bit puzzled by AP at the moment - I switch to it and it seems to do less than my HE.
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Which forum members have you seen in random battles?
Silvercat18 replied to Cobra6's topic in General Discussion
You cruel man, Shrubbery. -
Ok....a while back the hosho was "sexy teacher" and now its "sexy but strict professor"....you actually thought about that and changed it. I find your erotic obsession with aircraft carriers disturbing.
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The pictures of the BB are interesting - what is unexpected is the third one, where the BB has turned so fast that it almost takes a hit from the torpedoes on the opposite side of its hull. Basically, its captain is being hampered by its ability to turn too well, which is a bit crazy.
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Yup, can confirm this one too, just had it happen to me and came to forums to see what the story was.
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Yup, I can confirm this.
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I still don't regret selling my Ranger - Torpedo bombers are superior in comparison and even they are struggling due to the new quick turning rates ships have in 3.1.
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American CV Airgroup changes - TB reduction why?
Silvercat18 replied to Farazelleth's topic in General Discussion
Well, I sold my ranger - its just pointless to play with these changes, as is the American Carrier line. The Japanese carriers are entertaining, but only with complete torpedo bomber loadouts. Sadly even that is very fragile and the low number of reserve planes means that its quite possible to run out of planes completely before the battle has really begun. I saw one enemy fighter group kill 12 of my planes in almost no time at all, eating up my entire plane reserve on the very first attack I launched. If this situation remains, I don't see that anyone will play carriers at all, even the Japanese ones. The class is now weak beyond belief. -
USN Carriers...why am i even trying?
Silvercat18 replied to Silverwing373's topic in General Discussion
I heard the first rumblings of this last night before the patch - I am downloading now and dreading what I will find. -
I suspect people will be freaking out about something. Probably Japanese carriers somehow.
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I could go with spotting xp. Personally, though, I would like to see the accuracy of secondary guns improved.
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The pattern of most games seems to be for everyone to head for the sides of the map. This is because anyone who goes into the middle is shot to pieces by enemy battleships. The exception is destroyers, who can head for the middle but are guaranteed to run into their own kind, usually resulting in a quick, somewhat violent end to one of the parties. Battleships are pretty much forced into this. They are a large target and their guns must focus on one direction. Cruisers are too fragile and easily focused if they go in front and anyone who does manage to take the risk and survive is going to run smack bang into enemy destroyers at close range, which is often fatal. Its sad, but the game does promote rank cowardice from pretty much everyone involved. Its the natural side effect of ships having such massive gun ranges and of torpedo boats being so stealthy and lethal in close ranges. That isn't even mentioning the attacks from carriers on anyone who presents themselves as the first large target.
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NOT open beta - WHEN WWS is released as game?
Silvercat18 replied to Finnka's topic in General Discussion
If the next big content patch comes and its stable, then I think the game is in a good state for open beta. -
Honolable Seppuku!
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The way the goons operate is to rattle the cage of a game until it breaks. Eve online gave them a lot of freedom to do that, but its sandbox nature meant that it was a lot more flexible than the goons anticipated. It would bend, but not break. Eve online has defeated them, because even if they dominate it, they are constrained by it. They have no more control over it than anybody else and their aim is to take control of a game away from those who have made it, not those who play it (though that is often the first consequence of their actions). So, for world of tanks or world of warships, their main aim would be to prevent the game from functioning as a concept. Its more than just ganking people, its about ganking the game itself. Imagine a football league in which every team in the league is controlled by one person and that is what the goons seek to achieve. They stop the game by being the game and its majority player base. It is about control.
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I`m surprised they are not doing this with world of tanks instead, it would work much better for what they are proposing and they wouldn't need to wait for the infrastructure to be created (ie the world map and clans that wow doesn't yet have). Also, the big world of tanks clans would be a lot more upset about it, which is what the goons enjoy. Bring it on, I say and lets rumble!
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Mutsuki - waste of tier 6 japanese destroyer
Silvercat18 replied to Userext's topic in General Discussion
Quoted for truth - The whole point of the Japanese destroyers was that they were the ones who did torpedoes well. However, with the long reload and often low range before upgrades, the latter tiers of IJN destroyers just don't work. Considering that using their guns is pointless - an IJN destroyer captain is left with an unarmed speedboat whose only option is to amble around in the hope that his enemy dies of boredom. -
I think I saw jingles do that on one of his battleship videos - downed it in one volley, which was pretty alarming.
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Aircraft Carriers.. A change....
Silvercat18 replied to anonym_u8iWTTjoJPWA's topic in General Discussion
Considering the poor rewards, its not worth choosing an anti fighter loadout. Carriers = torpedo bombers and maybe one fighter if you can fit one on. I`d like more choice than that, of course, but as it is there are very clear optimum loadouts for each of the carriers and only the illusion of choice. -
For those who play world of tanks, the term "Brawler", refers to those vehicles whose combination of heavy armour and big but innacurate guns make them ideal "in your face" combatants. Their opposite is the sniper, who usually cant take a hit but who has the accuracy and sometimes stealthiness to deliver their attacks from range. With our current battleships the tendency is to keep at long ranges, but their heavy armour and the presence of secondary guns suggests that one day we will see a nation (Russian?) that gives a set of ships designed for close in fighting. Or is it the case that this will never occur and that secondaries will always just be something that just sees use in rare, even accidental situations. Will American, Russian, English or German battleships be more suited to this sort of "leading the charge" playstyle or are we always doomed for destroyers to be the only ones who drive towards the middle point on those take and hold maps?
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Brawlers - which ships will fit this role?
Silvercat18 replied to Silvercat18's topic in General Discussion
Alidore, on 26 April 2015 - 12:25 AM, said: only one I know is the St Louis I did like the St Louis - it would be a shame if this sort of combat was confined to low tiers though. Jexter, on 26 April 2015 - 12:26 AM, said: The Nagato is already a brawler, close the distance and watch secondary batteries shred the enemy. Nothing like a close range Nagato duel, shells flying everywhere. I am working my way up the Japanese battleship line at the moment - I shall look forward to this. It would be nice though if a nation's line specialised in this though, much like the difference between Japanese and American destroyers being their reliance on strong guns or torpedoes respectively. Having one or two ships in a tree that have this playstyle seems a little unsatisfying. -
At level 7, you are finally told what "Poi" means.
