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CptAngelofDeath

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Posts posted by CptAngelofDeath


  1. 18 saat önce, Procrastes dedi:

    I would say it is definitely this. And I think Wargaming has made the correct choice here.

     

    Kamikaze attacks, while historical in a WW2 setting, represent an act of desperation on a national level. They have inspired much controversy, and will continue to to so in a way that more ordinary naval battle tactics - i.e., gunfire, torpedoes and such - will not. World of Warships is not a simulation, but a light-hearted arcade game set against a backdrop of iconic naval battles. The arcade element is accentuated by not having ship crews represented in the game, and I see this as a very nice and elegant design choice. It widens the gap between what is essentially a community of gamers having a good time together, and the grim reality that is actual war. Introducing a kamikaze game mechanic would risk narrowing that gap, and I for one can see no reason to do that.

     

    As for ships ramming each other, this was never - in the relevant era, at least - enacted on such a scale and in such a way as to inspire the kind of feelings that will be forever linked to acts of ritual suicide.* One ship ramming another is not the same thing as one person deliberately choosing death. Moreover, not having collision damage present as a game mechanic in World of Warships would be downright silly.

     

     

    * Yes, I am aware of the fate of HMS Glowworm. Again, this not quite the same thing as a kamikaze attack. Whether or not the starboard turn that led to the Glowworm ramming the Admiral Hipper was deliberate or accidental - and this is a matter of ongoing debate - the British destroyer did not sail under orders to sink herself. The ram happened as a result of how the engagement developed.

    i agree 


  2. Japanese cv now have kamikaze 

     

    when you begin shooting like torpedo rocket or bomber can activate also kamikaze ability

     

    after fire torps rockets or bomb attacker 2 or 3 planes automaticly begin doing kamikaze  ofcourse he going where your aim and not %100 hit or less damage up to aiming 

     

    after hit ship deals 2000 or 3000 extra damage and set ship fire x2 or 3 but up to where near hit zone  if this kamikaze are too op now? well players will think again before using kamikaze cuz if you use kamikaze this happen

     

    killed plane with kamikaze game detect automaticly and give extra 1 or 2 minute more reflesh time until kamikaze plane dead count end means you suicide with 2 plane? well you have wait 2 minute to reflesh back to 1 plane  means 4 minute thats fair enough after planes refleshed reflesh time back to normal   makes japanese more strong cv 

     

    pls send this message devs i want to see if good idea 

    • Cool 2
    • Funny 2
    • Boring 1
    • Bad 10
    • Angry 1

  3. i thinked a bit and i have an idea  for relax or enjoy

     

    1: new panel for premium ships for npc

     

    2: Commander mode like total war shogun 2 fall of samurai means you can control ship with free camera with adding autopilot or just clicking around to rotate ship like strategy game dont worry you not need order to attack ships will automatically attack high threat like co-op mode or you can order them to attack only this ship 

     

    3: you can leave your ship to commander mode also if you dead or leaved ship you can enter free camera mode like total war and command any ship or select 1 ship to direct control them like own ship and enjoy 

     

    4: also an option to  control enemy ships making a fun game  or block to finish game fast cause npc always doing rush fowarding can make own strategy control to fight 

     

    5: maybe a map editor with easy controls or modes 

     

    6: ofcourse noting gain or noting lose like silver camo or flags its just for fun 

     

    Thanks for reading

     

    Moderator edit: merged into suggestions from a stand alone topic. 


  4. japanese cv its very good torpedo  also i  have VIII too but expansive  service cost after win a battle 

     

    german cv its perfect can do close combat with secondary battery its perfect damage dd and i see graf zappelin its good damage againts amagi and kill them also with weser coop play you can rush capture play i did 1 success with low hp its too dangerous but good damage

     

    german have ap bomber and ap rockets  and fast torps / AP Rockets: ap rockets its rly not good if you fire front or rear its very good againts CA 

     

    if you hit citadel with rockets you got perfect damage  ohter way only 1500 or 800 damage  vs dd you maybe give it  a well damage but not good 

     

    AP Bomber:  germany cv have high altitude its not effect taking damage you just fly more higher but you see more perfectly map and aim better its not good with VIII class you gain super damage but very good againts V VI and VII enemy BB if you hit citadel perfect damage 12k or higher damage you give also this ap shells gives you last gaps if you lost your cv you can kill a ca or dd with super damage its depends to your aiming you can suprise enemy 

     

    Torpedo Bomber : torpedo bomber with Aerial Torpedoes Modification 1 and torpedo  acceleration skill you got 2km range but 60 knot speed its very good hunt ca or dd but also you need aim perfect or always 1 torp miss target 

     

    American CV

     

    i just buyed today played few battle i won always and perfect stats and very epic battle 

     

    i see usa cv are good secondary battery i just destroyed 1 dd on 1 shot  i did 4 kill in difficult battle cuz 2 dd try to hunt me and  maneuverability very good    i just dodge near 20 torp from 2 dd with autopilot system  and i rly cant belive perfect plane health pool its special bomber hp  Concealment very  bad  enemy find you easy

     

    HE  Rocket: its normal like ohter but i think this ship makes more chance fire on front board or rear excellent damage  super speed 198 knots

     

    HE Bomber: its very special un usa ship i think super chance to burn  and great damage to ohter ships about 12k and very good heal pool 1946 i just begin always with bomber some times rocket but he bomber its very good with this  but low speed 156

     

    Torpedo Bomber:  dont play it if you not need rly torp its 3km and 35 knots   but there tactic you can attack ca or dd with spaming torpedo in 2 km and enemy must maneuver to escape but there is no escape 4 or 6 torp its following left and right side slowly so you will get hit or help your team to force show boardside or hit them american torps not bad 

     

     

    Japanese CV 

     

    Weak secondary for VI class  poor armor low hp  weak aa  but perfect plane speed and perfect torpedo planes you aim better  good Concealment enemy cant find you very easy if you hide perfectly or out range 

     

    HE Rocket: with VIII class you can destroy or give super damage on dd can deal good damage front or behind aiming i cant remember more since 1 year i play VI and VIII :D 

     

    Torpedo Bomber : well its best torp  with VIII you can heal your torp planes if under heavy fire

     

    AP Bomber: Ap bomber its very good speed and longer move and very good damage to BB if german bb you deal more 

     

    UK i dont know i dint played 

     

    Thanks for read its just what  i gained experience this ships  now i m preparing to get uk cv cuz i very wonder  :=) i like all cv in game 

     

     

     

     


  5. i think VIII class CV repair cost its not fair than VIII class ship cuz VIII class with battleship you can gain credit and good xp without camo flag and premium

     

    but with cv you lost every time silver. I did get it cv new before ranked battle also ship win rate its %63 

     

    to day  i played again and this time good stats than few matches  in current matches i get 25 or 30k damage with 4000 or 3000 spotting and 1 kill 

     

    but this time i did 60k with only 44 plane lost  no damage 

     

     

    used some special flags and all normal flags camo only gain commander skill point +%250

     

    i think normal cost its 99k silver not 109 or higher game forcing use every special things or i m just noob get bad stats i dont know 

    won battle 

     

     

    score 1.jpg

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    score.jpg


  6. 45 dakika önce, doerhoff_damian dedi:

    Tier 1:  You do not meet CVs

    Tier 2: You do not meet CVs

    Tier 3: no real AA defense Ships exist at this Tier. Nassau/ König Albert has some AA

    Tier 4: Yubari

    Tier 5: Texas

    Tier 6: Dallas

    Tier 7: Atlanta, Helena

    Tier 8: Baltimore, Cleveland

    Tier 9: Neptune, Seattle, Buffalo 

    Tier 10: Minotaur, Worcester, Des Moines, Colbert

    thanks i ask tier 1 cuz some CA have AA defense in training room can add cv but if random yea not meet until tier 3 or 4 how about yoshino and minotaur AA def


  7. i think tier X Conqueror its good 

     

    in tier V without premium ships i think  New York /  Iron Duke / Bretagne 

     

    new york : its good main battery  range but low AA range win rate also high

     

    iron duke : good armor and guns  speed

     

    bretagne : good secondary and guns but low armor 

     

    also i heard kongo  i most played ship win rate its high also perfect armor in tier V 

     

    i never did played before usa french or uk ships  i did german and japan  but uk and usa ship looks rly good in tier V  

     

    but most speedy ship  is ussr  ship 26

     

    thanks everyone for awnser 


  8. 3 saat önce, ollonborre dedi:

    Do not take anything that guy say as advice, as he has given up on the game long ago. @Sigimundus provided some more helpful tips, and I will try to chime in.

     

    Minimap is your friend, using that to plan ahead and see where most targets and threats are is key to sucess in every ship class. If a DD for example pops up on the minimap, pay attention where it is and assume it has fired torps at you if it is close enough and start taking evasive actions. On the minimap you will also see which flanks are holding and which are collapsing and you can act accordingly.

     

    Armour angling is next, you can bounce most AP in a BB if you either angle or take hits on the deck armour. At tier 8 and up the only BB that can punch straight through the nose of another BB is the Yamato sisters and SHikishima, the rest you will bounce if you hit them on the nose. Try to keep an angle towards the enemy and don't show too much of a flat side and you should stay in the fight longer vs AP.

     

    Fires and HE are a different story. Most BB's can shatter HE on their deck and belt, but the superstructure is vulnerable, and shatters can still cause fires. What you do then is to not overextend (use your minimap and sitational awarness) and make yourself a easy target. Next is to learn when and how to use your damage control and heal. Almost never should you repair a single fire, as the chances of getting more fires soon after is huge. Fires and HE can be healed, so it is often better to make a single fire burn out by itself and then heal back up. Multiple fires that can threaten to kill you should be repaired, but sometimes even double fires should burn if you are in a vulnerable position. No exact science, it comes with experience. And then you can build your ship and captain to be resiliant to fires and reduce their duration.

     

    And finally gunnery. I'll admit, RNG is a present factor in BB play. BUT you can still have a factor in aiming, anyone who claims otherwise is frankly wrong in my oppinion. To get citadels the places you want to aim for is beneath the turrets and amidships and try to lead your shots so they land roughly in those areas on enemy ships. If that fails and it starts to angle, aim a bit higher and you can chunk some damage by getting superstructure and turret hits.

    thanks 


  9. 47 dakika önce, CptMinia dedi:

    Hello,

              I've cleaned up the thread. Can I remind people to be constructive or positive when they post thank you.

     

    Regards,

                   Minia

    Thanks 

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