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Everything posted by StringWitch
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Low tier BBs have relatively fast turrets, except German ones. Myogi has the fastest base 180 traverse time at 37.5s. They do also turn fast though, many of them being quite short, which makes you lose aim easier.
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"UI scrunching into corner" bug is still present. I've reported it before.
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That is, when I hit the enemy, one of the UI sounds, like what differentiates over/nonpens from pens and denotes crits. It doesn't play as often as any of the others though, and sounds like a... swish? Used to be a loud clang in CBT. What kind of hit does it denote?
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Hit sound effect I never learned the meaning of
StringWitch replied to StringWitch's topic in General Discussion
After a couple hours of shooting in the training room I managed to get the current sound to play a few times. Here's a demonstration: So, there it is. Often occurs alongside superstructure overpenetrations, seemingly mostly around the bridge & conning tower. -
Because people want to know. Because people have lives and schedules. Because the surprise birthday trope is actually pretty cuntish when you think about it. We'd prefer if they were and have been saying so since before WoWS on the WoT EU forums when WGEU's semblance of organisation first started to slip. Nice condescending "here's a hint" way to talking, too. Real good. I don't think you (or your superiors, whomever matters) really do, or EU would've rectified this behaviour of "whoops we messed up but, oh well, better luck next time" after GNB's reward farce at the latest.
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Wow [edited]hell EU.
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Hit sound effect I never learned the meaning of
StringWitch replied to StringWitch's topic in General Discussion
I thought I was clear that I'm talking about a sound played when hitting an enemy, not when hit myself. Also that 'citadel effect' plays for any sufficiently heavy damage, ostesnsibly based on a certain %, being received; and it doesn't seem explicitly linked to citadel hits (like if you take a citadel from DD AP it won't play unless you have very low max HP for your tier like Yubari; it's also common to hear in destroyers). This is all I can readily find (though again bear in mind that the sound was different at this time than in the current version of the game): Plays at 4:25 and again at 4:55. I think it might be played for hits that enter a ship but ricochet off internal plating; it's only played for AP hits. -
Oh goodie, they found someone to post news articles and event calendars on time. I hope.
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Interesting! Can you recommend any books?
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Is Wargaming thinking about long-term support for this game?
StringWitch replied to PhantomSailor's topic in Archive
A large part of WG's playerbase includes Russians and Chinese playing on Win2k potatoes. Catering to these people through low-end compatibility is a big concern for WG and the reason they don't change engine and why we have had, for instance, many periods of effects like AA tracers disappearing and reappearing between updates as they caused issues with low-end machines before being sufficiently optimised.- 25 replies
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"She’s a pre-dreadnought. Not a Battleship (in the strict sense), not a Battlecruiser; not even an Ironclad." 'Battleship' is just short for 'ship of the line of battle'. Strictly speaking, the modern battleship descended from ironclad frigates rather than #th-rate lineships, but I don't think that's the distinction you're making. Pre-dreadnoughts, dreadnoughts, super-dreadnoughts, et al. are all subsets of the modern all-metal battleship, like how you can have various kinds of... I dunno, grass, say, but they're all still grass. Actually, Mikasa's magazines are very vulnerable for a BB. They're the foremost/aftmost armoured rooms (ie. where the armour is thinner) and angling often gets them hit with terrible consequences. I have the secondary upgrade on my Mikasa though, because they can get knocked out by HE spamming cruisers at close range, particularly St. Louis. The slot presents a choice between losing your health or guns, as with really any other ship, though here you pick secondaries instead of primaries; the primary gun upgrade is the most pointless one in this case since they're not a really useful part of the ship to begin with, and only get knocked out by BB AP which will probably blow the magazine instead. Still, what Mikasa really needs is Main Battery Mod. 0 from the 14cm-gunned IJN premiums.
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I mean what. The last time I took hydro on Atlanta I got air attacked, and now this time I spent the entire battle under constant CV focus (95% of my HP was lost to the pair of enemy Hiryus over the course of about 6-8 attack waves, the Pensa just took single potshot over land to finish me). Why would anyone focus an Atlanta when they have a lot of other targets and only 1/4 of their outgoing planes survive even without defensive fire being used? I've never been focussed like this in any other cruiser. I somewhat doubt this is a case of knocking out a priority target, since they spent almost the entire match on me.
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Bug: "Armament locked on sector/bearing" doesn't show up anymore
StringWitch posted a topic in Archive
This is the shift+ctrl and shift+X commands. -
Sounds like a caricature. I find it pretty amusing atm but it'll probably get annoying. If they simply used the same guy as did WoT's British voiceovers it'd be fine.
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My most played ship, but that still bothers me. Specifically, Ishizuchi's #3 turret has to elevate over the boat crane when aiming forward, so it can only fire around the turret's full rotation arc at 9km or greater. Otherwise, even at the same tier Arkansas can completely ignore her boats while stock Wyoming can't. It's inconsistent as it can be.
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Russian DD Leningrad Review by iChaseGaming
StringWitch replied to Babykim's topic in Videos & Streams
Essentially a heavy Gremy at a tier where she's not OP. Neither an especially good or bad DD imo, but if you don't have Anshan/Blys/Gremy she'll be a riot. It's nice that there's finally going to be a premium Soviet DD complimenting the line that's been around for nearly a year... but did it really have to take that long? Why does she have a German Flakzwilling 30 AA gun? Is there a cool historical story behind that? -
Good point, but what about US air superiority loadouts? They're still presently stuck with too few squads and the only strike planes being DBs. The fighters in those setups having a unique ability might make them more compelling.
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The only ratings that are strictly accurate between different ship types are survivability (scales linearly with health up to 100 at around 90.000HP) and concealment (scales linearly to 100 at 5km). Artillery is far more an indication of the calibre of guns than anything else about them. Torpedoes rating mostly takes into account damage, and speed to a minor extent, and doesn't seem to care at all about reduced reloads or ranges, despite range really being the single most important stat for torps in practice.
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Could be worth implementing as a counter to Defensive Fire, suppressing deck crews (AA positions and unenclosed secondaries) or something to reduce its damage multiplier (and increasing dispersion and/or reducing reload for affected secondaries). Another idea I've seen is allowing fighters to be armed with rockets at the cost of speed until they're fired. Personally I think rockets would be a more fun alternative weapon to give DBs.
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It was noted in a past update that the camo on Kamikaze R and Fujin's gunshields was removed for aesthetic reasons iirc. The 5.12 changelog however says it was a bug, with the comment "now correctly applied". So which is it?
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Oh, I was thinking, I'd like Omaha C hull to get Defensive Fire (like Nicholas top hull, and it'd make it better than Murmansk at something).
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I've had Kamikazae since PR and only recently started grinding the line so I can get Akizuki. That gun traverse is a real turnoff; I use my guns a lot in Kamikaze and being able to turn at max rudder and stay on target with EM is very valuable. This is no longer the case (I mean, Minekaze's third gun still starts out facing backwards, but this won't matter by the time you see enemies and start shooting). Since 5.9 both classes have three guns that can turn through a whole 360 degrees.
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Support has told me in the past that ALL strike planes have rear gunners, even if there isn't a model for it or anything. Conversely, spotter planes are ALL unarmed even if the visual model shows a gunner position. As for Saipan specifically: This is with the captain skill.
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