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stryk33

Players
  • Content Сount

    1,607
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  • Battles

    9928
  • Clan

    [GOFER]

Everything posted by stryk33

  1. if DD's are not evenly distributed between teams it's a pain in the [edited]to play, still possible to win but kinda "meh, do i really want to struggle that hard, isnt it better to just die fast, go next game"
  2. this is really a bad idea, rankeds work the way you could get close to 0 exp and be the deciding factor in your team winning - and you want people to lose stars for it bad players will get to better ranks and then drop back, for some it will be rank 15, for some rank 10, and below 5 i dont think we'll find any [edited] because it will be simply too hard to win so many battles to advance there
  3. it was fine for people who rushed ranks, because good players are now at 15-11 closing on 10 and now even if you are good you need much more time to get to 15, then to 10
  4. stryk33

    Rank Battles

    CA's are utter crap in rankeds, too squishy and not being able to rush battleships, the only useful thing about CA's in rankeds is DD hunting capability but even there american DD's are better than any cruiser
  5. stryk33

    Bitwy Rankingowe

    nope, na ranku 15 nie losuje 16 i wyzej
  6. stryk33

    Bitwy Rankingowe

    25-21 20-16 15 i nizej, reszta prawdopodobnie o 5
  7. nie chodzilo mi nawet o granie na camo build, torpedy na zao sa fantastyczne, na innych ijn krazownikach sa swietne, ale mimo wszystko sa sytuacyjne bo w wiekszosci wypadkow zeby je wystrzelic trzeba pokazac cytadele
  8. problem w tym ze zao ma torpedy w dupie i maja one zasieg 8 kilometrow, torped na japonskich krazkach moim zdaniem mozna czesto uzywac, ale rzadko bedzie z tego konkretny pozytek
  9. it's 7% less dispersion for the module that increases main guns accuracy
  10. stryk33

    Zao commander skills

    here's mine (later on i will add basics of survivability, basic fire training, expert loader - in this particular order) : it allows you to: 1. be invisible while NOT shooting on ranges 9.8km and farther 2. be invisible while shooting on ranges 15.1km and farther 3. be able to relocate to better shooting position if need be 4. be able to detect destroyers in vicinity quite well about your skillset i can say (from my personal experience): 1. fire prevention is an okayish choice, i still would prefer expert marksman for faster turret traverse 2. high alert - same as above, but superintendent gives you one more HP recovery which in my opinion is a must 3. demolition expert - completely uselss, the power of zao lies in her ability to demolish ANYTHING with AP rounds 4. both firing trainings are good, personally tho i would go for basic fire training later on, even if i didn't go camo build i would prefer basics of survivability
  11. stryk33

    Bitwy Rankingowe

    tak, kamuflaze i 2 miliony kredytow za 2ga czy 3cia range
  12. stryk33

    [V] Omaha

    ja po 4.1 zmienilem na kadlub C i gra sie rownie przyjemnie jak wczesniej, a wiekszy zasieg moze sie czasami przydac
  13. stryk33

    [V] Mutsuki

    fajne staty pomidorze
  14. a takie jedno pytanie jeszcze, nie warto zastanowic sie nad incoming fire alert zamiast -7% do szansy pozarow ?
  15. no i sie zawiodlem :< ale przynajmniej wspomniales o camo to dam thumbs up
  16. stryk33

    [X] Des Moines

    zawsze to niby cos, ale czesto ciezko jest strzelac i nie byc w zasiegu 15km od czegos (nie liczac samolotow ktore w ogole dziwny ten zasieg maja), nie mowiac juz o 17km
  17. stryk33

    [VI] Aoba

    aoba ma 3 wieze, a myoko 5 - mi nigdy nie zdarzalo sie "isc" na przeciwnika ciagle jednym kursem, zawsze manewrowalem zeby uzywac wiekszezj ilosci wiez
  18. stryk33

    Nie działajace moduły 16% zasiegu na okretach usa

    patrzac na statystyki colorado wychodzi to tak podstawa - 15.2 km podstawa + modul - 17.6 km podstawa + GFCS(gun fire control system) - 16.7 km podstawa + modul + GFCS - 19.1 km new mex podstawa - 13.6 km podstawa + modul - 15.8 km podstawa + GFCS - 14.9 km podstawa + modul + GFCS - 17/17.1 km
  19. stryk33

    Zaznaczenie okrętu.

    X to zaznaczenie okretu dla wlasnej artylerii, a nie "rozkaz" skoncentrowania ognia na konkretnym celu
  20. stryk33

    [VIII] Mogami

    to niekoniecznie musialy byc cytadele, ale we mnie przed patchem tego typu dmg/cytadele wchodzily w taki sposob czasami, wiec z tym chyba nic nie zmienili
  21. stryk33

    [VII] Myōkō

    wlasnie o to chodzi, dziala nie sa te same, ani nawet takie same a nawet na ibuki, na ktorym dziala roznia jest w niewielkim stopniu(o ile w ogole sie roznia, nie chce mi sie sprawdzac) realna sila ognia nie jest slabsza od myoko, glownie z powodu rozstawienia wiez z dzialami, niestety podczas walki trzeba manewrowac
  22. stryk33

    Zao ...And its tier 5 gun

    you sir, are the most dumb person in this universe not even going to bother explaining, you got the zao and you complain about its guns, thats enough of a proof of your stupidity
  23. stryk33

    [IX] Ibuki

    ja calego ibuki zrobilem na stockowym kadlubie/torpedach i z dwoma modulami: 16% zasiegu i -20% szansy wysadzenia magazynu
  24. stryk33

    IJN Ibuki, Furutaka 2.0 ?

    BBs get better with every tier, i dare you to say that to colorado and nagato players
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