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Everything posted by Needy_Game
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why no xp for spotting damage?
Needy_Game replied to Yorkshire_Arty2016's topic in General Discussion
its the same for cruisers away from the main force, while i spot for my team and not open fire to stay alive against overwhelming force, i get no XP, same for cruiser escort, you get no xp for being a good team player even though its crucial -
one reason is the absurd carpet-torping tactic, that high tier DDs using. basically you can get one-salvo-killed by just one DD that happen to be 13km or less rather easily if undetected, if that is fixed then its a step in the right direction, seeing DD be top scoring team members is a telling sign
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to me it seems as oddly good, i always take massive damage from Iowa, and Izumo or yamato might miss, bounce or over pen. but Iowa and Tirpitz always have that laser accuracy that can hit me from 19km while im turning hard do dodge
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Algorithm for Gun Calibre to Armor Thickness?
Needy_Game replied to CatOnKeyboard's topic in General Discussion
IIRC, there is a type of armour called krupp steel armour or something similar -
That moment you hate yourself for not enabling replays....
Needy_Game replied to Flex0r75's topic in Off-Topic
that moment when you realise the map is too small, and midtier DDs are end up so grossly OP. im sorry, but thats my opinion -
I have over two million XP lying around in WoT, they're useless unless you pay real world money
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Rank 10 and didn't bother to keep playing because of the long qeue time
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'muricans love firepower Brits love practicality Germans love precision Japanese love role specialisation -that's my stereotypes -
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Post your hilarious screens of the broken matchmaker
Needy_Game replied to Meat_Daddy's topic in General Discussion
welcome to World of Derpitz -
What ships do you not want to see in future patches?
Needy_Game replied to Killed_chicken96_the_2nd's topic in General Discussion
i want a separate Light Cruiser line of each nation, so the Cleveland would be a T7 CL, and a new line to splinter off the Kuma on the iJN line one of the reasons of why i never got to T10 on WoT even though i have 4000+ battles, was due to these awesome parallel lines -
please don't buff the Des Moines because the Zao is performing better, that's a strange logic
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i have an AA rating of 60 something on my ibuki, and i only manage to shootdown one or two TB from a T10 CV
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i agree on the fact that T8+ games are not as fun as lower tiers, something just feels off, like getting one shotted from stupendously long ranges, or ineffective AA on CA against high tier CV's just my opinion though
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imo, cruisers earn the least, my stats took a nose dive, when i started grinding for the Zao, CA mostly end up getting one-shoted in high tier matches
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im at rank 10, but the waiting time is very long, and the rewards arent that good, sure i like all the flags, but i would appreciate silver as a reward more so than the flags
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i hope to god they change the IJN camouflage colours
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its a fantastic ship, its slightly faster than the Fuso, the guns have more damage, penetration and are more accurate and has a lot more secondary guns, however, it has fewer guns so aim well because you cant just shotgun someone like in the fuso. its AA is decent, and with commanders skills, it can be good, all in all, its a good ship that excels in brawling but still good at medium ranges too. its generally considered to be much better than its T7 american counterpart, the Colorado
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imo he would look very ''British'' with a moustache
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Why are higher level ships worse to play as?
Needy_Game replied to Szelenas's topic in General Discussion
i dot see anything very wrong in the IJN line, the Furutaka is strange, but once upgraded and fimiliar with, its quite good, it has the biggest guns of all CA's and has good speed, just for the love of god, dont broadside unless sure of no return fire. the BB line is good too, but more consistent, some are fast (Kongo), some are mobile gun platform of doom (Fuso), and some are a good blend (T7 and upwards) -
PC Gamer: WoWs is 'expensive and exploitative'
Needy_Game replied to _EasyTiger's topic in General Discussion
i don't see the problem, i pay for a game i like, i enjoy this game therefore i am willing to pay if i so desired. i dont blame WG for making the economy harsh (in terms of XP) its a free to play game and they need to survive -
Every time you 'FIX' the MM, you make it worse, Good Job
Needy_Game replied to Last_Rites's topic in General Discussion
i dont see a problem with MM, its actually alot better than it was before, but it only works if there was enough players online, and that WG cant fix, you just have to play during day hours -
god i hate that, they can drop them so close, that you wouldn't have time to even say im screwed
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You think HE is bad ? How about that stupid 2-minutes-500-per-tick-flooding dot ?
Needy_Game replied to AlwaysBadLuckWithTeams's topic in General Discussion
fire is extremely annoying, flooding isn't that of a common occurrence, at least to my experience -
today in my Nagato, i saw This full health Aoba was broadsiding me and missing, when he turned away and was about 16KM i fired a full salvo at him, scoring four hits and leaving him with only 7HP left, he was finished off by a DD soon after. the funniest opening shot in a while, the poor bastard should know not to broadside so eagerly
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that's not a bad idea, it will also help make an awesome formation that brings fear to heart of the enemies of the empire but seriously though, setting a manual speed is a bit silly, having a ''follow'' ability is nice though
