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Trigger_Happy_Dad

Beta Tester
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Everything posted by Trigger_Happy_Dad

  1. Trigger_Happy_Dad

    How much money have you guys spent on the game?

    70€ (including 20€ for the Sims to get into the CBT) for more than 5.5k games? Pretty cheap. ;) I almost never have premium account and I won my Tirpitz, Kamikaze R and Ishizuchi in contests.
  2. Trigger_Happy_Dad

    What is your cursed ship?

    My Mahan felt cursed, no matter what I did - so many defeats.... Reactivate it and play it like this: http://forum.worldofwarships.eu/index.php?/topic/49342-gunboat-destroyer-guide-contest/page__pid__978084#entry978084 = tons of XP, credits and fun! ;) Sims 7 DD USA 335 60.0% 38,408 1,563 1.3 0.3 43% 2,104
  3. Trigger_Happy_Dad

    Fragen zum CV

    Ist mir auch noch nie aufgefallen das Schloß-Symbol... ^^
  4. Danke, die können bestimmt auch mal einen herzhaften Lacher vertragen. ;)
  5. Trigger_Happy_Dad

    Update 5.5 delay

    Aye, sry for the nighshift joke... I just wish you guys weren't burdened with all the other jobs you have besides managing this community, so you had more time for World of Warships. Have a nice day! ;) And now we can be happy that we were not the "guinea-pig-server", that the WoWS community team reacted so fast with infos for us, and that we can enjoy the new patch with 3 days of free premium account on friday, saturday and sunday...woooohooooo! ;)
  6. Trigger_Happy_Dad

    Why 5.5 gets delayed for EU

    And now we can be happy that we were not the "guinea-pig-server", that the WoWS community team reacted so fast with infos for us, and that we can enjoy the new patch with 3 days of free premium account on friday, saturday and sunday...woooohooooo! ;)
  7. So, und nun freuen wir uns alle dass wir nicht der Versuchskaninchen-Server waren, dass das WoWS EU Team doch recht schnell mit Infos reagiert hat und dass wir dann Freitag / Samstag / Sonntag 3 Tage mit Premium Account für lau zocken können. ;)
  8. Trigger_Happy_Dad

    Update 5.5 delay

    Thx for the info! I just wish the WoWS EU community stuff didn't have all the other responsibilities for the other WG EU games...if we had a WoWS staff which was only responsible for this ONE game, you coud have some guys work in night shift for big updates like this! ;)
  9. Trigger_Happy_Dad

    CV snipers

    +1 True. There's a big difference in attacking a "Noobie Warspite" and a "Veteran Warspite" with a CV.... "Noobie Warspite" will eat most of the bombs and torps, "Veteran Warspite" will eat less bombs and torps because he's got better AA skills and is better at evading bombs / torps. "Noobie Warspite" will only start evading air-dropped torps when they are in the water a few hundred metres from his ship..."Veteran Warspite" will start turning like mad when the torpedo bombers are spotted....
  10. Trigger_Happy_Dad

    Game was fun until i reached tier 8

    + it's easier to collect signal flags on mid tiers....and you get faster action there because of smaller maps....and the action is generally less static because most ships lack the range to "snipe" all day... Also, isn't there some sort of "Noob protection" in the lower tiers and experienced players now meet only experienced players? Is it my fault that many "experienced" low- and mid-tier players play like total potaoes? (yay, let's show broadside and sail in straight lines all day, woohoo!) Can't they read some guides / watch some videos / practice some to get better like I did too? ....
  11. Trigger_Happy_Dad

    CV snipers

    And to add to this - it also depends a lot on the tier of the BB and the tier of the attacking CV. A Warspite will EAT Zuiho / Ryujo planes but will have some difficulties in dropping Hiryu / Shokaku planes.... ...if a COMPETENT strike Ranger / Lexington player wants your Warspite dead though and you are without AA support - you are dead, especially because of Warspite's very short fire / flooding immunity time after repairing. Vogel, on 02 April 2016 - 10:44 AM, said: Having just aquired a Warspite again, I noticed that the Damage Control Party does not protect against fires after it has been activated. I did some digging, and happened across this: The Immunity Period source When the Damage Control Party is activated, it remains active for a certain period of time depending upon the ship it is installed upon. During this time, any further critical damage which could be repaired is automatically negated. When damaging a ship with an active Damage Control Party, ribbons are still awarded for inflicting critical hits, flooding and fires but the ship will not be affected by the damage. For most ships, this immunity period is very short -- a mere 5 seconds. To aid in Battleship survivability, this time varies. All other Ships 5s IJN Battleships 10s USN Battleships 20s Imperator Nikolai I 15s KMS Tirpitz 15s HMS Warspite 5s Now, this seems to me to be an oversight from the CAT/CBT, when (as far as I know) all ships had the same grace period of 5 seconds. Since BBS enjoy a very high cooldown on DCP, they are vulnerable to fires just after they have put out the previous one. Considering that both the Imperator and Tirpitz have the same fire immunity period, it seems likely that Warspite should have this as well. I would highly appreciate it if either this could be forwarded to the Dev team, or if anyone could confirm if this is intentional or not. http://forum.worldof...-fire-immunity/ Ranger / Lexington will send 3 divebomber squadrons first (= 18x 250 / 500 kg bombs), with 5 - 10 seconds delay in between the attacks....Warspite will have lost approx. 20k+ HP in the bomb attacks (+ lost many AA guns) and will have 3-X fires..... Warspite has to stop the fires....and then the torpedo bombers attack = bye bye Warspite (New Mexico, Fuso / Nagato / Colorado / Amgagi / Tirpitz....), especiallly if one or more of the torpedos cause flooding...
  12. Trigger_Happy_Dad

    Ist WG inkompetent oder einfach nur überfordert?

    Was, WG EU Mitarbeiter dürfen nachts schlafen? Skandal! ;) Mal ehrlich Leute, kommt mal runter....Fehler passieren nun mal....gibt mMn weitaus Schlimmeres....
  13. Trigger_Happy_Dad

    CV snipers

    BBs can one-shot other ships / kill them quickly. CLs / CAs can one-shot other ships / kill them quickly. DDs can one-shot other ships / kill them quickly. CVs can do it too, I'm not seeing the problem here to be honest.
  14. Trigger_Happy_Dad

    Why 5.5 gets delayed for EU

    Babykim, on 28 April 2016 - 06:14 AM, said: This is very likely to be so. But FFS it is not how it should be. This, I agree 100% .
  15. Trigger_Happy_Dad

    Why 5.5 gets delayed for EU

    Thing is, the EU WoWS community Team is also responsible for WoT, WoWP, WoT-Blitz...and so on. Many of them post more on WoT than on WoWS forum... The NA WoWS community Team has only that ONE job (I think) = to be there for the NA WoWS community = much more time for their community = more interaction..... Edit: just to be clear - I don't blame the EU WoWs community Team for the situation, I bleieve they are doing their jobs as good as possible under the circumstances I just wish we had a WoWS EU community team which was only responsible for one game - for World of Warships. ;)
  16. Trigger_Happy_Dad

    Glaskugeldiskussion zu deutschen Schlachtschiffen

    Hier noch mal ein kleiner "Teaser" was so alles kommen könnte........ ;) Deutschland Klasse [1906] (Deutschland, Hannover, Pommern, Schlesien, Schleswig-Holstein) hier die SMS Deutschland: Hauptartillerie : 4 x 280mm, Sekundär-Artillerie 14x 170mm + 20x 88mm Nassau Klasse [1909] (Nassau, Westfalen, Rheinland, Posen), hier die SMS Westfalen: Hauptartillerie : 12 x 280mm, Sekundär-Artillerie 12x 150mm + 14x 88mm SMS Rheinland im Detail: Helgoland Klasse [1911] (Helgoland, Ostfriesland, Thüringen, Oldenburg), hier die SMS Helgoland: Hauptartillerie : 12 x 305mm, Sekundär-Artillerie 14x 150mm + 14x 88mm Kaiser Klasse [1912] (Kaiser, Friedrich der Große, Kaiserin, König Albert, Prinzregent Luitpold) Hauptartillerie : 10 x 305mm, Sekundär-Artillerie 14x 150mm + 12x 88mm SMS Friedrich der Große im Detail: König Klasse [1914] (König, Großer Kurfürst, Markgraf, Kronprinz) Hauptartillerie : 10 x 305mm, Sekundär-Artillerie 14x 150mm + 10x 88mm Bayern Klasse [1916] (Bayern, Baden, Sachsen, Württemberg) Hauptartillerie : 8 x 380mm, Sekundär-Artillerie 16x 150mm + 2x 88mm Quellen: German Battleships 1914–18 (1) German Battleships 1914–18 (2) http://forum.worldofwarships.eu/index.php?/topic/12948-der-deutsche-tech-tree-im-blick-teil-1/page__st__40__pid__268787#entry268787 siehe auch: Der "ultimative" deutsche Forschungsbaum Schlachtschiffe (und Schlachtkreuzer) des ersten Weltkrieges
  17. Statt der Reichweite hat die Ishizuchi aber eine ordenntlich hohe Geschwindigkeit....die kann man nutzen um die fehlenden Kilometer zum Feind zu überbrücken....
  18. Trigger_Happy_Dad

    Unrealistic Torpedo boats

    Maybe this is balanced in that way because it's a game? Do warships have HITPOINTS in reality ? No? See?
  19. Trigger_Happy_Dad

    Vanilla noob having a blast/bad day? What does 'Karma says..' tell me?

    A shame high karma isn't really useful for anything and people report you for good play / bad play / because they don't like you / whatever. My impression - in low and mid-tiers players are generally more likely to give you + karma for assitance in chat / good teamwork / good gameplay. Imho in high tiers most people just don't give a f*ck about anything....and are more likely to report you than to compliment you....
  20. Trigger_Happy_Dad

    0.5.5 Incoming ! Patch Notes

  21. Nur mal so ein Beispiel, das hier habe ich letztes Jahr im Oktober in einem OFFIZIELLEM Feedback thread geschrieben: 3rd November 2015: http://forum.worldof...762#entry654762 Hat sich seitdem irgend etwas verändert bei der Nürnberg? NEIN. (geht in den ingame Hafen, klickt auf die Nürnberg, schaut euch mal das Heck an....Schrauben über Wasser...lol) Aber die Kirov, die es erst seit kurzem ingame gibt wird nun endlich (!?) tiefer gelegt....yay.... Das zeigt mir nur wie sinnlos es ist in diesem Forum ernst gemeintes feedback / bugs zu posten. Aber gut, kann ich mir in Zukunft sparen solche Verbesserungsvorschläge / anderes feedback weil ES EH NICHT BEACHTET WIRD!
  22. Trigger_Happy_Dad

    Veraenderung der US CV - wieder Spielbar machen?

    Und was bringt so eine Diskussion wenn die devs das OFFENSICHTLICH alles nicht wahr haben wollen / hier eh keiner mit-liest der was zu entscheiden hat / verändern kann? Richtig - GAR NICHTS. Nur mal so ein Beispiel, das hier habe ich letztes Jahr im Oktober November in einem OFFIZIELLEM Feedback thread geschrieben: 3rd November 2015: http://forum.worldof...762#entry654762 Hat sich seitdem irgend etwas verändert bei der Nürnberg? NEIN. Aber die Kirov, die es erst seit kurzem ingame gibt wird nun endlich (!?) tiefer gelegt....yay.... Und ihr meint erntshaft solche threads wie dieser hier könnten die devs dazu bringen die US CVs zu überarbeiten? Vor allem nach der Wischi-Waschi Antwort zu dem Thema in der letzten Q&A Runde? Das WoWS EU Community Team hat auch noch die ganzen anderen WG Spiele-Foren zu betüdeln, merkt man z.B. daran dass hier nur alle paar Tage mal was offizielles geposted wird....die meisten von denen scheinen eh WoT zu bevorzugen.... Ich bin leider immer mehr der Meinung dass ernst gemeintes Feedback in diesem Forum einfach nur komplette Zeitverschwendung ist....aber tobt euch ruhig aus wenn euch langweilig ist.... Edit: Sry, aber ist doch echt so.
  23. Anyone thinking that a company selling stuff like this is going to ban premium ships from all their game's competitive game modes is quite a fool. THIS!
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