Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Cosseria

Players
  • Content Сount

    1,064
  • Joined

  • Last visited

  • Battles

    4944

Everything posted by Cosseria

  1. Cosseria

    Games being ruin

  2. Cosseria

    Why not make a premium time only MM?

    No. Give us a harsher economy for stubbornly bad players and REAL disciplining for keyboard warriors, TKers and the general vermin infecting this game, instead.
  3. Cosseria

    On Course to Grozovoi !!!

    I'm positive we shall get this mission too eventually ... we'll just need to earn 300k XP (BASE XP of course, why reward those premium p2w plebs?) ... in 12 hours (actually, 8 hrs 47 mins because GMT + 2 issues) ... with a Krasny Krim that we could purchase with a 100 € "Admiral's bundle". Can't wait to get my custom "Heroic & mighty Caspian sea fleet" flag!
  4. Cosseria

    Killer Whale revisited - Anthony/Cyclone plague

    Boys that thing is real. Just tried two operations and both were infested by useless Dynamo wrecks - glad I didn't renew my premium then, for a lot of reasons.
  5. Cosseria

    Unique Commanders Wishlist

    No, RN, the acronym for Regia Nave.
  6. Cosseria

    Unique Commanders Wishlist

    Giuseppe Cigala Fulgosi, commander of RN Sagittario, attacked a British cruiser squadron in broad daylight and got back without a scratch. Unique ability: -20% of shells hitting your ship.
  7. Cosseria

    Operation Dynamo. The issues

    I'm trying to elaborate some simplified Neanderthal communication to quickly explain something to unicellular organisms infecting my game zone. RED (ROUGE; ROT; ROSSO) ZONE = BOOM GAME OVER RED PLANE = CTRL - CLICK DUNKIRK = STOP 2 MINUTES (some aren't even bothering to stop in order to pick up their load) However, I don't know how to explain that they need to stick together. I've tried NO RUSH - RUSH = DEATH but with little success, "Rush" being both a not so well known English word and an abstact concept for many. I'm not even bothering to try to explain things about smoke, picking up survivors and the need to regroup under the figher mess at the end. And anyway, even the most simplified communication is still useless when adressed to bots and afkers.
  8. Cosseria

    Operation Dynamo. The issues

    Now I just had a very good team, but we had only 2 Anthonys, so we missed the plane kills and got only 3 stars. Totally rewarding for everybody, a big middle finger because "sorry, the MM gave you a competent but imbalanced team. Try again!". Just like the good old times when MM was still an issue.
  9. Cosseria

    Operation Dynamo. The issues

    That's far too much knowledge and coordination needed for the average random team. And even if there was a will to cooperate, you physically don't have time to type in chat as you're constantly zooming in and out and clicking left and right.
  10. Cosseria

    Operation Dynamo. The issues

    Also, don't ram the TBs. I did and sank because of flooding, silly me of thinking "IRL those were made of rotten plywood, it should be a soft target." IRL and WG don't belong to the same logic.
  11. Cosseria

    Operation Dynamo. The issues

    The torpedo boats are far too nimble, in real life destroyers had no real difficulties taking them out once spotted. Also, I wasn't aware they fired Skhval 370 km/h rocket torpedoes. Everything concerning the planes is pretty much out of players' control. I'm really having a blast crtl-ing out of zoom view every 2 seconds in order to target a bomber group, then coming back to "zoom" leading like an Atlanta firing to a Kiev in order to try to land a shot on those TBs. Really unenjoyable.
  12. Cosseria

    Operation Dynamo - The positives.

    The historical background, and that's pretty much about it.
  13. With the upcoming invasion of radar BBs, smoke was due to become useless even without this nerf. Time to quit grinding anything that's not a BB or the Kebab, too bad WG, I think I won't have no need to renew my premium in this case.
  14. Cosseria

    Operation Newport - demo of design failure

    I'll repair when badly damaged - yes, then after 15 seconds I'm on fire again because a higher tier Japanese CA is firing on me with her higher tier fire modifier, and I die shortly thereafter. I've never ever survived to see the end of this bloody mission and after 4 defeats and a starless win this evening, I'll stand my point about poor mission design and call it a day.
  15. Cosseria

    Operation Newport - demo of design failure

    It's not very enjoyable, really. You need a team knowing by heart what's going to happen and with the strongest T 6. A pair of potatoes and/or T 5 and you can say goodbye to victory, let alone stars. There's just too many strong enemy ships around, the common pattern is that potatoes die or get out of position, then we can't stop the third wave, then I die to a hail of HE spam. In the most succesful battles the Romeo dies to a Luger 9 mm round that Hipper's captain fired from the bridge before his ship blew up. Fun and engaging as a fistfight against a 100 kg man on drugs. Saying "It's not bad mission design because you can succeed with a competent team" doesn't really convince me as missions should be designed keeping in mind the skill floor of the common player. This means that I must pray hard to be in a competent team in order to enjoy my game time: sorry, I'd rather just keep playing randoms then, at least the rewards when I lose are higher. I don't think I managed a 50% WR in this operation and the most stars I've got this week was three, most of the victories have been 0 stars.
  16. Cosseria

    New ship class

    I would never play a support ship. It would be asking for a report bomb from every maggot who dies because "noob support YU no heal me!111!!".
  17. Cosseria

    [Operation] Raptor Rescue

    Well, you had a carrier and a strong team. I've just lost one because there was no CV and all but two ships were T5. It's nice that people are allowed to bring their T5 junk into battle, but the program doesn't consider this and just sends in the same amount of superbots. WoWs at its finest.
  18. Cosseria

    [Operation] Raptor Rescue

    I still don't know how you are supposed to kill the southern Zuiho if there's no competent CV in the team. If you ask two cruisers to go there (only one won't make it against the planes + Minekaze sniper + Battleship Kuma), they will be late when the northern onslaugh arrives. MAybe they wanted to encourage teamplay but in this case they just created a situation where the win is dictated by the kind of ships you're teamed with. Poor mission design if you ask me.
  19. Cosseria

    [Operation] Raptor Rescue

    Still not really enjoyable, the need to escort the convoy is a great limiting factor. Those Kumas are a PITA and everybody's spending most of the time fighting fires. If a pair of cruisers die early, you're going to waste the next 10 minutes of your life as you won't make it. BBs seem to be mightly useless, even more than for the last operation, and even some cruisers suffer: Cleveland, last mission's king, is not agile enough and gets pounded hard in this one. In both 5 stars wins I managed so far there was a CV, so all in all too many conditions for having a good battle.
  20. An interesting point of view for sure. From a neutral perspective I may object: - It was quite obvious the French, counting on their fleet to negotiate a more advantageous peace treaty, weren't going to gift their ships to the Nazis anytime soon, if ever. If the Nazis had tried to seize them by force (how? As all main units were far out from their reach), the crews would just have scuttled them as they did in Toulon, or fled to the Allies. - Two outdated battleships, a handful of DDs and a single battlecruiser were hardly able to shift the balance in favour of the Axis. This assuming that the Axis had found the resources to man and replenish those ships and to train their crews. - On the other hand, betraying the French gave Britain a new enemy at a time when there wasn't any need for it. What nuisance could have been spared by eliminating the potential threat of those few units was amply counteracted by the animosity of the Vichy French in Madagascar, Syria and Morocco, which was motivated also by this action. All in all, a poorly though out act to say the least. My impression is that Churchill just wanted to punish the "quitters".
  21. Yet some are more than others, so far I've never complained about weekly missions referring to other events. And it's just my personal opinion, but I find this one really stupid and distasteful.
  22. Someone lacking the sensibility to leave a controversial and sad war episode like Mers-el-Kebir alone.
  23. Cosseria

    Crash Tester Achievement

    In English it said "Any port in a storm" or something similar, basically the same thing.
  24. Cosseria

    A word on enforcing rules

    Well, in such cases, "I'm not letting my ship get shot out from under my [censored], open fire!" (Quote from KzS Lindemann). I meet TKers rarely enough that I can afford to retaliate without fearing consequences. This unless they're already pink, in which case I just allow the reflected damage to do its work, it's quite hilarious.
  25. Cosseria

    Crash Tester Achievement

    Got it in Duca d'Aosta. What I did differently from the usual battle: - Hid in a smokescreen laid by an enemy DD - Went alone to get the CVs (but I didn't actually get them). - Dodged the whole Rengo Kantai stock of aerial launched torpedoes, but finally succumbed to a cross drop.
×